I actually think that the Paladin quest is way too good once the meta shifts away and Paladin might get more support for the deck later on and just be bonkers. Realistically there are few ways to beat the board full of 2-2 mechano-eggs or whelps that just keep respawning. Add zilliax through "magnetize" and you have a constant refill with heal - any board-based or control deck is screwed - unless ppl turn to Priest for Plague of Death.
at the same time, Divine Spirit is what kinda holds Priest back in the first place, since they can't really print good cards with stat manipulation that don't translate into immediately frustrating OTKS (especially since Priest is also the dedicated Silence class, making taunt an ineffective counter).
I'd rather they axe Spirit completely and print more midrange cards (like Psychopomp and Injured Tolvir right now) that support a playstyle in which Priest actually buffs minions and then uses them to chip down opponents.
Right now Priest is actually kind of busted because whenever you're in a situation with any minion with above 5 health you're in danger of just straight up dying, especially now that you can't even use the strategy of "just bring the health of a big minion down so they can't combo" because of Neferset Ritualist.
I mean, they even have solid turn 1-2 curve thanks to Extra Arms and Lightwarden, so now seems like the appropriate time to finally remove the last non-counterplay OTK
Is there a way to close a thread? I started this one over 2 months ago, and I'm very pleased with the discussion it generated. At this point, people are just repeating what others have already said, sometimes several times over. I think folks ought to read through the whole thread before posting, but in this case, can we just shut it down? There won't be anything new to say until Blizzard announces any change to Whizbang, if they ever do.
The tag is just for the sake of reminding me what I'm working on while I'm developing them. It's not meant as a permanent feature.
Oh, ok. BTW, just out of curiosity, do you plan on making all Strongholds (still think it should be “Holds”, or “Keeps”) Legendary? That matches with your intent to picture iconic locations and would make it more similar to Quest, but maybe non-Legendary Strongholds could also have interesting cards to have direct synergies with them
Time to nerf Big Priest 1st Blizzard. We Wild players are waiting 2 years for the nerfs so we have priority compared to these few months of Galaxy/Dr Boom issues.
I love the Hogger card back!!! :D :D :D I don't know, maybe it is because I believe it really suits me... :P :P :P
Oh, and I personally still see the Hakkar card back approx. at the same rate OP suggested (around 10% of my games). I think it is more about they don't giving a shit about which one they are using than anything else...
idk why people downvote you. You're pretty much spot on
Galaxy will either get reverted (or bumped up to 6 because they still want it played) and Calling will receive some harsh nerf that makes it far less optimal in pretty much any Mage deck and requires more buildaround (removing Twinspell would help a lot for example)
Boom is honestly pretty hard to predict. There's so many things they could change to make the card less of an "I win" button....at the same time they could also target some of Warrior's best removal (mainly Brawl)
Untapped Potential is only ever going to be broken if they print more defensive Choose One cards or if they more cheap early game cards they can use alongside the quest to deal with Aggro. There's a number of fast decks from multiple classes that can trounce Druid completely.
I'm more scared about Making Mummies tbh. That deck is the only thing that 100% beats Warrior in the ressource game while also having access to very decent defense and recovery and mostly gets screwed by bad draw or very fast aggro decks. It almost feels like a second coming of Quest Rogue (only less broken overall)
Unlike Warrior and Mage, Priest doesn't have a ton of great decks and spirit/fire are two of the only combo cards that somewhat keep the class afloat. Sure priest has the quest now, but even that is fairly challenging to consistently pull off as evident by its deck tier. Additionally, that combo deck can be countered fairly easily if teched against. The issue is mage and warrior are so oppressive, you simply cannot tech much against priest and priest is taking full advantage. If warrior and mage are dealt with, I'm willing to bet priest still won't be the dominant meta deck in the same way mech paladin couldn't ever be a dominant meta deck.
Kripp posted a fantastic video on Conjurer's Calling and made the point that the issue isn't Conjurer's Calling as much as it's Mountain Giant, since the card can be cheated out for 3-4 mana but then when hit with Conjurer's Calling, gives you two minions in the 12-mana range. His nerf: if you conjurers calling a minion, it gives you two minions of the cost you paid, not the actual original cost of the card. So if you pay 4 mana for giant, you get two 4-mana minions. Conjurer's Calling is far less effective if you target minions hit with pocket galaxy or a cost decrease. I absolutely loved this idea.
to be fair, Rumble changes were aimed at cards that had been terrorizing the meta for almost a year before, while this is probably aimed at some fairly recent problems (Warrior and Mage specifically)
I wonder if they'll also hit other classes out of left field (that turn out to be wise decisions in the long run, Equality style). There's something really ominous about Druid in a Meta where Control WArrior and Calling Mage aren't top dog anymore
If they just increase Dr Boom mana cost then it does nothing to fix it. Even at 10 mans a warrior has more than enough removal before having to use the rush on mechs becomes a thing. They need to adjust the mechanics of Dr Boom.
They'll probably unbuff Lunas Pocket Galaxy to some degree or conjures calling (not both).
If they mess with spirit / divine combo (which they should) then they need to buff priest elsewhere as it's back to the bottom for that class otherwise. The wall quest priest simply isn't good enough.
So my guess is both Conjurer's Calling and Pocket Galaxy get some sort of adjustment
Warrior is really up in the air at this point. Boom is the most likely target, but at the same time they could go for an all out consistency nerf to their classic set, targetting stuff like Shield Slam or Brawl (or maybe they just do both and finally kneecap the dumb control Warrior playstyle that literally only works when you have more removal than other classes have win conditions)
Quest Druid isn't by no means broken, the deck have 4 turns in which it wastes mana.. That's tempo suicide vs aggro and many decks can deal with quest druid's late game as well I think it's the last deck you need to be scared of.
Luna's Pocket Galaxy - 6 mana (should just go back to 7, but I think they'll try the middle ground first)
Dr. Boom, Mad Genius - they won't change the cost since it would ruin the Dr. Boom "7 mana flavor". Change to the rush aspect and maybe amount of armor gain
Conjurer's Calling - 5 mana (so it can't be used twice in a turn until turn 10)
And some pointless nerf/HoF that will make everyone question Blizzard's decisions.
I'm sure that they will do it again. It was such a big success and such a nice change to the meta without them having to do a lot. It made the pacing of the last expansion feel much much quicker.
"Ok, those cards seem a bit strong in the current meta. Let's release the next expansion, let's see how it changes things up and then do this or this to put some cards in line."
Pocket Galaxy is pretty clearly busted at 5 mana. Boom needs to lose perma-rush for all mechs. Calling is pretty stupid, too.
My guess is Galaxy goes back to 7. Boom gets a cost bump (which doesn't really alleviate the problem). Calling gets a cost bump (which is likely enough).
After 5 years of HS, I'd be glad to see spirit/fire go away permanently. I think the best answer is to simply HoF one of the two, though. It's only 1 of many busted things happening in Wild.
I still think we see untapped potential turn into a really stupid deck that requires a nerf, once the balance changes shift the meta. Maybe only a Wild problem for that one, though.
Card Balance Announcement Likely Coming this Week!
Dr. Boom: Remove the armor hero-power from the rotation AND make the 3x 1/1 hero-power into a non-mech unit so they don't have Rush.
Conjurer's Calling: 4-mana
Luna's Pocket Galaxy: 6-mana
Prismatic Lens: 5-mana
Divine Spirit: Hall of Fame*
*I don't play Wild. I'm sure a better solution is needed there.
Card Balance Announcement Likely Coming this Week!
I actually think that the Paladin quest is way too good once the meta shifts away and Paladin might get more support for the deck later on and just be bonkers. Realistically there are few ways to beat the board full of 2-2 mechano-eggs or whelps that just keep respawning. Add zilliax through "magnetize" and you have a constant refill with heal - any board-based or control deck is screwed - unless ppl turn to Priest for Plague of Death.
Card Balance Announcement Likely Coming this Week!
at the same time, Divine Spirit is what kinda holds Priest back in the first place, since they can't really print good cards with stat manipulation that don't translate into immediately frustrating OTKS (especially since Priest is also the dedicated Silence class, making taunt an ineffective counter).
I'd rather they axe Spirit completely and print more midrange cards (like Psychopomp and Injured Tolvir right now) that support a playstyle in which Priest actually buffs minions and then uses them to chip down opponents.
Right now Priest is actually kind of busted because whenever you're in a situation with any minion with above 5 health you're in danger of just straight up dying, especially now that you can't even use the strategy of "just bring the health of a big minion down so they can't combo" because of Neferset Ritualist.
I mean, they even have solid turn 1-2 curve thanks to Extra Arms and Lightwarden, so now seems like the appropriate time to finally remove the last non-counterplay OTK
Will they move Whizbang to the Classic set?
Is there a way to close a thread? I started this one over 2 months ago, and I'm very pleased with the discussion it generated. At this point, people are just repeating what others have already said, sometimes several times over. I think folks ought to read through the whole thread before posting, but in this case, can we just shut it down? There won't be anything new to say until Blizzard announces any change to Whizbang, if they ever do.
Card Balance Announcement Likely Coming this Week!
They need more time to monitor the situation as it's only been several years and millions of games.
Expect it just before it is announced Hearthstone is end of life and being discontinued (hopefully many years in the future).
Top Saviors of Uldum Cards That Pack a Punch or Fell Flat
Expired Merchant had found a perfect home in my Wild Discard Lock, thing is killing it in Comp.
Help me refine a Strongholds concept
Oh, ok. BTW, just out of curiosity, do you plan on making all Strongholds (still think it should be “Holds”, or “Keeps”) Legendary? That matches with your intent to picture iconic locations and would make it more similar to Quest, but maybe non-Legendary Strongholds could also have interesting cards to have direct synergies with them
Card Balance Announcement Likely Coming this Week!
Time to nerf Big Priest 1st Blizzard.
We Wild players are waiting 2 years for the nerfs so we have priority compared to these few months of Galaxy/Dr Boom issues.
Hakkar card back/favorite back?
I love the Hogger card back!!! :D :D :D I don't know, maybe it is because I believe it really suits me... :P :P :P
Oh, and I personally still see the Hakkar card back approx. at the same rate OP suggested (around 10% of my games). I think it is more about they don't giving a shit about which one they are using than anything else...
How many actual Game Designers visit this forum?
Is the artificial intelligence the one giving you trouble? Well, if that is the case, don't worry, it's not that easy, hehe. ;)
Card Balance Announcement Likely Coming this Week!
idk why people downvote you. You're pretty much spot on
Galaxy will either get reverted (or bumped up to 6 because they still want it played) and Calling will receive some harsh nerf that makes it far less optimal in pretty much any Mage deck and requires more buildaround (removing Twinspell would help a lot for example)
Boom is honestly pretty hard to predict. There's so many things they could change to make the card less of an "I win" button....at the same time they could also target some of Warrior's best removal (mainly Brawl)
Untapped Potential is only ever going to be broken if they print more defensive Choose One cards or if they more cheap early game cards they can use alongside the quest to deal with Aggro. There's a number of fast decks from multiple classes that can trounce Druid completely.
I'm more scared about Making Mummies tbh. That deck is the only thing that 100% beats Warrior in the ressource game while also having access to very decent defense and recovery and mostly gets screwed by bad draw or very fast aggro decks. It almost feels like a second coming of Quest Rogue (only less broken overall)
Card Balance Announcement Likely Coming this Week!
Unlike Warrior and Mage, Priest doesn't have a ton of great decks and spirit/fire are two of the only combo cards that somewhat keep the class afloat. Sure priest has the quest now, but even that is fairly challenging to consistently pull off as evident by its deck tier. Additionally, that combo deck can be countered fairly easily if teched against. The issue is mage and warrior are so oppressive, you simply cannot tech much against priest and priest is taking full advantage. If warrior and mage are dealt with, I'm willing to bet priest still won't be the dominant meta deck in the same way mech paladin couldn't ever be a dominant meta deck.
Card Balance Announcement Likely Coming this Week!
There goes the only golden legendary I ever crafted
Card Balance Announcement Likely Coming this Week!
Kripp posted a fantastic video on Conjurer's Calling and made the point that the issue isn't Conjurer's Calling as much as it's Mountain Giant, since the card can be cheated out for 3-4 mana but then when hit with Conjurer's Calling, gives you two minions in the 12-mana range. His nerf: if you conjurers calling a minion, it gives you two minions of the cost you paid, not the actual original cost of the card. So if you pay 4 mana for giant, you get two 4-mana minions. Conjurer's Calling is far less effective if you target minions hit with pocket galaxy or a cost decrease. I absolutely loved this idea.
Card Balance Announcement Likely Coming this Week!
to be fair, Rumble changes were aimed at cards that had been terrorizing the meta for almost a year before, while this is probably aimed at some fairly recent problems (Warrior and Mage specifically)
I wonder if they'll also hit other classes out of left field (that turn out to be wise decisions in the long run, Equality style). There's something really ominous about Druid in a Meta where Control WArrior and Calling Mage aren't top dog anymore
Card Balance Announcement Likely Coming this Week!
If they just increase Dr Boom mana cost then it does nothing to fix it. Even at 10 mans a warrior has more than enough removal before having to use the rush on mechs becomes a thing. They need to adjust the mechanics of Dr Boom.
They'll probably unbuff Lunas Pocket Galaxy to some degree or conjures calling (not both).
If they mess with spirit / divine combo (which they should) then they need to buff priest elsewhere as it's back to the bottom for that class otherwise. The wall quest priest simply isn't good enough.
Card Balance Announcement Likely Coming this Week!
So my guess is both Conjurer's Calling and Pocket Galaxy get some sort of adjustment
Warrior is really up in the air at this point. Boom is the most likely target, but at the same time they could go for an all out consistency nerf to their classic set, targetting stuff like Shield Slam or Brawl (or maybe they just do both and finally kneecap the dumb control Warrior playstyle that literally only works when you have more removal than other classes have win conditions)
Card Balance Announcement Likely Coming this Week!
I sure hope so, I kept a golden copy after all
Card Balance Announcement Likely Coming this Week!
Quest Druid isn't by no means broken, the deck have 4 turns in which it wastes mana.. That's tempo suicide vs aggro and many decks can deal with quest druid's late game as well I think it's the last deck you need to be scared of.
Card Balance Announcement Likely Coming this Week!
Luna's Pocket Galaxy - 6 mana (should just go back to 7, but I think they'll try the middle ground first)
Dr. Boom, Mad Genius - they won't change the cost since it would ruin the Dr. Boom "7 mana flavor". Change to the rush aspect and maybe amount of armor gain
Conjurer's Calling - 5 mana (so it can't be used twice in a turn until turn 10)
And some pointless nerf/HoF that will make everyone question Blizzard's decisions.
The Way-Too-Early-Nerf Thread
I really hope they finally break Control Warrior's legs and piss on the corpse
Card Balance Announcement Likely Coming this Week!
I'm sure that they will do it again. It was such a big success and such a nice change to the meta without them having to do a lot. It made the pacing of the last expansion feel much much quicker.
Card Balance Announcement Likely Coming this Week!
I'm pretty sure they do it like that
"Ok, those cards seem a bit strong in the current meta. Let's release the next expansion, let's see how it changes things up and then do this or this to put some cards in line."
Card Balance Announcement Likely Coming this Week!
Pocket Galaxy is pretty clearly busted at 5 mana. Boom needs to lose perma-rush for all mechs. Calling is pretty stupid, too.
My guess is Galaxy goes back to 7. Boom gets a cost bump (which doesn't really alleviate the problem). Calling gets a cost bump (which is likely enough).
After 5 years of HS, I'd be glad to see spirit/fire go away permanently. I think the best answer is to simply HoF one of the two, though. It's only 1 of many busted things happening in Wild.
I still think we see untapped potential turn into a really stupid deck that requires a nerf, once the balance changes shift the meta. Maybe only a Wild problem for that one, though.
Card Balance Announcement Likely Coming this Week!
Really hoping we'll get a round of buffs sometime too, hopefully focused on a cool event.