This is my first opportunity to pre-purchase. I went the whole hog and got the mega bundle. I can't afford to do it for every expansion but I think once a year is fine.
I am pretty excited to see what cards I end up with.
I like this card. As others said Dyn-o-matic effect x2 or Meteorologist that can't go face. I think that makes it good enough. Just like with the other heroic legends of the set it's not a build around. However this card seems like it would go into a highlander mage. So wild is set but standard needs a good build around for these decks to come together.
Weird card. Not sure what to make of it. I like the flavor, improving on Sir Finley Mrrgglton. The effect however isn't worth a build around on it's own. Would be good in aggro but as others said Highland and aggro don't mix. We'll have to see what else comes out.
Trying to think of wild applications too but even then if I want a highlander deck I think I pass on this.
Seems not worth to me.. if you want duplicates of stuff why run a highlander deck?
I think you are looking at this backwards.
In a highlander pay off deck aren't there cards you want two of?
When I build highlander decks I often run Zola the Gorgon or Baleful Banker or the like to get multiple Reno Jackson or Kazakus (for Kabal classes) minions into my hand/deck. So This I can see this card being quite useful. However this card is less of a build around than Reno. This is a card you definitely add to your Reno deck but I don't see decks being built as highlander just for this. I'd want to see another strong build around card, hopefully in neutral, to bring all these cards together in standard.
All that said I do love this card. Simple design with a fun effect.
Probably best highlander legendary. It costs only 2 mana, so u can cast it before Bomb Warrior flood ur deck with bombs and upgraded hero powers are always good.
The new highlander cards looks weaker than the old, but i guess their fine, except Reno (he's shit). The reason behind the weak Highlander cards might be that blizzard has learned to not create to powerful cards like they did in the past. We see that already in Rise of Shadows.
Well, for starters you really can't say that Rag was in more decks than a class card… cause that's just obvious. Second, the meta was WAY different back then, big bombs and powerful effects were chosen by many classes, but Hunter still had the SMOrc gameplay mentality since beta, so they usually chose fast decks.
I'm disappointed with all the explorers except Elise. Finely is too similar to his former self (just upgraded). Brann summons a legendary that has been in the game since the beginning. Reno is a new version of Meteorologist. Where is the creativity? Where are the new game changing mechanics? Revealing all 4 major characters on the same day seems like a mistake also. The final reveal could have featured one of these characters. Get ready for a couple of weeks of filler commons and rares with fewer legendaries in between to break up the monotony.
I am getting a very bad feeling about this expansion. I liked the quality and creativity of legendaries in Rise of Shadows compared to what I've seen so far. The most creative thing I see so far in SoU is the druid's quest with 'Unspent Mana'. I am so glad that it was not a keyword because those tend to be under-utilized and then abandoned after their initial expansion. Speaking of keywords, Reborn seems like a disaster waiting to happen. Taking one of hearthstone's most abusive mechanics and making it a keyword will cause saltyness on a level I can't even imagine. This is the only keyword that I do not want to return ever.
I wish people would stop throwing that tired buzzword around so much, especially when it has such a subjective definition. Oh well, I'm already digressing before my post has begun... ;P
Mechs are not a problem for every class, especially in wild where answers are more plentiful. Even in standard shamans' Plague of Murlocs will absolutely wreck mechs since it answers both wide and tall mech boards.
Also I can't help but feel the underlying premise of this thread is really that aggro decks are bad for the game (which couldn't be further from the truth). Aggressive mechs like Mech Hunter help to work towards combating both Control/Bomb Warrior and Cyclone/Giant Mage. You can't have a "Holy Trinity" card game without, you know a rock-paper-scissors foundation. If the complaint about mechs is about their use in Control or Bomb Warrior I will again point towards Control Shamans that will soon be teching in at least one copy of Plague of Murlocs. And honestly, mechs use in Control Warrior isn't really a problem because of mechs in and off themselves. First of all, Dr. Boom is what gives mechs rush, not the tribe itself, second is that multiple Dyn-o-matics & Omega Devastators happens in standard because the card pool is inherently flawed due to its small size and much more consistent discovers, and third is that Omega Devastator itself is much more of a busted midrange minion when played end game. If you changed just one thing about Omega Devastator then it would be very likely that mechs themselves (from a control standpoint) would dip in effectiveness when played by warrior.
So, does that mean these are the only classes that get the "one of" cards? If so, that's so poor, especially giving Hunter and Warriors even more tools (wow, and they have Hero cards as well, I wonder why they are so prevalent!)
It's a damn shame Finley is a paladin card, I'd pretty much run him in every deck. I hope the new set gives us a new Paladin Archetype because this will see zero play in the Shirvallah OTK deck.
The other legendary card is a quest.
D'oh. Well I suppose the quest reward might have something to do with that swordfish weapon. Or maybe it's just a weapon in the set
I was a semi-hardcore Yu-Gi-Oh player for many years. One thing I really enjoyed about the game was that I could switch back and forth between a banned list format and non-banned list format as I saw fit. Tired of Chaos Control? You could join an official tournament and play against other decks. Wanted to play with your friends or even have an unoffical tournament in your neighborhood rocking that nostalgic Chaos Goat Control you could do that too. Whenever you wanted to you still owned your cards and could come back to any hardcore or meme homebrew decks you put together whenever you wanted.
In HS this is not the case due to how digital card games work. You change something too drastically and you essentially do delete a card or deck from the game. Some things can only be balance tweaked before you simply break them and they no longer work anywhere close to how the synergies worked before the changes. You have no option to keep 'your' cards and play them just in private games with friends. So the thought of suggesting changing more cards in wild, or even flat out deleting cards, reeks of something no less than disgusting to me. My biggest joy about card games is being able to save cards & decks for however long you want, whether they were Tier 1 decks or sub-par 10% WR memes, and come back to enjoy them after however long of a break you took. Having a sense of real longevity in your cards created that. It also established a sense of consistency (In the sense that you could depend on your collection more or less still being there months or years down the line). Massive over-the-board pendulum nerfs or flat out card deletions strips away such a sense of consistency and for many players it would make them care about the game less. After all, if most of your favorite cards aren't even safe from complaints from bored players wanting a change even in wild, resulting in major breakings of card synergies or card deletions, then why should you care about your cards.
Grinding out gold & dust, and spending hard earned real money on cards, becomes massively less appealing if most of your cards/decks in eternal formats (which wild is supposed to be) do not stand the test of time to do frequent overhauls on what synergies are deemed worthy by vocal minority. I know I would never have switched from a f2p player to a paying supporting customer after so many years if my cards could just get deleted, banned from all formats (even wild), or turned into post nerf rofl-copter Warsong Commanders so easily.
Have you pre-ordered the expansion yet?
This is my first opportunity to pre-purchase. I went the whole hog and got the mega bundle. I can't afford to do it for every expansion but I think once a year is fine.
I am pretty excited to see what cards I end up with.
New Mage Minion - Reno the Relicologist
I like this card. As others said Dyn-o-matic effect x2 or Meteorologist that can't go face. I think that makes it good enough. Just like with the other heroic legends of the set it's not a build around. However this card seems like it would go into a highlander mage. So wild is set but standard needs a good build around for these decks to come together.
Druid Basics
Aaah this is really interesting. I didn't realise there were unlocks all the way to 50.
How To Link Cards & Decks In Your Content!
This is pretty rad.
The Mid July Site Update Changelog
Can't wait to be able to link my collection to this site.
Brann, Brann and Alexstrasza Walk Into a Bar
Looks like fun. Will definitely be giving this a try when the expansion releases.
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
Decent in wild, but trash in standard.
Honestly not sure why they'd print these since most will never work in standard, seems pointless.
New Paladin Minion - Sir Finley of the Sands
Weird card. Not sure what to make of it. I like the flavor, improving on Sir Finley Mrrgglton. The effect however isn't worth a build around on it's own. Would be good in aggro but as others said Highland and aggro don't mix. We'll have to see what else comes out.
Trying to think of wild applications too but even then if I want a highlander deck I think I pass on this.
New Druid Minion - Elise the Enlightened
I think you are looking at this backwards.
In a highlander pay off deck aren't there cards you want two of?
When I build highlander decks I often run Zola the Gorgon or Baleful Banker or the like to get multiple Reno Jackson or Kazakus (for Kabal classes) minions into my hand/deck. So This I can see this card being quite useful. However this card is less of a build around than Reno. This is a card you definitely add to your Reno deck but I don't see decks being built as highlander just for this. I'd want to see another strong build around card, hopefully in neutral, to bring all these cards together in standard.
All that said I do love this card. Simple design with a fun effect.
New Paladin Minion - Sir Finley of the Sands
Probably best highlander legendary. It costs only 2 mana, so u can cast it before Bomb Warrior flood ur deck with bombs and upgraded hero powers are always good.
New Mage Minion - Reno the Relicologist
But do you know that any highlander deck will be countered by Bomb warrior, right? Making highlander decks in this meta makes no sense
Grif's Thoughts on the New Explorers
The new highlander cards looks weaker than the old, but i guess their fine, except Reno (he's shit). The reason behind the weak Highlander cards might be that blizzard has learned to not create to powerful cards like they did in the past. We see that already in Rise of Shadows.
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
Glad I waited to see if it was worth pre-ordering.
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
Well, for starters you really can't say that Rag was in more decks than a class card… cause that's just obvious. Second, the meta was WAY different back then, big bombs and powerful effects were chosen by many classes, but Hunter still had the SMOrc gameplay mentality since beta, so they usually chose fast decks.
Viper's OTK Paladin
Just curious...why the Elven Archer?
Midrange Brann Hunter
Interesting, Regis, very interesting.
Grif's Thoughts on the New Explorers
I'm disappointed with all the explorers except Elise. Finely is too similar to his former self (just upgraded). Brann summons a legendary that has been in the game since the beginning. Reno is a new version of Meteorologist. Where is the creativity? Where are the new game changing mechanics? Revealing all 4 major characters on the same day seems like a mistake also. The final reveal could have featured one of these characters. Get ready for a couple of weeks of filler commons and rares with fewer legendaries in between to break up the monotony.
I am getting a very bad feeling about this expansion. I liked the quality and creativity of legendaries in Rise of Shadows compared to what I've seen so far. The most creative thing I see so far in SoU is the druid's quest with 'Unspent Mana'. I am so glad that it was not a keyword because those tend to be under-utilized and then abandoned after their initial expansion. Speaking of keywords, Reborn seems like a disaster waiting to happen. Taking one of hearthstone's most abusive mechanics and making it a keyword will cause saltyness on a level I can't even imagine. This is the only keyword that I do not want to return ever.
Mechs are cancer to the game
I wish people would stop throwing that tired buzzword around so much, especially when it has such a subjective definition. Oh well, I'm already digressing before my post has begun... ;P
Mechs are not a problem for every class, especially in wild where answers are more plentiful. Even in standard shamans' Plague of Murlocs will absolutely wreck mechs since it answers both wide and tall mech boards.
Also I can't help but feel the underlying premise of this thread is really that aggro decks are bad for the game (which couldn't be further from the truth). Aggressive mechs like Mech Hunter help to work towards combating both Control/Bomb Warrior and Cyclone/Giant Mage. You can't have a "Holy Trinity" card game without, you know a rock-paper-scissors foundation. If the complaint about mechs is about their use in Control or Bomb Warrior I will again point towards Control Shamans that will soon be teching in at least one copy of Plague of Murlocs. And honestly, mechs use in Control Warrior isn't really a problem because of mechs in and off themselves. First of all, Dr. Boom is what gives mechs rush, not the tribe itself, second is that multiple Dyn-o-matics & Omega Devastators happens in standard because the card pool is inherently flawed due to its small size and much more consistent discovers, and third is that Omega Devastator itself is much more of a busted midrange minion when played end game. If you changed just one thing about Omega Devastator then it would be very likely that mechs themselves (from a control standpoint) would dip in effectiveness when played by warrior.
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
So, does that mean these are the only classes that get the "one of" cards? If so, that's so poor, especially giving Hunter and Warriors even more tools (wow, and they have Hero cards as well, I wonder why they are so prevalent!)
New Paladin Minion - Sir Finley of the Sands
D'oh. Well I suppose the quest reward might have something to do with that swordfish weapon. Or maybe it's just a weapon in the set
Why doesn't Blizzard just delete/ban cards?
I was a semi-hardcore Yu-Gi-Oh player for many years. One thing I really enjoyed about the game was that I could switch back and forth between a banned list format and non-banned list format as I saw fit. Tired of Chaos Control? You could join an official tournament and play against other decks. Wanted to play with your friends or even have an unoffical tournament in your neighborhood rocking that nostalgic Chaos Goat Control you could do that too. Whenever you wanted to you still owned your cards and could come back to any hardcore or meme homebrew decks you put together whenever you wanted.
In HS this is not the case due to how digital card games work. You change something too drastically and you essentially do delete a card or deck from the game. Some things can only be balance tweaked before you simply break them and they no longer work anywhere close to how the synergies worked before the changes. You have no option to keep 'your' cards and play them just in private games with friends. So the thought of suggesting changing more cards in wild, or even flat out deleting cards, reeks of something no less than disgusting to me. My biggest joy about card games is being able to save cards & decks for however long you want, whether they were Tier 1 decks or sub-par 10% WR memes, and come back to enjoy them after however long of a break you took. Having a sense of real longevity in your cards created that. It also established a sense of consistency (In the sense that you could depend on your collection more or less still being there months or years down the line). Massive over-the-board pendulum nerfs or flat out card deletions strips away such a sense of consistency and for many players it would make them care about the game less. After all, if most of your favorite cards aren't even safe from complaints from bored players wanting a change even in wild, resulting in major breakings of card synergies or card deletions, then why should you care about your cards.
Grinding out gold & dust, and spending hard earned real money on cards, becomes massively less appealing if most of your cards/decks in eternal formats (which wild is supposed to be) do not stand the test of time to do frequent overhauls on what synergies are deemed worthy by vocal minority. I know I would never have switched from a f2p player to a paying supporting customer after so many years if my cards could just get deleted, banned from all formats (even wild), or turned into post nerf rofl-copter Warsong Commanders so easily.
New Mage Minion - Reno the Relicologist
Bruh, for 1 mana more you get a Dyn-o-matic that triggers twice with +1/+2.
Will need to see if Highlander is good enough to even bother playing though
New Mage Minion - Reno the Relicologist
Auto include in wild reno decks (not that those are that good anymore), needs lots of support in standard.
Why doesn't Blizzard just delete/ban cards?
Well, that's kinda the point of the Brawl Block tavern brawls. It's probably fine staying in that format.
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
Direct support for Wild. It's time to join the Wild side! Come join us! It's more fun over here!