Hello, it is I again, world renowned writer of the award winning thread I think I fixed Quest Hunter and creator of the critically acclaimed deck Hey now, you're a Zixor (results may vary). Now I'm usually not one to abuse the forums to promotes my half baked homebrews (that's a lie, I have done that quite a lot, but I'm trying to stop), but this is a very special occasion.
Now the backstory is that after trying (and achieving mild success) to build a functional Quest Hunter deck for this expansion I eventually was inspired by fellow user Pezman to incorporate the whacky King Krush, Beastmaster Leoroxx, and Ramkahen Wildtamer combo as a finisher. Despite being technically promising the deck kind of fell short in terms of consistency, mainly because having 4 combo pieces in a Hunter deck that starts off with one less card doesn'T really work too well when you're already struggling to fight for the board and stay alive.
Disappointed by own failures but not willing to give up yet I was trying to find other ways to incorporate the Krush combo (in the process of which I ended up crafting all remaining Hunter legendaries of the current rotation, don't ask). I ended up brainstorming a way to just leave out the quest and use bothArcane Fletcher and Professor Slate as a way to create a deck that both has the draw power of Quest Hunter (who can use Cult Master quite well) as well as the ability to actually deal with the board and not just taking face damage every single turn.
Naturally, Pen Flinger seemed like a natural fit having great cross synergy with both the small spells and Fletcher. Furthermore, Krolusk Barkstripper seemed to make sense as well, especially since it counters the many "I make big minion and you lose" strategies that currently prevail. I filled the rest of the deck with 1-cost minions and all the useful 1-mana spells I could find.
Now I going in I had basically no expectations. I fully expected to just brick every other game and barely even compete. In short, I expected complete failure...but that didn't happen.
For some reason and through what can only be explained as an unholy miracle brought about by the powers of an eldritch god of chaos and confusion...I actually won games...and not just a few cheesy steals...legitimate beatdowns against meta decks. I'm not even sure how exactly it works, but there is just so much cross synergy in this deck that not only do you have a clear plan to victory in almost every matchup, but also just enough consistency to make it work with a +50% margin.
I'm not gonna tell you how to exactly play this deck because it's so much more fun going in blind and seeing it work for no reason in particular, but let me just sum up a few things:
- Pen Flinger is the absolute MVP. That fella puts in so much work, from removal to straight up murdering opponents from 10 health. He basically does what Vereesa Windrunner couldn't and more.
- The Krush combo is essentially just a failsafe. I have won plenty games without even playing Leoroxx or Krush (and also won some where I did play them, sometimes independantly from each other). Don't play like a regular combo deck, play like a burn/tempo deck trying to get in as much chip damage as you can. At the end of the day, Leo + a single Krush + Hero Power is 10 damage.
-Ramkahen Wildtamer was a dead draw in the Quest build, but here it's not only a combo piece but a value generator as well. Don't hold onto it if Krush is nowhere near. If you can copy something like a buffed [Hearthstone Card (Krolusk) Not Found], Wolpertinger or even just a Shimmerfly you're already doing well. The combo is only needed against control decks (such as Priest, Warrior, and the occasional Quest Shaman). Be careful not to accidentally hit the token from Adorable Infestation though
-Arcane Fletcher is your draw power, but, much like Cult Master, don't be afraid to just draw 2 cards (or even 1, depending on your situation). The key is being just greedy enough to not fall behind.
So anyways, after much hype, here's the list. While I believe there are still some potential improvements possible this is pretty much my finalized list. There aren't really any cards that need replacing. It's not gonna get any more consistent than this. Do note that first and foremost this is a fun deck. Don't craft any of these cards if you're short on dust expecting to get a nice winstreak to Legend. You can climb with it, but it mostly exists to confuse your opponent and make them question how in god's name they could have lost against this deck.
(I do recommend playing this now. Who knows how the meta shifts in the next expansion and after the rotation the deck falls apart without Arcane Fletcher anyways)