All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • How long do you play your own decks for?

    Pro

    Depends on how fun the deck is, or could possibly be. If you think it has real potential, keep at it, but definitely refine as you go in response to what you're facing. Sometimes I build some crazy OTK thing, and once I get it to go off a single time, I'm happy and delete it. Other types might have more staying power. Don't let your memes be dreams!

  • How long do you play your own decks for?

    At the early point of each expansion, I want to try so many new decks, but I always end up going through the same routine:

    1. Spend a while creating a new deck
    2. Queue on ladder; get annihilated by an aggro deck
    3. Queue on ladder; get slowly murdered by a control deck over 20 minutes
    4. Rage-delete deck
    5. Cycle 1-4 ad infinitum

    Now, all usual responses aside (git gud etc.), I'd like to know how long other players stick with a deck before they decide to refine it or just make an entirely new one. Especially at the early stages of an expansion cycle.

    In short, gimme your tips on how to stay focused on one deck. Cheers!

  • The Way-Too-Early-Nerf Thread

    Quote From YJHS2000

    HOF Brawl. Now.

    that or nerf its cost or effect (make it always have the highest attack minion survive so there's actual counterplay for midrange decks)

    but yeah, I could see them straight up HoF it since it clashes with Warrior's established class identity (plenty of removal, but with a condition. All of their other AoEs need some sort of activator except for Brawl, which makes all other AoEs that serve a similar role [read Deadly Arsenal] redundant)

  • 0w0 *notices your thread*

    Quote From Shosupply

    Ima just google this topic.  Hopefully it won't be like that one time.  Curse you 2 cupped girls!

    Haha.... I think we've all been there before...

  • Pricing of Tomb of Terror

    Quote From Trollbert

    Has there been any announcement what the plan for the single player content for SoU will be?  I haven't seen any announcement and wanted to know if I should start hording gold now if it's going to be similar to Dalaran Heist.  

    I would imagine it'll be exactly the same format as the Dalaran Heist. 

    What else are you gonna spend your gold on? If you like the PvE stuff, then might as well save up.

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    Got Finley as the uldum one

    Seems like I hit some pity timers too: 

    Archmage Arugal

    Bwonsamdi, the Dead

    Princess Talanji

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    Very tempted, as it's a good deal and quite cheap, but I think I'll pass. I'm just over the pity timers in most of the previous expansions, so this wouldn't get me anywhere except wanting to spend more gold...

    Also, I'm really quite annoyed that they don't at least include the latest expansion in these bundles. It just makes it seem more of a ploy to get you to blow all your gold on previous expansions to reach pity timers....right before single player content is announced.

    *shrug* Maybe it's just not the kind of product for me. GL to those who buy it!

  • The Way-Too-Early-Nerf Thread

    I've been playing Reno Mage since there's no way LPG survives this, and man, that deck is so dirty. So glad that it'll be gone soon.

  • Help me refine a Strongholds concept

    This is also a great point.

  • Card Balance Announcement Likely Coming this Week!

    I'm pretty sure they did. Last format was also dominated by Boom and Luna. I think they wanted to see if the new stuff would change the power dynamic, but it didn't.

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    Armagedillo as my free legendary, finally got my 2nd Weaponized Piñata, which i sort of wanted, but not enough to craft. Same goes for Halazzi, the Lynx, which is good in quest hunter... the rest of the cards gave me enough dust to craft Siamat.

     

    I'm happy.

  • Card Balance Announcement Likely Coming this Week!

    There's also plague of murlocs.

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    It doesn't come up with Uldum packs and I'm waiting to preorder the Tombs of Terror solo content when it's finally announced, so nope, I'm out.

  • Card Balance Announcement Likely Coming this Week!

    Overall, I agree the mechanics of Boom are an issue. But making it a 10 mana card would be a very significant nerf.

  • Card Balance Announcement Likely Coming this Week!

    LIghtwarden. Combo Priest has the lowest variability in winrates across the high tier decks and Lightwarden is a really difficult card to deal with when it comes on turn 1

  • Card Balance Announcement Likely Coming this Week!

    Agreed. I actually think it could get bumped to 4 reborns and not be broken. Based on the meta spotlight article published yesterday, I think all of the quests could use a bit of a tweak. I love the flavor of them and would like to see them become more viable.

  • The Way-Too-Early-Nerf Thread

    Early HoF Dr. Boom, Mad Genius

  • Help me refine a Strongholds concept

    Quote From sinti
    Quote From GoliathTheDwarf

    I'd also like to say that I like the minion/dormant ideas, but they do have the drawback of not showing off as much of the art as the larger picture on a spell card. Given that I'm designing these purely to capture the flavor of taking refuge in an iconic location, that kind of defeats my purpose. 

    But they do have an advantage of being visible, which is more important. You play a spell that says "active for 3 turns" and after one or two turns you forget it is active or dont remember how long is left. That is a horrible design, if you ask me.

    But if it occupies a Quest slot (like Goliath wanted to at first), it would still be very visible. You could even change the icon to a small rook or something, but I don’t see why it would be less visible than a minion. Plus, flavor-wise, it wouldn’t make sense for a location to prevent you from playing extra minions. That works for Shrines and structures, but not genera places

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    Quote From jpw81

    Finley, the only missing  explorer. And  one  of the highest quality packs  i have ever opened. :)

    that's a sick pack, congrats mate!

     

    Personally I'll refrain from buying anything because I haven't received the Masters Tour Uldum packs yet and it feels like a scam.

  • Pricing of Tomb of Terror

    A business making business decisions, who'd have known?

    I think it's a better way to do it. They're trying to spread out the content to prevent fatigue. If you don't think it's worth it, don't spend your gold/$ on it. It's that simple.  

  • Pricing of Tomb of Terror

    Quote From GhostDragon

    Am i the only person on the planet who realizes the real reason why they're releasing it so long after the expansion launched is so they make more money/syphon out more gold from players by reducing the value you get from the 15 packs that come with the adventure?

    Opening packs of a new expansion is worth way more than opening packs from the previous one since you mostly open cards you don't have and thus don't have to craft them, everyone knows that. The more cards from a set you own the less value you get from opening those packs.

    Let's say they release the adventure when the expansion launches or soon after, if you plan to buy for example 30 packs and craft the stuff you don't open, you just get the adventure + an aditional 15 packs, done - you spent $40

    But Activision won't allow that, instead you have 2 options - either wait 3 months(remeber you get all the packs when all the wings are released) which is more than half the expansions lifetime so you can do the above and get full value, or buy the 30 packs immediately and then buy the adventure when it releases which in total costs you $60

    By releasing the full adventure 3 months after the expansion launches blizzard is effectively making $20 extra from every player who is interested in the solo content.

    Some other examples of greed, the real reason they abandoned the 1 expansion 1 adventure model is because adventures give you all the cards guaranteed, no gambling involved and thus less money for them. They promised free adventures when they announced that (hah!) but now we are getting reskinned dungeon runs for $20 that effectively reward you with an average 1500 dust. The real reason unplayable cards like Harbinger Celestia exist is to dilute the pool making it less likely to get the cards you need so you buy more packs. I would not at all be surprised if packs were tuned so you are 0.1% more likely to open an Octosari instead of Zephrys, it seems insignificant but makes them a lot of money over millions of customers. This is also part of the reason for abandoning adventures, you get all the cards anyway so diluting the pool earns them no extra cash.

    yes, you are, in fact, the only player in the game who realizes that Blizzard is trying to get you to actually spend money on the game instead of just using the freely available ingame currency to play extra content for free that a massive amount of time and ressources went into.

    Yes, the PVE content is a money sink if you don't enjoy actually playing it......so don't then. I'm probably not gonna buy it this time because the RoS one ended up boring me after Chapter 3, but I still spend 2800 gold then because I actually wanted to....already knowing that the packs and Zayle wouldn't even be close to worth it.

  • Card Balance Announcement Likely Coming this Week!

    so...what's the actual chance of Prismatic Lens getting a nerf as well?

    On one hand, Tip the Scales Paladin is incredibly annoying because when it wins it's usually because it highrolled you to death, which is always frustrating

    On the other hand, the deck is already perfectly refined, meaning unlike other decks, it will never actually improve beyond what it already does and it loses to pretty much any deck with a viable boardclear for turn 4/5 (Quest Warlock could actually beat it super easy unless they get run down by Tidecaller from turn 1).

    It's the most limited aggro deck in the game as it has no actual burst or consistent damage output and entirely relies on a big swing turn that the opponent can't actually deal with, but at the same time Prismatic is just such a poorly designed cards that was just waiting for an abuse case like this to appear.

    I wonder if it'd still see play at 3-mana but without the cost swapping effect. Quest Paladin would certainly appreciate getting to tutor their Consecration/Subdue in some matchups.

  • Pricing of Tomb of Terror

    I agree with you that you don't get value from adventure packs compared to buying them regularly regardless of when it is released, however i am talking about people who like the solo content and wish to play it.  And for them, the later it is released the less value they get. 

  • The Hearthstone Explorer's Bundle - 20 Standard Packs + 1 Uldum Legendary

    Golden legendary AND another legendary?  Both playable?  Mind-blowing.  Congrats!

  • Card Balance Announcement Likely Coming this Week!

    honestly, If DivineSpirit Cheese was gone you could still work with the current deck, but possibly try to include a more Reborn focussed build with the 1-mana Reborn spell and the dude that destroys and revives your guys.

    Extra Arms is still really strong and Amet can also snowball out of control even without the threat of being OTKd from 30.

    maybe a nerf would kill Priest this expansion, but seeing the support it has gottens o far it could easily come back next expansion with an actual deck that doesn't rely on highrolling your opponent to death.