anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Defile but backwards? Kinda? At first I thought this would only repeat once, but it probably goes off until something dies and that's a pretty strong effect. Big yes for No minions Mage, probably also goes into most other archetypes.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Looks like a tempo card as this is going to be removed immediately after play. Maybe that's going to be a thing for Mage before this rotates, but for now, Jaina has better stuff to do.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Super cool card! I love the word play, I love the flavor, I love the creative effect. The power level is absolutely there as well, maybe it's even a little too strong.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
I'm honestly not sure anymore at which point this thing becomes good. While 3x 5/5 potentially for free sounds amazing, they don't come with any keywords like Rush or Taunt so yeah, as long as they aren't actually free it's just cheap reload. Maybe that's just my braindamaged Wild perception, but this is a nice bonus card for a board buff deck, not a buildaround.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Highly dependant on the whole sun screen archetype to go off... As I've already mentioned, I don't think that one will push aside the established handbuff decks so for the moment, I'd rate this "meh".
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
That statline is already very good on a Taunt minion and the effect isn't limited to "this turn". Very strong card, I expect this to see a lot of play in both classes.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Fun card that is super bad in my opinion. And it ever becomes good, people will start playing Weapon hate. I mean sure the animation and the whole is hilarious, but come on. Play a 7 Mana 4/2 Weapon and if you want to profit from it, you need to draw a metric shit ton of good minions that shouldn't have a Battlecry all the while hoping your opponent doesn't destroy your weapon or just ignores your funny stick and kills you? Nah, I'll pass unless Warrior gets something that enables this (5 Mana "Draw 3 minions that cost 5 or more. This costs 1 less for each attack of your Weapon.").
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
I don't see this coming together yet. The big upside is that this card will only get better over time as DK gets new spells. With a little planning you can tutor specific cards and that's usually a good thing.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 2 weeks ago
Good stats for the Cost, but nothing more. If the new stuff takes off, this will be a very important part of it. For now I don't see that happening though.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 2 weeks ago
I second sule, this is too expensive. It's going to be interesting to see how this whole new Paladin package pans out because I just don't see it coming together yet... especially when there's established, strong stuff like Handbuff Paladin still in the game.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 2 weeks ago
Yeah I'm not convinced of the viability of the whole sun screen archetype yet - Handbuff is just way better. As long as that doesn't change or people get bored of the established stuff, I don't expect this to see much play.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 2 weeks ago
Another Shadow spell that grants a big buff. We're getting closer to OTK potential in Wild with Tamsin Roame. Standard Painlock will probably also like this. Good card!
Defile but backwards? Kinda? At first I thought this would only repeat once, but it probably goes off until something dies and that's a pretty strong effect. Big yes for No minions Mage, probably also goes into most other archetypes.
Yeah this looks very decent. Lots of situational value, hard to remove, fits in existing archetypes. One of the better Mage cards for sure.
Looks like a tempo card as this is going to be removed immediately after play. Maybe that's going to be a thing for Mage before this rotates, but for now, Jaina has better stuff to do.
Sleeper card? Looks very solid to me as it can go face, produces value, is super cheap and scales with spell damage. Sif Mage might want to run this.
Mana Cheat is usually good but I don't really like her. Could help enable the buff archetype and serve as a soft taunt.
Super cool card! I love the word play, I love the flavor, I love the creative effect. The power level is absolutely there as well, maybe it's even a little too strong.
I'm honestly not sure anymore at which point this thing becomes good. While 3x 5/5 potentially for free sounds amazing, they don't come with any keywords like Rush or Taunt so yeah, as long as they aren't actually free it's just cheap reload. Maybe that's just my braindamaged Wild perception, but this is a nice bonus card for a board buff deck, not a buildaround.
Highly dependant on the whole sun screen archetype to go off... As I've already mentioned, I don't think that one will push aside the established handbuff decks so for the moment, I'd rate this "meh".
That statline is already very good on a Taunt minion and the effect isn't limited to "this turn". Very strong card, I expect this to see a lot of play in both classes.
I think the Divine Shield is way more important than the Attack buff here. This looks innocent but could get preeeetty annoying pretty quickly imo.
Fun card that is super bad in my opinion. And it ever becomes good, people will start playing Weapon hate. I mean sure the animation and the whole is hilarious, but come on. Play a 7 Mana 4/2 Weapon and if you want to profit from it, you need to draw a metric shit ton of good minions that shouldn't have a Battlecry all the while hoping your opponent doesn't destroy your weapon or just ignores your funny stick and kills you? Nah, I'll pass unless Warrior gets something that enables this (5 Mana "Draw 3 minions that cost 5 or more. This costs 1 less for each attack of your Weapon.").
I don't see this coming together yet. The big upside is that this card will only get better over time as DK gets new spells. With a little planning you can tutor specific cards and that's usually a good thing.
Solid card. It's cheap, it can go face, it spends corpses, it generates value. Wouldn't be surprised if this became a staple in Rainbow DK.
Good stats for the Cost, but nothing more. If the new stuff takes off, this will be a very important part of it. For now I don't see that happening though.
I second sule, this is too expensive. It's going to be interesting to see how this whole new Paladin package pans out because I just don't see it coming together yet... especially when there's established, strong stuff like Handbuff Paladin still in the game.
I agree, quite a strong card. And it's targeted as well, at least the highest cost part can usually be manipulated to your needs. Nice one!
Yeah I'm not convinced of the viability of the whole sun screen archetype yet - Handbuff is just way better. As long as that doesn't change or people get bored of the established stuff, I don't expect this to see much play.
Another Shadow spell that grants a big buff. We're getting closer to OTK potential in Wild with Tamsin Roame. Standard Painlock will probably also like this. Good card!
I'm not sure if Painlock really needs this. There's no immediate impact like taunt or Rush, therefore it might be too weak for the late game.
Strong card, especially as the payoff isn't tied to "this turn". If the legendary makes a splash, it will be thanks to enablers like this card.