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AeroJulwin

Fan Creator
Joined 07/08/2021 Achieve Points 305 Posts 174

AeroJulwin's Comments

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 6 months ago

    Feedback

    Wailor
    I like it. I think the flavor works well. I agree using a buff works better, although +2/+2 for 2 Mana is a little high on value. I advice increasing the cost (rather than reducing the buff) to set it apart from Daring Escape.

    Demonxz95
    I think Tame The Flame is a little boring. Flame Enchantment is a nice card, but seems like it can get pretty powerful at 1 Mana. I like Deep Burn's effect the best.

    linkblade91
    I like Crashing Snowball best. I think it works without Taunt, although the flavor isn't the most Druid-y. And don't forget the Token. Not sure about balance on Icicle Armor, but it'll probably also do well.

    Nirast
    Although dual-class cards are loved, they are always difficult to get right. I feel like this card fits Warrior better. It also doesn't specify the card pool, so you'd expect it to discover from your own class, but since Rogue doesn't have any armor cards it makes sense to discover from any class. That does give it a Rogue effect, but it should probably be made a little clearer. Personally, I would like it better as a Warrior card.

    As far as versions go, I like Blacksmithing Class best. The Epic might be more valuable, but the card's strength lies with its flexibility and the text gets a little crowded.

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 6 months ago

    Quote From Wailor
    Also, many people have exams around this date, so that's probably influential too.

    Yeah, this is my final week of the college year, so between writing reports and studying for tests, I simply didn't feel like participating in feedback. Might be relevant for others as well.

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 6 months ago

    Don't forget to submit! There's only a few hours left.

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 6 months ago

    More Feedback

    linkblade91
    I think this could very well win the competition. Good luck!

    Wailor
    I still like Spectacular Explosion and Souldrinking Felbat is a good alternative. I don't know anything about C'thun balance, but Deranged Shot doesn't seem as exciting

    anchorm4n
    I like the new effect. It's very fitting and can be very effective. Balance-wise I recommend 4/2 stats or 4/3 with "Can't attack heroes."

    daybreaks
    This looks great. The effect is particularly well thought-out. Balance is though, because it's dependant on the state of the board. I think I like 6 Mana best. Don't forget to make it a Holy spell. And besides that my only concern is that the expansion doesn't quite fit.

    BasilAnguis
    The text is a little small, although that might be becoming acceptable for legendaries. The Coins do seem better than the dragon most of the time. I could see a few archetypes that might want to make use of this, although I wouldn't know how to balance it.

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 6 months ago

    Feedback

    First of all: insane coincidence! I had exactly three card ideas lying around that use the excess mechanic…

    the other two

    …What are the odds of that!?

    Demonxz95
    The mechanic is slightly unusual, but I'm mostly concerned about it being a very expensive card draw with no secondary effect. I like what you're going for, but those cards don't often perform very well. I could see it work with Wildheart Guff, but I'm hoping that won't become the norm.

    Wailor
    Spectacular Explosion is definitely better suited for Mage (rather than me trying to give it to a class that shouldn't have any AOE). I particularly like how it feels like an upgrade of Combustion. Comparing it to other AOE spells, I do think it would work better as a 4-Cost. I like Allari's effect a little better, it's very unique. But she doesn't seem as exciting to play.

    linkblade91
    It might use the same mechanic as Rats of Extraordinary Size, but I think it's still very much unique since it doesn't do anything with the excess tokens, but affects the ones that did fit instead. Its effect works very well, but I would prefer it as an 8-Cost and it should probably be a nature spell?

    anchorm4n
    The Silver Hand is kinda broken. 18 face damage is a lot and because of it, I'm afraid its effect won't see much use. It needs some big stat reductions, which would be a shame, so I recommend adding the "Can't attack heroes" instead. That way players would make a lot more use of its effect and since it's a Legendary, it can keep its stats.

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 6 months ago

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 7 months ago

    Alternative version

    Wanted to include this for the sake of it. I liked the idea of making something like Treespeaker. I changed the effect because the transformation could be considered a sidegrade in some cases. And although Paladin has less support for it, the art shows a Bronze dragon, which I feel belong to Paladin.

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 7 months ago
    Quote From Wailor

    @AeroJulwin About the rare version of the Marine Biologist, I was assuming he would only show you two options if you run two types, or simply draw a card if you only run one. Thus, you can use it in a mono type deck, but you'd lose flexibility.

    Right, not sure what I was thinking. Both are good options then, but I see the Rare version doing better. It makes for more interesting deckbuilding.

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 7 months ago

    Admittedly, I kinda just looked at what art I had previously saved. I did however think a gladiator makes sense. They could face all kinds of creatures in the arena. Wild beasts, smaller drakes, perhaps even untamable elementals and low-level demons, or pirates who have been given an opportunity to fight for their freedom. All to entertain the masses. I do agree the current art is a bit too undead, so I'll look for something more fitting.

    I may have underestimated how easy it is to play multiple minion types. Should I remove the initial 1 damage on the battlecry?

    Feedback

    Demonxz95
    I like Tisha Darkblight better. I do agree with the Cost being too low.

    Animal Caretaker I also a nice card, but I'm afraid the large requirement on the battlecry makes it a little less likeable. It's a big hit-or-miss.

    Wailor
    Erudite of Duality isn't my favorite because Hearthstone always feels a little hesitant when it comes to minions with sheer stats that can easily be played on-curve.

    I don't like the second version of Marine Biologist either, because it could still work fine in a deck with only a single of the three types. I do very much like its third version.

    Naga + Murloc seems like a tough combo, since Naga are very spell-centered while generally you'd want to have as many Murlocs(=minions) in your deck as possible.

    linkblade91
    I like how this works in menagerie decks. My concern is its ability to cheat out specific minions in other decks, in which case I agree its Cost is too low.

    BasilAnguis
    True Collector probably doesn't qualify. And I agree The Class Trainer could use vanilla stats.

    Arkasaur
    I think I like Grim Incantations a little better. I do think spells should have an effect without requirements. May I recommend the same effect I used for my card? (Trigger the effect once guaranteed, repeat for each school/type)

    Neoguli
    Solid card, not much to add.

    BloodMeFist
    I prefer Darkmoon Security. It's always fun to summon extra copies of your minions and it synergizes well with handbuffs. Fin-friendly Bronzescale is very interesting, but it encourages you too only include a handful of Murlocs to make sure you always summon ones with high stats or Deathrattles. It's all fun and games until they release a Murloc Giant.

    MrRhapsody
    I don't think the requirement is nearly enough to justify a 3-Cost upgraded Blizzard, but I do think Thermal Shocker has a lot of potential. Showmaster Thisley is also quite cheap at only 5 Mana.

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 7 months ago

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 7 months ago

    These dual-class prompt are always though.

    Feedback

    linkblade91
    As others have mentioned the Hero Power is very much problematic. And although I like the connection you put between the classes that they both use pain for profit, I do feel it's more on the Warlocky side.

    About the multi-targeting, I don't think Hearthstone will use it on any complex cards any time soon. Current cards' effects are more focused around it.

    Wailor
    It's definitely fitting for a dual-class cards, however the battlecry feels a bit underwhelming. Just compare it to Hit It Very Hard. Perhaps it could also make your hero damage adjacent minions that turn to make it feel impactful.

    demonxz95
    I like what you're doing with the battlecry, but I think it should work without the card draw. If you have a lot of small battlecry minions in your deck you could simply play, draw, play, draw, etc until you're out of Mana. This would allow you to draw battlecry cards way too consistently and trigger the fusion of battlecries a lot each turn. Also makes the Hero Power obsolete.

    Neoguli
    Although the Vigilante part adds flavor towards Demon Hunter, It really doesn't seem like a DH card effect-wise. DH doesn't use big spells as an archetype, meaning you're just copying the same one or two spells, which gets repetitive and could be done with any class. And DH can't upgrade their Hero Power at all.

    BasilAnguis
    Dual-class cards of course have the choice to use a common ground, combining class-specific effects or a combination of both. You are clearly trying to go for a common ground with Lifesteal and Holy spells, but the weapon prevents this from counting for both classes.

    MrRhapsody
    I really like the second battlecry, because I think it has a lot of potential.

    I do see an issue with the Hero Powers. The second one is too abusable and Mage will never really profit from the first.

    I'll try to make one or two alternative Hero Powers later.

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 7 months ago

    The Hero Power could be considered a direct upgrade for both classes, since they both give 1 Attack to your hero, but now for free. Of course its main point is that the effect is active during your opponents turn as well, allowing you to put a little bit of pressure on the enemy board even during your opponent's turn.

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 7 months ago

    Feedback

    Demonxz95
    As much as I love the Elemental art, I think the Rush effect makes a little more sense for Warrior and Naga also fits the expansion better.

    Wailor
    I feel like Lady Vude'ja doesn't really need to put the spells at the bottom of your deck (compared to simply shuffling them in), which makes it a little boring for this prompt. If you do want to go with her, you should probably have it reduce the cost of the spells.

    That's Bait is the more interesting option. It is clearly designed to cheat out Sunken Saber. But I think its effect is too strong.

    linkblade91
    I really like both, because they synergize very well with the new cards, but I do find a few issues with them. Exploratory Mission doesn't seem like it should be a Secret. Sure, we have Rigged Faire Game, but Exploratory Mission doesn't even affect your hand. Also, the Mech could use an upgrade/cost reduction since it's effectively a Sunken card.

    It's The Big One is very fun flavor-wise, but functionally the extra effect feels a bit unnecessary. All it does is force you to play it the same turn you Dredge, or make sure you have the opportunity to the next few turns, which isn't a big deal for a 1-Cost.

    LarryMoments
    I like it. It's both flavorful and effective. Simplifying Emergency Defenses isn't a bad idea. Currently it seems like it could be a card on it's own.

    Arkasaur
    I like Shadow Weird: Drown best, although I am going to complain about it being a Shadow Word that doesn't affect minions. Vengeful Retreat just doesn't feel all that useful.

    Neoguli
    Spare Recycler doesn't seem very interesting since it can't be Dredged up until years later. Kolrax the Voidseal is pretty cool.

    MrRhapsody
    Sunken Fortune doesn't seem like it has a lot of value, since each coin needs to be Dredged up separately.

    Pressure Exchange has more potential. Being able to Dredge the minion back up is nice, although not very strong compared to Sunken cards. And I'm wondering whether there's a lot of minions that would be worth losing their body to trigger their Deathrattle early.

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 7 months ago

    Making Ancient Puzzle a Shaman card is a good idea. MrRhapsody's phrasing is also nice, but I think casting X spells as a requirement makes it too similar to Queen Azshara. (I think you confused it with some other treasures, so I'll make sure to explain it in the submission description).

    This is the only solution I could find that feels right. It even supports a currently unused archetype. Of course, Sidequests and Ancient Relics being from different expansions is a problem. Honestly, I'm quite happy with it, so it's worth it to me.

    Feedback soon!

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 7 months ago

    Solve the puzzle and it will lead you to treasure! Ancient Relics are such a cool addition, it's a shame there's only one card that generates them.

    I originally wanted to make it a Mage card, but some Ancient Relics are quite spell-oriented and since Mage's only Dredge card is for Mechs, I decided Priest works better.

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 7 months ago

    Welcome back, everyone!

    I wasn't quite inspired earlier this week, so I decided to silently sneak in my submission. Looking forward to all the amazing prompt Sunken City and season 5 may bring!

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 9 months ago

    Next up: Will-O-Wisp

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 9 months ago

    FAN CREATOR AERO would like to battle!

    Next up: Last Resort

  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 10 months ago

    Quote From BasilAnguis
    My proposal which i believe is most fair is to not allow voting at all in the submission stage!

    This would indeed prevent the people who submitted early from getting lower averages because they got too many votes. I guess the petty reason I dislike this idea is because I like being able to vote as the week goes by and make adjustments at the end, rather than having to rate 15+ cards all at once.

    Also, as far as removing the finalist phase goes, I am certainly against. Making it to the finals shows that you excelled that week. It becomes very discouraging when first place is the only one who gets the spotlight.