I don't think other decks will use this card, so I put Malygos in S Tier. I believe Primordial Studies is a combo card neither a control nor tempo nor Midrange nor Aggro. I thought that this card must be a part of spell based combo deck with Malygos since it discovers a spell damage minion and decrease its cost.
Probably its not position but summon order. First summoned minion attacks first then next summoned, then the next one etc. So Ace Hunter Kreen will probably attack lastly if you play it lastly before you attack.
some of them might be bad but some of them are good discovery options, Pool is like that for standard right now from good to bad from my point of view;
So out of 14 cards; only 2, maybe 3 has big NO-s. Choices are quite well in my opinion. These cards might not worth to put a deck in deckbuilding but 11 out of 14 are quite well options to discover.
I always loved The Beast Within but it didn't find a place in a deck (I've used it but i meant in tournements etc.) . Now this effect does the similar thing, even better. I loved the card. Probably it will end up being used in aggressive decks like in the reveal video but might be great control tool as well, of course if hunter gets some control tools (heal mostly). At least i can use it in wild for that purpose.
Not so much imo. Veranus changes health of enemies only, like Hunter's Mark. And its body is hunter and ok for its cost but i'm quite sure Of that Equality is in depression now. 3 mana with a body vs 4 Mana...
I don’t see why HS would ever make matchmaking based on decks when they can just use MMR. If a player’s win rate is too high, they simply face better players and then they’re winrate goes down. Blizzard has no need to use some complicated system to decrease the winrate of decks. Also, if blizzard did have this system, how were there so many metas with high winrate decks? For example, Galakrond Shaman has extremely high winrates before it was nerfed.
While players' winrates are important, decks' winrates are important too because it will cause to compress meta to 1 or 2 decks and Game would be unplayable. I mean, fun-wise. It will be like Play Jade Druid or Pirate Warrior if you want to win, nothing more or less. So it will decrease the fun feature of the game and it will be no more a game but just will be a competition because Hearthstone rewards players only if they can win so community of this game inclined to play for win, not for fun. Just trying to balance the game only around player winrates is not a solution for a healthy game because people inclined to abuse it always. Like you say, There were so many metas with high winrates and all of them saw nerfs at the end or got new counter cards on newer expansions just like Skulking Geist for example. That's why Teams are changed and people left from developing at the first place in my opinion.
Quote From Author
On your point about decks decreasing in win rate over time, there are multiple reasons for this that don’t recruiter engineered matchmaking.
1. As a high-winrate deck gets older, more bad players hear about it and start playing it, causing the overall winrate of the deck to decrease. For example, when Patron warrior was really good, many players who didn’t know how to play it well started playing it, reducing the overall winrate. 2. As a deck becomes more well-known, people learn how to play around it.
3. When a deck becomes a large part of the meta, the meta adapts and more people play counter decks, reducing the winrate.
All of these articles are true and I agree with them and I want to add 4th to these.
4. When a deck gets higher winrates among others, it becomes popular and people tends to play these decks so it increases the Mirror Match posibilities and in mirror matches, There's only %50 chance. A deck always has %50 chance to win against itself. Even if its winrate is %80, its popularity will try to make its winrate near %50 because they will match with each other.
Quote From Author
If your theory were true, there would likely be evidence for it beyond a few anecdotes.Also, HS has had a lot of nerfs recently, so I don’t think that they’d implement this to promote meta health.
I don't believe in coincidences. I know little samples are not evidence in statistics but i'm playing this game for 6 years and I'm experiencing it for 6 years aswell. It's not only for this game, I've experienced it in other card games aswell and I read around web about it so much times. If there are so much players that experienced this feature, it can't be just a coincidence. Also, Even some game developers accepted that they use a system like this in some conversations and interviews which are not from Blizzard or Hearthstone. Those conversations and interviews means that a system like this exists. We just can't be sure if it is applied to Hearthstone or not because Hearthstone devs don't say anything about it but these random encounters around web (Like OP) with my own experiences says that to me it might be.
Btw, don't get me wrong, I'm not whining about it. I even think about it as a healthy feature.
And lastly, You may say that These all are nonsense just because of the fact that Feature like that would be meaningless because of one of my reasoning which is "Winrates of decks would be near %50 in time sooner or later according to their popularity." So you can say that only player winrates matter. That's also true, but not in a healthy way. As I mentioned at my first paragraph, it will cause an unhealthy meta which will force people to play one deck or another. So best way to balance the subject between competition and the game is balancing all of its features which are Winrates of Players, Winrates of Decks, Card Balancing, System Balancing. I can't prove my points because i can't see all of the records but trying to balance only player winrates doesn't sound wisest and healthiest thing to me.
There is also some hints and keywords in developer interviews and patch notes that might be evidence of a system like this, like for example "We saw that X card acts more efficient than we expected in Highlander decks so we decreased its Health and Attack value to make it more balanced." or "We know, playing against decks that mess with opponent's deck sometimes feels frustrating but We didn't change X cards for now but we're watching its winrates." etc. These all mean that they are not trying to balance only Player winrates. That would be even meaningless because A player's winrate might be %80 and it might be normal. The thing that would not be normal is that a deck's general winrate passing %60.
I'm not writing this with my player side, just trying to approach it obectively as trying to think like a developer.
Actually, in some day, when team 5 is desperate to find new mechanics to add to the game, Gaining + mana might be a thing. Like how 30+ health comes to the game with Awaken the Makers or how [Hearthstone Card (Demon Hunter) Not Found] class came to the game or how Valdris Felgorge makes maximum hand size to 12. So, that might be possible in that day which The Coin is used before you play Speaker Gidra. :P
I appreciated they didn't give mage a way to generate Preparation. Think about Wand Thief is a vice versa version and gives rogue spells, Wild would be damned until the end of time with this card.
I don't think other decks will use this card, so I put Malygos in S Tier. I believe Primordial Studies is a combo card neither a control nor tempo nor Midrange nor Aggro. I thought that this card must be a part of spell based combo deck with Malygos since it discovers a spell damage minion and decrease its cost.
Probably its not position but summon order. First summoned minion attacks first then next summoned, then the next one etc. So Ace Hunter Kreen will probably attack lastly if you play it lastly before you attack.
Btw if you don't count this as a spam, the minion list and tier list for standard (probably tier list is garbage :P);
S tier
Astromancer Solarian
Lady Vashj
Malygos (You will probably have Malygos in your deck for this card so if you didn't draw, you want it earlier so it is in S tier)
Tier 1
Azure Explorer
Bloodmage Thalnos
Violet Warden
Squallhunter
Tier 2
Ogre Magi
Lab Partner
Don't Pick unless these are only choices Tier
Archmage (maybe)
Kobold Geomancer (maybe)
Kirin Tor Tricaster (So specific maybe)
Dalaran Mage (NO)
Mana Reservoir (NO)
some of them might be bad but some of them are good discovery options, Pool is like that for standard right now from good to bad from my point of view;
S tier
Astromancer Solarian
Lady Vashj
Malygos (You will probably have Malygos in your deck for this card so if you didn't draw, you want it earlier so it is in S tier)
Tier 1
Azure Explorer
Bloodmage Thalnos
Violet Warden
Squallhunter
Tier 2
Ogre Magi
Lab Partner
Don't Pick unless these are only choices Tier
Archmage (maybe)
Kobold Geomancer (maybe)
Kirin Tor Tricaster (So specific maybe)
Dalaran Mage (NO)
Mana Reservoir (NO)
So out of 14 cards; only 2, maybe 3 has big NO-s. Choices are quite well in my opinion. These cards might not worth to put a deck in deckbuilding but 11 out of 14 are quite well options to discover.
I firstly read it as "Discover a Spell. Damage minion. Your next one costs (1) less." and said "Wtf is Damage minion. Wtf is this card really doing ?"
I'm ok now. Don't panic.
I always loved The Beast Within but it didn't find a place in a deck (I've used it but i meant in tournements etc.) . Now this effect does the similar thing, even better. I loved the card. Probably it will end up being used in aggressive decks like in the reveal video but might be great control tool as well, of course if hunter gets some control tools (heal mostly). At least i can use it in wild for that purpose.
I would prefer Dinotamer Brann for going face rather than hoping that this card pulls Tundra Rhino + Stranglethorn Tiger for 7 mana.
Unless both classes get Frizz Kindleroost for beasts, it is useless.
Maybe with Embiggen but there are better minions for that which are not beasts.
For hunter, its good beasts which are 5 or less mana already has rush. Why would I use 7 mana for it.
We will get a beast worthy to use with this probably but it won't be enough to run this card unfortunately imo.
But hey! At least Ace Hunter Kreen and Speaker Gidra have great synergies with it at 10 mana.
Not so much imo. Veranus changes health of enemies only, like Hunter's Mark. And its body is hunter and ok for its cost but i'm quite sure Of that Equality is in depression now. 3 mana with a body vs 4 Mana...
Veranus doesn't touch your side of battlefield and its effect is hunter style, not paladin.
Look at Hunter's Mark.
While players' winrates are important, decks' winrates are important too because it will cause to compress meta to 1 or 2 decks and Game would be unplayable. I mean, fun-wise. It will be like Play Jade Druid or Pirate Warrior if you want to win, nothing more or less. So it will decrease the fun feature of the game and it will be no more a game but just will be a competition because Hearthstone rewards players only if they can win so community of this game inclined to play for win, not for fun. Just trying to balance the game only around player winrates is not a solution for a healthy game because people inclined to abuse it always. Like you say, There were so many metas with high winrates and all of them saw nerfs at the end or got new counter cards on newer expansions just like Skulking Geist for example. That's why Teams are changed and people left from developing at the first place in my opinion.
All of these articles are true and I agree with them and I want to add 4th to these.
4. When a deck gets higher winrates among others, it becomes popular and people tends to play these decks so it increases the Mirror Match posibilities and in mirror matches, There's only %50 chance. A deck always has %50 chance to win against itself. Even if its winrate is %80, its popularity will try to make its winrate near %50 because they will match with each other.
I don't believe in coincidences. I know little samples are not evidence in statistics but i'm playing this game for 6 years and I'm experiencing it for 6 years aswell. It's not only for this game, I've experienced it in other card games aswell and I read around web about it so much times. If there are so much players that experienced this feature, it can't be just a coincidence. Also, Even some game developers accepted that they use a system like this in some conversations and interviews which are not from Blizzard or Hearthstone. Those conversations and interviews means that a system like this exists. We just can't be sure if it is applied to Hearthstone or not because Hearthstone devs don't say anything about it but these random encounters around web (Like OP) with my own experiences says that to me it might be.
Btw, don't get me wrong, I'm not whining about it. I even think about it as a healthy feature.
And lastly, You may say that These all are nonsense just because of the fact that Feature like that would be meaningless because of one of my reasoning which is "Winrates of decks would be near %50 in time sooner or later according to their popularity." So you can say that only player winrates matter. That's also true, but not in a healthy way. As I mentioned at my first paragraph, it will cause an unhealthy meta which will force people to play one deck or another. So best way to balance the subject between competition and the game is balancing all of its features which are Winrates of Players, Winrates of Decks, Card Balancing, System Balancing. I can't prove my points because i can't see all of the records but trying to balance only player winrates doesn't sound wisest and healthiest thing to me.
There is also some hints and keywords in developer interviews and patch notes that might be evidence of a system like this, like for example "We saw that X card acts more efficient than we expected in Highlander decks so we decreased its Health and Attack value to make it more balanced." or "We know, playing against decks that mess with opponent's deck sometimes feels frustrating but We didn't change X cards for now but we're watching its winrates." etc. These all mean that they are not trying to balance only Player winrates. That would be even meaningless because A player's winrate might be %80 and it might be normal. The thing that would not be normal is that a deck's general winrate passing %60.
I'm not writing this with my player side, just trying to approach it obectively as trying to think like a developer.
Great for Paladin but does warrior really need more boardwipes i am really not so sure.
OMG the Video, Best one so far. Best one among all of Wronchi's videos too. Loved it.
Hello new Kun the Forgotten King.
I wish this is named as Braindead.
Actually, in some day, when team 5 is desperate to find new mechanics to add to the game, Gaining + mana might be a thing. Like how 30+ health comes to the game with Awaken the Makers or how [Hearthstone Card (Demon Hunter) Not Found] class came to the game or how Valdris Felgorge makes maximum hand size to 12. So, that might be possible in that day which The Coin is used before you play Speaker Gidra. :P
why do you think it is only for answer ?
t2 Ancient Watcher, t3 This, t4 Defender of Argus seems ok-ish to me.
I appreciated they didn't give mage a way to generate Preparation. Think about Wand Thief is a vice versa version and gives rogue spells, Wild would be damned until the end of time with this card.
I have no trouble and im playing mtg as well. That's what blizzard acts like, like umm.. like their playerbase are stupids? especially new ones?
Don't hit hard, these are not my words, they are all team 5's.
So they are both treants and totems ? Weird things (like this) happen if you don't give treants a tag...
Btw, as much as i understand from video, this card works with Stelladris because token that has overload has summon text aswell.