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AeroJulwin

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Joined July 2021 174 posts 895 XP 305 achievement pts

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The Perfect Match - Card Design Competition Discussion Thread

I think, for me, the ideal number of finalists would be about 4 or 5, but I agree setting a percentage is also a good idea. Granted it comes with a set minimum of 3 spots. 25-30% sounds good.

4 years, 1 month ago
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The Perfect Match - Card Design Competition Discussion Thread

[quote from="doingtheobvious"]It hardly seems to matter how much I try to improve my designs or interact in voting. I vote fairy? I get hammered with 1's. I don't vote at all? I get hammered with 1's.

Which...makes it increasingly …

4 years, 1 month ago
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The Perfect Match - Card Design Competition Discussion Thread

[quote from="linkblade91"]Anyway, congrats to BloodMefist on winning our final comp of the Season![/quote]

Wow, that went by fast. To think I've already been here for more than a whole season. Congrats, BloodMefist!

[quote from="linkblade91"]Welp, another instance of me …

4 years, 1 month ago
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The Perfect Match - Card Design Competition Discussion Thread

[spoiler text=Feedback]

[spoiler text=linkblade91]I think going for a Wild card is a bit risky. Sure, every card was Standard at some point, but with the prompt specifying "seeing play at the moment", this feels like an odd choice.

4 years, 1 month ago
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Make Your Own Luck - Card Design Competition Discussion Thread

There's a lot of struggling going on for what sounded like a simple prompt. My card is definitely not the best either, but unless I end up thinking of something more original, I'll probably just submit it.

[spoiler text=More …

4 years, 1 month ago
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Make Your Own Luck - Card Design Competition Discussion Thread

[spoiler text=More Feedback]

[spoiler text=SkeithDE]These are both solid cards. But I do think they're a bit lacking for this comp in general, because they don't play around with numbers at all.

Wailor's suggestion isn't a bad idea. It …

4 years, 1 month ago
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Make Your Own Luck - Card Design Competition Discussion Thread

[spoiler text=Feedback]

[spoiler text=SkeithDE]The effect is nice, but it's a little weak. If it had some synergies, that'd be fine, but I just don't see many decks using this. Playability is half of what makes a card interesting to …

4 years, 1 month ago
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Make Your Own Luck - Card Design Competition Discussion Thread

"Is it even an infestation if they only have one body?"

4 years, 1 month ago
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Goons Of Galakrond - Card Design Competition Discussion Thread

[spoiler text=SkeithDE]Noticed your new versions too late. The Storm's Wrath one is probably fine as a 3-Cost. Getting extra stats shouldn't be a problem considering you won't be able to get the effect on-curve.

I do like both of …

4 years, 2 months ago
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Goons Of Galakrond - Card Design Competition Discussion Thread

[spoiler text=Feedback]

[spoiler text=linkblade91]I like the first version better. It fits the lightning sword flavor well. I think the second version's effect is a bit odd to put on a weapon.[/spoiler]

[spoiler text=Demonxc95]I hadn't noticed there was already …

4 years, 2 months ago
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Goons Of Galakrond - Card Design Competition Discussion Thread

My third Shaman card in a row.

There weren't really enough Elemental synergies to make a deck around them, but this should be fine since you can get more Elementals through Invoking and it strengthens Elementals that may …

4 years, 2 months ago
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One Card To Rule The Brawl - Card Design Competition Discussion Thread

[quote from="R"]New version. Absolutely not sure about the text. Also what is better Discover or random? Rogue or neutral?[/quote]

Definitely a Rogue card. Because Rogue can shuffle extra copies or return it to your hand. Also, random is fine …

4 years, 2 months ago
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One Card To Rule The Brawl - Card Design Competition Discussion Thread

[quote from="BasilAnguis"]Also "worst cards" usually means just something unfitting the situation.[/quote]

In my eyes the worst possible cards are the ones that you can't play/won't have an effect, like [card]Bestial Wrath[/card], [card]Deadly Poison[/card], [card]Totemic Might[/card], [card]Sacrificial Pact[/card], [card]Sense Demons[/card] …

4 years, 2 months ago
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One Card To Rule The Brawl - Card Design Competition Discussion Thread

[spoiler text=Feedback]

[spoiler text=Demonxz95]Solid. Love the art.[/spoiler]

[spoiler text=linkblade91]It's kind of a worse [card]Forbidden Shaping[/card]. Would probably be more interesting with a set Cost, like the Scheme cards. Also, it seems pretty boring for a Brawl. The art …

4 years, 2 months ago
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One Card To Rule The Brawl - Card Design Competition Discussion Thread

[quote from="Demonxz95"]It's definitely weaker than [card]Evolve[/card] though. I don't think paying two extra mana for the effect to get what is essentially a random 2-Cost minion to your evolution board is going to be worth it.[/quote]

That's actually intended. …

4 years, 2 months ago
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One Card To Rule The Brawl - Card Design Competition Discussion Thread

My phone is not agreeing with Imgur, so here's a temporary image.

I imagine it being discounted for use in a Brawl. Of course it's going to be a bit RNG-heavy, but that's what makes Brawls fun! Wouldn't …

4 years, 2 months ago
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Legendary Loot - Card Design Competition Discussion Thread

[spoiler text=BasilAnguis]I think Prince's Ring is a worthwhile idea, although I'm not sure about the wording. Lute of Divinity and Saint's Skull are just not effects that should stick around all game.

Honestly, I think your should consider revisiting …

4 years, 2 months ago
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Legendary Loot - Card Design Competition Discussion Thread

Basil makes a good point. I don't think people will like how unclean the effect reads and it was kind of unusual.

Added "to learn" so it's clear you don't actually get a copy of the spell. The …

4 years, 2 months ago
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Legendary Loot - Card Design Competition Discussion Thread

Love this prompt, so many interesting ideas! 

[spoiler text=Feedback]

[spoiler text=linkblade91]I like the minion support for Mage. The second one costs X Mana to get Y Mana to spend on minions only, which I kinda have a problem …

4 years, 2 months ago