Sir finley's Charge! (Aggro Reno Paladin)

Last updated 4 years, 8 months ago by
  • Theorycraft
1

SO... I have this theory with about Sir Finley of the Sands. What if the Reno style of deck for Sir finely is meant to be an aggro deck rather than control?!

Ok so stay with me, Sir Finley of the Sands discovers you an Upgraded hero power from 1 out of the 9 choices with an option of picking between 3. So I theorized that 6 out of the 9 hero powers could be utilized in a more aggressive type of deck! I'll list them for you:

(I forgot I could just share this image, Ignore Justicar Trueheart This picture is from the Grand Tournament! lol)

6 out of the 9 that are good hero powers:

Druid: Gain +2 attack and 2 armor. A very versatile hero power used for controlling the board or going face, also good for stabilization

Hunter: Deal 3 damage to the enemy hero. Obvious fits in many aggressive type decks that go for damage probably the best for an aggressive deck 

Mage: Deal 2 damage. Like Druid very versatile but won't have to risk taking damage and can always ping face!

Paladin: Summon 2 1/1 silver hand recruits We all know how annoying Odd paladin was, Swarming the board for Overwhelming your opponent

Rogue: Equip a 2/2 weapon. deal 4 damage over the span of 2 turns for 2 mana efficient and deadly

Warlock: Draw a card. Always good to refill your hand while dumping onto the board

Out of the 9 these 6 are good to get when playing aggressive. I'll explain the other 3 and why they are not the best

Shaman: Summon a totem of your choice, I almost included this hero power with the other 6 to make 7 but honestly half the totems won't be used, it will either be used to summon a 1/1 which is already your hero power or the taunt totem which is only for defending your minion. your deck doesn't run damaging spells and healing totem is not so effective

Priest: Restore 4 health, second to worst hero power for an aggresive deck, Your minions don't have high health totals so you can't utilize the value of it and you don't want the stabilization

Warrior: Gain 4 armor, THIS is the worst hero power to pick out of the other 9, Never Pick this hero power for this deck, It does nothing for the board and nothing but life gain

If you were to get all 3 of these from Sir finley I would suggest you to the shaman one for it is the least bad out of the three.

The deck utilizes alot of swarming types of cards as well as a few reload options. I'm using a mix of the Murloc package and the mech package but perhaps it could be better. this deck is more so just a theory but I'm hoping the deck isn't a complete bomb. Let me know what you think of this wacky aggro reno Paladin. I am open to criticism and comments. 

Thanks!

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