Super cool card! I love the word play, I love the flavor, I love the creative effect. The power level is absolutely there as well, maybe it's even a little too strong.
I'm honestly not sure anymore at which point this thing becomes good. While 3x 5/5 potentially for free sounds amazing, they don't come with any keywords like Rush or Taunt so yeah, as long as they aren't actually free it's just cheap reload. Maybe that's just my braindamaged Wild perception, but this is a nice bonus card for a board buff deck, not a buildaround.
Highly dependant on the whole sun screen archetype to go off... As I've already mentioned, I don't think that one will push aside the established handbuff decks so for the moment, I'd rate this "meh".
That statline is already very good on a Taunt minion and the effect isn't limited to "this turn". Very strong card, I expect this to see a lot of play in both classes.
Fun card that is super bad in my opinion. And it ever becomes good, people will start playing Weapon hate. I mean sure the animation and the whole is hilarious, but come on. Play a 7 Mana 4/2 Weapon and if you want to profit from it, you need to draw a metric shit ton of good minions that shouldn't have a Battlecry all the while hoping your opponent doesn't destroy your weapon or just ignores your funny stick and kills you? Nah, I'll pass unless Warrior gets something that enables this (5 Mana "Draw 3 minions that cost 5 or more. This costs 1 less for each attack of your Weapon.").
I don't see this coming together yet. The big upside is that this card will only get better over time as DK gets new spells. With a little planning you can tutor specific cards and that's usually a good thing.
Good stats for the Cost, but nothing more. If the new stuff takes off, this will be a very important part of it. For now I don't see that happening though.
I second sule, this is too expensive. It's going to be interesting to see how this whole new Paladin package pans out because I just don't see it coming together yet... especially when there's established, strong stuff like Handbuff Paladin still in the game.
Yeah I'm not convinced of the viability of the whole sun screen archetype yet - Handbuff is just way better. As long as that doesn't change or people get bored of the established stuff, I don't expect this to see much play.
Another Shadow spell that grants a big buff. We're getting closer to OTK potential in Wild with Tamsin Roame. Standard Painlock will probably also like this. Good card!
I'm a bit worried here because this looks like one of those cards that are either complete trash or super annoying. For the moment I'd expect it to see some experimentation but not too much success, especially considering Hero Reno completely annihilates it.
The go-to activator for Sacrificial Imp. Very solid card, Warlock usually has no trouble at all to generate tokens and the very worst, you can kill something that would be removed by your opponent anyway. I like it.
Not a big fan of this yet... maybe there's a fun deck in Wild that could use it. I've had quite some fun with this deck of Swizard for a while... that looks like a decent place to try this card.
This card is in a weird place imo. At 3 Mana, it's too expensive for what it does. At 2 Mana it would powercreep the shit out of Drain Soul. Maybe that indicates it's better than it looks at first glance?
Super cool card! I love the word play, I love the flavor, I love the creative effect. The power level is absolutely there as well, maybe it's even a little too strong.
I'm honestly not sure anymore at which point this thing becomes good. While 3x 5/5 potentially for free sounds amazing, they don't come with any keywords like Rush or Taunt so yeah, as long as they aren't actually free it's just cheap reload. Maybe that's just my braindamaged Wild perception, but this is a nice bonus card for a board buff deck, not a buildaround.
Highly dependant on the whole sun screen archetype to go off... As I've already mentioned, I don't think that one will push aside the established handbuff decks so for the moment, I'd rate this "meh".
That statline is already very good on a Taunt minion and the effect isn't limited to "this turn". Very strong card, I expect this to see a lot of play in both classes.
I think the Divine Shield is way more important than the Attack buff here. This looks innocent but could get preeeetty annoying pretty quickly imo.
Fun card that is super bad in my opinion. And it ever becomes good, people will start playing Weapon hate. I mean sure the animation and the whole is hilarious, but come on. Play a 7 Mana 4/2 Weapon and if you want to profit from it, you need to draw a metric shit ton of good minions that shouldn't have a Battlecry all the while hoping your opponent doesn't destroy your weapon or just ignores your funny stick and kills you? Nah, I'll pass unless Warrior gets something that enables this (5 Mana "Draw 3 minions that cost 5 or more. This costs 1 less for each attack of your Weapon.").
I don't see this coming together yet. The big upside is that this card will only get better over time as DK gets new spells. With a little planning you can tutor specific cards and that's usually a good thing.
Solid card. It's cheap, it can go face, it spends corpses, it generates value. Wouldn't be surprised if this became a staple in Rainbow DK.
Good stats for the Cost, but nothing more. If the new stuff takes off, this will be a very important part of it. For now I don't see that happening though.
I second sule, this is too expensive. It's going to be interesting to see how this whole new Paladin package pans out because I just don't see it coming together yet... especially when there's established, strong stuff like Handbuff Paladin still in the game.
I agree, quite a strong card. And it's targeted as well, at least the highest cost part can usually be manipulated to your needs. Nice one!
Yeah I'm not convinced of the viability of the whole sun screen archetype yet - Handbuff is just way better. As long as that doesn't change or people get bored of the established stuff, I don't expect this to see much play.
Another Shadow spell that grants a big buff. We're getting closer to OTK potential in Wild with Tamsin Roame. Standard Painlock will probably also like this. Good card!
I'm not sure if Painlock really needs this. There's no immediate impact like taunt or Rush, therefore it might be too weak for the late game.
Strong card, especially as the payoff isn't tied to "this turn". If the legendary makes a splash, it will be thanks to enablers like this card.
Very strong opener. Thank Yogg it messes up the ressurection pool so Seedlock won't use it. In Standard this will definitely see play though.
I'm a bit worried here because this looks like one of those cards that are either complete trash or super annoying. For the moment I'd expect it to see some experimentation but not too much success, especially considering Hero Reno completely annihilates it.
The go-to activator for Sacrificial Imp. Very solid card, Warlock usually has no trouble at all to generate tokens and the very worst, you can kill something that would be removed by your opponent anyway. I like it.
Not a big fan of this yet... maybe there's a fun deck in Wild that could use it. I've had quite some fun with this deck of Swizard for a while... that looks like a decent place to try this card.
This card is in a weird place imo. At 3 Mana, it's too expensive for what it does. At 2 Mana it would powercreep the shit out of Drain Soul. Maybe that indicates it's better than it looks at first glance?