Choosable quests might be even better in my opinion. I mean, The game can ask you whenever you open the game for the day first time like discover mechanic and choose between options of game modes, not especially the quests. It can be a random quest from chosen category like;
Opened the game;
A screen of choices appeared as "Arena, Duels, Battlegrounds, Casual/Ranked" I chose you, Casual/Ranked ! I obtained a new random quest related with Casual/Ranked He chose you, Battlegrounds ! He obtained a new random quest related with Battlegrounds !
Everyone is happy !
Oh, And there is some extra;
"I didn't like this quest, let's reroll" I obtained a new random quest related with Casual/Ranked again ! "He didn't like that quest, let's reroll" He obtained a new random quest related with Battlegrounds again !
They are canceling hundreds of cards that were supposed to be permanent…I'm just saying it's kind of stupid that these articles keep saying it's a boon to the wallets of veteran players when that is clearly not the case.
If I understand you right, you're suggesting that this is economically bad for veteran players because they've already spent a lot of money on their full Classic collection, which they were told would be evergreen in Hearthstone. If that's what you're arguing, then your argument is based on the sunk cost fallacy. Any money veteran players have spent on their Classic collection is gone, so at the point that you've collected a full collection of Classic cards, the only economic question left in the game is whether or not you're going to keep spending money on future expansions. To suggest otherwise is to assert that the sunk cost of having a full Classic set should weigh in on your present economic choices, which it plainly shouldn't.
So, if the Core Set enables you to make a meta deck with a higher percentage of "Core" cards (i.e. Evergreen cards today, Core soon) than before without costing you a cent, then you have fewer expansion cards you need to buy or craft to build your deck, and can therefore save money and in-game resources that you might have otherwise spent. This is why the Core set is economically positive for all players. The Tavern Brawl thing is an added (and long overdue) bonus on top of that, but it's not strictly necessary.
The other part of your argument that I think might merit some attention is this idea that Blizzard promised that these cards would be evergreen. No one ever bemoans the fact that expansion sets rotate (even though this same complaint could just as easily be lobbed at annual Standard rotations) because we expect those sets to rotate. Ultimately, though, I think the question you have to ask is "would knowing that this set would rotate five years after it became the evergreen Standard set have changed your behavior?" At some level, that's a personal question each player would have to answer for themselves, but I think there are two things worth noting about the question generally. First, in those five years you could have picked up 260 classic packs for free from Tavern Brawls. Second, buying into five years of the evergreen set would probably still yield a fair value when compared to a single year of an expansion set. It's hard for me to believe knowing the Classic set only had a five-year run ahead of it would have changed anything that anyone did.
So, to the extent that you feel this is unfair to veteran players, and that some refund is due for anyone who spent money on the Classic set because of this promise, I guess all I can say is "get over it." For any player who enjoyed their time playing Classic cards, I think it's disingenuous to suggest that they're owed something simply because those cards are rotating, and new players won't have to buy into the Classic set in the future. Some of the first cards I crafted were Sylvanas Windrunner and Ragnaros the Firelord because of how powerful they were, and they were among the first cards to be Hall-of-Famed. I didn't think Blizzard owed me anything because I had enjoyed all of the time I had spent playing those cards and gotten my money's worth out of them.
I really wonder that; Can you say those reasonings for a player who starts the game in january 2020 and buys great amount of Classic packs due to their evergreen guarantee? or crafted some classic legendaries with their very limited dust.
Just answer this question and then we will ok to agree that you will already enjoyed with what you bought well enough.
Veteran players who plays this game for 7 years may not even care for these core set changes just because they already enjoyed their product they bought but some players that started the game just bunch of weeks/months ago might have bought Classic packs just for they are evergreen. May be I don't deserve a compensation just because of that I already played with them for a lot of time but you can't say those comperatively new players who just bought great amount of classic packs deserve some compensation for reality.
If you sell products under the name of "evergreen" until the changes happen, even you make your users apply some ridiculous "terms of use" and "Blizzard can do any changes in any time without asking permission" rubbish, Even if it is not their right to ask legally just because they apply TOU ,You should give some compensation to those people ethically.
Don't get me wrong, I'm like you and I honestly think that I have already enjoyed what I bought in 7 years but it is the reality that some people bought some classic packs due to its evergreen statement not long ago. I have an acquaintance from web who did that in november and can't even played with those cards enough time. He bought those classic packs just because people around web advised him to do that because of its evergreen statement even if I told him it is blizzard and everything can change in one day.
Before defending some thoughts, please just try to evaluate all of the possibilities. I will repeat again, Maybe we - 7 years of users might not deserve compensation but some people really do.
And That's right. Even if there is no refunds this time, Golden copies of Basic cards can be the source of some extra dust this time around but I advise you to spend them wisely or never do it because it is just one time deal and i really don't know if they are acquirable again from packs. I mean, if you want golden copies of them again in future, you might have to craft them with dust. Not %100 sure tho.
And If anyone can say that what will happen the Classic Packs and will they offer Basic cards, I will be appreciated as well.
I'm particularly interested to see whether hunter and rogue get enough spells with given schools to justify creating a janky archetype for them.
That interests me as well. While Rogue's schools are limited, I don't think hunter's school is. Hunter's schools might be even wider than Paladin. So that worries me more because Paladins are limited to holy school mostly while Hunters can reach Fire spells with explosions and such like traps, Frost spells with attachments and Arcane spells.
I really don't know WoW well enough but I can say that the loser in this Spell Schools case is Warrior, Paladin and Druid it seems. Warriors might have some fire spells with their Black/Red dragons but not so much. Paladins can have holy and nothing more i guess and Druids nature and Arcane with their Balance.
I mean, it is not a Spell School but Combat Spells like Execute should have been Physical Tribe in my opinion. Also i really don't like the "Spell School" idea. It should have been just tribes instead of limiting it to the magic spells so it would be also valid for physical spells and synergies for the game.
I am quite happy with Spell Tribes added to the game and that brings some posibillities to the game and questions to my mind.
I never thought that Rogues will get nature spells and then i learned that Poisons deal nature damage in WoW as a person who played WoW for a little time and it makes me ask the question that "What kind of synergy can a rogue get with nature tribe."
I can answer this question with the bunch of existent mechanics of Hearthstone;
There might be cards that discovers "Nature" spells
There might be cards that discounts the mana cost of "Nature" spells.
There might be cards that makes you draw "Nature" Spells or copy "Nature" spells.
Here comes the interesting part. Since Deadly Poison is the Nature spell, Does it mean that The weapon which is buffed with Deadly Poison will deal Nature damage like WoW? If it is like that, it brings some opportunities to the game like Nature Resistance +X, Frost Resistance +X etc. or vice versa; Nature Vulnerability +X , Frost Vulnerability +X.
I mean, I really don't think that will the case for the core game, it will be so complicated for it but It makes sense when there will be upcoming Mercenaries game mode. I honestly think that there might be Resistance mechanics in it.
I am surprised about that any of the Shaman's core set spells doesn't have Frost or Fire tag. No Lava Burst, Frost Shock etc. Also it's weird to not see some Shadow Spells in Shaman's core set. We know that Shadow Shaman is a thing in lore.
Same with Hunter. I feel like some hunter spells might have Nature tag. Dire Frenzy could be an example.
I am also surprised that Deadly Poison has Nature tag. It seems weird but maybe they have other plans with it.
Don't get me wrong, It is still possible that they will add those in next Core Sets like Core Set 2022 or Core Set 2023. These were just my own expectations.
Other than that, I guess Team 5 wants to say us that; (Predictions Here)
- We will bring Beast synergy to Druid with new expansions of this year - We will bring Hero Power synergy to Mage with new expansions of this year - We don't want to see Murlocs in Paladins and Shamans this year - We want to see some poisoned stuff with Rogue in new expansions - Ressurrect Priest won't be supported this year.
It would be great if we can reach Core Set 2021 Guide Page from Expansions tab on the main page. :) I could only find it from the news pages about core sets and after they passed the 2nd page, it can't be found.
I don't know that if you are planning to add new tabs about upcoming changes as "Core Sets" , "Hearthstone Mercanaries" etc. but I only wanted to say it isn't easy to find right now.
Keep up the good work with the site. It is the best in the web! Cheers ! :)
That was one of my expansion ideas before we all were in pwn but i had imagined it like class specializations; for example Balance Druid.
But i really liked it this way. So, I wonder we will get all of them or those will be spared to whole year. Also I wonder how they will tribe combat related spells like Execute. Physical maybe ?
And I liked how Spell Damage also affected from it. Nature Spell Damage or Shadow Spell Damage seems cool and opens some space for deckbuilding.
Other than that, I'm happy to see a real Warcraft related expansion and expecting better direction with new core set stuff.
Great job on this little project you have going. You are proving the power of random level 2 champions pretty effectively.
You're also playing The Howling Abyss completely correctly - it belongs in a heavy control shell for sure.
Yeah, it looks like it does its job in a control archetype but honestly I am thinking of a deck like a Zoo Lock from Hearthstone that contains Arch-Villain Rafaam.
I mean, force your opponent with your aggro and whenever you lack sources for finish the game or when it is the correct time, drop The Howling Abyss for level 2 champions. It might be a Braum/Poro deck like this one;
But well, Braum has some trouble against Tahm Kench right now, so I don't really know. Maaybe another aggro deck with The Howling Abyss might be better but I can't think of one right now.
Jokes/Memes aside. While I understand the premise of going Ionia (easy access to Deny, will of ionia, etc) it's regional power being used as a fallback option undermines the deck's meme-worthiness.
Also the deck loses outright to landmark removal or karma removal. To me Targon seems like a good natural pairing, and I'm sure other regions would have some viability as well.
Well, I'm trying to protect Karma with stuns + random spells + Will of Ionia and for targon's landmark, Singular Will is doing the job for me and I'm trying to recall it before it reaches 22 or whenever it reaches 22 before the turn's end. Other than that, It doesn't help for other landmarks but it always lags your opponent enough tbh.
I didn't call the deck would be succesful tho. It is just a meme and fun to play. :)
Hello guys, with The Howling Abyss came, i've found my ultimate meme card in Runeterra. Even tho i'm concerning that Runeterra is going in the same way with Hearthstone with upcoming RNG cards like The Howling Abyss -of course-, Celestials, Egghead Researcher etc. I always find fun to play the cards like The Howling Abyss. Anyways; that's not the topic right now.
After playing bunch of games with The Howling Abyss, I thought that it might be fun to share some screenshots here with each other and opened this thread. So;
Let's share our luckiest moments with The Howling Abyss and how we became successful to play ARAM in LoR with the decks you use to experience that moment.
Choosable quests might be even better in my opinion. I mean, The game can ask you whenever you open the game for the day first time like discover mechanic and choose between options of game modes, not especially the quests. It can be a random quest from chosen category like;
Opened the game;
A screen of choices appeared as "Arena, Duels, Battlegrounds, Casual/Ranked"
I chose you, Casual/Ranked !
I obtained a new random quest related with Casual/Ranked
He chose you, Battlegrounds !
He obtained a new random quest related with Battlegrounds !
Everyone is happy !
Oh, And there is some extra;
"I didn't like this quest, let's reroll"
I obtained a new random quest related with Casual/Ranked again !
"He didn't like that quest, let's reroll"
He obtained a new random quest related with Battlegrounds again !
Everyone is Happier !
That must not be so hard to implement, I presume.
I really wonder that; Can you say those reasonings for a player who starts the game in january 2020 and buys great amount of Classic packs due to their evergreen guarantee? or crafted some classic legendaries with their very limited dust.
Just answer this question and then we will ok to agree that you will already enjoyed with what you bought well enough.
Veteran players who plays this game for 7 years may not even care for these core set changes just because they already enjoyed their product they bought but some players that started the game just bunch of weeks/months ago might have bought Classic packs just for they are evergreen. May be I don't deserve a compensation just because of that I already played with them for a lot of time but you can't say those comperatively new players who just bought great amount of classic packs deserve some compensation for reality.
If you sell products under the name of "evergreen" until the changes happen, even you make your users apply some ridiculous "terms of use" and "Blizzard can do any changes in any time without asking permission" rubbish, Even if it is not their right to ask legally just because they apply TOU ,You should give some compensation to those people ethically.
Don't get me wrong, I'm like you and I honestly think that I have already enjoyed what I bought in 7 years but it is the reality that some people bought some classic packs due to its evergreen statement not long ago. I have an acquaintance from web who did that in november and can't even played with those cards enough time. He bought those classic packs just because people around web advised him to do that because of its evergreen statement even if I told him it is blizzard and everything can change in one day.
Before defending some thoughts, please just try to evaluate all of the possibilities. I will repeat again, Maybe we - 7 years of users might not deserve compensation but some people really do.
Yes, some basics are rotating. Check the Core Set 2021 Guide page for which card isn't rotating so you can find out which one is.
I can give some examples; Arcane Explosion, Timber Wolf, Moonfire, Cleave etc.
And That's right. Even if there is no refunds this time, Golden copies of Basic cards can be the source of some extra dust this time around but I advise you to spend them wisely or never do it because it is just one time deal and i really don't know if they are acquirable again from packs. I mean, if you want golden copies of them again in future, you might have to craft them with dust. Not %100 sure tho.
And If anyone can say that what will happen the Classic Packs and will they offer Basic cards, I will be appreciated as well.
No Maiev Shadowsong. That's Sad.
Great as always.
Thanks for quickest response ! :)
That interests me as well. While Rogue's schools are limited, I don't think hunter's school is. Hunter's schools might be even wider than Paladin. So that worries me more because Paladins are limited to holy school mostly while Hunters can reach Fire spells with explosions and such like traps, Frost spells with attachments and Arcane spells.
I really don't know WoW well enough but I can say that the loser in this Spell Schools case is Warrior, Paladin and Druid it seems. Warriors might have some fire spells with their Black/Red dragons but not so much. Paladins can have holy and nothing more i guess and Druids nature and Arcane with their Balance.
I mean, it is not a Spell School but Combat Spells like Execute should have been Physical Tribe in my opinion. Also i really don't like the "Spell School" idea. It should have been just tribes instead of limiting it to the magic spells so it would be also valid for physical spells and synergies for the game.
I am quite happy with Spell Tribes added to the game and that brings some posibillities to the game and questions to my mind.
I never thought that Rogues will get nature spells and then i learned that Poisons deal nature damage in WoW as a person who played WoW for a little time and it makes me ask the question that "What kind of synergy can a rogue get with nature tribe."
I can answer this question with the bunch of existent mechanics of Hearthstone;
Here comes the interesting part. Since Deadly Poison is the Nature spell, Does it mean that The weapon which is buffed with Deadly Poison will deal Nature damage like WoW?
If it is like that, it brings some opportunities to the game like Nature Resistance +X, Frost Resistance +X etc. or vice versa; Nature Vulnerability +X , Frost Vulnerability +X.
I mean, I really don't think that will the case for the core game, it will be so complicated for it but It makes sense when there will be upcoming Mercenaries game mode. I honestly think that there might be Resistance mechanics in it.
What do you think about it?
Fogsail Freebooter will be most impactful one in my opinion.
I am surprised about that any of the Shaman's core set spells doesn't have Frost or Fire tag. No Lava Burst, Frost Shock etc. Also it's weird to not see some Shadow Spells in Shaman's core set. We know that Shadow Shaman is a thing in lore.
Same with Hunter. I feel like some hunter spells might have Nature tag. Dire Frenzy could be an example.
I am also surprised that Deadly Poison has Nature tag. It seems weird but maybe they have other plans with it.
Don't get me wrong, It is still possible that they will add those in next Core Sets like Core Set 2022 or Core Set 2023. These were just my own expectations.
Other than that, I guess Team 5 wants to say us that; (Predictions Here)
- We will bring Beast synergy to Druid with new expansions of this year
- We will bring Hero Power synergy to Mage with new expansions of this year
- We don't want to see Murlocs in Paladins and Shamans this year
- We want to see some poisoned stuff with Rogue in new expansions
- Ressurrect Priest won't be supported this year.
If i suspect more, I will add here.
It would be great if we can reach Core Set 2021 Guide Page from Expansions tab on the main page. :) I could only find it from the news pages about core sets and after they passed the 2nd page, it can't be found.
I don't know that if you are planning to add new tabs about upcoming changes as "Core Sets" , "Hearthstone Mercanaries" etc. but I only wanted to say it isn't easy to find right now.
Keep up the good work with the site. It is the best in the web! Cheers ! :)
oh, so now we got spell tribes aswell ?
That was one of my expansion ideas before we all were in pwn but i had imagined it like class specializations; for example Balance Druid.
But i really liked it this way. So, I wonder we will get all of them or those will be spared to whole year. Also I wonder how they will tribe combat related spells like Execute. Physical maybe ?
And I liked how Spell Damage also affected from it. Nature Spell Damage or Shadow Spell Damage seems cool and opens some space for deckbuilding.
Other than that, I'm happy to see a real Warcraft related expansion and expecting better direction with new core set stuff.
I'm happy with what I saw today.
Secret lovers wants 0-cost spells now.
Blizzard loves eternity.
I was expecting that Yrel would be no-neutral card after we saw almost all of Draenei's are also no-neutral cards.
Yeah, it looks like it does its job in a control archetype but honestly I am thinking of a deck like a Zoo Lock from Hearthstone that contains Arch-Villain Rafaam.
I mean, force your opponent with your aggro and whenever you lack sources for finish the game or when it is the correct time, drop The Howling Abyss for level 2 champions. It might be a Braum/Poro deck like this one;
But well, Braum has some trouble against Tahm Kench right now, so I don't really know. Maaybe another aggro deck with The Howling Abyss might be better but I can't think of one right now.
We all have some RL challenges so I was some busy moments for a while :) Thanks for kind reply. <3
This is the 2nd deck that I built today which built-around The Howling Abyss.
And this is my luckiest moment with this deck for now.
Well, I'm trying to protect Karma with stuns + random spells + Will of Ionia and for targon's landmark, Singular Will is doing the job for me and I'm trying to recall it before it reaches 22 or whenever it reaches 22 before the turn's end. Other than that, It doesn't help for other landmarks but it always lags your opponent enough tbh.
I didn't call the deck would be succesful tho. It is just a meme and fun to play. :)
Hello guys, with The Howling Abyss came, i've found my ultimate meme card in Runeterra. Even tho i'm concerning that Runeterra is going in the same way with Hearthstone with upcoming RNG cards like The Howling Abyss -of course-, Celestials, Egghead Researcher etc. I always find fun to play the cards like The Howling Abyss. Anyways; that's not the topic right now.
After playing bunch of games with The Howling Abyss, I thought that it might be fun to share some screenshots here with each other and opened this thread. So;
Let's share our luckiest moments with The Howling Abyss and how we became successful to play ARAM in LoR with the decks you use to experience that moment.
I'm playing this deck right now;
and this is my luckiest moment for now;
And this might be kind of lucky;
You will be able to attack after using this for a slow spell.
This should have been burst to see play.