- Mech Hunter
The deck obviously runs around setting Sn1p Sn4p wild and free!
And that is the only intended win condition of this fun deck. Butt, yes there is a butt, you could happen to win with just the mech package since, with some luck, they're really aggresive even without some core Mech Hunter cards.
So the plan is to:
1 Play Coppertail Imposter the previous turn or have a mech on the board
3 Play SN1P-SN4P on the Mech on the board as many times as you can/want :)
The deck i made is mainly against Control decks as the Wild format is currently crawling with control decks. (Damn you Priests!)
Possible Substitutions against aggro:
-1 Zul'jin +1 Unleash the Hounds
You should probably replace Zul'jin anyway with anything else from the Mech package, but i decided to insert it in the list in case you need a couple more cards to draw and/or to cast potentially up to 2 more Deadly shots since Taunts are the biggest threats to the combo and i encountered one too many. I would recommend replacing it with a Metaltooth Leaper or an Explodinator to summon 3 more mechs on the board.
Main counter: Nozdormu
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