Hi Guys !
Today I came up with a SN1P-SN4P OTK combo, which is done by 3 cards & mech on board.
THIS IS AN AGGRO DECK !
So you want to take control of the board in early game and punch your opponent with growing mechs. Combo is not necessary, you'll win 1/3 games without it.
You play as an aggro decks, so you mulligan like that too. Look for 1&2 drops, nice synergies, but if you get a combo piece, don't throw it away.
Kobold Librarian - pretty obvious, nice card draw for any combo deck
Mortal Coil - anti-aggro small removal & draw
Darkbomb - small removal, 2 mana deal 3 seems to fit in combo deck
Plot Twist - a great card for combos, if you don't have any combo piece in hand, this card can win you the game
Summoning Portal - obvious pick, it's a part of a combo. If you already have two in hand, you can play one for tempo
Clockwork Gnome - any mech is welcome to this deck, nice one drop that can lead to combo
Mecharoo - best 1-drop, that even if killed with AoE, can lead to combo the following tur
Annoy-o-Tron - very nice minion against aggro & mech tag
Loot Hoarder - cheap card draw
Mechwarper - look at Summoning Portal
Novice Engineer - another draw, staple for combo decks
Harvest Golem - card with pretty same function as Mecharoo, enables combo even turn after opponent AoE
Microtech Controller - mech swarm card, more chance for combo to happen
SN1P-SN4P - combo piece
Explodinator - look at Microtech Controller
Replicating Menace - mech that generates quite big board power & does same job as Mecharoo + Harvest Golem
Zilliax - staple for any mech deck, gives you hp against aggro and helps with controlling the boar
Uldum guide & update soon
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