Brandon
LV.15Old God Fanatic
Comments
2,486 totalSeems bad for any class but mage, in mage its a must-include in the [card]Volatile Skeleton[/card] deck i guess.
Okay so far this card has 100% ressed Control decks and Value decks, and gave rise to so many other new decks, i love it. This card revitalized hearthstone in an amazing way, and i love that memey/fun decks can …
[card]Edwin Vancleef[/card] or [card]Biteweed[/card] with STEALTH, and you can choose when you activate it. This seems really strong for a more miracle/card spammy rogue deck. Summon a shadow with [card]Sinstone Graveyard[/card], then [card]Battleground Battlemaster[/card] for big damage. Really interesting and …
Nice cheap spell tutor, will see play just because of that. Not sure how easy it will be to get the infuse, but maybe Pirate/boat rogue can use it in order to tutor [card]Preparation[/card], [card]Gone Fishin'[/card] or [card]Azsharan Vessel[/card].
This will see plenty of play. Why? Priest LOVES getting cards from other classes, because those are often better than what priests normally have. Also rogue often used [card]Dragon's Hoard[/card] in most of their decks. Sure [card]Suspicious Usher[/card] can also …
[card]Hand of A'dal[/card] x3? Seems like a must-include in most priest decks, because Priest LOVES card draw.
This seems like a must-include in any Frenzy/Enrage deck. This seems good as long as those decks are good.
Wait isn't this [card]Mankrik[/card]s wife? That's cool. As for the card itself, i'm not sure about it. You really need a [card]Whirlwind[/card] effect for it to be good, but [card]Decimator Olgra[/card] can also die before hitting all minions/face. Imagine playing …
After [card]Dragonrider Talritha[/card] i'm not sure about this kind of effect. Luckely for [card]Stewart the steward[/card] he works with Dudes, so that might make him a bit better. But still i'm skeptical about this card.
In wild this might …
[card]Zilliax[/card] but with a better base statline, but needs "pure paladin" support. Luckely for paladin, they already use mostly class cards in most of their decks, mech paladin obviously being the exception. This will be a must-include in Holy and …
Oh yeah, [card]Rise to the Occasion[/card] exists, the paladin questline that was forgotten. This will 100% see play in dude paladin decks, but if paladin has a bunch of good Infuse card, it might be included in decks that need …
Seems good as long as you get the infuse before turn 4, otherwise i'm not sure... This will regardless see play in Dude/questline paladin.
In wild, i think some Dude paladin might use it. Not sure though, might not …
Must-include in SO many paladin decks, except holy paladin. This card is so flexible. You can buff up a [card]Silver hand recruit[/card] to a 3/3, or you can turn one of your opponents minions into a 3/3. This counters your …
This seems like as one of the very powerful finishers for the [card]Volatile Skeleton[/card] deck, the other one probably being [card]Sire Denathrius[/card]... Unless [card]Kel'thuzad, the inevitable[/card] is enough. This is a must-include for any [card]Volatile Skeleton[/card] deck, and maybe also …
Not sure how to feel about this card. If Secret mage gets any kind of support this set, than maybe it sees play. Otherwise i'm not so optimistic. I dont think mage wants a combination of [card]Eye for an Eye[/card] …
[card]Rancor[/card] is i.m.o. still not that good of a card, because it has trouble with dealing with board cuz everything around turn 3-4 already has 3+ health. So i'm not sure why tf this is 6 mana. In the reveal …
Mages [card]Wildpaw Cavern[/card] like card, but it's only every few turns. This seems kinda slow, but freeze effects are very strong so lets not underestimate that. This will see play in the [card]Volatile Skeleton[/card] deck, but outside that i'm not …
This seems pretty good for multiple types of mage decks. First of all the [card]Volatile Skeleton[/card] deck will obviously include it, but i think some slower/control mage decks will also use it because it's "life gain", which mage often lacks …
2 mana deal 3 damage is good enough, and the frost spell-school gives it synergy with all the frost cards from the Barrens mini-set. Most of the time the Infuse is probably not going to trigger, but still. 2 mana …
Really good location. This will see play in any deck that uses a couple of beasts, and also BIG Beast Hunter will probably include it. This seems pretty good.