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  • [Game] Name another card that has the same...

    Kabal Courier

    Mean streets of gadgetzan discover card.

  • The Pepper Thread - Share Some Good Vibes!

    Shudderwok Shaman: "Dirty Rat has nothing on me!"

    Explore Un'Goro Control Warrior: "Hold my beer!"

  • Quest Trading - Play A Friend!

    Battletag: Face#22950

    Region: EU

    Trade only? : yes, you go first

  • Quest Trading - Play A Friend!

    Battletag: Cleef#21680

    Region: EU

    Trade Only?: Yes, you go first

  • Tired of Mech Warriors

    Looks like things got a bit de-railed here. I don't believe there's any reason this discussion had to escalate as it did, and i think both sides unintentionally instigated the other a bit. Let's try to keep discussions civil and respectful rather than taking jabs at each other due to something minor that may have annoyed you. Everyone has their right to form their own opinions and express them, but there's no need for insults or passive belittling of any sort. I think we're better than that! 

    The subject of this thread definitely has some merit for discussion, however i will lock this particular thread rather than dismantle it. You are more than welcome to discuss your ideas further in a new thread, however we do ask that we maintain a reasonable level of civility in responses from everyone and keep the stones on the ground.

    Thanks =D

  • Dalaran Heist Tips

    Just listen to rafaam if you can't win- cheat, no really cheat mana a lot of mana if your deck isn't cheating mana you can't win.

    Small minions are bad late game you need big minions you can play early in the late game that's your main win condition in most decks tried countless times make burn decks like bomb warrior or zoolock work.. They just don't work you run out of value/lose tempo way too fast. 

  • [Game] Name another card that has the same...

    Coldlight Oracle

    (3 Mana 2/2)

  • A Weekend of Wild Decks

    Thank you for the feedback. Maybe you should change some cards with Aggro-Tech cards. Since my deck is mentioned, in case it's removed from the front page, I will share it here:

  • Rexxar's Emerald Dream

    So, you removed Chillmaw and it boosts Nine Lives? You know Nine Lives will be weakened by that, right? If you mean removing Chillmaw and Nine Lives in favor of Aggro-Tech cards (Hungry Crab/Golakka Crawler/Antique Healbot), that's another story.

  • Tired of Mech Warriors

    Quote From Sykomyke
    Quote From AliRadicali
    Quote From Sykomyke
    Quote From Kovachut

    My proposal is simple: Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game. An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively.


    And how would the new battlecry look like? (:D) It would have been nice to add a solution for the proposed change. Btw I have seen other people discussing this topic before and they suggested, that the first mech *you PLAY each turn* should get rush. I would like to hear out your idea for the new or alternative battlecry for the warrior hero card.

    I suggest you go back and re-read my original post.  There's a proposed change in there already.  This lets me know that you didn't actually read the entire post.  You skimmed over it, made your snap-reaction comment (with some snarkiness added in to boot) and clicked "leave comment".  

    This is 100% me being legit.  When you are replying to people, whether it's a job posting somewhere, on a forum post, reddit, in a text message, whatever: take the time FULLY read things please.

    He's talking specifically about the battlecry effect, which you are removing. This would make Boom the one hero card not to have a battlecry. Maybe take your own advice and read what others post before jumping down their throats.

    Are you going to contribute to the conversation or just be a vitriolic "justice" poster?  What you are referring to is called "Appeal to Tradition" that "if X has always done this then it has to continue to be so".  Which it doesn't.  Again,  I was just posting a suggestion on how they could balance this. 

    If you don't like it that's fine, but others could contribute more of their opinions on balancing as well, as opposed to just dedicating their time to shoot down my opinions.

    Clearly I got all the Mech Warriors in this thread "Paper is fine, nerf rock" - Love Scissors.

    I'm not saying you can't make the argument that Boom's battlecry is not really a battlecry, nor that there couldn't conceivably be a hero card without one, but you actually have to make that case, which your OP does not do. Instead, at the mere mention that you didn't address the battlecry issue, you get indignant and start furiously projecting and making personal attacks.

     

    And FYI, I strongly dislike Warrior ATM.

  • Rexxar's Emerald Dream

    i'm playing it without chillmaw and i think it really boosts nine lives to deal with aggresive board matchup (murk shaman token druid) and you don't have so many deathrattle (just sylv and bone drake that are particuraly good  against control, not this deck issue in most cases) so prob not worth including nine lives either in that case, maybe some hounds can help in case u put primordial in place of chill

  • Tired of Mech Warriors

    Quote From AliRadicali
    Quote From Sykomyke
    Quote From Kovachut

    My proposal is simple: Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game. An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively.


    And how would the new battlecry look like? (:D) It would have been nice to add a solution for the proposed change. Btw I have seen other people discussing this topic before and they suggested, that the first mech *you PLAY each turn* should get rush. I would like to hear out your idea for the new or alternative battlecry for the warrior hero card.

    I suggest you go back and re-read my original post.  There's a proposed change in there already.  This lets me know that you didn't actually read the entire post.  You skimmed over it, made your snap-reaction comment (with some snarkiness added in to boot) and clicked "leave comment".  

    This is 100% me being legit.  When you are replying to people, whether it's a job posting somewhere, on a forum post, reddit, in a text message, whatever: take the time FULLY read things please.

    He's talking specifically about the battlecry effect, which you are removing. This would make Boom the one hero card not to have a battlecry. Maybe take your own advice and read what others post before jumping down their throats.

    Are you going to contribute to the conversation or just be a vitriolic "justice" poster?  What you are referring to is called "Appeal to Tradition" that "if X has always done this then it has to continue to be so".  Which it doesn't.  Again,  I was just posting a suggestion on how they could balance this. 

    If you don't like it that's fine, but others could contribute more of their opinions on balancing as well, as opposed to just dedicating their time to shoot down my opinions.

    Clearly I got all the Mech Warriors in this thread "Paper is fine, nerf rock" - Love Scissors.

  • A Weekend of Wild Decks

    yeah well had the same thought of trying that reno dragon hunter on r5, faced 4 aggro decks in a row, lost all of them dropped the deck asd 

  • Here's some art, make a card! [Legacy Game]

    Here's the card:

    Here's the next art:

    Rules:

    1. Fit the theme of the image (giving directions to someone lost)

    2. No Discover mechanics

  • Tired of Mech Warriors

    Quote From turn1manawrm

    Blizzard won’t nerf hero cards, they refused to do it with Bloodreaver Gul’dan and Frost Lich Jaina who were both much more oppressive. They have also stated they think boom is fair because he hero power is random which is a laughable excuse. Unfortunately he’s gonna be around for a while.

    They didn't nerf those heroes because Knights of the Frozen throne released equally oppressive heroes for each class.  It's kind of the age old adage "if everything is broken, then nothing is really different"

    Now that those have rotated, we are left with 3 hero cards: Dr Boom, Hagatha, and Zuljin.  (not really counting Jarraxus since I don't recall him being played in the meta that much recently)

    The idea of hero cards should be to create interesting new dynamics with cards in the meta.  

    Zuljin doesn't really do anything except create a single super-power turn.  The hero power doesn't really change much in terms of the overall goal of Hunters.  

    Hagatha, while she can create more value: only generates spells and can often give useless spells or flood your hand with spells that are far too conditional (i.e. Totemic Might, Storm Bringer, Eureka, etc)

    Dr Boom, unfortunately despite the RNG of his rotating hero power, is not broken because of his hero power: he's broken because in addition to getting what most people would stricly say is a better hero power he gains an ADDITIONAL passive of rush for all mechs the rest of the game. 

    I'm bolding that because it's unusual that people are focusing so much on hero power or battlecries in this thread.  

    So I'll repeat my original statement in a much more succinct form now:

    Dr Boom, Mad Genius doesn't need passive Rush.  It pushes the card from thematic, fun, and strong, to overtuned.

  • Tired of Mech Warriors

    Quote From Sykomyke
    Quote From Kovachut

    My proposal is simple: Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game. An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively.


    And how would the new battlecry look like? (:D) It would have been nice to add a solution for the proposed change. Btw I have seen other people discussing this topic before and they suggested, that the first mech *you PLAY each turn* should get rush. I would like to hear out your idea for the new or alternative battlecry for the warrior hero card.

    I suggest you go back and re-read my original post.  There's a proposed change in there already.  This lets me know that you didn't actually read the entire post.  You skimmed over it, made your snap-reaction comment (with some snarkiness added in to boot) and clicked "leave comment".  

    This is 100% me being legit.  When you are replying to people, whether it's a job posting somewhere, on a forum post, reddit, in a text message, whatever: take the time FULLY read things please.

    He's talking specifically about the battlecry effect, which you are removing. This would make Boom the one hero card not to have a battlecry. Maybe take your own advice and read what others post before jumping down their throats.

  • Tired of Mech Warriors

    Quote From Kovachut
    Quote From Sykomyke
    Quote From Kovachut

    My proposal is simple: Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game. An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively.


    And how would the new battlecry look like? (:D) It would have been nice to add a solution for the proposed change. Btw I have seen other people discussing this topic before and they suggested, that the first mech *you PLAY each turn* should get rush. I would like to hear out your idea for the new or alternative battlecry for the warrior hero card.

    I suggest you go back and re-read my original post.  There's a proposed change in there already.  This lets me know that you didn't actually read the entire post.  You skimmed over it, made your snap-reaction comment (with some snarkiness added in to boot) and clicked "leave comment".  

    This is 100% me being legit.  When you are replying to people, whether it's a job posting somewhere, on a forum post, reddit, in a text message, whatever: take the time FULLY read things please.

    Why are you so offensive? FYI I initially read your post thrice and now I read it once again. I didn't find any information regarding the battlecry, but only the hero power:


    My proposal is simple:  Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game.  An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively.  The hero power can stay roughly the same as it was with ONE exception.

    Since my suggestion would take away the passive of ALL mechs the warrior plays no longer having rush I would suggest that the hero power Micro Squad be given rush instead.  That way warriors can still magnetize onto them and have rush in a RNG fashion, which fits in with Dr Boom's theme of being "random and crazy".


    You just want to take away the passive. Fine, but what would be the new battlecry?

    Why does there have to be a new battlecry?  The battlecry is you are gaining a BETTER hero power (and 7 armor).  Just because the hero power swaps every turn doesn't make it worse.   Also, offensive?  Just because I called you out on not fully reading my post doesn't mean you have to get all indignant.

    Secondly.  The reason I didn't add a new battlecry is because the current one (in my proposal) got shifted TO one of the hero powers

    If you take offense to that, oh well.  I can't control how you get so easily offended over someone calling you out on your poor reading comprehension skills.

  • Tired of Mech Warriors

    Quote From Tetsuo

    If a round of nerfs hit Warrior and take it down a notch or two, you can bet that Aggro Shaman will run roughshod over the meta. Would you like that? 

    Warrior isn't fun to play against right now, but the class functions as a necessary evil to maintain balance in the meta. Though it's boring to play against, it's not oppressive by all means--it has miserable matchups against Bomb Hunters, Mech Paladins, and Conjurer Mages with their waves of big threats. Murloc Shamans can beat it too. 

    I don't believe that's necessarily true.

    Warrior has PLENTY of tools even if you took away Dr Boom Mad Genius entirely. (which I'm not suggesting, and again: the "nerf" I prorposed in my post up top shifts the passive rush of the card onto one of the random hero powers;  Warriors would still have rush in a limited capacity, but it would be in a more balanced environment other than "all mechs you play the rest of the game have rush". )

    Some of the tools they have to combat "aggro" decks (without Dr Boom) currently in most Mech Warrior decks.

    • Warpath (x2)
    • Shield Slam (x2)
    • Execute (x2)
    • Weapons Project (at least one)
    • Omega Devastator (x2)
    • Brawl (x2)
    • Dyn-o-Matic (x2)
    • Zilliax

    I'm not even going to include cards like Eternium Rover (stall anti aggro card) or Milita Commander because those are sometimes not run in versions of those decks.

    The point being.  Warrior has ALL of those tools to delay the game until they play Dr Boom.  All of those tools are dynamic on being used for early game control or even late game control.  Some of them can generate insane value (like Warpath) or have really good tempo (like Dyn-o-Matic).  

    Overall the problem I'm seeing with Warrior as it stands is that ALL OF THIS coupled with Dr Boom coupled with the fact that all mechs get rush after Boom is played, creates an extremely oppressive deck that leaves very little room for counterplay.  (Read: Counterplay does exist, but it's extremely niche and involves praying that your opponent doesn't have the 2nd copy of Brawl or Warpath in their hand while you push for lethal)


    As for your comment regarding aggro shaman running over the meta,  you don't counter aggro with control decks.  You counter aggro decks with midrange decks or faster/better aggro decks.  And the decks that are ACTUALLY keeping murloc (aggro) shaman in check are midrange mech hunter decks, zoolock, and token druid.

     

  • Tired of Mech Warriors

    Quote From Sykomyke
    Quote From Kovachut

    My proposal is simple: Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game. An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively.


    And how would the new battlecry look like? (:D) It would have been nice to add a solution for the proposed change. Btw I have seen other people discussing this topic before and they suggested, that the first mech *you PLAY each turn* should get rush. I would like to hear out your idea for the new or alternative battlecry for the warrior hero card.

    I suggest you go back and re-read my original post.  There's a proposed change in there already.  This lets me know that you didn't actually read the entire post.  You skimmed over it, made your snap-reaction comment (with some snarkiness added in to boot) and clicked "leave comment".  

    This is 100% me being legit.  When you are replying to people, whether it's a job posting somewhere, on a forum post, reddit, in a text message, whatever: take the time FULLY read things please.

    Why are you so offensive? FYI I initially read your post thrice and now I read it once again. I didn't find any information regarding the battlecry, but only the hero power:


    My proposal is simple:  Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game.  An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively.  The hero power can stay roughly the same as it was with ONE exception.

    Since my suggestion would take away the passive of ALL mechs the warrior plays no longer having rush I would suggest that the hero power Micro Squad be given rush instead.  That way warriors can still magnetize onto them and have rush in a RNG fashion, which fits in with Dr Boom's theme of being "random and crazy".


    You just want to take away the passive. Fine, but that's why I wanted to hear out your idea for a new battlecry.

  • Dalaran Heist Tips

    Quote From Pezman

    Hey everyone, been playing a lot of Heist recently and wanted to share a few more things I've discovered.

    Duplatransmogrifier is a PERMANENT change. I used it on Mal-Ganis in the late game because I could play every one I drew. Next boss (#8 go figure), my deck is 23 copies of Mal-Ganis. Couldn't do much and died on turn 8.

    Not 100% sure due to low sample size, but I think Rakanishu's cost reduction hero power automatically avoids things that already cost 0. Nice!

    Also not sure about this, but Ranger Ar'Ha's unused hero power carries over. I've seen it summon 3 or 4 copies of things with Pantry Spider and Big-Time Racketeer.

    As others have noted, buffs don't always work how they do in normal games. Doppelgangsters buffed in the tavern do not copy the buff. A 0-mana Antonidas copied by opponent with Convert or Seance will cost 0 for the opponent. Probably a lot more examples of this.

    Still having fun! Can't wait for the League of Explorers to return!

    You're right, Rakanishu's Burning wit hero power avoids zero-mana cards, which you can totally abuse with other mana discounts from treasures, sorceress' apprentice etc. Sometimes it's better to keep cards like Magic Trick and Flame Geyser in hand costing zero so you can keep discounting the right cards.

     

    Also, good catch on Ar'ha! I had just assumed the hero power was a little buggy, but it says "next battlecry", not "next battlecry this turn", so it charges up over turns if she doesn't use it.

  • Tired of Mech Warriors

    Quote From Kovachut

    My proposal is simple: Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game. An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively.


    And how would the new battlecry look like? (:D) It would have been nice to add a solution for the proposed change. Btw I have seen other people discussing this topic before and they suggested, that the first mech *you PLAY each turn* should get rush. I would like to hear out your idea for the new or alternative battlecry for the warrior hero card.

    I suggest you go back and re-read my original post.  There's a proposed change in there already.  This lets me know that you didn't actually read the entire post.  You skimmed over it, made your snap-reaction comment (with some snarkiness added in to boot) and clicked "leave comment".  

    This is 100% me being legit.  When you are replying to people, whether it's a job posting somewhere, on a forum post, reddit, in a text message, whatever: take the time FULLY read things please.

  • Expansion Speculation - Where Are We Heading To?

    This is a very good post! I had no idea about Ra-den and Lei Shen's connections to Uldum and the Tol'vir. I was wondering why exactly Lei Shen was chosen for the bundle, but this makes perfect sense.

  • Tired of Mech Warriors

    You nerf warrior and something else will simply become the proliferate match-up you face most often. Should we then continually nerf whatever is at the top and overplayed in the hopes that for some reason people will stop playing optimized decks?

  • Quote From MalcolmReynolds

    what exactly is the point of having baku in here? is choosing the totem really that good? is it really worth losing all even cards in the deck?

    While I don't play this version of Odd Shaman. I can say with certainty that if Shaman had the choice of totem as it's regular hero power normally, it would be one of the best  classes to play. Being able to choose the exact totem you need in a given scenario is pretty good.

  • Tired of Mech Warriors

    Warrior is super annoying. Sadly they won’t nerf Dr Boom though. A nerf to brawl where the highest cost or highest attack or something minion always wins rather than RNG.

    TBH I dislike bomb warrior more than control. But warrior in general is dumb