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anchorm4n

Refreshed Adventurer
Joined 03/13/2019 Achieve Points 1915 Posts 2525

anchorm4n's Comments

  • This one is so good, it might actually find a home in Wild Pirate Rogue. 4 health is great for 2 Mana and boardflood is what we want to do anyway. I'll definitely try this!

  • Difficult nut to crack. I've piloted Wild Pirate Rogue to legend 6 or 7 times and from that point of view, I'd say it's probably too expensive. The jump from 2 to 3 Mana is a significant one and your best shot would be going second, creating a board with a 1 cost Pirate, Parachute Brigand(s) and patches and coin this out on 2. By that point your opponent would have to skip 2 of their turns for this to work out so it's just a win more card.

  • One more pack filler. This won't see any play outside of niche stuff. Maaaaaaybe DK wants to toy around with it as it fuels Slippery Slope and activates Snow Shredder

  • I'm not convinced yet. I'd buy it at 2 Mana, but 3 is a no for me. Just run the egg itself and buff it or trigger its Deathrattle with other stuff at this point.

  • Another pack filler. Unique effect and all, but that discover pool is just way too big to risk running this.

  • Pack filler. There are very specific circumstances where this works well, but I'd never put that thing in a deck on purpose.

  • Interesting combination of deathrattle and taunt. I doubt it's very good since you're opponent more often than not gets to decide when the effect triggers, but it might find a home in some decks.

  • There's a Wild Aggro Druid deck that loves this. You want 1 Cost Pirates anyway and your goal is to flood the board and buff the shit out of your minions. This keeping all those buffs is amazing value (think: Composting, Mark of the Wild, etc.)

  • Yes Blizzard, I do regret dusting my signature Skarr. Please keep rubbing that in on every possible occasion. (Nice stats, nice effect that gets delayed unfortunately but only hits the correct side of the board and goes face)

  • Nah, I'm not sold. Even if you manage to build a board with it, do you really expect to win that way? Sure, Divine Shield is great for trading, but who even trades these days anymore?

  • I agree, that's a kinda weird and weak effect for the poster boy of the whole expansion. The other alternative is that Big Spell Mage is really coming together and way stronger than we're all assuming it to be. King Tide and Millhouse would make for a very cool duo :D

  • That's another card I don't expect to be hard run in a lot of decks, but it's an interesting discover card. You can use this offensively or defensively and the flavor is almost 100%. The signature art looks amazing!

  • Very versatile, nice card. It would reaaaaally good if it had a Spell School. As it is, I'm not sure which deck would want to hard run this... We'll see.

  • I do not like RNG heavy cards. I wouldn't rule out Big Spell Mage coming together sooner or later though and this one might play a role in that deck. Maybe some people will finally be able to make use of their signature Millhouse!

  • No immediate impact and only usable in one specific archetype or it's just not worth it. Let's just say I'm not a fan, even though the art is funny.

  • Defile but backwards? Kinda? At first I thought this would only repeat once, but it probably goes off until something dies and that's a pretty strong effect. Big yes for No minions Mage, probably also goes into most other archetypes.

  • Yeah this looks very decent. Lots of situational value, hard to remove, fits in existing archetypes. One of the better Mage cards for sure.

  • Looks like a tempo card as this is going to be removed immediately after play. Maybe that's going to be a thing for Mage before this rotates, but for now, Jaina has better stuff to do.

  • Sleeper card? Looks very solid to me as it can go face, produces value, is super cheap and scales with spell damage. Sif Mage might want to run this.

  • Mana Cheat is usually good but I don't really like her. Could help enable the buff archetype and serve as a soft taunt.