The priest achievement You Ghuuna be sorry(spend 100 life as priest on cards) can, surprisingly, completed with Seadevil Stinger in wild in murloc Warlock deck.
That would be cool, tho i doubt they will want to make such information public to players, it could heavily discourage some from playing, after seeing their abysmal W/L ratio :)
Same is not displaying # of packs you opened. MTGA shows this figure and it can be shocking
As pointed above, the rewards are needed to have cards ergo to have fun. The fewer cards you have the fewer selection of decks you can play. I am purchasing the preorders and have full collection and I would love for F2P players have all cards so they can play various decks not only needed to stick to one or two they are able to craft
I played him as a priest, I was at 23 HP, two taunts and DH had no board no weapon.
And then he just killed me, with nothing I could do about it. For 9 mana, in standard, from 23 lives with no enemy board.
This really is not OK.
(I'm assuming Il'gynoth was involved. If he wasn't, that just further motivates my final comment.)
Yeah, I was hammering out the Il'gynoth achievement yesterday with a bad deck (using lots of cards no one else uses), playing badly, and not even trying to win, but I still won most games out of nowhere because the whole set up is just too easy to pull together. I hadn't put Il'gynoth on my nerf list last time, but now I have actually used him it is clear he needs a serious mana increase.
You'll be pleased to hear I retired the deck asap and have no intention of ever touching it again.
What's really worrying is that I'm pretty sure Il'gynoth isn't even the most unfair thing in DH. I'm certainly sick of playing against the class and most of the time I don't even see the card.
Yes, it was lifesteal blade, first and second slide, the +4 attack DF card, Illgynoth and Kay
Before Reward track a player who rerolls all quest for 60 gold and does them in causal playing 30 minutes daily on average (like me) would gain 120*60=7200 gold (not counting some gold for 3xwins)
Now the same player gets 1000*120 XP (daily quests) + (1750+1750)*16 XP (weekly quests completeable in casual) + 350/2 * 120 XP (playtime XP) = ~200 000 XP reaching level 50 on reward track. This means 4950 gold.
That player (and I was often playing like that) playing the same gets MUCH less gold per expansion.
He gets one more random legendary, which, in case it is unplayable for him means 400 dust (4 packs worth).
I just had a really weird game against Priest where I had Baron Rivendare and a board full of Greyboughs and the opponent cast Soul Mirror, so until the end of the game we just attacked our Greyboughs - my achievment jumped from 23 to 124 summoned ones.
By the way, calculating, that casual player will do 75% of achievments is VERY far from truth. You need a specific legendary for a lot of them. You need to grind the ladder A LOT with very specific decks to get them (kill 25 minions with rabbit, deal 500 damage with Tonks, Silence a minion with 3 different buffs, play 10 outcast cards while a specific minion is in play, keep a minion in your hand the whole game, attack with rush minions 50 times while specific small legendary minion is in play etc.)
Edit: I just discovered that achievemnt is to summon 200 Dreadboughs, not 20 as I thought before.
The priest achievement You Ghuuna be sorry (spend 100 life as priest on cards) can, surprisingly, completed with Seadevil Stinger in wild in murloc Warlock deck.
Same is not displaying # of packs you opened. MTGA shows this figure and it can be shocking
As pointed above, the rewards are needed to have cards ergo to have fun. The fewer cards you have the fewer selection of decks you can play. I am purchasing the preorders and have full collection and I would love for F2P players have all cards so they can play various decks not only needed to stick to one or two they are able to craft
Because it may be cheaper to buy packs for money than to pay for electricity for “free” pack
You realize they are giving away 17 (seventeen) bundles? With 100 milion playerbase (theoretically)
Actually chicken liver is yummy, I cooked them last Sunday
Yes, it was lifesteal blade, first and second slide, the +4 attack DF card, Illgynoth and Kay
So, Soul DH is really really overpowered.
I played him as a priest, I was at 23 HP, two taunts and DH had no board no weapon.
And then he just killed me, with nothing I could do about it. For 9 mana, in standard, from 23 lives with no enemy board.
This really is not OK.
How about a Rager demigod?
Oh, 6 mana Pyroblast, that is brutal.
I just earned a snowflake today. What is it?
Of course every calculation ignore casul players.
Before Reward track a player who rerolls all quest for 60 gold and does them in causal playing 30 minutes daily on average (like me) would gain 120*60=7200 gold (not counting some gold for 3xwins)
Now the same player gets 1000*120 XP (daily quests) + (1750+1750)*16 XP (weekly quests completeable in casual) + 350/2 * 120 XP (playtime XP) = ~200 000 XP reaching level 50 on reward track. This means 4950 gold.
That player (and I was often playing like that) playing the same gets MUCH less gold per expansion.
He gets one more random legendary, which, in case it is unplayable for him means 400 dust (4 packs worth).
Actually, it is easier to achieve in Wild as Standard is aggro mostly now
I just had a really weird game against Priest where I had Baron Rivendare and a board full of Greyboughs and the opponent cast Soul Mirror, so until the end of the game we just attacked our Greyboughs - my achievment jumped from 23 to 124 summoned ones.
This is a very, very bad idea. If you cannot play cards others can play you would lose all F2P players which are necessary for games to survive.
Where is this info from?
The game os great! Achievements are fun! Decisions of Blizzard management on monetization and lack of communication is the bad thing here.
By the way, calculating, that casual player will do 75% of achievments is VERY far from truth. You need a specific legendary for a lot of them. You need to grind the ladder A LOT with very specific decks to get them (kill 25 minions with rabbit, deal 500 damage with Tonks, Silence a minion with 3 different buffs, play 10 outcast cards while a specific minion is in play, keep a minion in your hand the whole game, attack with rush minions 50 times while specific small legendary minion is in play etc.)
Edit: I just discovered that achievemnt is to summon 200 Dreadboughs, not 20 as I thought before.
https://hsreplay.net/decks/
It not only was but still is (just checked) and in the screen there are 3 BUY buttons.