Legendaries now a days do tend to be synergistic with certain packages. This is a double edged sword, as you can't really rely on the discover options to provide you the perfect minion, but the other hand your opponent is probably just as less likely to benefit from guessing correctly as you are.
I'm not a fan of Stelina-but-Secrets-requirement, mostly because no one actually ran Star Student Stelina, they just generated her off of Illidari Studies.
Avalon, you and your crew do so many fine articles such as this one. It can't be said enough... Thank you for explaining in such detail and with links whatever subject you guys detail. Top shelf fan site!
Pretty sure day one meta would have warlock, druid, mage and hunter be top tiers. Aggro decks present would be the usual mech decks, shadow priest, and dhunter, which would probably sweep anything unoptimized. But firmly Im sure warlock would be on top, at least for the first two weeks.
There would be plenty of Kael'thas Sinstrider I think, because of its interaction with brann + win con. Probably why it costs 6 instead of 7. Will it be nerfed? Dont think so, at least for the time being. For my own part, Im probably going all in mad duke shaman.
Sounds like you're an Annie Tf main tired of getting countered. You know there's a lot of other decks out there that are easy to play.
Illoi Bard for example just go big and then their tempo doesn't matter.
Triferian has never been a meta slave.
The problem is by giving a region both spell shield and counterspell you make their win con near impossible to interact with for most decks, leaving you with only one option, play aggro and kill them before they can set up their win con, which sucks because I am pretty sure that most people on this forum aren't big fans of aggro.
I am neighter playing what's meta (because that's the most boring way to play a cardgame really) nor do I lack the skill to predict a Rite of Negation.
The reality simply is that you CAN'T play around it most of the times as the opponent open attacks leaving only 1 chance to play removal.
And if you think removal shouldn't beat combo then you have a strange understanding of cardgames in my opinion
a card getting nerfed doesn't mean it shouldn't be further nerfed (most players proposed a nerf to a 3/2 statline back then and I doubt't the card would fall out of favour at a 3/2 statline)
B of all: if people complain about shurima it's most of the times because every champion is so effective as finisher having spellshield
To counter a spellshield unit you have to put multiple spells on stack... what if there was a multispell counterspell for 4 mana to crush this sort of counterplay... oh wait
Rite of Negation is imo clearly the issue why spelllshields in shurima are so powerful and it would make the region significantly easier to answer if it was weaker
Were Madame Lazul and Drakonid Operative any good? I don't remember, but if they were, this probably should be as well. Plus there's Mysterious Visitor so you can play your opponent's cards for 2 mana less than they can.
Well, Drakonid was great, but mostly because of its sheer body size and because dragon priest was overall viable in Standard. I think here the perk is mostly having a choice instead of copying random stuff.
I get that it is meant to be buffed and replicating said buffs, but as a stand alone it is quite boring. Think it as potential, but it depends how forgiven the next meta will be for combo set up that involves multiples pieces to be effective.
Any given (1) drops that does something, or is decently stated, is bound to see play. This one is pretty funny and double-edged; who knows how good it is to also reward your opponent?
For 2 mana, yes, but also, won't be played - most of the time - on turn 2, so it isn't as impactful.
Just noticed similar comment from @SilverWolf, so I'll leave the nostalgic flavor text right here instead: "Funnel cakes? I haven't had those in years…"
New Neutral Minion - Kael'thas Sinstrider
Hoo boy, even if everyone's proposed combos are just getting a 10 mana big minion on turn 7... That's still two big must kill targets on turn 7.
Heroic Naxxramas
Still one of the best looking card backs around, even after all these years.
New Rogue Spell - Serrated Bone Spike
Finally, a way to make Preparation discount apply to any card in my hand!
New Priest Minion - Pelagos
Move over High Priest Amet, we have a new staple for Tempo/Wig Priest!
New Priest Minion - Suspicious Usher
Legendaries now a days do tend to be synergistic with certain packages. This is a double edged sword, as you can't really rely on the discover options to provide you the perfect minion, but the other hand your opponent is probably just as less likely to benefit from guessing correctly as you are.
New Priest Minion - Partner in Crime
Oh hello Tempo Priest Buff target, don't you look like a fat pile of stats...
New Priest Spell - Identity Theft
I like that you discover twice, I had originally parsed it as copying something that was both in hand and deck at the same time.
New Rogue Minion - Ghastly Gravedigger
I'm not a fan of Stelina-but-Secrets-requirement, mostly because no one actually ran Star Student Stelina, they just generated her off of Illidari Studies.
New Mechanics Overview of Hearthstone's Newest Expansion, Murder at Castle Nathria
Avalon, you and your crew do so many fine articles such as this one. It can't be said enough... Thank you for explaining in such detail and with links whatever subject you guys detail. Top shelf fan site!
15 Community Theorycraft Decks for Murder at Castle Nathria - Quest Shaman, Thief Priest, & More!
Pretty sure day one meta would have warlock, druid, mage and hunter be top tiers. Aggro decks present would be the usual mech decks, shadow priest, and dhunter, which would probably sweep anything unoptimized. But firmly Im sure warlock would be on top, at least for the first two weeks.
As for week/month one nerf candidates. Probably Impending Catastrophe, Celestial Alignment (again), Harpoon Gun, and Nightcloak Sanctum.
There would be plenty of Kael'thas Sinstrider I think, because of its interaction with brann + win con. Probably why it costs 6 instead of 7. Will it be nerfed? Dont think so, at least for the time being. For my own part, Im probably going all in mad duke shaman.
Blizzard Explains the Reasoning Behind Grease Bot's Removal from the Battlegrounds Game Mode
PC, Mac, Android, iOS, multiple regions.
While it seems problematic/idiotic, it's a lot to do and best to target specific moments.
Can A Meta Be fun But Also Volatile?
Triferian has never been a meta slave.
The problem is by giving a region both spell shield and counterspell you make their win con near impossible to interact with for most decks, leaving you with only one option, play aggro and kill them before they can set up their win con, which sucks because I am pretty sure that most people on this forum aren't big fans of aggro.
Can A Meta Be fun But Also Volatile?
This answer...
I am neighter playing what's meta (because that's the most boring way to play a cardgame really) nor do I lack the skill to predict a Rite of Negation.
The reality simply is that you CAN'T play around it most of the times as the opponent open attacks leaving only 1 chance to play removal.
And if you think removal shouldn't beat combo then you have a strange understanding of cardgames in my opinion
Can A Meta Be fun But Also Volatile?
Sounds like you're an Annie Tf main tired of getting countered. You know there's a lot of other decks out there that are easy to play.
Illoi Bard for example just go big and then their tempo doesn't matter.
Blizzard Explains the Reasoning Behind Grease Bot's Removal from the Battlegrounds Game Mode
I think they need to redesign their release flow.
Surely they can have hot-fix branches in their repos.. Having such a rigid pipe 2022 seems problematic and idiotic.
Can A Meta Be fun But Also Volatile?
A of all:
a card getting nerfed doesn't mean it shouldn't be further nerfed (most players proposed a nerf to a 3/2 statline back then and I doubt't the card would fall out of favour at a 3/2 statline)
B of all: if people complain about shurima it's most of the times because every champion is so effective as finisher having spellshield
To counter a spellshield unit you have to put multiple spells on stack... what if there was a multispell counterspell for 4 mana to crush this sort of counterplay... oh wait
Rite of Negation is imo clearly the issue why spelllshields in shurima are so powerful and it would make the region significantly easier to answer if it was weaker
New Rogue Minion - Ghastly Gravedigger
Is it possible to have a preventive-PTSD triggering? ^^
New Priest Spell - Identity Theft
Well, Drakonid was great, but mostly because of its sheer body size and because dragon priest was overall viable in Standard. I think here the perk is mostly having a choice instead of copying random stuff.
New Priest Minion - Partner in Crime
I get that it is meant to be buffed and replicating said buffs, but as a stand alone it is quite boring. Think it as potential, but it depends how forgiven the next meta will be for combo set up that involves multiples pieces to be effective.
New Priest Minion - Suspicious Usher
Any given (1) drops that does something, or is decently stated, is bound to see play.
This one is pretty funny and double-edged; who knows how good it is to also reward your opponent?
New Neutral Minion - Priest of the Deceased
For 2 mana, yes, but also, won't be played - most of the time - on turn 2, so it isn't as impactful.
Just noticed similar comment from @SilverWolf, so I'll leave the nostalgic flavor text right here instead:
"Funnel cakes? I haven't had those in years…"
New Priest Spell - Clean the Scene
Don't they (eventually) get tired of printing more and more removals & board clear for Priest?
New Rogue Minion - Necrolord Draka
Seems useful, and can easily build up for sure, but if anything, it simply reinforce the needs for weapon removal.
New Priest Spell - The Light! It Burns!
You got me good there! And yes, for (1) mana, this is pretty flipping good!
New Druid Minion - Topior the Shrubbagazzor
Wowzer ..! That's like .. pretty great right there. Can't wait to play Druid!
They got a dragon that burns 1000 gallons of anima a week.