While I do have a deck that could use that kind of tutor, the card just has the wrong effect. Obviously Battlecry would have been amazing, but realistically speaking, I'd expect this to receive the Ra-den treatment: dead card for a long time, then gets a buff in the form of Taunt and sees occasional play in niche decks.
Complete trash card. Not only do you have to live with the randomness, the effect also just fizzles on your next turn. It might deliver the odd highroll or save you a game from time to time, but I'd never hard run this in any deck.
My favorite card of the whole set. This card is the nuts in aggro swarm decks or just as a strong turn 1 play. I'll give it a try in Wild Aggro Druid and Draggro Priest (you heard it from me first :P).
All the Origami cards are awesome and this is no exception. The Dragon tag also helps it finding a home. If it had Rush instead of Divine Shield it would be super busted, but it's a solid option as is.
Very hard to rate honestly. At the very least it provides a lot of corpses for DK and it's a premium target for buffs and Auras in Paladin. I wouldn't write this off too easily.
Funny meme card, but you probably won't see it in a competitive deck. Hunter can do cool stuff with Dire Frenzy and various other buffs and tutors for example. Cute art!
This would definitely help Deathrattle Deathknight become a thing, but I'm having doubts if we quite get there yet. Just a little more support and maybe my Signature Cage Head will find a home...
I'm not convinced yet. The Standard package is lacking a way to do unfair things with the demons and in Wild the pool is just too poluted with bad stuff to discover.
Forst DK is dead as of now. This card does have the potential to make me play the archetype again though, if only because of the cute signature art. Do we have enough decent Frost spells to put this into a rainbow list?
I don't see this getting played in any format. Wild has better tools and Standard lacks the support for self damage. One of the feelsbadman epics in this set.
Very hard to tell the power level of this card. I think it's fine for Standard, Wild will be another story. The whole Mech Warrior package got some very interesting new additions, we just have to make it work somehow.
The flavor is through the roof but I fear the power level isn't high enough for competitive Wild (not to mention the Rune requirement). I'll still play it and it's definitely a great fit for Standard Rainbow lists.
This is super strong, even in Wild. Finds a place in Reno Shaman and Big Shaman, maybe even in an Overload build. As an aggro player I will absolutely hate running into this.
10 Mana for 6 damage to a random enemy just isn't good enough. I could see this in a Mana cheating deck though... Maybe I can finally find some use for The Boomship that I've pulled last year.
While I do have a deck that could use that kind of tutor, the card just has the wrong effect. Obviously Battlecry would have been amazing, but realistically speaking, I'd expect this to receive the Ra-den treatment: dead card for a long time, then gets a buff in the form of Taunt and sees occasional play in niche decks.
Beautiful artwork but I don't see this being played much to be honest. Definitely not in Wild at least.
Thanks for the give away and good luck to everybody!
Complete trash card. Not only do you have to live with the randomness, the effect also just fizzles on your next turn. It might deliver the odd highroll or save you a game from time to time, but I'd never hard run this in any deck.
My favorite card of the whole set. This card is the nuts in aggro swarm decks or just as a strong turn 1 play. I'll give it a try in Wild Aggro Druid and Draggro Priest (you heard it from me first :P).
All the Origami cards are awesome and this is no exception. The Dragon tag also helps it finding a home. If it had Rush instead of Divine Shield it would be super busted, but it's a solid option as is.
Very hard to rate honestly. At the very least it provides a lot of corpses for DK and it's a premium target for buffs and Auras in Paladin. I wouldn't write this off too easily.
Funny meme card, but you probably won't see it in a competitive deck. Hunter can do cool stuff with Dire Frenzy and various other buffs and tutors for example. Cute art!
I agree with Suchti, this will be a centerpiece in Spell Druid. Very versatile, not too expensive, strong card!
I haven't figured out yet which deck would want to run this and I don't think I'll like the result when I finally do. Glorious flavor though!
This would definitely help Deathrattle Deathknight become a thing, but I'm having doubts if we quite get there yet. Just a little more support and maybe my Signature Cage Head will find a home...
I'm not convinced yet. The Standard package is lacking a way to do unfair things with the demons and in Wild the pool is just too poluted with bad stuff to discover.
I like it! Maybe it's time to whip out Flark's Boom-Zooka again and blow stuff up. The Rush comes in very handy if you res this guy with Jewel of N'Zoth or Stranglethorn Heart.
Forst DK is dead as of now. This card does have the potential to make me play the archetype again though, if only because of the cute signature art. Do we have enough decent Frost spells to put this into a rainbow list?
I don't see this getting played in any format. Wild has better tools and Standard lacks the support for self damage. One of the feelsbadman epics in this set.
Good in Standard to find [Hearthstone Card (Objection) Not Found] or play mind games, trash in Wild because the pool is far too big. 'nuff said.
Very hard to tell the power level of this card. I think it's fine for Standard, Wild will be another story. The whole Mech Warrior package got some very interesting new additions, we just have to make it work somehow.
The flavor is through the roof but I fear the power level isn't high enough for competitive Wild (not to mention the Rune requirement). I'll still play it and it's definitely a great fit for Standard Rainbow lists.
This is super strong, even in Wild. Finds a place in Reno Shaman and Big Shaman, maybe even in an Overload build. As an aggro player I will absolutely hate running into this.
10 Mana for 6 damage to a random enemy just isn't good enough. I could see this in a Mana cheating deck though... Maybe I can finally find some use for The Boomship that I've pulled last year.