Brann is my favorite but even then they seem rather underwhelming. My interest in the set has taken a major hit; hopefully it will pick up after seeing the supporting cards.
All 4 are pretty fun cards. Obviously all could immediately find a home in wild highlander decks. In standard we’ll need some more support to make the sacrifices to make it work. However if you load too many highlander based activation cards you’ll be dead against bomb warrior. As it stands in standard basing the cards on their own merit...
Reno: on curve this is amazing. Autoclear on turn 6 generally while dropping a decent body. Very good card.
Elise: Honestly very weak. Some meme potential but not a ton of value.
Finnly: Very solid. Could fit into a variety of styles and the discover makes it so you’ll generally be happy with the result. Probably the least meme value but the most solid.
Brann: Weird in terms of value. 2/4 more in stats and 2 less cost but currently a highlander hunter just feels weak without direction.
Good to see that the hearthpwn crowd are still absolutely fucking horrendous at evaluating cards and can't recognize strong cards when they stare straight at them.
Considering the meta with have now with Bomb warrior any highlander deck is doomed. Why in the world did they create these no duplicate cards knowing this!?! So far, mage is getting shitty cards in this new expansion. I'll wait to see the rest of the cards but right now I leaning to just buy with packs with my 14k gold and cut the 50 usd bundle I was planning to buy..
Have you seen others link to cards like Millhouse Manastorm or put their decks in a post but not quite know how to use this yourself? You've come to the right thread! Below i will provide a brief guide on how to use 'BBCode' for yourself. Hope some may find it useful!
What is BBCode?
Bulletin Board Code is a simplified form of 'markup' that is typically used for formatting posts on message boards. In this case, we will be using it to add enhanced card and deck elements to posts, comments, deck guides, signatures & private messages.
It's pretty straightforward:
Every code has an opening and closing tag.
Each tag is includes square brackets [ ] found beside the letter P on your keyboard.
A tag has one or more parameters inside the brackets to tell it what to do.
The opening tag will have the main parameter (example: 'card') and in some cases other optional parameters.
Optional parameters give ways to customize the result in some cases; they are separated from the main one with a space.
The closing tag will always have a forward slash / followed by the same main parameter as the opening tag.
Between the two tags you enter data, whether that be a deck id number or a card name etc.
When you submit it to the site it then processes it into another form of markup that browsers can understand and display, like HTML.
Note: You must use plain text for these, as things like bolded or italic text will break it. I am intentionally breaking it in this post to show what to type.
Read on for an explanation on how to apply these in your own posts.
Feel free to use this thread to test if necessary!
So you've created a deck using our deckbuilder and you'd like to share it with everyone? The solution is simple!
On the page of a deck you will see a button below the user labeled '</> Copy BBCode'. This will copy the code to your clipboard for you to paste, easy!
Optionally you can type the [deck]id[/deck] BBCode with the id being found in the url of the deck page.
As far as I've read, they said that there aren't any other no-duplicate cards... And besides there are tons of bombwarriors that fill your deck with duplicates...
I just hope they print a "erase your deck's bombs" or this are gonna be some sad cards
In Standard, Bomb Warrior is so common that Reno-like cards will fizzle frequently. Sir Finley is cheap enough to be played early. On the other hand, in Wild, Bomb Warrior is seen much less frequently. And with the larger card pool you can easily make solid Reno decks.
I'd personally prefer a rotating sets format, akin to what they're doing with Arena. A new subset of the game available every month, so the format can never get too stale. They can even remove Witchwood, Karazhan and Frozen Throne for the first month.
That's really unfriendly to new players, though. You basically need to have a reasonable number of cards from every single set in order to stay relevant in every meta. Currently, there's a solid understanding of which cards are most relevant to own for people with limited dust (the ones from the current year). If you make things go nebulous, no one but the most dedicated players are going to stay around.
I'd be okay with rotating Classic cards, but only in the case where they create 100+ new cards to swap in instead of pulling directly from old sets, to reduce that immaterial feeling as much as possible. They can even be reprints of old Wild cards, they just need to feel separate.
Well yeah, obviously. I mean, this mode would be ridiculous anyway, there'd be no point in trying to balance it if the decks will all just change every month, so some months it could be wildly imbalanced and some months it'd just be really normal.
I'm not suggesting removing Classic or Wild, just having this other mode in addition, as like a dumb fun mode.
Hey I'm Griffior, I've played since Naxx so that automatically gives me the credibility that I know what I'm talking about. I saw the reveal while I was at work and have been trying to figure out where these guys fit in. FYI I'll be calling the SoU Explorers the New Explorers so there's no confusion.
So we're going to look at the cards one by one to kind of figure out where they fit right now, and where they could fit into a future deck..... Even though we only have like what? 15 cards revealed thus far?
Let's start with the Big Boi Reno the Relicologist. So right off the bat we can we can see that it's automatically a move away from Cyclone mage, which is a good thing. That deck is strong enough as it is and doesn't honestly need any more help.... So where else does Reno fit in? So if we look at him, it's 10 damage randomly split among enemy MINIONS. This is obviously in flavor of the "hero coming in and killing the evil Lackeys", it's that obvious. Sure it's good against aggro and maybe some mid-range decks, but on its own, on an empty board, it's just a 6 mana 4/6 that just makes you play a restricted deck. I mean LoE Reno at least healed you if you absolutely had to play him for some tempo, but SoU Reno? Nu-uh. I honestly would have preferred equipping the Gatling-Wand with some random effects associated with whatever color wand was being used that turn. And the Mage quest doesn't really help out either so I only see Reno being played in decks that are already good on their own when there are no duplicates remaining in the deck.
Now onto the most niche of the New Explorers, Elise the Enlightened. As I said, this card is very niche, most likely for some kind of OTK/TTK. But hey, someone already found the niche in which she belongs: https://www.reddit.com/r/hearthstone/comments/cey0ht/apm_time/ If anything the only other place I can find a home for her is towards the late game combo'ed with The Forest's Aid. There's also an infinite combo with Barista Lynchen so there could be a possibility for a Fatigue Druid, but with Highlander it would be near impossible to pull off. But I'd like to see it in HS eSports.
Dinotamer Brann makes me scratch my head the most. Objectively, it's more powerful than a vanilla King Krush because of the extra body that is Brann. But again, it's at the cost of not having duplicates in your deck. We saw this effect of a legendary card summoning another, older legendary card with Jan'alai, the Dragonhawk, it's a nice theme but it's starting to seem that they are just recycling older cards instead of actually making new, unique ones. I hope it's a trend that doesn't stick around. I don't know if Mech Hunter could use this, I haven't played it enough to honestly say it can afford to cut duplicates, but hey someone out there will try it. I'm also not sure if any Hunter deck would make the sacrifice of not having duplicates, but only time will tell.
I'm glad they kept the theme of Sir Finley alive with his battlecry, but just like in LoE, his ability is just a polarizing. Sir Finley of the Sands has the potential to high-roll a paladin into an easy victory, or just straight up make it more difficult for either player of the match. It won't be as polarizing as Baku the Mooneater because you actually have to draw AND play him in order to gain the benefit of an upgraded hero power. On top of that it won't always be an upgraded paladin hero power, and depending on the scenario and how the game is going, chances are that the player won't find the hero power they are looking for. Side note: Do we want to play Finley in the same deck as the new Paladin quest? Or are they aiming for two paladin deck archtypes with this expansion?
What leads me to believe that the cards are even more niche than they already are, is that highlander deck format are not getting support outside of the legendary minions themselves: https://www.reddit.com/r/hearthstone/comments/ceyyv1/confirmed_by_liv_bredeen_no_other_highlander/ When I look back at Reno Jackson, Kazakus, Inkmaster Solia, Raza the Chained, and Krul the Unshackled, they were all pretty powerful on their own at the time (you couldn't tell because of fucking Jade Druid). The New Explorers (except for Brann, kind of) don't have that big swing of power that the old Highlander cards had. Elise is the only one that could set up a massive combo but it seems so niche and hard to pull off that it's almost not worth it.
I'm pretty disappointed with Reno. I don't consider this a legendary effect even if it is slightly better than Meteorologist. I guess I will try this in a Highlander C'thun wild deck for the memes. Creativity: 2/10
I'd personally prefer a rotating sets format, akin to what they're doing with Arena. A new subset of the game available every month, so the format can never get too stale. They can even remove Witchwood, Karazhan and Frozen Throne for the first month.
That's really unfriendly to new players, though. You basically need to have a reasonable number of cards from every single set in order to stay relevant in every meta. Currently, there's a solid understanding of which cards are most relevant to own for people with limited dust (the ones from the current year). If you make things go nebulous, no one but the most dedicated players are going to stay around.
I'd be okay with rotating Classic cards, but only in the case where they create 100+ new cards to swap in instead of pulling directly from old sets, to reduce that immaterial feeling as much as possible. They can even be reprints of old Wild cards, they just need to feel separate.
If we ignore the highlander condition in all of our heroes, Sir Finley is the only card, that references his former version.
I don't know if he would find a home either formats - I have a feeling, that we would see a neutral legendary with a highlander effect - but he offers a lot of potential. Together with Elise he is one of the best heroes imho.
Elise also has some reference, she can add maximum of 5 cards to your hand. It is same with Un'goro version. Well, I would like to see some "add sth special to your deck" but she adds something "more" to your deck again, at least it is an instant effect instead of overtime. :)
Btw, I loved Sir Finley of the Sands. I don't even use the dude power sometimes in control decks. Maybe there could be good no-duplicate heal+dragon deck for paladin in this exp. Who knows, maybe we may see a The Curator like effect :P
Wild will be hilarious to play tbh. This expansion will impact wild more than standard imo. Highlanders, Quests etc. This year's throwbacks is so good for wild. Blizzard finally acts for wild too. :)
I think Reno is a lot better than people are giving him credit for. I think that the last Reno was such a big deal that people expected a lot from him, basically, the bar for this Reno was too high, so he was almost bound to be a failure unless they made him too OP.
Getting 10 damage to enemy minions is very good, it is actually better than it cannot hit face because now it is a better removal tool. and if it could hit any enemy characters than it is not a reliable way to remove minions, or to hit face (unless they have no board). compare this to Volcano. sure it was not the best removal tool but it got the job done, and this guy does it for enemy minions only and has a body, which makes him a pretty good tempo play.
I don't think he is enough to get a entire deck where he is the only benefit. but it looks like highlander decks are going to be a good-guy theme this year, so I am pretty sure this guy will end up seeing lots of play.
To me the powerful part of this card is being able to duplicate legendaries which druid does have a fair bit of strong ones. I have been getting rank 5 plus each season with a Lucentbark already and I really like her for that deck for duping lucentbark and floop against control shaman and priest. It sucks to lose some of the healing but you can still run multiples of those and just hope they aren't on the bottom of your deck. Also her combo potential is through the roof.
Think about it, a Dyn-o-matic that costs 1 mana more but deals twice the damage.
Because in standard building a highlander deck is a huge cost. Old Reno and kazakus had effects that could pretty much steal the game from the opponent whereas this just seems... OK? It's terribly lackluster as a proactive threat and as a reactive play it's easy to imagine situations where not even 10 damage deals with an enemy board,FE Conj. + Mountain Giant.
It is a little disappointing but it's still decent enough that it will be added to any Reno Mage deck in Wild format. Unless there is more powerful no duplicate text cards coming it's not going to be a archetype powerful enough in Standard, but will be in Wild with more card variety and using previous Reno cards to fashion a solid deck. Basically the same with new Finley...Probably won't make the cut in Standard but is basically a auto include in any Wild Reno mage.
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
Brann is my favorite but even then they seem rather underwhelming. My interest in the set has taken a major hit; hopefully it will pick up after seeing the supporting cards.
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
Finley is a paladin card, can’t be included in Reno mage
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
All 4 are pretty fun cards. Obviously all could immediately find a home in wild highlander decks. In standard we’ll need some more support to make the sacrifices to make it work. However if you load too many highlander based activation cards you’ll be dead against bomb warrior. As it stands in standard basing the cards on their own merit...
Reno: on curve this is amazing. Autoclear on turn 6 generally while dropping a decent body. Very good card.
Elise: Honestly very weak. Some meme potential but not a ton of value.
Finnly: Very solid. Could fit into a variety of styles and the discover makes it so you’ll generally be happy with the result. Probably the least meme value but the most solid.
Brann: Weird in terms of value. 2/4 more in stats and 2 less cost but currently a highlander hunter just feels weak without direction.
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
Good to see that the hearthpwn crowd are still absolutely fucking horrendous at evaluating cards and can't recognize strong cards when they stare straight at them.
How To Link Cards & Decks In Your Content!
Oh thank you so much for this. I've been wondering for months how people were putting these things in posts.
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
Considering the meta with have now with Bomb warrior any highlander deck is doomed. Why in the world did they create these no duplicate cards knowing this!?! So far, mage is getting shitty cards in this new expansion. I'll wait to see the rest of the cards but right now I leaning to just buy with packs with my 14k gold and cut the 50 usd bundle I was planning to buy..
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
So conspiracy theory time. The Explorers are supposed to be bad because the League of E.V.I.L is supposed to win again
How To Link Cards & Decks In Your Content!
Have you seen others link to cards like Millhouse Manastorm or put their decks in a post but not quite know how to use this yourself? You've come to the right thread! Below i will provide a brief guide on how to use 'BBCode' for yourself. Hope some may find it useful!
What is BBCode?
Bulletin Board Code is a simplified form of 'markup' that is typically used for formatting posts on message boards. In this case, we will be using it to add enhanced card and deck elements to posts, comments, deck guides, signatures & private messages.
It's pretty straightforward:
Note: You must use plain text for these, as things like bolded or italic text will break it. I am intentionally breaking it in this post to show what to type.
Read on for an explanation on how to apply these in your own posts.
Feel free to use this thread to test if necessary!
Card Tooltips
To use a card tooltip, you only need to type the following.
[card]millhouse manastorm[/card] becomes:
Millhouse Manastorm
Including a second parameter 'gold' with a space will (soon!) load the golden image for the tooltip instead, if available.
Card Images
Very similar to the card tooltips however this tag will result in a clickable image being displayed, rather than just fancy text.
Use the same method as above, instead using [cardimg]name or id [/cardimg] which results in the following:
This is the default size, however you can choose the size for yourself.
Custom Sizes
To make the image a particular size:
Gold Images
You like golden animation? Here's how to display them:
Battlegrounds Images
If you want to display the Battlegrounds version of a card, you can do so by using the "bg" attribute on card and cardimg tags.
Let's use Alleycat as an example.
[cardimg bg]Alleycat[/cardimg] will give you:
Deck Widgets
So you've created a deck using our deckbuilder and you'd like to share it with everyone? The solution is simple!
On the page of a deck you will see a button below the user labeled '</> Copy BBCode'. This will copy the code to your clipboard for you to paste, easy!
Optionally you can type the [deck]id[/deck] BBCode with the id being found in the url of the deck page.
For example, this deck is number 6066: https://outof.cards/hearthstone/decks/6066-da-mumdatakah-quest-paladin
Using this deck id in the code results in a widget that neatly displays information about it and also links to it's page:
Wild · Quest Paladin · by Chimera · 7 years, 1 month ago
If any questions are left unanswered you are welcome to ask them here!
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
As far as I've read, they said that there aren't any other no-duplicate cards... And besides there are tons of bombwarriors that fill your deck with duplicates...
I just hope they print a "erase your deck's bombs" or this are gonna be some sad cards
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
honestly every card here is disappointing, unless we dont get good support i just dont see it being played
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
In Standard, Bomb Warrior is so common that Reno-like cards will fizzle frequently. Sir Finley is cheap enough to be played early. On the other hand, in Wild, Bomb Warrior is seen much less frequently. And with the larger card pool you can easily make solid Reno decks.
Why doesn't Blizzard just delete/ban cards?
Well yeah, obviously. I mean, this mode would be ridiculous anyway, there'd be no point in trying to balance it if the decks will all just change every month, so some months it could be wildly imbalanced and some months it'd just be really normal.
I'm not suggesting removing Classic or Wild, just having this other mode in addition, as like a dumb fun mode.
Grif's Thoughts on the New Explorers
Hey I'm Griffior, I've played since Naxx so that automatically gives me the credibility that I know what I'm talking about. I saw the reveal while I was at work and have been trying to figure out where these guys fit in. FYI I'll be calling the SoU Explorers the New Explorers so there's no confusion.
So we're going to look at the cards one by one to kind of figure out where they fit right now, and where they could fit into a future deck..... Even though we only have like what? 15 cards revealed thus far?
Let's start with the Big Boi Reno the Relicologist. So right off the bat we can we can see that it's automatically a move away from Cyclone mage, which is a good thing. That deck is strong enough as it is and doesn't honestly need any more help.... So where else does Reno fit in? So if we look at him, it's 10 damage randomly split among enemy MINIONS. This is obviously in flavor of the "hero coming in and killing the evil Lackeys", it's that obvious. Sure it's good against aggro and maybe some mid-range decks, but on its own, on an empty board, it's just a 6 mana 4/6 that just makes you play a restricted deck. I mean LoE Reno at least healed you if you absolutely had to play him for some tempo, but SoU Reno? Nu-uh. I honestly would have preferred equipping the Gatling-Wand with some random effects associated with whatever color wand was being used that turn. And the Mage quest doesn't really help out either so I only see Reno being played in decks that are already good on their own when there are no duplicates remaining in the deck.
Now onto the most niche of the New Explorers, Elise the Enlightened. As I said, this card is very niche, most likely for some kind of OTK/TTK. But hey, someone already found the niche in which she belongs: https://www.reddit.com/r/hearthstone/comments/cey0ht/apm_time/ If anything the only other place I can find a home for her is towards the late game combo'ed with The Forest's Aid. There's also an infinite combo with Barista Lynchen so there could be a possibility for a Fatigue Druid, but with Highlander it would be near impossible to pull off. But I'd like to see it in HS eSports.
Dinotamer Brann makes me scratch my head the most. Objectively, it's more powerful than a vanilla King Krush because of the extra body that is Brann. But again, it's at the cost of not having duplicates in your deck. We saw this effect of a legendary card summoning another, older legendary card with Jan'alai, the Dragonhawk, it's a nice theme but it's starting to seem that they are just recycling older cards instead of actually making new, unique ones. I hope it's a trend that doesn't stick around. I don't know if Mech Hunter could use this, I haven't played it enough to honestly say it can afford to cut duplicates, but hey someone out there will try it. I'm also not sure if any Hunter deck would make the sacrifice of not having duplicates, but only time will tell.
I'm glad they kept the theme of Sir Finley alive with his battlecry, but just like in LoE, his ability is just a polarizing. Sir Finley of the Sands has the potential to high-roll a paladin into an easy victory, or just straight up make it more difficult for either player of the match. It won't be as polarizing as Baku the Mooneater because you actually have to draw AND play him in order to gain the benefit of an upgraded hero power. On top of that it won't always be an upgraded paladin hero power, and depending on the scenario and how the game is going, chances are that the player won't find the hero power they are looking for. Side note: Do we want to play Finley in the same deck as the new Paladin quest? Or are they aiming for two paladin deck archtypes with this expansion?
What leads me to believe that the cards are even more niche than they already are, is that highlander deck format are not getting support outside of the legendary minions themselves: https://www.reddit.com/r/hearthstone/comments/ceyyv1/confirmed_by_liv_bredeen_no_other_highlander/ When I look back at Reno Jackson, Kazakus, Inkmaster Solia, Raza the Chained, and Krul the Unshackled, they were all pretty powerful on their own at the time (you couldn't tell because of fucking Jade Druid). The New Explorers (except for Brann, kind of) don't have that big swing of power that the old Highlander cards had. Elise is the only one that could set up a massive combo but it seems so niche and hard to pull off that it's almost not worth it.
Right now Bomb Warrior is a thing that's going to be around for at least 8 months after Saviors of Uldum launches I bring this up because: https://www.reddit.com/r/hearthstone/comments/ceyzrt/bomb_warrior_probably_relevant_still_because_of/
So tell me what you all think on what I've elaborated on, maybe you can add to this conversation.
Edit 1: Apparently Blizzard still has one more Highlander card to show off. It's a neutral: https://www.reddit.com/r/CompetitiveHS/comments/cewzfg/saviors_of_uldum_card_reveal_discussion_thread/eu63bhg Still probably not going to be good enough IMO.
Edit 2: Well, Making Mummies just got announced so I guess they are giving paladin some options for this meta.
New Mage Minion - Reno the Relicologist
I'm pretty disappointed with Reno. I don't consider this a legendary effect even if it is slightly better than Meteorologist. I guess I will try this in a Highlander C'thun wild deck for the memes. Creativity: 2/10
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
Finley looks insane!
Why doesn't Blizzard just delete/ban cards?
That's really unfriendly to new players, though. You basically need to have a reasonable number of cards from every single set in order to stay relevant in every meta. Currently, there's a solid understanding of which cards are most relevant to own for people with limited dust (the ones from the current year). If you make things go nebulous, no one but the most dedicated players are going to stay around.
I'd be okay with rotating Classic cards, but only in the case where they create 100+ new cards to swap in instead of pulling directly from old sets, to reduce that immaterial feeling as much as possible. They can even be reprints of old Wild cards, they just need to feel separate.
New Paladin Minion - Sir Finley of the Sands
Elise also has some reference, she can add maximum of 5 cards to your hand. It is same with Un'goro version. Well, I would like to see some "add sth special to your deck" but she adds something "more" to your deck again, at least it is an instant effect instead of overtime. :)
Btw, I loved Sir Finley of the Sands. I don't even use the dude power sometimes in control decks. Maybe there could be good no-duplicate heal+dragon deck for paladin in this exp. Who knows, maybe we may see a The Curator like effect :P
Wild will be hilarious to play tbh. This expansion will impact wild more than standard imo. Highlanders, Quests etc. This year's throwbacks is so good for wild. Blizzard finally acts for wild too. :)
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
I think Reno is a lot better than people are giving him credit for. I think that the last Reno was such a big deal that people expected a lot from him, basically, the bar for this Reno was too high, so he was almost bound to be a failure unless they made him too OP.
Getting 10 damage to enemy minions is very good, it is actually better than it cannot hit face because now it is a better removal tool. and if it could hit any enemy characters than it is not a reliable way to remove minions, or to hit face (unless they have no board). compare this to Volcano. sure it was not the best removal tool but it got the job done, and this guy does it for enemy minions only and has a body, which makes him a pretty good tempo play.
I don't think he is enough to get a entire deck where he is the only benefit. but it looks like highlander decks are going to be a good-guy theme this year, so I am pretty sure this guy will end up seeing lots of play.
New Druid Minion - Elise the Enlightened
To me the powerful part of this card is being able to duplicate legendaries which druid does have a fair bit of strong ones. I have been getting rank 5 plus each season with a Lucentbark already and I really like her for that deck for duping lucentbark and floop against control shaman and priest. It sucks to lose some of the healing but you can still run multiples of those and just hope they aren't on the bottom of your deck. Also her combo potential is through the roof.
New Mage Minion - Reno the Relicologist
Because in standard building a highlander deck is a huge cost. Old Reno and kazakus had effects that could pretty much steal the game from the opponent whereas this just seems... OK? It's terribly lackluster as a proactive threat and as a reactive play it's easy to imagine situations where not even 10 damage deals with an enemy board,FE Conj. + Mountain Giant.
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
It is a little disappointing but it's still decent enough that it will be added to any Reno Mage deck in Wild format. Unless there is more powerful no duplicate text cards coming it's not going to be a archetype powerful enough in Standard, but will be in Wild with more card variety and using previous Reno cards to fashion a solid deck. Basically the same with new Finley...Probably won't make the cut in Standard but is basically a auto include in any Wild Reno mage.
New Mage Minion - Reno the Relicologist
Why is everyone hating on it? It's awesome!
Think about it, a Dyn-o-matic that costs 1 mana more but deals twice the damage and does deal damage to mechs.
Very good card for Reno Mage.
New Paladin Minion - Sir Finley of the Sands
I think he means that it is the same hero power you get when you play Baku the Mooneater.
Looks like a good card, typical murloc for paladin (let's hope the only one) with your choice of upgraded hero power. This may be worth playing a lot.
New Druid Minion - Elise the Enlightened
So basically build a deck without duplicates and play this to get them anyway. Hard to rate this card without knowing the rest of the set.
New Hunter Minion - Dinotamer Brann
This card is promising. You probably want to exploit the battlecry somehow. Look forward to seeing more hunter cards.