quest druid will probably remain the best standard (and wild) deck for druid for a while
Well standard maybe, but surely not wild :P
Maybe Jade Druid or combo druid (choose you the combo you like most), but surely not quest. Sure you can play it, but wild is a different world and you would play it very different then standard....
Except wild Jade druid uses the quest (at least I saw not one without the quest) because it turns your Jade Idols into Summon a Jade golem and shuffle three copies of this into your deck.
I hope all of the cards rotating back in are freebies that can't be disenchanted, that would make it great for playability for everyone, not everyone enjoys playing wild.
yes. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get them into the action.
And maybe they should introduce trinket cards? Which kindof work as the perks in the adventures.(Say all minions of the opponent have one less attack or something :) lol). Sure this would be difficult to "balance" and people would cry out "unfair"!! But at least you would be more interesting in doing the quests...and if you could only use them for a limited time, say 5 times or something, a temporary buff, then it might work, and it would be "fair": people spending the time to do the quests get better "gear" and therefore have an advantage for a limited period. Just my 2 cents.
There already are trinkets, in the Solo adventures and yes, they are totally unfair. For example the one that gives opponent minions minus 1 attack.
And of course it would be totally bad, that you are playing your 6th game and have a clear un-advantage.
I would hate having a daily quest relying absolutely on your opponent (your 80g "defeat your opponent before they complete their quest") who have to play a special deck and also with only quests being played are druid (completed on turn 4 or 5) and shaman (completed on turn 3-6)
Yes, but before this nerf, the discover would have a much higher chance of giving me a mage spell. In fact, my Vulpera Scoundrel has never offered me a spell from another class (as long as I can remember). So how is this possible? Are spell discovers always from your own class? Ah a discover is always from your own class or neutral and never from another class. I did not know that. So you can ignore all my ignorant comments in this thread :) (facepalm)
You always discover class spells, did you ever got another class card from a discover? Except rogue?
Besides there are no neutral spells..
Slight correction. Discover allways discovers only cards from your class or neutral cards. Only exception is when the card text says you can discover from other class.
Class cards had higher chance to be discovered that neutrals, this is changed now.
You forgot one thing. Currently we have Standard Casual, Standard Ranked, Wild Casual, Wild Ranked, Tawern Brawl. So the player base divides into these 5 parts. If you dillute the game with 10 new formats, in bad times (evening, school time etc.) the wait time to find a match in the particular mode can extend to very lengthy ones.
Except wild Jade druid uses the quest (at least I saw not one without the quest) because it turns your Jade Idols into Summon a Jade golem and shuffle three copies of this into your deck.
Hex / Polymorph can screw you a lot
Actually it is out like for two weeks, see here https://outof.cards/forums/hearthstone/hearthstone-general/1618-new-game-board
Yes everyone gets them as uncraftable
yes. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get them into the action.
You say that player with no collection and no dedication cannot get into top 25% of players?
There already are trinkets, in the Solo adventures and yes, they are totally unfair. For example the one that gives opponent minions minus 1 attack.
And of course it would be totally bad, that you are playing your 6th game and have a clear un-advantage.
For these modes you have brawls and solo content.
I would hate having a daily quest relying absolutely on your opponent (your 80g "defeat your opponent before they complete their quest") who have to play a special deck and also with only quests being played are druid (completed on turn 4 or 5) and shaman (completed on turn 3-6)
Preordered for money.
Any zero mana spell in rogue is broken
To my big surprise, a new game board is here (I lost in turn 4 against Wild mech-hunter)
Yes, exactly.
Slight correction. Discover allways discovers only cards from your class or neutral cards. Only exception is when the card text says you can discover from other class.
Class cards had higher chance to be discovered that neutrals, this is changed now.
Non-duplicate cards are not a problem, especially in standard
It would be nice if the last scene ignited the first gingerbread planeswalker spark
Tried it and beat a combo druid on the first try when one of the combo pieces was the second card from bottom
4 dollars are 2-3 packs or 250 dust. Getting a legendary is totally worth it
You forgot one thing. Currently we have Standard Casual, Standard Ranked, Wild Casual, Wild Ranked, Tawern Brawl. So the player base divides into these 5 parts. If you dillute the game with 10 new formats, in bad times (evening, school time etc.) the wait time to find a match in the particular mode can extend to very lengthy ones.
Is it better than your Ankathun deck??