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Battlecry: Your opponent's spells cost (1) more next turn.
Make a new recruit's deficiencies your efficiencies.
Card Stats
- Mana Cost
- 2
- Attack
- 3
- Health
- 2
- Type
- Minion
- Class
- Neutral
- Rarity
- Rare
- Minion Type
- Invalid
- Spell School
- UNK_
- Artist
- Matt Dixon
- Crafting Cost
- 100
- Disenchant
- 20
- Reveal Date
- Jul 14, 2020
- Release Date
- Jul 14, 2020
Keywords
Full Card Art
Art by Matt Dixon
Wallpapers
Card Sounds
Sound Effects
Play VO_SCH_713_Female_BloodElf_Play_02
Play ShadowMagic_Play_Underlay
Attack VO_SCH_713_Female_BloodElf_Attack_01
Attack ShadowMagic_Attack_Underlay
Death VO_SCH_713_Female_BloodElf_Death_01
Death ShadowMagic_Death_Underlay
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Format Legality
Standard
Not Legal
Wild
Legal
Arena
Available
Duels
Available
Twist
Available
Scholomance Academy
- Release Date
- Jul 14, 2020
- Set Type
- Expansion
- Rotation
- Rotated to Wild
Deck Rules
- Copies per Deck
- 2
- Collectible
- Yes
Comments
Blah blah Doomed Apprentice blah blah powercreep
Well decent in arena... but no in constructed such minor effect are not worth it usually...
They give us the mechanic (spellburst) and the tech on the same set, I guess it was probably because there will be some insane combos if your opponent have a really nice hand
I honestly feel people are underestimating this. Loatheb is still used because he throws off your opponents gameplan. this is the same except smaller. If you drop this on turn 2 and your opponent wants to play a spell you have just gained a big advantage. The key is just knowing when your opponent would absolutely play a certain speell and then use this for the tempo advantage.
oh hey a new bloodfen raptor that's playable
Someday, you'll be just like me. Except, you know, much better.
IT feels meh, but I have a feeling that it will be a tech card to halt enemy spellburst the next turn