BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years ago
I was not expecting another highlander card so soon after Saviors. She certainly can put a lot of pressure on the board or generate powerful tools for later depending on the dragons, but I think she's too expensive to be put in every highlander deck as they currently exist. Specifically I'm not sure if Aggro Highlander Paladin would run her.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years ago
Small spell Mage has shown to be powerful in the past, and while this is certainly a powerful card in it, I don't think it does enough to really push the deck past the upcoming competition. A Dragon Soul that can be killed won't cut it. Of course this is subject to change based on the rest of the cards to be revealed, but this alone isn't good enough.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years ago
Comes online a bit later than Oasis Surger (maybe), but has much higher potential to put pressure on the board. Buffing this with Galakrond is some serious value, but is mostly a lategame play. Getting the base effect without handbuffs ain't too shabby though, a 9/6 with rush for 3 gives Warrior even mroe ways to clear the board if nothing else.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years ago
Has a place in greedier control dragon deck. Being able to get extra copies of cards like the new Warlock dragon, Fate Weaver, or even the new Deathwing is pretty powerful.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years ago
A cool idea, I'm always open to more Secretly cards. That said, this one seems pretty bad and probably won't see any play. A lot of dragons are good because of their battlecries and not because of their stats, so getting a delayed set of stats would mean that the stats have to be really good, like better than an 8/8 (Mechano-egg).
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years ago
Seems very good to me. If Astromancer had been a Warlock card, you better believe Handlock would be running around with it. This card is more consistent than Astromancer since it always gets you a decently meaty taunt minion, which is exactly what you'd want in a deck with big hands.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years ago
As someone who loves Quest Warlock, I an very excited to see this card. Sprint on a stick AND increasing max hand size is pretty good, I think it might even see play in Zoo as refill.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years ago
I think the card is pretty good, but most of the times its an uninteresting Assassinate on a stick. I'm really dissapointed in this card primarily because I wanted the Rogue legendary to be Eudora in some form. Along the lines of a "Sky Captain Eudora" or "Bounty Chaser Eudora" or something, but not another kobold.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years ago
Hell yes, more Control Paladin! I think this card will be very meta dependent. If there's a lot of aggro or midrange running around it could be hard to pull off aside from Time Out turns. Hunter, Mage, Rogue, and maybe Galakrond Aggro Warrior specifically can make this rather difficult to complete.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years ago
I don't think this will see any play except to mess with Res decks. Neat idea, but ultimately doesn't have the stats to match the effect. Another nutty Desert Hare evolution though.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years ago
Card is 100% bonkers insane. If I could give this a 6 star rating I would. It synergizes with every archetype all the Galakronds seem to push, from Aggro Warrior to Zoolock to Control Priest to Combo Rogue. If it draws Galakrond, its a bit slow tempo-wise, but you just drew your win condition. If Galakrond is out, he is the win condition. Just wish he didn't look so cartoony.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years ago
I think this card is super good. Great synergy with all the 1-attack rush minions hunter gets like Springpaw or Desert Spear. However, it is a bit sad to see that all of Hunter's dragon stuff does not synergize at all.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years ago
Big boi healbot thats a dragon AND can target its healing? Oh hell yeah this is gonna see play. I hope Control Paladin is able to come back, used to be one of my favorite decks.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years ago
I really like the design, but I'm not sold on how effective it will be. Being a combo means that you can't just play it on turn 4 in a lot of cases and being a 2/5 makes it hard to kill. That said, being hard to kill could open more opportunities for Necrium Blade or Vial.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years ago
Faster Amethyst Spellstone seems very good, even if it is conditional. Although it won't make or break the card, being able to go face could help a midrange or control Dragon Warlock find the damage to close out games.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years ago
Duskbringer was a good card, this is also a good card. We'll still have to see if there are enough dragons to support a Dragon Warlock, but this may just find itself part of a small dragon package in a control warlock deck.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 5 years, 1 month ago
Drawing something like a Korkron Elite or Leeroy and giving it +4/+4 is super scary and can push a ton of face damage for midrange, not even including the additional damage push from Invoke or the potential 5/2 weapon. For control, Invoking can just be yet another way to maintain board control and playing him can be the big push to finish. The control version seems like it would lose to a Control Priest though, since they are getting so many minion removals and more value generation in general.
Immediate effect and a tutor seems pretty good to me. More or less a Shadow Bolt plus draw that even progresses the Quest and a Sidequest as a bonus.
I was not expecting another highlander card so soon after Saviors. She certainly can put a lot of pressure on the board or generate powerful tools for later depending on the dragons, but I think she's too expensive to be put in every highlander deck as they currently exist. Specifically I'm not sure if Aggro Highlander Paladin would run her.
Small spell Mage has shown to be powerful in the past, and while this is certainly a powerful card in it, I don't think it does enough to really push the deck past the upcoming competition. A Dragon Soul that can be killed won't cut it. Of course this is subject to change based on the rest of the cards to be revealed, but this alone isn't good enough.
Comes online a bit later than Oasis Surger (maybe), but has much higher potential to put pressure on the board. Buffing this with Galakrond is some serious value, but is mostly a lategame play. Getting the base effect without handbuffs ain't too shabby though, a 9/6 with rush for 3 gives Warrior even mroe ways to clear the board if nothing else.
Has a place in greedier control dragon deck. Being able to get extra copies of cards like the new Warlock dragon, Fate Weaver, or even the new Deathwing is pretty powerful.
A cool idea, I'm always open to more Secretly cards. That said, this one seems pretty bad and probably won't see any play. A lot of dragons are good because of their battlecries and not because of their stats, so getting a delayed set of stats would mean that the stats have to be really good, like better than an 8/8 (Mechano-egg).
Seems very good to me. If Astromancer had been a Warlock card, you better believe Handlock would be running around with it. This card is more consistent than Astromancer since it always gets you a decently meaty taunt minion, which is exactly what you'd want in a deck with big hands.
As someone who loves Quest Warlock, I an very excited to see this card. Sprint on a stick AND increasing max hand size is pretty good, I think it might even see play in Zoo as refill.
I think the card is pretty good, but most of the times its an uninteresting Assassinate on a stick. I'm really dissapointed in this card primarily because I wanted the Rogue legendary to be Eudora in some form. Along the lines of a "Sky Captain Eudora" or "Bounty Chaser Eudora" or something, but not another kobold.
Hell yes, more Control Paladin! I think this card will be very meta dependent. If there's a lot of aggro or midrange running around it could be hard to pull off aside from Time Out turns. Hunter, Mage, Rogue, and maybe Galakrond Aggro Warrior specifically can make this rather difficult to complete.
I don't think this will see any play except to mess with Res decks. Neat idea, but ultimately doesn't have the stats to match the effect. Another nutty Desert Hare evolution though.
Card is 100% bonkers insane. If I could give this a 6 star rating I would. It synergizes with every archetype all the Galakronds seem to push, from Aggro Warrior to Zoolock to Control Priest to Combo Rogue. If it draws Galakrond, its a bit slow tempo-wise, but you just drew your win condition. If Galakrond is out, he is the win condition. Just wish he didn't look so cartoony.
Seems too slow for existing standard mechs, but it might act as a win-more finisher in swarmy mech decks.
Might be a good card in some swarmy mech decks like zoo variants, but definitely not a powerhouse card.
I think this card is super good. Great synergy with all the 1-attack rush minions hunter gets like Springpaw or Desert Spear. However, it is a bit sad to see that all of Hunter's dragon stuff does not synergize at all.
Big boi healbot thats a dragon AND can target its healing? Oh hell yeah this is gonna see play. I hope Control Paladin is able to come back, used to be one of my favorite decks.
I really like the design, but I'm not sold on how effective it will be. Being a combo means that you can't just play it on turn 4 in a lot of cases and being a 2/5 makes it hard to kill. That said, being hard to kill could open more opportunities for Necrium Blade or Vial.
Faster Amethyst Spellstone seems very good, even if it is conditional. Although it won't make or break the card, being able to go face could help a midrange or control Dragon Warlock find the damage to close out games.
Duskbringer was a good card, this is also a good card. We'll still have to see if there are enough dragons to support a Dragon Warlock, but this may just find itself part of a small dragon package in a control warlock deck.
Drawing something like a Korkron Elite or Leeroy and giving it +4/+4 is super scary and can push a ton of face damage for midrange, not even including the additional damage push from Invoke or the potential 5/2 weapon. For control, Invoking can just be yet another way to maintain board control and playing him can be the big push to finish. The control version seems like it would lose to a Control Priest though, since they are getting so many minion removals and more value generation in general.