Erh. Can be good and bad...maybe not the best to return a nice battlecry minion...on the other hand...a free sap can not be bad value wise. Still, I am not sure a rogue will want to include this.
Add an Augmented Elekk into the mix and it’s even better right? Or isn’t there a Jeptto & Tak combo then next turn just play 7 cultists. Guess you’d have to kill the Ellek and Tak first so not good against decks with no minions.
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Wow. I was kinda expecting a new secret for mage because of all the other sercret support, but this? This is just bonkers. Of course, when playing a tempo mage you are more concerned about your minions than your hero life at turn 3, but even then it is some good insurance. Its just the perfect answer when some opponent goes wide, making a galaxy spell turn for instance much more safe. I am very happy with this one.
I suspect burn mages in wild would drop Potion of Polymorph in favour for Flame Ward against the mech hunters, murloc shamans and odd paladins. The potion is good against slower decks (taunts) and Big Priest, but since the latter deck plays their big threats on turn 7+, I think that countering aggressive decks would prove to be better.
As far as standard goes - I don't see a reason why mage wouldn't want to run this in their decks. 3 is a magical number, because it can kill many 1-, 2-, 3- and sometimes even 4-drops and those are what we see from our beloved aggro decks.
Cool reveal, better than Blizz reveals, like always.
Ok mage secret, and not bad leg. I think rush is must have, coz without it, it s really weak turn even on the empty board. But pretty solid with rush and will be on the board after clear and can protect you. Great card, worse than Zilliax, but still good.
Play this in shudderwock or 1uest shaman and have shudderwock with 1 or 2 keywords, and with the shaman quest you can have all 4 keywords easily for 9 mana.
I'm quite worried about skipping this expansion, I skipped the Lichking Expansion and found myself really wanting to try he different quest decks. I seem them as basically a legemdary card from each class worth having when in other expansions theres usually only 4 or 5 legemdaries i want to have.
This has got me thinking, should I pre order the cheaper bundle before I regret it?
Firstly, I'd say only consider preordering if you can afford it.
As to whether you do preorder or not... it's a judgement call, based on what cards you like. If you're mostly bothered with having powerful cards, then I'd recommend you spend some time checking out reviews of the set from pro players. That should give you a better feel for if the expansion is likely to be powerful and worth your money.
New Rogue Minion - Sahket Sapper
I don't know how a Sap on a random target and attached to a deathrattle effect would work in constructed, but in arena this would be devastating.
Uldum Rogue Card Reveal - Sahket Sapper
As long as Sap isn‘t hall of famed, this card has no use. To much trouble for a random effect that can backfire under opponents control.
Spicy arena card though!
Edit: Great addition for potential Captain Hooktusk decks though! On the other hand, a buff to the Hooktusk turn is not what the deck needs.
Uldum Rogue Card Reveal - Sahket Sapper
Basically, everyone is crying in the corner. Welcome to the new expansions with high powerlevel cards.
Uldum Rogue Card Reveal - Sahket Sapper
It might have two heads, but it still counts as one.
Uldum Rogue Card Reveal - Sahket Sapper
Underwhelming...you know the opponent will trade smart and return powerful battlecries to their hand. Not having rush makes this meh
New Rogue Minion - Sahket Sapper
When I first saw this card, I figured it would work reasonably well with the new legendary.
But, then I saw that pirate tag, meaning Captain Hooktusk just got a neat little buff.
Uldum Rogue Card Reveal - Sahket Sapper
Anti-big priest..unfortunate that Preparation got nerfed.. prep+Necrium Vial would've made this a sweet turn
New Rogue Minion - Sahket Sapper
Erh. Can be good and bad...maybe not the best to return a nice battlecry minion...on the other hand...a free sap can not be bad value wise. Still, I am not sure a rogue will want to include this.
Uldum Rogue Card Reveal - Sahket Sapper
first thought, cause its DR its shet.
on second thought , pretty good with the weapon Necrium Blade tempowise.
but it to be good , almost everytime need to cheat DR effect, on its own pretty bad, easy to play around, could even backfire
Uldum Rogue Card Reveal - Sahket Sapper
I'm no expert of Ogres but Bazaar Mugger might not be female.
Uldum Rogue Card Reveal - Sahket Sapper
Because Valeera loves to hang out with chicks. Obviously.
Uldum Rogue Card Reveal - Sahket Sapper
yikes
Uldum Rogue Card Reveal - Sahket Sapper
Anub'ar Ambusher cries in a corner.
Uldum Rogue Card Reveal - Sahket Sapper
Comparable to Sylvanas Windrunner. Not sure if equally good.
On a sidenote: why are all Rogue cards female?!?
Uldum Rogue Card Reveal - Shadow of Death
Add an Augmented Elekk into the mix and it’s even better right? Or isn’t there a Jeptto & Tak combo then next turn just play 7 cultists. Guess you’d have to kill the Ellek and Tak first so not good against decks with no minions.
Uldum Rogue Card Reveal - Sahket Sapper
First impression is meh.
New Rogue Minion - Sahket Sapper
A new Rare Rogue Minion, Sahket Sapper, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Saviors of Uldum
Head on over to our dedicated guide for Saviors of Uldum!
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New Mage Spell - Flame Ward
Wow. I was kinda expecting a new secret for mage because of all the other sercret support, but this? This is just bonkers. Of course, when playing a tempo mage you are more concerned about your minions than your hero life at turn 3, but even then it is some good insurance. Its just the perfect answer when some opponent goes wide, making a galaxy spell turn for instance much more safe. I am very happy with this one.
New Mage Spell - Flame Ward
I suspect burn mages in wild would drop Potion of Polymorph in favour for Flame Ward against the mech hunters, murloc shamans and odd paladins. The potion is good against slower decks (taunts) and Big Priest, but since the latter deck plays their big threats on turn 7+, I think that countering aggressive decks would prove to be better.
https://www.vicioussyndicate.com/wild-drr/wild-matchup-winrates/
As far as standard goes - I don't see a reason why mage wouldn't want to run this in their decks. 3 is a magical number, because it can kill many 1-, 2-, 3- and sometimes even 4-drops and those are what we see from our beloved aggro decks.
New Neutral Minion - Siamat
Weak to silence, gets stolen by Sylvanas Windrunner
Rating: 1-Star
Edit: Just realised that's a Super Buffed up Djinni of Zephyrs . Nice!
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
Cool reveal, better than Blizz reveals, like always.
Ok mage secret, and not bad leg. I think rush is must have, coz without it, it s really weak turn even on the empty board. But pretty solid with rush and will be on the board after clear and can protect you. Great card, worse than Zilliax, but still good.
Siamat
Play this in shudderwock or 1uest shaman and have shudderwock with 1 or 2 keywords, and with the shaman quest you can have all 4 keywords easily for 9 mana.
What triggers for you the decision to buy an expansion?
Firstly, I'd say only consider preordering if you can afford it.
As to whether you do preorder or not... it's a judgement call, based on what cards you like. If you're mostly bothered with having powerful cards, then I'd recommend you spend some time checking out reviews of the set from pro players. That should give you a better feel for if the expansion is likely to be powerful and worth your money.
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
I m sorry, but no. Noone played vaporize ever.
Colossus of the Moon
I feel like [Hearthstone Card (Conjurer’s Calling) Not Found] might be nerfed because of this card.