Totally fine card in a world where Waggle Pick doesn't exist. But Waggle Pick exists.
Why not both?
Unless they added a new rule that says you can only run 2 weapons per deck?
Because you don't want to be running four weapons in a class whose hero power is equip a weapon. Even in classes that don't have the dagger up heropower you rarely go over four weapons in a deck because there's no dual wielding in Hearthstone. And typically when you do run 4 weapons, there'll be a cheap and an expensive one because you desperately want to avoid the situation where your curve is weapon into override weapon.
Tortollan Pilgrim (3): Interesting card. Very (solely?) draft dependent. Can be amazing and act as another aoe on a stick, or can be bad, if you have plenty of burn spells. Discover part might make it actually insane, so maybe im undervaluing the card, tho you do need to have spells (left) in a deck in a first place, so we shall see.
Basically a much better version of Tortollan Primalist, which already saw limited amounts of play in Mage decks. This will be particularly strong in singleton decks, where we've already seen this kind of effect in the form of Inkmaster Solia, but for one mana more this has the benefit of only spending one card for two effects. The only potential downside of Tortollan Pilgrim relative to the Primalist is that you could draw your AoE spells, etc., early and be stuck with a very expensive 5/5, but that's probably not a serious risk.
3 mana != 4 mana, I don't know what you're trying to point out. coin, backstab, prep, shadowstep, go nuts. You don't have to play this on T4 with a 1-cost card.
"You're oversimplifying for the sake of making your case, I get it."
I think this will fit in Conjurer's Mage since Luna's Pocket Galaxy is ran. If this cost isn't reduced, it can possibly pull out the Galaxy and reduce the rest of the minions.
Also, if it pulls out Conjurer's Calling, it will still add a copy of it to your hand since it's a Twinspell. Last I checked, more Conjurer's Callings mean it's better.
3 mana != 4 mana, I don't know what you're trying to point out. coin, backstab, prep, shadowstep, go nuts. You don't have to play this on T4 with a 1-cost card.
Totally fine card in a world where Waggle Pick doesn't exist. But Waggle Pick exists.
Why not both?
Unless they added a new rule that says you can only run 2 weapons per deck?
"Cute" snark aside, I think you could maybe play 1 copy of this with the two picks to flesh out Raiding Party. But you're 100% playing 2x Pick first.
I just dislike the close minded approach to evaluating cards, "SI:7 exists, so every other 3-drop forever is unplayable," "Waggle Pick exists, so you are banned from playing another weapon." Why not both? do you remember old Pirate Warrior? You were definitely running 4 weapons in that deck and going face. This weapon doesn't even compete in the same mana slot, and Rogue has other cards that have synergy with weapons.
This from the guy who literally posted this yesterday?
Remember, this is "add 3 random cards to your hand." When have those been super strong? You want to draw cards you actually and specifically put into your deck, not random cards.
edit:
Also, keep in mind what other 3-drops this competes with and ask yourself how the hell this would fit into a Hunter deck (not listing the unplayed 3-drops):
You're oversimplifying for the sake of making your case, I get it.
In a class with a ton of playable, good, and already played 3-drops, yes - another good 3-drop has a tough time making it into a deck.
In a class with currently one weapon that is at an entirely different mana cost, yes - you can totally play both. Not a big deal.
"entirely different mana cost"
3 mana + combo vs 4 mana
Again, I'm not saying that you don't play this card in a Raiding Party deck. But it is your 3rd weapon, if at all. And it seems like a big ask to also be a 4th weapon, but who knows what the meta looks like? If it's all warrior, then maybe you do.
27 damage because of fatigue. The opponent draws 3 fatigue, so 1+2+3 extra damage, alongside the 21 blood damage. Still not a full OTK, but getting close.
Totally fine card in a world where Waggle Pick doesn't exist. But Waggle Pick exists.
Why not both?
Unless they added a new rule that says you can only run 2 weapons per deck?
"Cute" snark aside, I think you could maybe play 1 copy of this with the two picks to flesh out Raiding Party. But you're 100% playing 2x Pick first.
I just dislike the close minded approach to evaluating cards, "SI:7 exists, so every other 3-drop forever is unplayable," "Waggle Pick exists, so you are banned from playing another weapon." Why not both? do you remember old Pirate Warrior? You were definitely running 4 weapons in that deck and going face. This weapon doesn't even compete in the same mana slot, and Rogue has other cards that have synergy with weapons.
This from the guy who literally posted this yesterday?
Remember, this is "add 3 random cards to your hand." When have those been super strong? You want to draw cards you actually and specifically put into your deck, not random cards.
edit:
Also, keep in mind what other 3-drops this competes with and ask yourself how the hell this would fit into a Hunter deck (not listing the unplayed 3-drops):
Rogue can run out of steam in the late-mid and early-late game.
Add more Edwins to your hand or buff the existing Edwin in your hand when you have Whirlkick Master and another combo card in your hand? Yes please!
The stats are less of a detriment to this being playable than "T2 Rogue = dagger up" is.
1. Cable Rat actively advances your game plan 2. Yeah it can. A conditional, weak value card probably isn't fixing that. 3. If this thing only rolled Edwin, I'd agree. 4. T2 dagger up is a tempo play, front loading 2 pings. This is just a 1/2 for nothing on 2.
New Rogue Weapon - Hooked Scimitar
Because you don't want to be running four weapons in a class whose hero power is equip a weapon. Even in classes that don't have the dagger up heropower you rarely go over four weapons in a deck because there's no dual wielding in Hearthstone. And typically when you do run 4 weapons, there'll be a cheap and an expensive one because you desperately want to avoid the situation where your curve is weapon into override weapon.
Saviors of Uldum: Arena Impact
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Tortollan Pilgrim (3): Interesting card. Very (solely?) draft dependent. Can be amazing and act as another aoe on a stick, or can be bad, if you have plenty of burn spells. Discover part might make it actually insane, so maybe im undervaluing the card, tho you do need to have spells (left) in a deck in a first place, so we shall see.
New Rogue Weapon - Hooked Scimitar
""entirely different mana cost"
3 mana + combo vs 4 mana"
I literally have no idea what point you're trying to make here.
Tortollan Pilgrim
Ayyyy
New Mage Minion - Tortollan Pilgrim
This is a great card. Ideally you will want to discover a spell that costs 5+. The fact that you choose and it is a copy is very good.
Uldum Warrior Card Reveal - Bloodsworn Mercenary
so true. Let's wait a bit, but not like Anka, the Buried reveal if it is possible. :D
Uldum Mage Card Reveal - Tortollan Pilgrim
Basically a much better version of Tortollan Primalist, which already saw limited amounts of play in Mage decks. This will be particularly strong in singleton decks, where we've already seen this kind of effect in the form of Inkmaster Solia, but for one mana more this has the benefit of only spending one card for two effects. The only potential downside of Tortollan Pilgrim relative to the Primalist is that you could draw your AoE spells, etc., early and be stuck with a very expensive 5/5, but that's probably not a serious risk.
Uldum Mage Card Reveal - Tortollan Pilgrim
It does not thin your deck, it's "discover a copy".
Uldum Mage Card Reveal - Tortollan Pilgrim
Mage is going to be bonkers this set and i love it. Always enjoyed a good casino mage.
New Rogue Weapon - Hooked Scimitar
"You're oversimplifying for the sake of making your case, I get it."
New Mage Minion - Tortollan Pilgrim
I think this will fit in Conjurer's Mage since Luna's Pocket Galaxy is ran. If this cost isn't reduced, it can possibly pull out the Galaxy and reduce the rest of the minions.
Also, if it pulls out Conjurer's Calling, it will still add a copy of it to your hand since it's a Twinspell. Last I checked, more Conjurer's Callings mean it's better.
New Rogue Weapon - Hooked Scimitar
3 mana != 4 mana, I don't know what you're trying to point out. coin, backstab, prep, shadowstep, go nuts. You don't have to play this on T4 with a 1-cost card.
Uldum Rogue Card Reveals - Hooked Scimitar & Whirlkick Master
What I really wonder is, Will Whirlkick Master be enough to make Defias Ringleader sees some competitive play or not.
+ With Whirlkick Master, maybe there could be a new miracle rogue after they burry it. Damn I really missed good old miracle rogue days.
Uldum Mage Card Reveal - Tortollan Pilgrim
Seems really strong, not quite sure the best way to use it yet, but I think it'll have it's day in the sun.
New Rogue Weapon - Hooked Scimitar
"entirely different mana cost"
3 mana + combo vs 4 mana
Again, I'm not saying that you don't play this card in a Raiding Party deck. But it is your 3rd weapon, if at all. And it seems like a big ask to also be a 4th weapon, but who knows what the meta looks like? If it's all warrior, then maybe you do.
New Rogue Minion - Whirlkick Master
We will certainly see then!
Agree to disagree for the time being.
Uldum Mage Card Reveal - Tortollan Pilgrim
Are you sure Puzzle Box of Yogg-Saron works with Raid the Sky Temple? As in does it count as 10 spell casts?
27 damage because of fatigue. The opponent draws 3 fatigue, so 1+2+3 extra damage, alongside the 21 blood damage. Still not a full OTK, but getting close.
New Rogue Weapon - Hooked Scimitar
You're oversimplifying for the sake of making your case, I get it.
In a class with a ton of playable, good, and already played 3-drops, yes - another good 3-drop has a tough time making it into a deck.
In a class with currently one weapon that is at an entirely different mana cost, yes - you can totally play both. Not a big deal.
Uldum Mage Card Reveal - Tortollan Pilgrim
So you're telling me I can go and play 2x Tortollan Pilgrim, 2x Puzzle Box of Yogg-Saron and Raid the Sky Temple and live the dream, laugh like a lunatic and die with absolute style? Well, if you insist...
Now, trying to be serious, it can work quite well with cards such as Secrets, Unexpected Results, Luna's Pocket Galaxy, Power of Creation, all AoE and yes even Puzzle Box of Yogg-Saron. Honestly? If you build your deck around it, it may be cool. It may not be the most competetive, but it might go for fun decks
New Mage Minion - Tortollan Pilgrim
as usual 8 mana is a lot but i realy like it. If the mage gets to 8 this one helps to seal his victory :-).9
Uldum Mage Card Reveal - Tortollan Pilgrim
Puzzle Box of Yogg-Saron! Deck of Wonders! It's a dream come true!
Tortollan Pilgrim
I'm back, baby!
Uldum Mage Card Reveal - Tortollan Pilgrim
Also, not a good 8 drop for Cyclone Mage. This should slow down Cyclone mage a bit.
New Rogue Minion - Whirlkick Master
1. Cable Rat actively advances your game plan
2. Yeah it can. A conditional, weak value card probably isn't fixing that.
3. If this thing only rolled Edwin, I'd agree.
4. T2 dagger up is a tempo play, front loading 2 pings. This is just a 1/2 for nothing on 2.