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  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    Not really any legendaries that I need from SoU anymore. So I'll probably end up getting Supreme Archaeology instead of Armagedillo. But it's hard to pass on discounted pack prices...

    UPDATE: I hate when I'm right....

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    not that bad of a quest considering it could be playable somewhere down the line

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    wow...this one's actually great value. It's mid year so all the Raven packs still have use and a free legendary from an expansion with probably the most playable legendaries total is also neat.

    Gonna wait for the balance change announcements, but this is tempting to say the least (even if I have so much dust that I don't actually need it whatsoever)

  • Here's some art, make a card! [Legacy Game]

    And now something a little less weird - a spell that deals damage or destroys (or both).

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    Quote From Ballsdeeper

    Small savings. Legendary nice but not enough.

    Legendary is worth roughly 16 packs

  • How many actual Game Designers visit this forum?

    Quote From Sherman1986
    Quote From DoubleSummon

    I am currently studying SE to be one someday currently struggling to make checkers in Java though

    Is the artificial intelligence the one giving you trouble? Well, if that is the case, don't worry, it's not that easy, hehe. ;)

    Nope it's mostly laziness I am still not even done withe the object making xd

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    Free: Making Mummies

    Stargazer Luna 

    4x epic

    2x golden rare

    1x golden common

  • Top Saviors of Uldum Cards That Pack a Punch or Fell Flat

    Quote From RavenSunHS

    Ethereal Peddler. If they started printing more cards like this, Thief Rogue would become scary even in Wild.

    Efficient generators and efficient synergies.

    The problem so far is that most generators and most synergies have been value-oriented, without enough Tempo.

    But interesting cards are slowly stacking up...

    Peddler is a bit slow though: first you have two gather cards to discount, then you have to play a 5-mana minion that doesn't immediately impact the board. While it has decent stats for its cost, it doesn't have rush or taunt, so the opponent is free to ignore it and go face, or to value-trade. Leyline Manipulator had the same issue. I think for a card like this to be good, it needs to be cheaper (so you can play discounted cards in the same turn) or have taunt (so you won't be dead the next turn or forced to make awkward plays to stay alive).

    I think Vendetta is the kind of card that makes the archetype work: a powerful pay-off that's cheap to use.

  • Blizzard nerfed Mecha Jaraxxus?

    Quote From ShadowsOfSense
    Quote From Techwood

    Well. Time has passed and it is clear that they have nerfed the animation as i mentioned. Heroes are not worth my money anymore. Case closed.

    This is a really embarrassing take, honestly. The animation isn't 'nerfed', it's broken. This clearly isn't an intentional change; only one of the layers of the animation is showing right now.

    Your initial post was equally embarrassing. Yes, China is definitely to blame for a completely innocuous animation not working. They're definitely censoring those sexy, sexy interlocking mechanical parts. Just talking about it gets me all steamy.

    A million upvotes for this take

  • Card Balance Announcement Likely Coming this Week!

    Dr. Boom, Mad Genius, Eternium Rover, Brawl and Conjurer’s Calling need nerf.

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    I usually try and avoid spending my money on hearthstone, but even if I was more willing to spending money I probably would not buy this. I always stop buying packs from a set after I open a legendary, so unless I get super lucky I will probably only get 40 dust in most of the packs. the uldum legendary is nice, but not worth 20 bucks.

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    Quote From Catterwall

    Aaaaaaand I got Hack the System.. awesome! At least I got Prince Liam from my Witchwood packs, I guess? lol

    F

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    Hunter quest isn't the worst...

  • Blizzard nerfed Mecha Jaraxxus?

    Quote From Techwood

    Well. Time has passed and it is clear that they have nerfed the animation as i mentioned. Heroes are not worth my money anymore. Case closed.

    This is a really embarrassing take, honestly. The animation isn't 'nerfed', it's broken. This clearly isn't an intentional change; only one of the layers of the animation is showing right now.

    Your initial post was equally embarrassing. Yes, China is definitely to blame for a completely innocuous animation not working. They're definitely censoring those sexy, sexy interlocking mechanical parts. Just talking about it gets me all steamy.

  • Pricing of Tomb of Terror

    Quote From GhostDragon

    Am i the only person on the planet who realizes the real reason why they're releasing it so long after the expansion launched is so they make more money/syphon out more gold from players by reducing the value you get from the 15 packs that come with the adventure?

    Opening packs of a new expansion is worth way more than opening packs from the previous one since you mostly open cards you don't have and thus don't have to craft them, everyone knows that. The more cards from a set you own the less value you get from opening those packs.

    Let's say they release the adventure when the expansion launches or soon after, if you plan to buy for example 30 packs and craft the stuff you don't open, you just get the adventure + an aditional 15 packs, done - you spent $40

    But Activision won't allow that, instead you have 2 options - either wait 3 months(remeber you get all the packs when all the wings are released) which is more than half the expansions lifetime so you can do the above and get full value, or buy the 30 packs immediately and then buy the adventure when it releases which in total costs you $60

    By releasing the full adventure 3 months after the expansion launches blizzard is effectively making $20 extra from every player who is interested in the solo content.

    Some other examples of greed, the real reason they abandoned the 1 expansion 1 adventure model is because adventures give you all the cards guaranteed, no gambling involved and thus less money for them. They promised free adventures when they announced that (hah!) but now we are getting reskinned dungeon runs for $20 that effectively reward you with an average 1500 dust. The real reason unplayable cards like Harbinger Celestia exist is to dilute the pool making it less likely to get the cards you need so you buy more packs. I would not at all be surprised if packs were tuned so you are 0.1% more likely to open an Octosari instead of Zephrys, it seems insignificant but makes them a lot of money over millions of customers. This is also part of the reason for abandoning adventures, you get all the cards anyway so diluting the pool earns them no extra cash.

    While it's true that you are losing out on some value by opening the solo reward packs later in the expansion, this value is simply negligible compared to the bad deal you are getting by buying (with either gold or money) the adventure in the first place.  The packs per gold/money ratio for these adventures are truly abysmal

    You'd only buy these adventures if you like solo content and are willing to sacrifice packs for it.  So what if 15 packs in the middle of an expansion are less value than 15 packs at the start?  Just think of this lost value as part of the sacrifice you're making for purchasing the solo content

    If your heart is bleeding over such a thing, then you should simply opt out of buying the adventure at all.  By your logic, why spend 20$ for 15 packs when you could have upgraded your pre-purchase bundle or buy packs directly?  It's much better value

    And yes, blizzard is transparently trying their best to maximize profits.  While the pricing structure could be much more favorable for us players if it was some benevolent indie company, it's not.  What are we going to do about it?  Nothing.  Because there's nothing we can do.  Big companies bullying consumers whenever there is profit to be made is the way of the world

    (In before people downvote me for hating on the solo content or its pricing.  I don't hate it, I'm just saying: people who really like solo content should pay for it and people who don't, shouldn't.  It's that simple.  I personally am not buying it, but it does not mean I think people are wrong for liking solo content more than me)

  • Will they move Whizbang to the Classic set?

    Quote From Pezman

    Is there a way to close a thread? I started this one over 2 months ago, and I'm very pleased with the discussion it generated. At this point, people are just repeating what others have already said, sometimes several times over. I think folks ought to read through the whole thread before posting, but in this case, can we just shut it down? There won't be anything new to say until Blizzard announces any change to Whizbang, if they ever do.

    Just PM one of the mods, they could help you with it :)

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    Seems like I had to hit quite few pity timers:

    But I was also punished with Unseal the Vault.

    Nothing special but it was a fun unpack.

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    Aaaaaaand I got Hack the System.. awesome! At least I got Prince Liam from my Witchwood packs, I guess? lol

  • Here's some art, make a card! [Legacy Game]

    Next up, keep the weird train going and make a Beast with a buff ability.

     

     

  • Blizzard nerfed Mecha Jaraxxus?

    Well. Time has passed and it is clear that they have nerfed the animation as i mentioned. Heroes are not worth my money anymore. Case closed.

  • Help me refine a Strongholds concept

    Staff
    Quote From GoliathTheDwarf

    I'd also like to say that I like the minion/dormant ideas, but they do have the drawback of not showing off as much of the art as the larger picture on a spell card. Given that I'm designing these purely to capture the flavor of taking refuge in an iconic location, that kind of defeats my purpose. 

    But they do have an advantage of being visible, which is more important. You play a spell that says "active for 3 turns" and after one or two turns you forget it is active or dont remember how long is left. That is a horrible design, if you ask me.

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    Quote From Fluxflashor

    He's (It's?) been surprisingly consistent for me in Quest Paladin when I haven't been able to draw my eggs/dragons and/or as a finisher. That Divine Shield gives the reborn 10/1 a chance to stick for some serious SMOrc. 

    I'm torn on the bundle - IF Tombs of Terror were going to be free I'd probably buy it, but since it almost certain'y won't be I think I'll save my money for that unless I happen to find a $20 in the laundry this weekend... 

  • Card Balance Announcement Likely Coming this Week!

    I like those all except Making Mummies. That card is hardly broken enough to need nerfing and it's one of the only good counters to control warrior if they don't nerf it enough.

  • Card Balance Announcement Likely Coming this Week!

    Wild Growth to 4 mana. 

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    Try wild big shaman.  Been having a blast with it.  Reincarnate on the colossus for extra fun times