maybe interesting in wild
Deeprun Engineer
- Mana
- 2
- Attack
- 1
- Health
- 2
Deeprun Tram instructions: 300,000 pieces, 600,000 steps.
- Released
- Jul 1, 2021
- Revealed
- Jul 27, 2021
- Artist
- Cheng Hao
- Craft cost
- 40 dust
- Disenchant
- 5 dust
- Copies per deck
- 2
- Collectible
- Yes
- Card ID
- SW_059
- DBF ID
- 64707
Decks using this card
Card sounds
Sound effects
-
Play VO_SW_059_Male_Gnome_Play_01
-
Attack VO_SW_059_Male_Gnome_Attack_01
-
Death VO_SW_059_Male_Gnome_Death_01
Formats
- StandardNot legal
- WildLegal
- ArenaNot available
Expansion, rotated to Wild. All United in Stormwind cards
Comments
// join_the_conversation
Sign in to share your thoughts, vote on comments, and connect with the community.
Comments
-
-
Arena fodder. Other than that, it's not much to look at
-
Currently 16 cards in standard have the mech tribe tag. Warrior has the deepest pool of mechs (5 class cards with the mech tribe).
4 Classes have a single mech offering (Paladin, Hunter, Priest, Rogue)
The rest will only have neutrals to pick from. The best neutral mechs being Claw Machine, Spider Tank, and Annoy-o-Tron. Hunters will realistically never run this. Priests's mech requires spell synergy to build around. And the rogue decks currently already use Octobot. This leaves the only class that would in "theory" want to discover another copy of it's mech being paladin (the card is : Carousel Gryphon, a corrupt card)
This is a great arena pick, but would only probably see play with Paladin or Control Warrior.

































Leave a Comment