BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years, 1 month ago
There are enough cheap rush minions that this could be achieved fairly easily. could also go into Quest Hunter since that deck also looks to summon a lot of minions. Anti-synergy with Swarm of Locusts unfortunately.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years, 1 month ago
Definitely don't have high hopes for this card. Unlike the Mage sidequest, this one must be completed the course of 3 turns minimum and does not have nearly as big of a payoff imo. A potential 6 face damage could be spooky if you've already hero powered 3 times, but the damage from the quest is slow and might not even go off.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years, 1 month ago
I don't think this is great. The base effect doesn't seem impact enough to warrant use and it doesn't align as directly with what Rogue Galakrond is looking to do (Combo or Value)
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years, 1 month ago
1 mana 6/6 with the requirement of doing what mages already do seems decent to me. Also has some interesting use with Khadgar since you can easily control when you get the dragon.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years, 1 month ago
I want this card to be good because it seems fun, but it seems too hard to pull off compared to Glimmeroot. Nice that it works super well with Lazul though.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years, 1 month ago
Not impressed by this. Aggro dragons doesnt seem like it would work out based on the dragons we've seen, and this definitely isn't good enough to push it.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years, 1 month ago
I didn't think much of this card at first glance, but the poisonous can be pretty annoying to deal with for some decks. If nothing else, its super good in arena.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years, 1 month ago
Holy moly this seems insane. Dragons typically have battlecries, so I'm pretty sure a Dragon Quest Shaman will emerge somwhere and will 100% use this card to help secure a good early/mid-game.
There are enough cheap rush minions that this could be achieved fairly easily. could also go into Quest Hunter since that deck also looks to summon a lot of minions. Anti-synergy with Swarm of Locusts unfortunately.
If nothing else, this could bring on a wave of Gonk OTK decks
Definitely don't have high hopes for this card. Unlike the Mage sidequest, this one must be completed the course of 3 turns minimum and does not have nearly as big of a payoff imo. A potential 6 face damage could be spooky if you've already hero powered 3 times, but the damage from the quest is slow and might not even go off.
Not sure how early on the board Dragon Paladin will be able to get, but that will be the deciding factor on whether or not this card sees play.
I don't think this is great. The base effect doesn't seem impact enough to warrant use and it doesn't align as directly with what Rogue Galakrond is looking to do (Combo or Value)
1 mana 6/6 with the requirement of doing what mages already do seems decent to me. Also has some interesting use with Khadgar since you can easily control when you get the dragon.
This is card is so insane. It will be that card that defines the Hero Power package for Hunter.
idc how good this card is, I love burgle rogue and this is amazing for it.
I think Hero Power Hunter will become a thing, and I think this will be a good card in it, but I don't think it will make or break it.
I want this card to be good because it seems fun, but it seems too hard to pull off compared to Glimmeroot. Nice that it works super well with Lazul though.
Not impressed by this. Aggro dragons doesnt seem like it would work out based on the dragons we've seen, and this definitely isn't good enough to push it.
OH MAMA! This is the card that brings Dragon Druid together. Ramp AND card draw for holding onto dragons, which seem pretty god for Druid thus far.
A card that helps Galkrond Rogue through the early/mid-game, seems good.
I didn't think much of this card at first glance, but the poisonous can be pretty annoying to deal with for some decks. If nothing else, its super good in arena.
Holy moly this seems insane. Dragons typically have battlecries, so I'm pretty sure a Dragon Quest Shaman will emerge somwhere and will 100% use this card to help secure a good early/mid-game.
Would a 3 mana 4/2 that gives all your minions +1 attack be run in Zoo? I think so, so this card seems pretty decent to me.
Nozdormu can be a turn 4 11/11, making him even spookier. My biggest gripe with the card is that George and Karl weren't the second Paladin legendary.
Initial thoughts were awful, but its a strictly better Microtech in most cases and gives Zoolock more ways to fill the board.
Sweet mama, Galakrond Zoo feels real.
Pretty good, fits the flexibility of Galakrond pushing value or combo.