Warrior better be changed too but I like those proposed changes. Still think pocket galaxy needs to go to 6-7. 7 was unplayable and 6 is probably still too good but better than nothing and I’d rather not nerf things so that they are unplayable
I think there are some really cool ideas in this set, but it needs work.
I really like the idea of building giant minions over time, it seems like a really fun mechanic (although like Jade Golems, you would need a lot of cards that could generate more Grons/Ogrons or Savage Vines). Definitely build on that.
I'm not sure what the point of including Absorb as a keyword is. Right now most of the cards that have absorb could swap it out with 'destroy' and still function the same. You need to specify what makes absorb different from destroy. Does it gain the absorbed minion's stats? Its enchantments? Is it optional or mandatory? I think you should either make absorb more specific or take it out.
You could always work the Gods of Arak into quest cards, that way you can keep track of how many Crystals you've played and don't have to wait until you draw a Ritual Master. Unless the Ritual Master has more nuances than I realize, in which case carry on with your idea.
These are just some of my opinions, but I hope they help.
Good point on firestarter. I might make it like 'add this minions card text' or something. Use 'add' instead of 'gain', i dont want it to remove a creatures existing ability. Altar of Kings might be too powerful, you're right. I was actually considering removing the discover part, so you just get a legendary that died (friendly or maybe both sides?).
I'm liking this expansion so far, and I agree: Burning is a cool keyword (and it helps the readability of the set). I like how each class has it's own identity in the expansion. Keep it up! Two questions though:
1. Does the Firestarter replace the other minion's text with his, or just add it as an enchantment?
2. Alter of Kings seems like a really strong card at the moment, because being able to get multiples of a specific Legendary would be massive for certain decks (like Feugen/Stalaggs, Leeroy, any of the Old Gods, etc...). Maybe up its Mana cost or include enemy Legendaries or something like that? I don't know, just throwing that out there.
Also, you could use this as a visual example of Burning if you want (or not, doesn't bother me either way).
thanks! I think that's enough of a thumbs up for me to add the keyword into the set. It's simple, it's familiar, it's intuitive, it fits the theme and and opens lots of design space.
This set just keeps getting better and better. I like the new keyword and the class flavor seems to be on point. There's variety yet consistency over the theme. Keep up the good work.
I've played the same combo for well over a year now and yes the interactions were changed. It wasn't changed during the last one or two patches, but at some point before that and the change was unannounced. One day I played the deck had Emperor hit the minimum number of targets I've always needed him to hit and suddenly found that while trying to do the combo that I no longer had the mana to complete it anymore. For years Summoning Portal would reduce 2 cost cards to 0 mana if they were first reduced by Emperor and after the stealth hotfix this no longer happens. You can still complete the combo but it is clunkier now and you need to use Drakkari Enchanter to hit a bunch of your combo pieces to have the mana to execute it.
Conjurer's Calling & Extra Arms Being Nerfed? Mike Donais Chatlogs
I love when he says "oh, sh*et" and laughs because he knows that the message has top secret content on it. Quite funy leak.
Conjurer's Calling & Extra Arms Being Nerfed? Mike Donais Chatlogs
Warrior better be changed too but I like those proposed changes. Still think pocket galaxy needs to go to 6-7. 7 was unplayable and 6 is probably still too good but better than nothing and I’d rather not nerf things so that they are unplayable
Highlander Malygos Hunter
Anyone try anything like this?
Curious if this will be any good.
So far 3-0 (granted in Casual to test).
Beaten quest hunter, aggro rogue, and some kind of mage (not sure if highlander or big spell) so maybe it can be decent?
### Malygos
# Class: Hunter
# Format: Standard
# Year of the Dragon
#
# 1x (1) Arcane Shot
# 1x (1) Rapid Fire
# 1x (1) Secret Plan
# 1x (1) Shimmerfly
# 1x (1) Springpaw
# 1x (1) Tracking
# 1x (2) Bomb Toss
# 1x (2) Explosive Trap
# 1x (2) Freezing Trap
# 1x (2) Hunter's Mark
# 1x (2) Pressure Plate
# 1x (2) Rat Trap
# 1x (2) Snipe
# 1x (2) Zephrys the Great
# 1x (3) Animal Companion
# 1x (3) Deadly Shot
# 1x (3) Eaglehorn Bow
# 1x (3) Kill Command
# 1x (3) Unleash the Hounds
# 1x (4) Marked Shot
# 1x (5) Baited Arrow
# 1x (5) Zilliax
# 1x (6) Unleash the Beast
# 1x (7) Dinotamer Brann
# 1x (7) Siamat
# 1x (7) Vereesa Windrunner
# 1x (8) Jepetto Joybuzz
# 1x (9) Alexstrasza
# 1x (9) Malygos
# 1x (10) Zul'jin
#
AAECAR8ejQGoArQDtQOHBMUEyQSuBu0GlwjFCNsJ/gyY8ALg9QKH+wKggAObhQOghQOiigPmlgPslgP5lgP7lgOenQPanQP8owOfpQOmpQOEpwMAAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Conjurer's Calling & Extra Arms Being Nerfed? Mike Donais Chatlogs
Barnes/Big Priest. Send those nerfs in already
The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary
Do you have your deck? I'd be interested in comparing lists, I'm running Colossus of the Moon in mine as well.
Wild · Big Shaman · by Xarkkal · 7 years, 1 month ago
Conjurer's Calling & Extra Arms Being Nerfed? Mike Donais Chatlogs
I agree. It's actually quite a sweet bonding experience.
I can bet there will be more changes than this.
Conjurer's Calling & Extra Arms Being Nerfed? Mike Donais Chatlogs
Nice spy work detective.
Conjurer's Calling & Extra Arms Being Nerfed? Mike Donais Chatlogs
Aw, that's cool that he's streaming with his daughter. Also: nice changes, but warrior better be changed as well.
Trollbert's Purple Aggro Christmas Tree of Wonder!
Play on the US server, I’m honestly surprised I’ve encountered so few
Battle of the Primal Powers Card Set
I think there are some really cool ideas in this set, but it needs work.
These are just some of my opinions, but I hope they help.
Remove Salt Thread
I think you should consider deleting the salt thread; fresh start and all that.
I'm optimistic that humanity has evolved and it's not really needed anymore.
Invasion of the Legion! (New Set, WIP)
Good point on firestarter. I might make it like 'add this minions card text' or something. Use 'add' instead of 'gain', i dont want it to remove a creatures existing ability. Altar of Kings might be too powerful, you're right. I was actually considering removing the discover part, so you just get a legendary that died (friendly or maybe both sides?).
Thanks for the Imp Master!
The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary
My guess is that unless they state it’s a golden legendary, then no. But really, not sure.
Battle of the Primal Powers Card Set
I'm thinking of getting back into the idea of this set, so I could use some ideas if anyone cares to give input.
Reno's Quest
Is there any possible replacement for the quest?
Dune Sculptor
The sands are for sculpting!
Invasion of the Legion! (New Set, WIP)
I'm liking this expansion so far, and I agree: Burning is a cool keyword (and it helps the readability of the set). I like how each class has it's own identity in the expansion. Keep it up! Two questions though:
1. Does the Firestarter replace the other minion's text with his, or just add it as an enchantment?
2. Alter of Kings seems like a really strong card at the moment, because being able to get multiples of a specific Legendary would be massive for certain decks (like Feugen/Stalaggs, Leeroy, any of the Old Gods, etc...). Maybe up its Mana cost or include enemy Legendaries or something like that? I don't know, just throwing that out there.
Also, you could use this as a visual example of Burning if you want (or not, doesn't bother me either way).
The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary
So i always wondered.
Have these reward legendaries, like the freebie in the bundle, any chance to be golden?
Card Balance Announcement Likely Coming this Week!
This is very important for me because I was about to hit the dust all dups. button. Thanks I'll hold a bit longer.
Invasion of the Legion! (New Set, WIP)
thanks! I think that's enough of a thumbs up for me to add the keyword into the set. It's simple, it's familiar, it's intuitive, it fits the theme and and opens lots of design space.
[Archived] Legendary Tier List & Crafting Guide
Hey, are you planning on updating the list?
Invasion of the Legion! (New Set, WIP)
This set just keeps getting better and better. I like the new keyword and the class flavor seems to be on point. There's variety yet consistency over the theme. Keep up the good work.
Card Balance Announcement Likely Coming this Week!
Personally I think they need to take a look at Quest Druid.
Rock, Paper, Scissors - An Arsenal, Wonderful Waters, and Crazy Combos
Not only that. The quality of the content is really nice work. Thanks for the hard work!
Emperor and Summoning Portal interaction
I've played the same combo for well over a year now and yes the interactions were changed. It wasn't changed during the last one or two patches, but at some point before that and the change was unannounced. One day I played the deck had Emperor hit the minimum number of targets I've always needed him to hit and suddenly found that while trying to do the combo that I no longer had the mana to complete it anymore. For years Summoning Portal would reduce 2 cost cards to 0 mana if they were first reduced by Emperor and after the stealth hotfix this no longer happens. You can still complete the combo but it is clunkier now and you need to use Drakkari Enchanter to hit a bunch of your combo pieces to have the mana to execute it.