BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Armorsmith that handbuffs. Armorsmith already saw play in every enrage deck, so i'm betting Anima Extractor will as well. Not only that but maybe it replaces Armorsmith in a lot of enrage decks, and obviously maybe some kind of OTK combo deck gets created in wild using Anima Extractor and Risky Skipper. (And Commanding Shout/Riot! so stuff doesn't die maybe? TBH i dont know how that interaction works)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
VERY good card i.m.o. Honestly even when not infused it's already good. Riot! into Imbued Axe for a big buff for ALL of your minions, then go FACE with your buffed minions. This seems very strong.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Meh this seems bad for a pirate card. You dont want your opponent to get a weapon most of the time, and pirate warrior prefers pirates that draw, or do other things. Also this effect is pretty much useless after The Juggernaut is on the field. I dont think this sees play, unless a weapon warrior deck becomes meta.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
AMAZING card, it's Commanding Shout but instead of drawing 1 card your minions do some trades. This is very good because other cards with similar effects DON'T count as "attacking". This means you can Riot! first, and then go face with all your minions because they technically didn't "attack" yet. And this card just straight up activates Enrage and Frenzy effects without the fear of the minions dying. Yeah this is a very strong card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Hmm, this seems bad to me. you need to be low health for it to get the buffs, which is very difficult in control warrior, so it doesn't really fit into that deck. This just seems bad.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Technically 7 mana do nothing when it's played. But paladin has amazing control tools, even in Pure paladin so that downside is not that bad. And those invitations are VERY strong. I think this might be good enough for a lot of paladin decks to actually drop their couple of neutrals and run a pure paladin deck instead. Sure losing Wild Pyromancer so you can run pure paladin will hurt, but i think it might be worth it.
And in wild this will be a must-include in pure paladin. This is just a way better Lightforged Crusader i.m.o.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Hmm this seems very slow. I'm not sure if even Pure paladin will run this card. The only thing i can see you doing with this card is Divine Toll into Saidan the Scarlet, which tbh sounds more like a memey thing.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Hmmm i'm not sure about this card. It seems like a very strong buff, but is it worth running into your deck? I have this feeling like dude paladin prefers to draw better cards. This is a horrible topdeck most of the time.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Seems really good because of Elitist Snob and the other pure paladin stuff, and class cards are often better than neutral cards. Also paladin is known for mostly using class cards, so this fits right into a lot of paladin decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
3 maan draw 2 is good already, so i think it will see play. Especially in pure paladin.
In wild this can have multiple uses, after all you can run this in a mostly-neutral deck and use it to draw some kind of combo pieces or something? It has a lot of potential uses.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Seems like a good stall-card. I think this might see play in some decks that want to do some kind of combo. Also this seems like decent questline support.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
This seems pretty good to me. Worst case scenario they correctly guess, and you will know which spell they have so you can play around it. I think this will see play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
This seems very good. Turn 3 secret into Chatty Bartender seems good. But you can also Anonymous Informant and then play Chatty Bartender + secret on the same turn. This seems good in standard. In wild i'm not sure. They already have a 2 drop that deals 2 dmg to all minion each time they cast a secret which seems better to me. However that card doesn't go face, so im not sure.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Standard: Shadowjeweler Hanar but with like almost 0 support. Honestly the standard secret stuff seems more like a control package for already existing decks. Probably not very good.
Wild: Alright Secret mage is going to include this in order to keep their secrets going. This will see play. It's almost like they made this card just for wild.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Hmm this seems slow, but maybe some midrangey hunter decks run it? Maybe we see some kind of return of Big Hunter that runs Primordial Protector? Either way i can't wait to pull this from Jackpot! a re-cast it with Tess and that one spell.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
This is incredible. Cast this after Ara'lon to get the wildseeds even faster as well. This is pretty much a must-include in any hunter deck that runs a bunch of wildseeds, or if it's good enough it might even be stand-alone card that can be used in a lot of hunter decks, should the other wildseed cards not be worth it.
Amazing for starting combos, its mana cheat, works great with Necrolord Draka, Sinstone Graveyard and in wild Edwin VanCleef. This will see a LOT of play, as it is just so flexible.
Armorsmith that handbuffs. Armorsmith already saw play in every enrage deck, so i'm betting Anima Extractor will as well. Not only that but maybe it replaces Armorsmith in a lot of enrage decks, and obviously maybe some kind of OTK combo deck gets created in wild using Anima Extractor and Risky Skipper. (And Commanding Shout/Riot! so stuff doesn't die maybe? TBH i dont know how that interaction works)
VERY good card i.m.o. Honestly even when not infused it's already good. Riot! into Imbued Axe for a big buff for ALL of your minions, then go FACE with your buffed minions. This seems very strong.
Must-include for enrage/frenzy warrior. This seems nuts.
Hmm, this seems not bad but also not great. It's a draw option i guess for BIG decksm which is nice.
Meh this seems bad for a pirate card. You dont want your opponent to get a weapon most of the time, and pirate warrior prefers pirates that draw, or do other things. Also this effect is pretty much useless after The Juggernaut is on the field. I dont think this sees play, unless a weapon warrior deck becomes meta.
AMAZING card, it's Commanding Shout but instead of drawing 1 card your minions do some trades. This is very good because other cards with similar effects DON'T count as "attacking". This means you can Riot! first, and then go face with all your minions because they technically didn't "attack" yet. And this card just straight up activates Enrage and Frenzy effects without the fear of the minions dying. Yeah this is a very strong card.
Hmm, this seems bad to me. you need to be low health for it to get the buffs, which is very difficult in control warrior, so it doesn't really fit into that deck. This just seems bad.
Technically 7 mana do nothing when it's played. But paladin has amazing control tools, even in Pure paladin so that downside is not that bad. And those invitations are VERY strong. I think this might be good enough for a lot of paladin decks to actually drop their couple of neutrals and run a pure paladin deck instead. Sure losing Wild Pyromancer so you can run pure paladin will hurt, but i think it might be worth it.
And in wild this will be a must-include in pure paladin. This is just a way better Lightforged Crusader i.m.o.
Hmm this seems very slow. I'm not sure if even Pure paladin will run this card. The only thing i can see you doing with this card is Divine Toll into Saidan the Scarlet, which tbh sounds more like a memey thing.
Hmmm i'm not sure about this card. It seems like a very strong buff, but is it worth running into your deck? I have this feeling like dude paladin prefers to draw better cards. This is a horrible topdeck most of the time.
Seems really good because of Elitist Snob and the other pure paladin stuff, and class cards are often better than neutral cards. Also paladin is known for mostly using class cards, so this fits right into a lot of paladin decks.
3 maan draw 2 is good already, so i think it will see play. Especially in pure paladin.
In wild this can have multiple uses, after all you can run this in a mostly-neutral deck and use it to draw some kind of combo pieces or something? It has a lot of potential uses.
Seems like a good stall-card. I think this might see play in some decks that want to do some kind of combo. Also this seems like decent questline support.
This seems pretty good to me. Worst case scenario they correctly guess, and you will know which spell they have so you can play around it. I think this will see play.
This seems very good. Turn 3 secret into Chatty Bartender seems good. But you can also Anonymous Informant and then play Chatty Bartender + secret on the same turn. This seems good in standard. In wild i'm not sure. They already have a 2 drop that deals 2 dmg to all minion each time they cast a secret which seems better to me. However that card doesn't go face, so im not sure.
Standard: Shadowjeweler Hanar but with like almost 0 support. Honestly the standard secret stuff seems more like a control package for already existing decks. Probably not very good.
Wild: Alright Secret mage is going to include this in order to keep their secrets going. This will see play. It's almost like they made this card just for wild.
Hmm this seems slow, but maybe some midrangey hunter decks run it? Maybe we see some kind of return of Big Hunter that runs Primordial Protector? Either way i can't wait to pull this from Jackpot! a re-cast it with Tess and that one spell.
Very flexible card, and has wildseed value. This is going to see play in a lot of hunter decks.
This is incredible. Cast this after Ara'lon to get the wildseeds even faster as well. This is pretty much a must-include in any hunter deck that runs a bunch of wildseeds, or if it's good enough it might even be stand-alone card that can be used in a lot of hunter decks, should the other wildseed cards not be worth it.