BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
This seems bad right now, but having the ability to trigger a deathrattle immediately is pretty good. I'm not 100% sure about it, but i'm pretty sure a dev said that druid will get some good deathrattles. Yet again not 100% sure. I think this will 100% see play whenever druid gets some good deathrattles.
In wild, this will see play. Especially in decks like Taunt druid, because you can insta-trigger Hadronox with this... even though Hedge Maze does take up board space.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
At 0:46 in the trailer you can see RAFAAAAAM THE SUPREME ARCHAEOLOGIST!!! I'm already hyped to see Rafaam return, lets hope his new card will be good! Though i'm really wondering why Rafaam is in the shadowlands, considering it's basically WoWs afterlife...? Pretty sure he didn't die in Galakronds awakening. (League of explorers won ending) Also considering Sire Denetrius invited his enemies, i'm kinda wondering why Rafaam is one of Denetrius enemies.
Oh and Kel'Thuzad at 0:45, which means probably a new Kel'Thuzad card, not that surprising considering Kel'thuzad was already in shadowlands.
Either way those were the only characters i really recognise. (Never really played Wow, but i do like watching some non-shadowlands lore videos every so often. So i'm probably overlooking some recognisable characters.)
Oh and i'm already predicting that Dentrius didnt actually die, he probably framed his death and framed others for his own enjoyment. Also Prince Ranathal will be in almost every deck i use, cant wait for 40 cards reno decks, and 45 card only-legendaries decks.
How doesn't this work with Vanndar Stormpike? I'm seeing this a Dredge ANY card, minion or spell. So if you have spells that are higher cost or you drop this before Vanndar it's solid, right?
Vanndar Stormpike reduces cost of minions = less damage... At least that's how i think it works. (Tbh HS is inconsistant with effects like this and cost reduction sometimes.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
AMAZING Big Paladin tool If there is any BIG deck that has a good chance of being a good deck, it's paladin. Paladin already has a bunch of BIG paladin support from last expansion, and Front Lines can also be very good alongside Ambassador Faelin in order to fish up some big collossals, but that honestly sounds a bit more memey.
It's a bit expansive, however Paladin has amazing survival tools such as Lightforged Cariel in order to actually survive untill they can play Front Lines. Also paladin has plenty of board wipes they can play before they cast Front Lines. Also BIG Paladin can counter lots of battlecry-heavy decks thanks to Front Lines.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Very good card! With a good draw engine like this one, maybe more kinds of paladin decks show up. Wow i love how Holy Maki Roll went from "meh" to probably a core card for nearly all paladin decks lol.
Thank YOGG that Librams rotated.
Speaking of wild, this will be an incredible card for wild paladin decks. Libram paladin will love this, and The Last Kaleidosaur decks just keep winning slowly but surely.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
insta-include for MOST paladin decks. Just a reminder that most paladin decks right now ALREADY run mostly paladin cards + only a couple neutral cards. This slots into so many decks.
In wild this might just slot into some kind of Libram paladin decks, and of course Pure Paladin.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Seems like a decent card actually, considering most arcane spells are pretty cheap. Also if you play this on turn 2, and it dies immidiately you can still have a chance to play a 3 or less cost arcane spell.
Actually in standard you have 2x a 1/3 chance of getting a card you cant play (9 spells total, Mass Polymorph, Arcane Overflow and Arcane Brilliance are the only cards you cant play on turn 3 if a Submerged Spacerock dies on turn 2/3.) Hmm those odds are a bit high tbh, but at least the odds of getting at least 1 decent card is good. And a 2 drop can contest board, and give you a play on turn 3. So i still think it's probably a decent card.
OH and of course, in wild this might fit into a few casino mage decks even if it doesn't give permanent spells.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
So this might seem bad, but i think this fits well into some kind of burn/otk deck. Also mage in standard only has Mass Polymorph as a transform effect, so it might just see play because mage likes Polymorph effects that are cheap.
In wild it probably only sees play in some kind of OTK deck, because it's a spell and you can use Incanter's Flow and other cost reduction effects to discount it. But as just a transform effect, Devolving Missiles is way better in almost every situation.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Not bad, good to include in a bunch of mage decks. It's just a pretty fair but still good card. I think this will see plenty of play, if only because it can generate armor in a clase that struggles with lifegain.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Okay THIS is an amazing disruption tool. Play this against a aggro deck that runs out of steam, and you might just insta-win the game because they cannot afford 1 turn of waiting. Of course against slower decks this effect might backfire more often, and if your opponent played Ambassador Faelin, it's often a dead card untill your opponent dredges. This will see plenty of play in a bunch of priest decks, because lets be honest here... Priest players love cards like these, even if they are not competative.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Wow this powercreeps Entomb because it's cheaper and it puts it on the bottom of your deck, which means you can dredge it up. This seems really powerfull, and if i recall correctly effects like this DONT trigger deathrattles.
This will see plenty of play in both standard AND wild. (Just remember that Entomb still sees occasional play these days, and now were getting a better version.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Not sure about this one. It seems good in a slower priest deck like questline priest maybe? It heals you for a bunch of health and holy spells is something priest has plenty off, so it seems good. But i'm not sure in what deck other than a control/questline priest this fits into. Naga priest prefers better naga's, and obviously you dont run holy spells in shadow priest. Also i dont think silence priest ever runs this.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Thank YOGG that Multi-Strike got nerfed. But even still, Multi-Strike + Fossil Fanatic = 2 fell spells drawn. That's still very good. Also it had good synergy with any weapon DH has, and most fell spells can boost atk for even more dmg. Yeah this card REALLY revives Fell DH.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
VERY good minion for any DH deck that runs a bunch of Fell spells, and considering Jace Darkweaver is a popular finisher in most* aggresive DH decks. I think this will see plenty of play. Also it works really well alongside the newly revealed Fossil Fanatic. Very solid card that can help DH survive against other aggresive decks.
*Except in that Drek'Thar abusing deck we had earlier this expansion
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
So this is kinda like Dragon's Fury, but with any card and it dredges a card. This seems good in a BIG DH deck, which i like to see more support for. However that being said, it's also anti-synergy because it doesn't work that well with Vanndar Stormpike, which is often a trend with most of the new "good in a BIG deck" cards this mini-set...
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Okay so Defend the Dwarven District triggers each time a spell deals damage..i think, so i'm pretty sure that Shellshot can complete an entire questline part on its own....? This is going to be a "fun" time if this is really the case.... :[ (I really hope i'm interpretating this wrong...)
If this really is how the card and questline work, then uhh.... Defend the Dwarven District ban in wild when? (ODD questline Hunter is back if one Shellshot triggers a full questline part....) :[
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
This seems pretty decent. It's basically a mini-Drek'Thar, but only with 1 cost minions. This seems decent in FACE Hunter i guess, after all most other hunter decks probably prefer to use something else. And if you don't pull a 1 drop, at least you can manipulate your next draw. The only really bad thing i can say about this card, is that it's a mech. And hunters don't really have any mech synergy in standard.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Seems interesting, however i don't really see a deck that wants to run this. You need to cast 3 spells before you can really use Ancient Krakenbane, which means its often a dead card in hand. Which means -1 card drawn from Furious Howl, which is hunters best draw. I think this is just too slow for most hunter decks, and Defend the Dwarven District hunter probably prefers running more spells instead. After all that deck already has plenty of burst dmg, so no need for a 3 mana deal 5. This seems too inconsistant and slow to me...
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
VERY good deathrattle synergy card. It's mana cheat and basically turns a deathrattle into a battlecry-ish effect. That being said, what are you supposed to do with it right now? The only synergy i see is with Ozumat for a board clear. Or as a support card in that mine rogue deck, that's it. There better be some ACTUAL deathrattle rogue stuff next expansion.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
VERY strong aggro minion, and can be used defensively as well. This seems very strong, but also fair. It's strong on your turn, but very weak and easy to remove on your opponents turn after it loses stealth. After all on your opponents turn it's just a 1/2 minion. I like seeing strong but also fair and actually balanced cards like these. However considering it's a very fair and balanced card might be a bad thing, because that means it could be too fair. And if a card is too fair, then people will probably run something a lot stronger instead.
Still i think this will see play in some aggresive rogue decks for a bit.... Lets hope they don't Devolve burgle rogue into a tempo rogue that abuses gnolls again.... (I hated that deck so much as an actual burgle rogue player...)
This seems bad right now, but having the ability to trigger a deathrattle immediately is pretty good. I'm not 100% sure about it, but i'm pretty sure a dev said that druid will get some good deathrattles. Yet again not 100% sure. I think this will 100% see play whenever druid gets some good deathrattles.
In wild, this will see play. Especially in decks like Taunt druid, because you can insta-trigger Hadronox with this... even though Hedge Maze does take up board space.
At 0:46 in the trailer you can see RAFAAAAAM THE SUPREME ARCHAEOLOGIST!!! I'm already hyped to see Rafaam return, lets hope his new card will be good! Though i'm really wondering why Rafaam is in the shadowlands, considering it's basically WoWs afterlife...? Pretty sure he didn't die in Galakronds awakening. (League of explorers won ending) Also considering Sire Denetrius invited his enemies, i'm kinda wondering why Rafaam is one of Denetrius enemies.
Oh and Kel'Thuzad at 0:45, which means probably a new Kel'Thuzad card, not that surprising considering Kel'thuzad was already in shadowlands.
Either way those were the only characters i really recognise. (Never really played Wow, but i do like watching some non-shadowlands lore videos every so often. So i'm probably overlooking some recognisable characters.)
Oh and i'm already predicting that Dentrius didnt actually die, he probably framed his death and framed others for his own enjoyment. Also Prince Ranathal will be in almost every deck i use, cant wait for 40 cards reno decks, and 45 card only-legendaries decks.
Vanndar Stormpike reduces cost of minions = less damage... At least that's how i think it works. (Tbh HS is inconsistant with effects like this and cost reduction sometimes.)
AMAZING Big Paladin tool If there is any BIG deck that has a good chance of being a good deck, it's paladin. Paladin already has a bunch of BIG paladin support from last expansion, and Front Lines can also be very good alongside Ambassador Faelin in order to fish up some big collossals, but that honestly sounds a bit more memey.
It's a bit expansive, however Paladin has amazing survival tools such as Lightforged Cariel in order to actually survive untill they can play Front Lines. Also paladin has plenty of board wipes they can play before they cast Front Lines. Also BIG Paladin can counter lots of battlecry-heavy decks thanks to Front Lines.
Very good card! With a good draw engine like this one, maybe more kinds of paladin decks show up. Wow i love how Holy Maki Roll went from "meh" to probably a core card for nearly all paladin decks lol.
Thank YOGG that Librams rotated.
Speaking of wild, this will be an incredible card for wild paladin decks. Libram paladin will love this, and The Last Kaleidosaur decks just keep winning slowly but surely.
insta-include for MOST paladin decks. Just a reminder that most paladin decks right now ALREADY run mostly paladin cards + only a couple neutral cards. This slots into so many decks.
In wild this might just slot into some kind of Libram paladin decks, and of course Pure Paladin.
Seems like a decent card actually, considering most arcane spells are pretty cheap. Also if you play this on turn 2, and it dies immidiately you can still have a chance to play a 3 or less cost arcane spell.
Actually in standard you have 2x a 1/3 chance of getting a card you cant play (9 spells total, Mass Polymorph, Arcane Overflow and Arcane Brilliance are the only cards you cant play on turn 3 if a Submerged Spacerock dies on turn 2/3.) Hmm those odds are a bit high tbh, but at least the odds of getting at least 1 decent card is good. And a 2 drop can contest board, and give you a play on turn 3. So i still think it's probably a decent card.
OH and of course, in wild this might fit into a few casino mage decks even if it doesn't give permanent spells.
So this might seem bad, but i think this fits well into some kind of burn/otk deck. Also mage in standard only has Mass Polymorph as a transform effect, so it might just see play because mage likes Polymorph effects that are cheap.
In wild it probably only sees play in some kind of OTK deck, because it's a spell and you can use Incanter's Flow and other cost reduction effects to discount it. But as just a transform effect, Devolving Missiles is way better in almost every situation.
Not bad, good to include in a bunch of mage decks. It's just a pretty fair but still good card. I think this will see plenty of play, if only because it can generate armor in a clase that struggles with lifegain.
Okay THIS is an amazing disruption tool. Play this against a aggro deck that runs out of steam, and you might just insta-win the game because they cannot afford 1 turn of waiting. Of course against slower decks this effect might backfire more often, and if your opponent played Ambassador Faelin, it's often a dead card untill your opponent dredges. This will see plenty of play in a bunch of priest decks, because lets be honest here... Priest players love cards like these, even if they are not competative.
Wow this powercreeps Entomb because it's cheaper and it puts it on the bottom of your deck, which means you can dredge it up. This seems really powerfull, and if i recall correctly effects like this DONT trigger deathrattles.
This will see plenty of play in both standard AND wild. (Just remember that Entomb still sees occasional play these days, and now were getting a better version.)
Not sure about this one. It seems good in a slower priest deck like questline priest maybe? It heals you for a bunch of health and holy spells is something priest has plenty off, so it seems good. But i'm not sure in what deck other than a control/questline priest this fits into. Naga priest prefers better naga's, and obviously you dont run holy spells in shadow priest. Also i dont think silence priest ever runs this.
Thank YOGG that Multi-Strike got nerfed. But even still, Multi-Strike + Fossil Fanatic = 2 fell spells drawn. That's still very good. Also it had good synergy with any weapon DH has, and most fell spells can boost atk for even more dmg. Yeah this card REALLY revives Fell DH.
VERY good minion for any DH deck that runs a bunch of Fell spells, and considering Jace Darkweaver is a popular finisher in most* aggresive DH decks. I think this will see plenty of play. Also it works really well alongside the newly revealed Fossil Fanatic. Very solid card that can help DH survive against other aggresive decks.
*Except in that Drek'Thar abusing deck we had earlier this expansion
So this is kinda like Dragon's Fury, but with any card and it dredges a card. This seems good in a BIG DH deck, which i like to see more support for. However that being said, it's also anti-synergy because it doesn't work that well with Vanndar Stormpike, which is often a trend with most of the new "good in a BIG deck" cards this mini-set...
Okay so Defend the Dwarven District triggers each time a spell deals damage..i think, so i'm pretty sure that Shellshot can complete an entire questline part on its own....? This is going to be a "fun" time if this is really the case.... :[ (I really hope i'm interpretating this wrong...)
If this really is how the card and questline work, then uhh.... Defend the Dwarven District ban in wild when? (ODD questline Hunter is back if one Shellshot triggers a full questline part....) :[
This seems pretty decent. It's basically a mini-Drek'Thar, but only with 1 cost minions. This seems decent in FACE Hunter i guess, after all most other hunter decks probably prefer to use something else. And if you don't pull a 1 drop, at least you can manipulate your next draw. The only really bad thing i can say about this card, is that it's a mech. And hunters don't really have any mech synergy in standard.
Seems interesting, however i don't really see a deck that wants to run this. You need to cast 3 spells before you can really use Ancient Krakenbane, which means its often a dead card in hand. Which means -1 card drawn from Furious Howl, which is hunters best draw. I think this is just too slow for most hunter decks, and Defend the Dwarven District hunter probably prefers running more spells instead. After all that deck already has plenty of burst dmg, so no need for a 3 mana deal 5. This seems too inconsistant and slow to me...
VERY good deathrattle synergy card. It's mana cheat and basically turns a deathrattle into a battlecry-ish effect. That being said, what are you supposed to do with it right now? The only synergy i see is with Ozumat for a board clear. Or as a support card in that mine rogue deck, that's it. There better be some ACTUAL deathrattle rogue stuff next expansion.
VERY strong aggro minion, and can be used defensively as well. This seems very strong, but also fair. It's strong on your turn, but very weak and easy to remove on your opponents turn after it loses stealth. After all on your opponents turn it's just a 1/2 minion. I like seeing strong but also fair and actually balanced cards like these. However considering it's a very fair and balanced card might be a bad thing, because that means it could be too fair. And if a card is too fair, then people will probably run something a lot stronger instead.
Still i think this will see play in some aggresive rogue decks for a bit.... Lets hope they don't Devolve burgle rogue into a tempo rogue that abuses gnolls again.... (I hated that deck so much as an actual burgle rogue player...)