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  • Can A Meta Be fun But Also Volatile?

    Ummm, don't think anyone is saying counterspell is too strong.

    And merciless hunter was already nerfed.

    No if anything it will be champ tweaks.

    But the problem is that Illoi, Bard, Annie are in a tug of war with the 3 new Champs.

    You nerf one the other 5 just get stronger

    Of course I'm a weirdo who can go 6/0 with Zillian Ekko so my fun is very much subjective compared to the meta crowd.

  • New Mechanics Overview of Hearthstone's Newest Expansion, Murder at Castle Nathria

    Wooah, so many things to try, and yet, I couldn't shake these feelings of Celestial Alignment domination, and turning all those new mechanics useless.

    It's time to actually answer those unfun druid deck and let us enjoy the new expansion. Oh and QL Hunter too. 0 cost HP too easy to win the game.

  • New Druid Minion - Topior the Shrubbagazzor

    The fact that the free Rushers are 3/3s are what pushes it over the edge for me.

  • New Priest Spell - The Light! It Burns!

    1 Mana; Kill something seems pretty good.

  • New Rogue Minion - Necrolord Draka

    I've seen enough Roffle videos to be convinced that if nothing else, this is going to be a crazy Pillager Rogue-style deck payoff.

  • [Updated] Hearthstone’s Follow-up Hotfix Patches - Moonlit Guidance Now Restored, New Duels Treasure Adjusted

    Update #1: We've received a message from the Hearthstone team that Moonlit Guidance still doesn't quite work correctly with Wildheart Guff (and possibly other Hero cards in fringe scenarios). 

    Update #2: This should be fixed for good now. 

  • List of Runeterra Daily Quests

    Staff
    NameDescriptionRequirementXP
    Blessings from Above

    Activate Boons to bestow serendipitous blessings OR

    Strike with 2 or more units in a round.

    0/6 OR

    0/20

    1000
  • Location, Location, Location - Card Design Competition Discussion Thread

    Quote From adamsleungcn

    how you find the artwork for your card?

    Yeah, find good art is difficult sometimes. And sometimes the chance to make a good card/flavor is missed because of this. As someone suggested, add "fantasy art" when you search art. You can also search for something on artstation, deviantart, etc.

  • Can A Meta Be fun But Also Volatile?

    This sounds much like:

    "it's just a game why you mad" 

    And to a degree you are right it's just a game bad metagames are meaningless... unless you want to enjoy playing the game which is the actual point of the criticism.

    If Kai'Sa doesn't allow for meaningful interaction while being in the region with the best interactions means sth is very off with region balance. 

    I don't mind shurima as a region but it's balance seems not right lately.

    Shurima has a great board control because of vulnerable, but also it has the hardest to interact units "thanks" to spellshield and now they have 2 legit winconditions that both have spellshield themselves... That's too much for just 1 region to have.

    So what would I do: nerf Kai'Sa's spell from focus to slow and allow it only to resolve if a kaisa is in play

    nerf Rite of Negation to 5 or 6 mana

    nerf Merciless Hunter to 3/2

  • Best 12-Win Hearthstone Duels Decks to Play This Week - Rush Crowley, Deathrattle Drek'Thar & More

    I am very glad Team 5 was quick to step in.

  • Can A Meta Be fun But Also Volatile?

    So streamers are starting to complain about the meta after the new set.

    While generally on board with straight forward powerhouse decks like Annie and Bard they are drawing the line at the 3 new tempo oriented Champs introduced with the new set.

    Now I understand the issue, if you're a streamer whose credibility depends on getting to masters you're gonna hate teching between control Annie, big follower Bard, and big Champs from the new set.

    Infact the meta in un-techable there is no best climbing option, and honestly I'm kinda fine with it. 

    We've talked in detail about how nobody wanted to nerf Annie and Bard so instead the devs just released a bunch of counters.

    So its going to feel like queuing into a whirlwind but if you don't care about being the most hard-core try hard that ever was you can actually have a lot of fun with the new cards and opponents you'll run into.

    Not everything needs a solution, not all problems need to be solved sometimes you just have to enjoy the journey the devs have laid out for you.

  • Location, Location, Location - Card Design Competition Discussion Thread

    Thanks all your feedback, it helps a lot, emm..there's a problem for me, I don’t know where to find the artwork suitable for cards, can anyone tell me how you find the artwork for your card?

  • How to Create a Private Fireside Gathering to Open Card Packs for a New Hearthstone Expansion - TITANS

    useful post

  • [Updated] Hearthstone’s Follow-up Hotfix Patches - Moonlit Guidance Now Restored, New Duels Treasure Adjusted

    Pro

    As I figured, brittle bones is crazy strong.  Pretty much the only things I could lose to were other brittle bones decks or a boars build that got it on turn 4.

    It will be good to tune down its appearance rate but it probably needs a limit like the first instance your spells kill an enemy minion, summon spooky skeletons..

  • Marvel Snap Is Cancelling Its Unpopular Nexus Event System - For Good, or For Now?

    I'm not surprised at all. The hype train was already losing steam, and this brought it to a screeching halt. Dropping the metaphor, people who were not in beta were already losing interest, and I suspect this idiocy caused a LOT of them to abandon the game altogether.

    There will always be some who are willing to endure any conditions to play something for free, but people who actually spend money on games are not foolish enough to buy into such a bad deal.

  • New Druid Minion - Topior the Shrubbagazzor

    Quote From linkblade91
    Quote From FortyDust

    So I guess it's a great target for Nightshade Bud

    Is it? That would not trigger the Battlecry

    My bad. Damn, that bud is even worse than I thought.

  • How to Create a Private Fireside Gathering to Open Card Packs for a New Hearthstone Expansion - TITANS

    If you goof up and create a public event, there is a nonzero chance that I will show up at your house. 

    And I will expect themed snacks. 

    Happy openings, all! 

  • Well, looks like Gwen got upstaged.

    Quote From Phaseshifter
    Quote From minuano28

    Care to elaborate? Because as far as I am concerned that card is just worse version of Kalista and Kalista herself is just decent.

     

    In what way is it worse than Kalista?

    Kalista won't even do anything until you've leveled her up. Dancers have no requirement.

    Kalista cannot revive champions

    Kalista only trigers the first time she attacks.

     

    How is that better than dancers?

    She is 3 mana cheaper that alone makes her better, Dancer can grow in attack but she doesn't have any evasive key word which mean she is just getting chump blocked her ability to revive an ally is good but that require step up beforehand.

    From what I have seen there are a couple of good Gwen decks and none of them are using this card the only deck using it is a Noxus/SI combo deck that tries to abuse dancer effect for free attacks and rally but that's just a meme deck.

  • Well, looks like Gwen got upstaged.

    Quote From minuano28

    Care to elaborate? Because as far as I am concerned that card is just worse version of Kalista and Kalista herself is just decent.

     

    In what way is it worse than Kalista?

    Kalista won't even do anything until you've leveled her up. Dancers have no requirement.

    Kalista cannot revive champions

    Kalista only trigers the first time she attacks.

     

    How is that better than dancers?

  • New Castle Nathria Daily and Weekly Quests To Be Temporarily Disabled in a Hotfix Patch

    I feel that. I know folks who still seem to find it on a more or less regular basis, but I consider myself lucky if I see it once or twice over several months.

  • 76 New XP Achievements in Hearthstone's Murder at Castle Nathria Expansion - See Them All!

    It will obviously take some time, but I am sure we'll get there ;)

  • What's your dream theme for an expansion? (That's not WOW related)

    If you don't want it connected to Warcraft, it would have to be related to a different Blizzard property; of those, Diablo and Starcraft are the only two that are fleshed out enough to do a whole expansion and that could make sense thematically. With that in mind, let's break it down:

    Diablo

    There are:

    • Three Prime Evils (Diablo, Mephisto, and Baal)
    • Four Lesser Evils (Duriel, Andariel, Belial, and Azmodan)
    • Five Archangels of Heaven (the Angiris Council; Tyrael, Malthael, Imperius, Auriel, and Itherael)

    ...and of course humanity, which has numerous characters to the point where I am, mostly, ignoring them. If you can somehow break down the 14 or so different playable classes of the Diablo franchise fairly and evenly among the Hearthstone classes, then go for it lol. Someone will be left out, and I don't want to to do that, so better to leave them all out and focus on the Demons vs Angels (with a couple main humans as Neutral cards).

    Unfortunately, we still have 12 "main characters" to separate amongst 10 classes. For the sake of argument, let's say the Monk was also in Hearthstone (it seems inevitable; just a matter of when). That leaves a couple options: include the Death Knight as well, for 12; shift a character to Neutral (Malthael, probably, being the "Angel of Death"), or drop one of them (Itherael, obviously, given his almost complete absence from the series apart from lore documents). I'll be nice, leave them all intact, and go the "12 Hearthstone classes" route. So, with all of that in mind, that leaves us with:

    1. Death Knight: Malthael, Archangel of Wisdom/Death.
    2. Demon Hunter: Mephisto, Lord of Hatred.
    3. Druid: Diablo, Lord of Terror.
    4. Hunter: Andariel, Maiden of Anguish.
    5. Mage: Baal, Lord of Destruction.
    6. Monk: Itherael, Archangel of Fate.
    7. Paladin: Tyrael, Archangel of Justice.
    8. Priest: Auriel, Archangel of Hope.
    9. Rogue: Belial, Lord of Lies.
    10. Shaman: Duriel, Lord of Pain.
    11. Warlock: Azmodan, Lord of Sin.
    12. Warrior: Imperius, Archangel of Valor. 

    With Neutral Legendaries being people like Adria, Deckard Cain, Zoltan Kulle maybe, etc. I chose where the Angels and Demons go to maximize theming while also switching up the "teams" a bit so it's not just The League of Explorers versus The League of E.V.I.L. all over again. If this expansion occurred without the Death Knight and Monk, I would personally cut Duriel and Andariel to make it an even 5v5 situation, and shuffle as necessary.


    Starcraft

    There are, of course, the three main factions of Starcraft (Terran, Protoss, Zerg), but those can be broken down further if you want to get technical:

    • Terran 1, Raynor's Raiders (the "good" humans)
    • Terran 2, Arcturus Mengsk's empire (the "bad" humans)
    • Protoss 1, the Khalai, like Artanis (what you traditionally think of as Protoss, those who are guided by the Khala)
    • Protoss 2, the Nerazim, like Zeratul (the "Dark Templar" who shun the Khala)
    • Protoss 3, the Tal'darim and Alarak (the "bad" Protoss who eventually turn against Amon)
    • Zerg 1, the Overmind and Kerrigan (the "good" Zerg who want to be free of Amon's control)
    • Zerg 2, the Primal Zerg and Zurvan (the "neutral" Zerg who live to eat, grow powerful, and evolve)
    • Xel'naga, or at least the evil faction of them, who with the Hybrids seek the return of "The Dark One" Amon.
    • If you're wondering, the "good" Xel'naga are all dead, so they don't matter.

    So there are seven subdivisions of the main three, alongside the true Big Bad of Starcraft (Amon). There's a couple things we can do straight away that'll make this easier for us:

    1. The Xel'naga would be Neutral for the sake of simplicity. We want the classes focused on the main trifecta.
    2. We can remove the Primal Zerg, 'cause they don't really care about the main conflict of Starcraft.

    That still leaves us with six divisions for 10 classes - if you haven't noticed by now, I'm trying to get us down to five so we can reintroduce Dual-class cards! We don't need three Protoss divisions gumming up the works, so we need to narrow it down to two; that leaves us with a choice: we can combine Protoss 1 and 2 into the "Daelaam" good-Protoss versus the Tal'darim, or we can drop the Tal'darim altogether and focus on the playable side of the Protoss, leaving the Khalai and Nerazim separate. If anyone thinks I'm gonna leave Alarak on the sidelines I say "Fuck You!" to that, but we can make the Tal'darim Neutral at least. I guess that answers that question, then, so...here we go:

    1. Raynor's Raiders - Jim Raynor - Rogue/Hunter
    2. Mengsk's Empire - Arcturus Mengsk - Warrior/Mage
    3. The Khalai - Artanis - Paladin/Shaman
    4. The Nerazim - Zeratul - Demon Hunter/Priest
    5. The Zerg - Sarah Kerrigan - Warlock/Druid

    With Neutral including those I could not fit, including Amon, Alarak, Zurvan, etc. Again, much like with Diablo, I sought to connect them thematically while mixing up the pairings so we can see something truly different to what came before in Scholomance Academy. This would be more of a hard cutoff than a round-table mix like SA did, so there would be no second pairing for each class.


    And there ya have it: my proposals for both a Diablo expansion and/or a Starcraft expansion. Blizzard, pay me! lol. Do you know the sad part is that I didn't need a wiki for most of this? Just to double-check how to spell names, really.

  • Prediction: Every class will dualclass with death knights upon their release

    Title essentially

    With all this hub bub around DKs potential introduction into the game I wanted to posit my theory, since they'd need extra cards to start them on their journey. What better way to introduce their mechanics and connection to each class than via dual class cards? Flavor wise this could be presented as the other classes being corrupted and turned undead!

    Curious on anyone's thoughts.

    P.S. I still think there's a small chance that this has all been a red herring and we get Evokers next expansion

  • 76 New XP Achievements in Hearthstone's Murder at Castle Nathria Expansion - See Them All!

    I'm You, But Stronger seems to be the single most RNG dependant achievement of this expansion which is a good thing. I am so very glad that Team5 toned down the RNG factor by quite a few notches. The discover ability of this achievement makes it even easier too.

  • 76 New XP Achievements in Hearthstone's Murder at Castle Nathria Expansion - See Them All!

    Achievements: my favorite part of a new expansion! Looking forward to seeing your coverage on this 👍