Brandon
LV.15Old God Fanatic
Comments
2,486 totalWhat a normal HS player sees: "2 mana get expensive spells. Way too slow, free dust."
What a burgle rogue such as myself sees: "2 mana, add 2 copies of [card]Rune of the Archmage[/card] to your hand."
Okay …
Best way to describe [card]Jackpot![/card]:
"What a normal HS player sees: 2 mana get garbage. Way too slow"
VS
"What a burgle rogue player such as myself sees: 2 mana add 2 random copies of [card]Rune of …
Standard: Pretty good, it's basically 1 mana deal 2 but it also deals with divine shields and those are popular because of mech paladin and handbuff paladin. Also with spell damage this might create an OTK eventually.
Wild: Talking …
Here is the new cheap board-buff for Druid. This card is compareable to [card]Pride's fury[/card]. [card]Pride's fury[/card] costs 1 morem but gives +1 health and has no requirement of playing a nature spell. That being said, druid has plenty of …
This card is pretty good in a more aggresive druid deck i guess? Still not sure about it though.
That being said, i think in wild [card]Untapped Potential[/card] druid might experiment with it at the very least.
Hmm im on the fence with this card. It seems good for aggresive warlock decks because they can slam this down when their opponent is low hp in order to prevent them from playing certain cards. And it seems good …
Looks good for defensive warlock decks, very strong against slower decks because when played on tur 4 it will destroy any 7 or higher cost cards in your opponents hand. This seems very good. But still, lets not overvalue this …
Very good at dealing with divine shield, which is very popular because of mech paladin and handbuff paladin. However this is mostly a aggro card, and i just don't see the synergy... The only warlock deck that uses a bunch …
4 mana 6/6 AND it dredges, this seems solid for any murloc shaman. Not the most OP AF thing, but still very solid nonetheless. This probably will see play in standard murloc shaman, because there aren't that many good murlocs, …
Hmm, this card seems super strong. It's unnerfed [card]Faceless Corruptor[/card], which saw play in pretty much every deck. However it does have Overload:1 preventing you from playing [card]Snowfall guardian[/card] next turn. (Which i like tbh) I think this will see …
SUPER good murloc for any murloc shaman. Wow this is so good, especially because it says "next murlocs", which means the discounts are usable in your next turn(s). Any murloc shaman deck will run this.
This is a 4 mana 3/5 taunt with dredge AND lifegain, this is certainly an amazing minion for control warrior decks! And it rewards you for running bigger minions like [card]Trenchstalker[/card]. And honestly getting a 4 or 5 cost card …
This seems honestly kinda like an super OP Arena card, but maybe it sees play in some kind of control/[card]Vanndar Stormpike[/card] deck? Cuz is REALLY needs that cost reduction. Hmmm, it does have synergy with [card]Igneous Lavagorger[/card], but that doesn't …
Really fun card for warrior, but horrible competatively. Collosal minions are very powerfull, and giving your opponent one might be too big of a downside. Sure you can slam one down earlier, but that might be in fain if your …
In most cases [card]Raid boss Onyxia[/card] is strictly better, HOWEVER in decks like BIG warrior this is a strict upgrade and such a good card.
In standard it will probably see play once [card]Raid boss Onyxia[/card] rotates next year, …
Finally a collosal with collosal +6! Been waiting for a card like this since day 1. And it's.... alright? It seems very good as a reload in aggresive/token decks because it does summon 12/23 of stats, on multiple bodies. So …
Seems like a good disrtuption card for aggresive decks. It's kinda like a mini-[card]Loatheb[/card], as it can block the other player from playing removal. [card]Blademaster Okani[/card] might also fulfill the same thing, but [card]Coilfang Constrictor[/card] is not a legendary, so …
Hmm i'm unsure about this card. This [card]Prince Keleseth[/card] effect seems decent i guess, but it's only on battlecry minions. But at least its neutrall..... actually... Now that i think about it, [card]Snapdragon[/card] actually seems good in very specific aggro …
This seems better then at first sight, if you think about it. It only dies to taking EXACTLY 1 dmg, so most of the time it requires a Mage, Paladin, Rogue and DH to hero power to remove it. And …
Love all these changes! The nerfs are very good, and i LOVE all these buffs!
My general opinions on buffs:
Rogue: LOVE these changes. I LOVE thief rogue, and being able to play thief rogue with an actual …