Brandon
LV.15Old God Fanatic
Comments
2,486 totalAmazing for starting combos, its mana cheat, works great with [card]Necrolord Draka[/card], [card]Sinstone Graveyard[/card] and in wild [card]Edwin vancleef[/card]. This will see a LOT of play, as it is just so flexible.
[card]Armorsmith[/card] that handbuffs. [card]Armorsmith[/card] already saw play in every enrage deck, so i'm betting [card]Anima extractor[/card] will as well. Not only that but maybe it replaces [card]Armorsmith[/card] in a lot of enrage decks, and obviously maybe some kind of OTK …
VERY good card i.m.o. Honestly even when not infused it's already good. [card]Riot![/card] into [card]Imbued Axe[/card] for a big buff for ALL of your minions, then go FACE with your buffed minions. This seems very strong.
Must-include for enrage/frenzy warrior. This seems nuts.
Hmm, this seems not bad but also not great. It's a draw option i guess for BIG decksm which is nice.
Meh this seems bad for a pirate card. You dont want your opponent to get a weapon most of the time, and pirate warrior prefers pirates that draw, or do other things. Also this effect is pretty much useless after …
AMAZING card, it's [card]Commanding Shout[/card] but instead of drawing 1 card your minions do some trades. This is very good because other cards with similar effects DON'T count as "attacking". This means you can [card]Riot![/card] first, and then go face …
Hmm, this seems bad to me. you need to be low health for it to get the buffs, which is very difficult in control warrior, so it doesn't really fit into that deck. This just seems bad.
Technically 7 mana do nothing when it's played. But paladin has amazing control tools, even in Pure paladin so that downside is not that bad. And those invitations are VERY strong. I think this might be good enough for a …
Hmm this seems very slow. I'm not sure if even Pure paladin will run this card. The only thing i can see you doing with this card is [card]Divine toll[/card] into [card]Saidan the Scarlet[/card], which tbh sounds more like a …
Hmmm i'm not sure about this card. It seems like a very strong buff, but is it worth running into your deck? I have this feeling like dude paladin prefers to draw better cards. This is a horrible topdeck most …
Seems really good because of [card]Elitist Snob[/card] and the other pure paladin stuff, and class cards are often better than neutral cards. Also paladin is known for mostly using class cards, so this fits right into a lot of paladin …
3 maan draw 2 is good already, so i think it will see play. Especially in pure paladin.
In wild this can have multiple uses, after all you can run this in a mostly-neutral deck and use it to …
Seems like a good stall-card. I think this might see play in some decks that want to do some kind of combo. Also this seems like decent questline support.
This seems pretty good to me. Worst case scenario they correctly guess, and you will know which spell they have so you can play around it. I think this will see play.
This seems very good. Turn 3 secret into [card]Chatty bartender[/card] seems good. But you can also [card]Anonymous informant[/card] and then play [card]Chatty bartender[/card] + secret on the same turn. This seems good in standard. In wild i'm not sure. They …
Standard: [card]shadowjeweler Hanar[/card] but with like almost 0 support. Honestly the standard secret stuff seems more like a control package for already existing decks. Probably not very good.
Wild: Alright Secret mage is going to include this in order …
Hmm this seems slow, but maybe some midrangey hunter decks run it? Maybe we see some kind of return of Big Hunter that runs [card]Primordial Protector[/card]? Either way i can't wait to pull this from [card]Jackpot![/card] a re-cast it with …
Very flexible card, and has wildseed value. This is going to see play in a lot of hunter decks.
This is incredible. Cast this after [card]Ara'lon[/card] to get the wildseeds even faster as well. This is pretty much a must-include in any hunter deck that runs a bunch of wildseeds, or if it's good enough it might even be …