BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Okay so far this card has 100% ressed Control decks and Value decks, and gave rise to so many other new decks, i love it. This card revitalized hearthstone in an amazing way, and i love that memey/fun decks can be competative because they have 10 more health.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Edwin VanCleef or Biteweed with STEALTH, and you can choose when you activate it. This seems really strong for a more miracle/card spammy rogue deck. Summon a shadow with Sinstone Graveyard, then Battleground Battlemaster for big damage. Really interesting and strong card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Nice cheap spell tutor, will see play just because of that. Not sure how easy it will be to get the infuse, but maybe Pirate/boat rogue can use it in order to tutor Preparation, Gone Fishin' or Azsharan Vessel.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
This will see plenty of play. Why? Priest LOVES getting cards from other classes, because those are often better than what priests normally have. Also rogue often used Dragon's Hoard in most of their decks. Sure Suspicious Usher can also give your opponent a legendary, but more often than not your getting a card you want, while your opponent probably will make slightly less use out of it.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Wait isn't this Mankriks wife? That's cool. As for the card itself, i'm not sure about it. You really need a Whirlwind effect for it to be good, but Decimator Olgra can also die before hitting all minions/face. Imagine playing her on a huge board of damaged minions, but she dies after attacking like 4 enemy minions and she didn't do face dmg. She is so bad against Big minions as well... I'm honestly not sure about this card, i.m.o. she seems kinda weak in a lot of common situations.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
After Dragonrider Talritha i'm not sure about this kind of effect. Luckely for Stewart the Steward he works with Dudes, so that might make him a bit better. But still i'm skeptical about this card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Zilliax but with a better base statline, but needs "pure paladin" support. Luckely for paladin, they already use mostly class cards in most of their decks, mech paladin obviously being the exception. This will be a must-include in Holy and handbuff paladin i think.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Oh yeah, Rise to the Occasion exists, the paladin questline that was forgotten. This will 100% see play in dude paladin decks, but if paladin has a bunch of good Infuse card, it might be included in decks that need infuses as well.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Must-include in SO many paladin decks, except holy paladin. This card is so flexible. You can buff up a Silver Hand Recruit to a 3/3, or you can turn one of your opponents minions into a 3/3. This counters your opponents big minions so hard.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Not sure how to feel about this card. If Secret mage gets any kind of support this set, than maybe it sees play. Otherwise i'm not so optimistic. I dont think mage wants a combination of Eye for an Eye and Shadow Clone.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Rancor is i.m.o. still not that good of a card, because it has trouble with dealing with board cuz everything around turn 3-4 already has 3+ health. So i'm not sure why tf this is 6 mana. In the reveal video it was 5 mana, and it still looked not that strong at 5 mana, but the pre-maturely nerfed it. Not that i'm complaining about the fact they nerf cards before they release (I like that actually) but it seems weird that they nerfed this card. There probably has to be some reason that we haven't seen yet.
Also Deathborne costs the same as Blizzard. Except Freeze is often better for some than summoning a few minions. This card also REALLY reminds me of Blast Wave, which was a very bad card. (As someone that included this in casino mage... i cut it because it almost never overkilled.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Mages Wildpaw Cavern like card, but it's only every few turns. This seems kinda slow, but freeze effects are very strong so lets not underestimate that. This will see play in the Volatile Skeleton deck, but outside that i'm not sure.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
This seems pretty good for multiple types of mage decks. First of all the Volatile Skeleton deck will obviously include it, but i think some slower/control mage decks will also use it because it's "life gain", which mage often lacks and it summons 2 Volatile Skeleton which fight for board and have that deathrattle that is pretty usefull for dealing with the board. (And sometimes some face dmg.)
Also it's a frost spell, which means it has synergy with the freeze mage stuff from the barrens mini-set.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
2 mana deal 3 damage is good enough, and the frost spell-school gives it synergy with all the frost cards from the Barrens mini-set. Most of the time the Infuse is probably not going to trigger, but still. 2 mana deal 3 is still good.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Really good location. This will see play in any deck that uses a couple of beasts, and also BIG Beast Hunter will probably include it. This seems pretty good.
Seems bad for any class but mage, in mage its a must-include in the Volatile Skeleton deck i guess.
Okay so far this card has 100% ressed Control decks and Value decks, and gave rise to so many other new decks, i love it. This card revitalized hearthstone in an amazing way, and i love that memey/fun decks can be competative because they have 10 more health.
Edwin VanCleef or Biteweed with STEALTH, and you can choose when you activate it. This seems really strong for a more miracle/card spammy rogue deck. Summon a shadow with Sinstone Graveyard, then Battleground Battlemaster for big damage. Really interesting and strong card.
Nice cheap spell tutor, will see play just because of that. Not sure how easy it will be to get the infuse, but maybe Pirate/boat rogue can use it in order to tutor Preparation, Gone Fishin' or Azsharan Vessel.
This will see plenty of play. Why? Priest LOVES getting cards from other classes, because those are often better than what priests normally have. Also rogue often used Dragon's Hoard in most of their decks. Sure Suspicious Usher can also give your opponent a legendary, but more often than not your getting a card you want, while your opponent probably will make slightly less use out of it.
Hand of A'dal x3? Seems like a must-include in most priest decks, because Priest LOVES card draw.
This seems like a must-include in any Frenzy/Enrage deck. This seems good as long as those decks are good.
Wait isn't this Mankriks wife? That's cool. As for the card itself, i'm not sure about it. You really need a Whirlwind effect for it to be good, but Decimator Olgra can also die before hitting all minions/face. Imagine playing her on a huge board of damaged minions, but she dies after attacking like 4 enemy minions and she didn't do face dmg. She is so bad against Big minions as well... I'm honestly not sure about this card, i.m.o. she seems kinda weak in a lot of common situations.
After Dragonrider Talritha i'm not sure about this kind of effect. Luckely for Stewart the Steward he works with Dudes, so that might make him a bit better. But still i'm skeptical about this card.
In wild this might see play in ODD Paladin?
Zilliax but with a better base statline, but needs "pure paladin" support. Luckely for paladin, they already use mostly class cards in most of their decks, mech paladin obviously being the exception. This will be a must-include in Holy and handbuff paladin i think.
Oh yeah, Rise to the Occasion exists, the paladin questline that was forgotten. This will 100% see play in dude paladin decks, but if paladin has a bunch of good Infuse card, it might be included in decks that need infuses as well.
Seems good as long as you get the infuse before turn 4, otherwise i'm not sure... This will regardless see play in Dude/questline paladin.
In wild, i think some Dude paladin might use it. Not sure though, might not make the cut in those decks.
Must-include in SO many paladin decks, except holy paladin. This card is so flexible. You can buff up a Silver Hand Recruit to a 3/3, or you can turn one of your opponents minions into a 3/3. This counters your opponents big minions so hard.
This seems like as one of the very powerful finishers for the Volatile Skeleton deck, the other one probably being Sire Denathrius... Unless Kel'Thuzad, the Inevitable is enough. This is a must-include for any Volatile Skeleton deck, and maybe also a inclusion for decks that run a bunch of Volatile Skeleton cards.
Not sure how to feel about this card. If Secret mage gets any kind of support this set, than maybe it sees play. Otherwise i'm not so optimistic. I dont think mage wants a combination of Eye for an Eye and Shadow Clone.
Rancor is i.m.o. still not that good of a card, because it has trouble with dealing with board cuz everything around turn 3-4 already has 3+ health. So i'm not sure why tf this is 6 mana. In the reveal video it was 5 mana, and it still looked not that strong at 5 mana, but the pre-maturely nerfed it. Not that i'm complaining about the fact they nerf cards before they release (I like that actually) but it seems weird that they nerfed this card. There probably has to be some reason that we haven't seen yet.
Also Deathborne costs the same as Blizzard. Except Freeze is often better for some than summoning a few minions. This card also REALLY reminds me of Blast Wave, which was a very bad card. (As someone that included this in casino mage... i cut it because it almost never overkilled.)
This is Abyssal Wave 2.0.... Very overpriced but still included because the Volatile Skeleton deck NEEDS it.
Mages Wildpaw Cavern like card, but it's only every few turns. This seems kinda slow, but freeze effects are very strong so lets not underestimate that. This will see play in the Volatile Skeleton deck, but outside that i'm not sure.
This seems pretty good for multiple types of mage decks. First of all the Volatile Skeleton deck will obviously include it, but i think some slower/control mage decks will also use it because it's "life gain", which mage often lacks and it summons 2 Volatile Skeleton which fight for board and have that deathrattle that is pretty usefull for dealing with the board. (And sometimes some face dmg.)
Also it's a frost spell, which means it has synergy with the freeze mage stuff from the barrens mini-set.
2 mana deal 3 damage is good enough, and the frost spell-school gives it synergy with all the frost cards from the Barrens mini-set. Most of the time the Infuse is probably not going to trigger, but still. 2 mana deal 3 is still good.
Really good location. This will see play in any deck that uses a couple of beasts, and also BIG Beast Hunter will probably include it. This seems pretty good.