Well, satyr and dreams make me think of a Pan figure. Not sure if this is too op, you have to "sacrifice" a minion for 2 turns to get it going but it might allow for some OP combo idk. Druid man, always some combo around the corner, almost as bad as warlock.
First 2 ideas. I wanted Equilibrium to also do a little damage or a little healing but there wasn't enough space for that. Anyway, i do feel Kirin Tor Prodigy is better and cooler. Little neat effects that when stacked up after one of those classic mage-plays-15-cards-in-a-turn turns are the cherry on top for a wild display of magic.
Alright, cleared up the card text and found a new name for it. I am perfectly aware this gets harder to play as you play more cards, that's the intent. To provide a challenging mini-puzzle that can offer amazing card draw if you plan accordingly.
Feedback
Neoguli
Like link said, Roame is connected to Cariel and Tamsin, unless you mean this to be another member of her family. Effect is good, balance might be not. I think it might work better as an aura, increasing their cost by 2 but making all spells you play discover other spells. A little chain effect like Instructor Fireheart or Lyra the Sunshard
doingtheobious
I like it, can be a big finisher like Mordresh Fire Eye. there might be a bit too much overlap with his effect and this.
DestroyerR
I like the concept but the balancing is way off. Enemy could easily just kill this a bunch of time just to make everything in your hand cost 10 and fuck with you, locking you out of the game. If you want an immortal minion perhaps something akin to Greybough but for spells in your hand could work. Spell costs more but resummons this maybe bigger each time.
BloodmeFist
Love how this ties with the flavor of the new priest hero. Balance wise, i think it's fine. 2 mana but for only 1 spell school doesn't arise any big problems in my head. Yeah you could do some Bless/Divine Spirit thing, but aMind Blast/Vivid Nightmare/Prophet Velen is also possible so both schools are busted kinda. For 4 mana you can just drop 2 elementals making this the same thing, just slightly easier. Seems alright.
linkblade91
I don't think it's right to have something unplayable unless you have 2 very specific cards.
Wailor
Flavor is spot on (haha!). I think perhaps making the next card you play cost more by the excess damage is better. Cause then you're forced to deal with the drawback right away. Making whole hand cost more is too much and conflicting with the quest we got in that xpansion.
Perhaps it would be more balanced at 3 mana given the new rogue hero, but overall I think it works. Refill for your hand, if you can still afford to cast this.
The opponent is incentivized to try to Honorably Kill this in order to get a copy on their side too, thus also drawing a card. This turns the card into a constant back and forth, both players wanting to be the lasts to capture Honorably Kill it.
The effect basically bounces between players, buffing each one up turn by turn. It can also sometimes act as a soft lock for the enemy hero power if they don't want you to deal more damage to them, they can't use it.
Edit: Not sure if this counts as a symmetrical effect or not, in my head it didn't but now i'm thinking it might.
Oh man so many interactions to test on this one. We will get some funny bugs for sure.
If you bounce Najak then play him again, does the first stolen minion go back too? (meaning, does the stolen minion get a "mark" and Najak deathrattle is "returned marked minion")
Can you double deathrattle Najak to make the stolen minion ping pong back to you?
Can you double battlecry to have the minion come to you when Najak dies?
Does silencing the stolen minion get rid of the deathrattle return?
What happens if the enemy steals Najak and he dies on the enemy side?
Can the stolen minion be returned to hand and sent back to the opponent's hand? (Hysteria did similar stuff with Sylvanas a few times)
If we steal Felsteel Executioner minion version first then bounce him, corrupt him, equip him, then Najak dies, does the enemy get the weapon version from us?
Same general concept as Naturalize, you remove something for 1 mana but give your opponent a big advantage. However you can choose what this turns into, and also allows you to do some evolution shenanigans perhaps. I chose mage because they have time related magic in WoW and hearthstone (Time Warp), but it could totally be a shaman card instead if you guys think it's better.
Big Spell Mage by definition is slow and likely to die to hyper aggro. I think if you are to play such super off meta decks you should go all in rather than try to make a stitched up thing that loses its identity. Deck already has too many cheap spells, with your addition you'd have five 3 mana spells!
If you want to cut anything I'd suggest Kalecgos and one Alextraza first.
Synergy with Stealth by having this minion basically become what Akama Prime wished he was, an infinite sneaky minion, but also with the added effect of turning Spymistress, Sweet Tooth, Skyvateer, Patient Assassin and all the other Stealth minions into removal.
EDIT: Huh, just saw Wailor's card. Welp... yeah, i think mine is too similar right? i swear i didn't even look at the posted cards before i made this (which in hindsight is something i should have done).
My first idea for this comp. The enemy can't see which card is the bomb. When the trick card is played it changes into TRICKED!!! instead of doing anything, like it got Countered basically.
Well, satyr and dreams make me think of a Pan figure. Not sure if this is too op, you have to "sacrifice" a minion for 2 turns to get it going but it might allow for some OP combo idk. Druid man, always some combo around the corner, almost as bad as warlock.
First 2 ideas. I wanted Equilibrium to also do a little damage or a little healing but there wasn't enough space for that. Anyway, i do feel Kirin Tor Prodigy is better and cooler. Little neat effects that when stacked up after one of those classic mage-plays-15-cards-in-a-turn turns are the cherry on top for a wild display of magic.
Alright, cleared up the card text and found a new name for it. I am perfectly aware this gets harder to play as you play more cards, that's the intent. To provide a challenging mini-puzzle that can offer amazing card draw if you plan accordingly.
Perhaps it would be more balanced at 3 mana given the new rogue hero, but overall I think it works. Refill for your hand, if you can still afford to cast this.
which ones?
Fight over the Flag!
The opponent is incentivized to try to Honorably Kill this in order to get a copy on their side too, thus also drawing a card. This turns the card into a constant back and forth, both players wanting to be the lasts to capture Honorably Kill it.
All out shootout!
The effect basically bounces between players, buffing each one up turn by turn. It can also sometimes act as a soft lock for the enemy hero power if they don't want you to deal more damage to them, they can't use it.
Edit: Not sure if this counts as a symmetrical effect or not, in my head it didn't but now i'm thinking it might.
Because Hearthstone spaghetti code. All of these have happened in some form before in the past with other similar cards like Voodoo Doll, Sylvanas Windrunner, Shadow Madness
Oh man so many interactions to test on this one. We will get some funny bugs for sure.
Should have read the prompt more carefully xD
Dinomancer! Showing up in the future, because she's time lost, get it?
Same general concept as Naturalize, you remove something for 1 mana but give your opponent a big advantage. However you can choose what this turns into, and also allows you to do some evolution shenanigans perhaps. I chose mage because they have time related magic in WoW and hearthstone (Time Warp), but it could totally be a shaman card instead if you guys think it's better.
Big Spell Mage by definition is slow and likely to die to hyper aggro. I think if you are to play such super off meta decks you should go all in rather than try to make a stitched up thing that loses its identity. Deck already has too many cheap spells, with your addition you'd have five 3 mana spells!
If you want to cut anything I'd suggest Kalecgos and one Alextraza first.
Alright, thank you. I'll submit it then.
Synergy with Stealth by having this minion basically become what Akama Prime wished he was, an infinite sneaky minion, but also with the added effect of turning Spymistress, Sweet Tooth, Skyvateer, Patient Assassin and all the other Stealth minions into removal.
EDIT: Huh, just saw Wailor's card. Welp... yeah, i think mine is too similar right? i swear i didn't even look at the posted cards before i made this (which in hindsight is something i should have done).
My first idea for this comp. The enemy can't see which card is the bomb. When the trick card is played it changes into TRICKED!!! instead of doing anything, like it got Countered basically.
Teamfight tactics is standalone on mobile tho
When Hearthstone gets sideline inside its own game
They should just make new games at this point rather than tying everything to the clunky and limited HS UI. Mercenaries should be standalone.