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Hunter

Sn1p Sn4p Wild and Free!

Hunter deck by updated
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The deck obviously runs around setting Sn1p Sn4p wild and free!

And that is the only intended win condition of this fun deck. Butt, yes there is a butt, you could happen to win with just the mech package since, with some luck, they're really aggresive even without some core Mech Hunter cards.

So the plan is to:

1 Play Coppertail Imposter the previous turn or have a mech on the board

2 Play Corpse Widow and Mechwarper

3 Play SN1P-SN4P on the Mech on the board as many times as you can/want :)

 

Playing another Corpse Widow instead of the Mechwarper at turn 10 or more also works of course.

The deck i made is mainly against Control decks as the Wild format is currently crawling with control decks. (Damn you Priests!)

Possible Substitutions against aggro:

-1 Zul'jin +1 Unleash the Hounds

-2 Necromechanic +2 Galvanizer

-1 Corpse Widow +1 Explosive Trap

You should probably replace Zul'jin anyway with anything else from the Mech package, but i decided to insert it in the list in case you need a couple more cards to draw and/or to cast potentially up to 2 more Deadly shots since Taunts are the biggest threats to the combo and i encountered one too many. I would recommend replacing it with a Metaltooth Leaper or an Explodinator to summon 3 more mechs on the board.

Main counter: Nozdormu