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allthehype

Lv.9

Crossroads Historian

160 / 720 XP
Joined July 2019 739 posts 3,760 XP 635 achievement pts

Comments

Really good and rogue have a couple of tools to abuse the effect. Please note that it ca also target face. 

4 years, 11 months ago · on New Rogue Minion - Oil Rig Ambusher

Good idea and definitely playable. You don’t want to use your HP with a weapon already equipped so this might give you some good extra value.

4 years, 11 months ago · on New Rogue Spell - Yoink!

Not sure about this, good board clear but it seems like it always will be a step behind when it's upgraded.

4 years, 11 months ago · on New Priest Spell - Condemn (Rank 1)

RIP Secret Mage in wild... And standard. And any other secret deck. As soon as a deck focused on secrets gets into the meta, this will be the go-to tech card just like [card]Kobold Stickyfinger[/card] when Evolve Shaman was a thing.

4 years, 11 months ago · on New Neutral Minion - Horde Operative

That's a crazy lot of healing! Nice when [card]Lightsteed[/card] is on the board. Also quite annoying to get resurrected, one could imagine.

Big spell support, me like. Druid will love this with [card]Cenarion Ward[/card] and [card]Survival of the Fittest[/card]. Random effects are however unreliable, if you need to regain the board this is probably an awkward play.

Oh, and the comparisons to [card]Spiteful Summoner[/card]: I really enjoyed those decks and the fact that this always draw your highest cost spell makes …

Welcome back! Does this means we'll see [card]Aya Blackpaw[/card] and [card]Don Han'Cho[/card] with similar requisites just like the Frozen Throne vampire princes? Hope so!

Reminded that you're not guaranteed to get the effects you want från the Golem (like taunt, draw, board clear or whatever), this is probalby a great play most of the times. Unless you want more …

Nice! I like the idea and this is definitely playable. It slows down your opponent for a turn (it can't be killed like [card]Doomsayer[/card] or the DoD barrel) and could let you just go face for a turn.

Coolt effect but there are a lot of reasons this won't see play. Paladins don't want to fill their decks with secrets (because they suck) and the tokens don't have rush so it's just a board fill (at best) that could be ignored or cleared. Compare with [card]Soulciologist Malicia[/card] who have easier generation and summons them with rush. Two more …

Obvious support for [card]Mordresh Fire Eye[/card], but is acutally a decent control tool on it's own. Could se play without Mordresh if the are a lot of tokens in the next meta, and Stealth Rogue will absolutely hate this.

A lot of setup but the support is there, both in the Core set and the Rare revealed at the same time. Reminds me of OG [card]C'Thun[/card], slow card but with very high reward. Will probably see a lot of experimentation, not so sure about making the meta.

It feels weird to make this a Demon Hunter card, but maybe we'll see some synergising cards coming up. It seems way too slow for current DH archetypes so I can se a midrange-ish DH beign pushed. Especially with the new legendary.

Nice take on Outcast flavor and effect. Good card but very situational, I can see this being chosen from [card]Illidari Studies[/card] rather than included from the start in constructed.

Not bad, combo's great with handbuff. Reminds me of [card]Occult Conjurer[/card], so this is probably great in the right deck.

Draw engine for the class that needs it the most, that's just great. A secret, a [card]Petting Zoo[/card] and some cheap spell like [card]Adorable Infestation[/card] is just great to get in hand. A little slow to be played on curve but great to refill your hand.

Useless filler or important combo piece? Who knows, but there are some spell-slinging synergies in Priest to be explored.

This looks like a lot of fun! 1/3 is always a good 1-drop and could be really strong if you get the Frenzies going. Too bad Hunter lacks draw engines since this have a lot of potential, like with [card]Dire Frenzy[/card].

One of my favorite Barrens cards so far. This could go into just about any Druid deck that's not already crowded with other synergies or combo cards.

Super strong if you could combo it with [card]Bru'kan[/card]. Without him, still a good spell that could shine in Spell damage decks.

Not really impressed, as other have stated the upgraded spell is "too little, too late". Maybe better in Arena or with synergy cards.