Brandon
Lv.15Old God Fanatic
Comments
This seems bad right now, but having the ability to trigger a deathrattle immediately is pretty good. I'm not 100% sure about it, but i'm pretty sure a dev said that druid will get some good deathrattles. Yet again not 100% sure. I think this will 100% see play whenever druid gets some good deathrattles.
In wild, this will …
At 0:46 in the trailer you can see RAFAAAAAM THE SUPREME ARCHAEOLOGIST!!! I'm already hyped to see Rafaam return, lets hope his new card will be good! Though i'm really wondering why Rafaam is in the shadowlands, considering it's basically WoWs afterlife...? Pretty sure he didn't die in Galakronds awakening. (League of explorers won ending) Also considering Sire Denetrius invited …
Quote From Hydrafrog How doesn't this work with [card]Vanndar Stormpike[/card]? I'm seeing this a Dredge ANY card, minion or spell. So if you have spells that are higher cost or you drop this before Vanndar it's solid, right?
[card]Vanndar Stormpike[/card] reduces cost of minions = less damage... At least that's how i think it works. …
AMAZING Big Paladin tool If there is any BIG deck that has a good chance of being a good deck, it's paladin. Paladin already has a bunch of BIG paladin support from last expansion, and [card]Front lines[/card] can also be very good alongside [card]Ambassador Faelin[/card] in order to fish up some big collossals, but that honestly sounds a bit more …
Very good card! With a good draw engine like this one, maybe more kinds of paladin decks show up. Wow i love how [card]Holy maki roll[/card] went from "meh" to probably a core card for nearly all paladin decks lol.
Thank YOGG that Librams rotated.
Speaking of wild, this will be an incredible card for wild paladin decks. …
insta-include for MOST paladin decks. Just a reminder that most paladin decks right now ALREADY run mostly paladin cards + only a couple neutral cards. This slots into so many decks.
In wild this might just slot into some kind of Libram paladin decks, and of course Pure Paladin.
Seems like a decent card actually, considering most arcane spells are pretty cheap. Also if you play this on turn 2, and it dies immidiately you can still have a chance to play a 3 or less cost arcane spell.
Actually in standard you have 2x a 1/3 chance of getting a card you cant play (9 spells total, …
So this might seem bad, but i think this fits well into some kind of burn/otk deck. Also mage in standard only has [card]Mass Polymorph[/card] as a transform effect, so it might just see play because mage likes [card]Polymorph[/card] effects that are cheap.
In wild it probably only sees play in some kind of OTK deck, because it's a …
Not bad, good to include in a bunch of mage decks. It's just a pretty fair but still good card. I think this will see plenty of play, if only because it can generate armor in a clase that struggles with lifegain.
Okay THIS is an amazing disruption tool. Play this against a aggro deck that runs out of steam, and you might just insta-win the game because they cannot afford 1 turn of waiting. Of course against slower decks this effect might backfire more often, and if your opponent played [card]Ambassador Faelin[/card], it's often a dead card untill your opponent dredges. …
Wow this powercreeps [card]Entomb[/card] because it's cheaper and it puts it on the bottom of your deck, which means you can dredge it up. This seems really powerfull, and if i recall correctly effects like this DONT trigger deathrattles.
This will see plenty of play in both standard AND wild. (Just remember that [card]Entomb[/card] still sees occasional play these …
Not sure about this one. It seems good in a slower priest deck like questline priest maybe? It heals you for a bunch of health and holy spells is something priest has plenty off, so it seems good. But i'm not sure in what deck other than a control/questline priest this fits into. Naga priest prefers better naga's, and obviously …
Thank YOGG that [card]Multi-strike[/card] got nerfed. But even still, [card]Multi-strike[/card] + [card]Fossil Fanatic[/card] = 2 fell spells drawn. That's still very good. Also it had good synergy with any weapon DH has, and most fell spells can boost atk for even more dmg. Yeah this card REALLY revives Fell DH.
VERY good minion for any DH deck that runs a bunch of Fell spells, and considering [card]Jace Darkweaver[/card] is a popular finisher in most* aggresive DH decks. I think this will see plenty of play. Also it works really well alongside the newly revealed [card]Fossil Fanatic[/card]. Very solid card that can help DH survive against other aggresive decks.
*Except …
So this is kinda like [card]Dragon's fury[/card], but with any card and it dredges a card. This seems good in a BIG DH deck, which i like to see more support for. However that being said, it's also anti-synergy because it doesn't work that well with [card]Vanndar Stormpike[/card], which is often a trend with most of the new "good in …
Okay so [card]Defend the Dwarven district[/card] triggers each time a spell deals damage..i think, so i'm pretty sure that [card]Shellshot[/card] can complete an entire questline part on its own....? This is going to be a "fun" time if this is really the case.... :[ (I really hope i'm interpretating this wrong...)
If this really is how the card and …
This seems pretty decent. It's basically a mini-[card]Drek'thar[/card], but only with 1 cost minions. This seems decent in FACE Hunter i guess, after all most other hunter decks probably prefer to use something else. And if you don't pull a 1 drop, at least you can manipulate your next draw. The only really bad thing i can say about this …
Seems interesting, however i don't really see a deck that wants to run this. You need to cast 3 spells before you can really use [card]Ancient Krakenbane[/card], which means its often a dead card in hand. Which means -1 card drawn from [card]Furious Howl[/card], which is hunters best draw. I think this is just too slow for most hunter decks, …
VERY good deathrattle synergy card. It's mana cheat and basically turns a deathrattle into a battlecry-ish effect. That being said, what are you supposed to do with it right now? The only synergy i see is with [card]Ozumat[/card] for a board clear. Or as a support card in that mine rogue deck, that's it. There better be some ACTUAL deathrattle …
VERY strong aggro minion, and can be used defensively as well. This seems very strong, but also fair. It's strong on your turn, but very weak and easy to remove on your opponents turn after it loses stealth. After all on your opponents turn it's just a 1/2 minion. I like seeing strong but also fair and actually balanced cards …