BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
What a normal HS player sees: "2 mana get expensive spells. Way too slow, free dust."
What a burgle rogue such as myself sees: "2 mana, add 2 copies of Rune of the Archmage to your hand."
Okay i have looked through all the 5+ cost spells, and i can say that out of the 45 spells (50-5 rogue spells) there are about 6 bad spells i.m.o. those being: Sigil of Reckoning, Deep Breath*, Power Word: Fortitude, Iceblood Tower and Shield Shatter. Most others can be usable in a bunch of situations. This means you have 2x a 1/9 chance of getting a bad card, and 2x a 8/9 chance for good cards. That tbh is not that bad of a chance i.m.o.
*debatable, depends on the amount of spells you run. And of course if any new 5+ cost cards get revealed this math will be a bit off.
This card remains pretty slow, and unreliable which is a good thing. But it certainly will get some good cards most of the time.. Either way i'm looking forward to playing this card, if only to hopefully highroll into Rune of the Archmage and repeat it with Contraband Stash and Tess Greymane. :)
Edit: i just remember that Swiftscale Trickster exists, so that is now also a good card to run in burgle rogue i guess lol.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Standard: Pretty good, it's basically 1 mana deal 2 but it also deals with divine shields and those are popular because of mech paladin and handbuff paladin. Also with spell damage this might create an OTK eventually.
Wild: Talking about spell damage, Malygos will love this 1 mana deal 12 dmg. Still, i'm not sure how good that deck will be, but Malygos druid is a classic staple old school deck, so any love for it is nice.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Here is the new cheap board-buff for Druid. This card is compareable to Pride's Fury. Pride's Fury costs 1 morem but gives +1 health and has no requirement of playing a nature spell. That being said, druid has plenty of nature spells, so that's no problem. After all, token druid has Composting, Thorngrowth Sentries, Living Roots and Sow the Soil as some cheap and good token-y nature spells. Token druid in standard needed a card like this since Arbor Up rotated, so maybe token druid is back.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Hmm im on the fence with this card. It seems good for aggresive warlock decks because they can slam this down when their opponent is low hp in order to prevent them from playing certain cards. And it seems good in abyssal curselock, because you can slam this down and then fill their empty hand with curses.
But that's the best case scenario. Most of the time your opponent can probably use the free mana cheat in order to win the game. Playing against a OTK deck and they have their combo + enough life to play it? Well gg, your dead. Honestly i'm baffled with how much their currently crapping on warlock in terms of giving them weak cards, only to step in and buff them later. I guess The Demon Seed fiasco REALLY made them scared of printing good warlock cards.
That or i'm really overlooking how strong this card actually is. Yet again, still on the fence. I've seen plenty of people calling this Millhouse Manastorm #2, and other saying this will be very OP.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Looks good for defensive warlock decks, very strong against slower decks because when played on tur 4 it will destroy any 7 or higher cost cards in your opponents hand. This seems very good. But still, lets not overvalue this effect, because cards like this often get "overhyped", just look at Glide. Also Sir Finley, Sea Guide exists and hardcounters Immolate.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Very good at dealing with divine shield, which is very popular because of mech paladin and handbuff paladin. However this is mostly a aggro card, and i just don't see the synergy... The only warlock deck that uses a bunch of shadow spells is abyssal curselock, and i don't think Herald of Shadows fits in that deck. Additionally this seems more like a "zoolock" card, which is weird, considering the fact that murlock is heavely pushed this expansion.
Honestly i feel like Herald of Shadows is more of a teaser card, teasing a more shadow spell synergy archetype for warlock in a future expansion.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
4 mana 6/6 AND it dredges, this seems solid for any murloc shaman. Not the most OP AF thing, but still very solid nonetheless. This probably will see play in standard murloc shaman, because there aren't that many good murlocs, and in wild Murloc shaman it might see play because it has some pretty good stats for a murloc. Also hitting something like Old Murk-Eye, Scargil or Underbelly Angler is pretty good.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Hmm, this card seems super strong. It's unnerfed Faceless Corruptor, which saw play in pretty much every deck. However it does have Overload:1 preventing you from playing Snowfall Guardian next turn. (Which i like tbh) I think this will see some play, because shaman has a lot of spell school stuff going on right now, and 5 mana 10/8 of stats with rush is pretty good.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
SUPER good murloc for any murloc shaman. Wow this is so good, especially because it says "next murlocs", which means the discounts are usable in your next turn(s). Any murloc shaman deck will run this.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
This is a 4 mana 3/5 taunt with dredge AND lifegain, this is certainly an amazing minion for control warrior decks! And it rewards you for running bigger minions like Trenchstalker. And honestly getting a 4 or 5 cost card as the dredge might make it worth it already.
The only bad thing about this card, is that you can't really run Igneous Lavagorger and Vanndar Stormpike in 1 deck, cuz their both 4 mana... This honestly is super unfortunate. BIG Warrior with both Vanndar Stormpike and Igneous Lavagorger could have made such an unique and fun deck... :(
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
This seems honestly kinda like an super OP Arena card, but maybe it sees play in some kind of control/Vanndar Stormpike deck? Cuz is REALLY needs that cost reduction. Hmmm, it does have synergy with Igneous Lavagorger, but that doesn't count for much especially cuz you can't really put gorger and vanndar in one deck.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Really fun card for warrior, but horrible competatively. Collosal minions are very powerfull, and giving your opponent one might be too big of a downside. Sure you can slam one down earlier, but that might be in fain if your opponent gets a random collosal that counters yours. Still i love seeing some of these more fun-focussed cards!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
In most cases Raid Boss Onyxia is strictly better, HOWEVER in decks like BIG warrior this is a strict upgrade and such a good card.
In standard it will probably see play once Raid Boss Onyxia rotates next year, untill then it will require some support before it can truly rival Raid Boss Onyxia... Unless the meta slows down a lot more.
In wild its a must-unclude in BIG Warrior and BIG Paladin. Maybe even BIG Shaman. After all, when "recruited" its instant removal, and sets up a dangerous board.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Finally a collosal with collosal +6! Been waiting for a card like this since day 1. And it's.... alright? It seems very good as a reload in aggresive/token decks because it does summon 12/23 of stats, on multiple bodies. So that's really good for decks with lots of board-wide buffs. I think this might see play in some druid decks, because it's removal and a board-swarm card which druid likes. I also think maybe shaman might include this in some token/burn decks just to fill the board, and finish the game the turn after with a Bioluminescent or Bloodlust play. Or just to lure out removal from the other player.
Ozumat might be a bit too slow, but i think it might be a sleeper card which will fit well into a couple decks. After all, a 8 mana 12-23 worth of stats requires the other player to either end the game right away, or to deal with it with everything they got.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Seems like a good disrtuption card for aggresive decks. It's kinda like a mini-Loatheb, as it can block the other player from playing removal. Blademaster Okani might also fulfill the same thing, but Coilfang Constrictor is not a legendary, so you can run 2 copies AND additionally Coilfang Constrictor has better offensive cards, which aggresive decks like a lot more.
I think this card has a lot of potential is aggresive decks, but slower/control decks will prefer to use Blademaster Okani. Also i'm not sure if a 4 mana 5/4 is fast enough these days, so that's also a risk for this card. Still if it's good enough to make the cut, it will be a very strong and solid card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Hmm i'm unsure about this card. This Prince Keleseth effect seems decent i guess, but it's only on battlecry minions. But at least its neutrall..... actually... Now that i think about it, Snapdragon actually seems good in very specific aggro decks.... Especially in murloc-decks because a lot of murlocs have battlecries AND it's amazing alongside Twin-fin Fin Twin. Yeah this card actually has a lot of potential.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
This seems better then at first sight, if you think about it. It only dies to taking EXACTLY 1 dmg, so most of the time it requires a Mage, Paladin, Rogue and DH to hero power to remove it. And a LOT of 1 mana minions these days have 2 attack, so that also makes Bubbler better. Also its good with silence effects.
I think Bubbler has the potential to be a strong meta card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 7 months ago
Love all these changes! The nerfs are very good, and i LOVE all these buffs!
My general opinions on buffs:
Rogue: LOVE these changes. I LOVE thief rogue, and being able to play thief rogue with an actual thief package. Most of the burgle stuff was absolute garbage, and now it's playable. However i'm still scared of the Gnoll un-nerf, because i HATE "Burgle" rogue (A.k.a. Tempo rogue with Maestra + gnolls) Also it's pretty funny that SI:7 Smuggler is back to it's "bugged" version, lets hope this makes questline rogue playable again.
Also some interesting interactions for wild/standard thanks to new mana breakpoints with Tess Greymane:
Tess Greymane + Shadowstep, then next turn play 5 mana tess into another Shadowstep for 2 tesses in 1 turn. This 1 mana change is going to slam down tesses so much more fun!
Warlock: Good changes for the abbysal deck. That deck is honestly pretty scary, so i'm glad it only got stat/mana buffs. Any kind of effect change could have made these deck very toxic/oppresive, so i'm glad they did the safe changes. But honestly these curse cards should have released like this, instead of being very overpriced/understatted dust cards. The murlock changes are good as well, it makes the deck a bit more aggresive. which will allow it to fight better for board.
Priest: Great changes, this is really good for questline priests, and control priests might be decent even without questline. Serpent Wig is interesting, maybe naga priest might work? Not sure though, but the +1 health buff is a very priest-like change. Also with Shadowcloth Needle buff... i'm not sure if it's good. Maybe shadow priest might run it now? Either way it's a lot better than before i guess.
Xhilag of the Abyss: Great change, now Xilag might actually feel good when you play him. After all, right now Xilag feels pretty bad to play just because it's honestly pretty meh. But now it deals double damage it might remove more minions, or it's a 8 mana burst with the upside that it might deal more dmg if not dealth with.
Hunter: Love these changes. This is good for board based hunter decks like BIG Hunter, which is really nice. Would love to see hunter return to board based stuff instead of "hehehe me no play board, me go face"... which felt HORRIBLE to play against.
What a normal HS player sees: "2 mana get expensive spells. Way too slow, free dust."
What a burgle rogue such as myself sees: "2 mana, add 2 copies of Rune of the Archmage to your hand."
Okay i have looked through all the 5+ cost spells, and i can say that out of the 45 spells (50-5 rogue spells) there are about 6 bad spells i.m.o. those being: Sigil of Reckoning, Deep Breath*, Power Word: Fortitude, Iceblood Tower and Shield Shatter. Most others can be usable in a bunch of situations. This means you have 2x a 1/9 chance of getting a bad card, and 2x a 8/9 chance for good cards. That tbh is not that bad of a chance i.m.o.
*debatable, depends on the amount of spells you run. And of course if any new 5+ cost cards get revealed this math will be a bit off.
This card remains pretty slow, and unreliable which is a good thing. But it certainly will get some good cards most of the time.. Either way i'm looking forward to playing this card, if only to hopefully highroll into Rune of the Archmage and repeat it with Contraband Stash and Tess Greymane. :)
Edit: i just remember that Swiftscale Trickster exists, so that is now also a good card to run in burgle rogue i guess lol.
Best way to describe Jackpot!:
"What a normal HS player sees: 2 mana get garbage. Way too slow"
VS
"What a burgle rogue player such as myself sees: 2 mana add 2 random copies of Rune of the Archmage to your hand."
Love the card already!
Standard: Pretty good, it's basically 1 mana deal 2 but it also deals with divine shields and those are popular because of mech paladin and handbuff paladin. Also with spell damage this might create an OTK eventually.
Wild: Talking about spell damage, Malygos will love this 1 mana deal 12 dmg. Still, i'm not sure how good that deck will be, but Malygos druid is a classic staple old school deck, so any love for it is nice.
Here is the new cheap board-buff for Druid. This card is compareable to Pride's Fury. Pride's Fury costs 1 morem but gives +1 health and has no requirement of playing a nature spell. That being said, druid has plenty of nature spells, so that's no problem. After all, token druid has Composting, Thorngrowth Sentries, Living Roots and Sow the Soil as some cheap and good token-y nature spells. Token druid in standard needed a card like this since Arbor Up rotated, so maybe token druid is back.
This card is pretty good in a more aggresive druid deck i guess? Still not sure about it though.
That being said, i think in wild Untapped Potential druid might experiment with it at the very least.
Hmm im on the fence with this card. It seems good for aggresive warlock decks because they can slam this down when their opponent is low hp in order to prevent them from playing certain cards. And it seems good in abyssal curselock, because you can slam this down and then fill their empty hand with curses.
But that's the best case scenario. Most of the time your opponent can probably use the free mana cheat in order to win the game. Playing against a OTK deck and they have their combo + enough life to play it? Well gg, your dead. Honestly i'm baffled with how much their currently crapping on warlock in terms of giving them weak cards, only to step in and buff them later. I guess The Demon Seed fiasco REALLY made them scared of printing good warlock cards.
That or i'm really overlooking how strong this card actually is. Yet again, still on the fence. I've seen plenty of people calling this Millhouse Manastorm #2, and other saying this will be very OP.
Looks good for defensive warlock decks, very strong against slower decks because when played on tur 4 it will destroy any 7 or higher cost cards in your opponents hand. This seems very good. But still, lets not overvalue this effect, because cards like this often get "overhyped", just look at Glide. Also Sir Finley, Sea Guide exists and hardcounters Immolate.
Very good at dealing with divine shield, which is very popular because of mech paladin and handbuff paladin. However this is mostly a aggro card, and i just don't see the synergy... The only warlock deck that uses a bunch of shadow spells is abyssal curselock, and i don't think Herald of Shadows fits in that deck. Additionally this seems more like a "zoolock" card, which is weird, considering the fact that murlock is heavely pushed this expansion.
Honestly i feel like Herald of Shadows is more of a teaser card, teasing a more shadow spell synergy archetype for warlock in a future expansion.
Edit: Double checked, the best "aggresive" and cheap shadow spells rn for a deck with Herald of Shadows are: Final Gasp and Curse of Agony. All other current shadow spells are more defensive cards, like Dragged Below. Herald of Shadows really wished Raise Dead was still in standard.
4 mana 6/6 AND it dredges, this seems solid for any murloc shaman. Not the most OP AF thing, but still very solid nonetheless. This probably will see play in standard murloc shaman, because there aren't that many good murlocs, and in wild Murloc shaman it might see play because it has some pretty good stats for a murloc. Also hitting something like Old Murk-Eye, Scargil or Underbelly Angler is pretty good.
Hmm, this card seems super strong. It's unnerfed Faceless Corruptor, which saw play in pretty much every deck. However it does have Overload:1 preventing you from playing Snowfall Guardian next turn. (Which i like tbh) I think this will see some play, because shaman has a lot of spell school stuff going on right now, and 5 mana 10/8 of stats with rush is pretty good.
SUPER good murloc for any murloc shaman. Wow this is so good, especially because it says "next murlocs", which means the discounts are usable in your next turn(s). Any murloc shaman deck will run this.
This is a 4 mana 3/5 taunt with dredge AND lifegain, this is certainly an amazing minion for control warrior decks! And it rewards you for running bigger minions like Trenchstalker. And honestly getting a 4 or 5 cost card as the dredge might make it worth it already.
The only bad thing about this card, is that you can't really run Igneous Lavagorger and Vanndar Stormpike in 1 deck, cuz their both 4 mana... This honestly is super unfortunate. BIG Warrior with both Vanndar Stormpike and Igneous Lavagorger could have made such an unique and fun deck... :(
This seems honestly kinda like an super OP Arena card, but maybe it sees play in some kind of control/Vanndar Stormpike deck? Cuz is REALLY needs that cost reduction. Hmmm, it does have synergy with Igneous Lavagorger, but that doesn't count for much especially cuz you can't really put gorger and vanndar in one deck.
Really fun card for warrior, but horrible competatively. Collosal minions are very powerfull, and giving your opponent one might be too big of a downside. Sure you can slam one down earlier, but that might be in fain if your opponent gets a random collosal that counters yours. Still i love seeing some of these more fun-focussed cards!
In most cases Raid Boss Onyxia is strictly better, HOWEVER in decks like BIG warrior this is a strict upgrade and such a good card.
In standard it will probably see play once Raid Boss Onyxia rotates next year, untill then it will require some support before it can truly rival Raid Boss Onyxia... Unless the meta slows down a lot more.
In wild its a must-unclude in BIG Warrior and BIG Paladin. Maybe even BIG Shaman. After all, when "recruited" its instant removal, and sets up a dangerous board.
Finally a collosal with collosal +6! Been waiting for a card like this since day 1. And it's.... alright? It seems very good as a reload in aggresive/token decks because it does summon 12/23 of stats, on multiple bodies. So that's really good for decks with lots of board-wide buffs. I think this might see play in some druid decks, because it's removal and a board-swarm card which druid likes. I also think maybe shaman might include this in some token/burn decks just to fill the board, and finish the game the turn after with a Bioluminescent or Bloodlust play. Or just to lure out removal from the other player.
Ozumat might be a bit too slow, but i think it might be a sleeper card which will fit well into a couple decks. After all, a 8 mana 12-23 worth of stats requires the other player to either end the game right away, or to deal with it with everything they got.
Seems like a good disrtuption card for aggresive decks. It's kinda like a mini-Loatheb, as it can block the other player from playing removal. Blademaster Okani might also fulfill the same thing, but Coilfang Constrictor is not a legendary, so you can run 2 copies AND additionally Coilfang Constrictor has better offensive cards, which aggresive decks like a lot more.
I think this card has a lot of potential is aggresive decks, but slower/control decks will prefer to use Blademaster Okani. Also i'm not sure if a 4 mana 5/4 is fast enough these days, so that's also a risk for this card. Still if it's good enough to make the cut, it will be a very strong and solid card.
Hmm i'm unsure about this card. This Prince Keleseth effect seems decent i guess, but it's only on battlecry minions. But at least its neutrall..... actually... Now that i think about it, Snapdragon actually seems good in very specific aggro decks.... Especially in murloc-decks because a lot of murlocs have battlecries AND it's amazing alongside Twin-fin Fin Twin. Yeah this card actually has a lot of potential.
This seems better then at first sight, if you think about it. It only dies to taking EXACTLY 1 dmg, so most of the time it requires a Mage, Paladin, Rogue and DH to hero power to remove it. And a LOT of 1 mana minions these days have 2 attack, so that also makes Bubbler better. Also its good with silence effects.
I think Bubbler has the potential to be a strong meta card.
Love all these changes! The nerfs are very good, and i LOVE all these buffs!
My general opinions on buffs:
Rogue: LOVE these changes. I LOVE thief rogue, and being able to play thief rogue with an actual thief package. Most of the burgle stuff was absolute garbage, and now it's playable. However i'm still scared of the Gnoll un-nerf, because i HATE "Burgle" rogue (A.k.a. Tempo rogue with Maestra + gnolls) Also it's pretty funny that SI:7 Smuggler is back to it's "bugged" version, lets hope this makes questline rogue playable again.
Also some interesting interactions for wild/standard thanks to new mana breakpoints with Tess Greymane:
Tess Greymane + Tenwu of the Red Smoke for a 2nd Tess Greymane in 1 turn
Tess Greymane + Shadowstep, then next turn play 5 mana tess into another Shadowstep for 2 tesses in 1 turn. This 1 mana change is going to slam down tesses so much more fun!
Warlock: Good changes for the abbysal deck. That deck is honestly pretty scary, so i'm glad it only got stat/mana buffs. Any kind of effect change could have made these deck very toxic/oppresive, so i'm glad they did the safe changes. But honestly these curse cards should have released like this, instead of being very overpriced/understatted dust cards. The murlock changes are good as well, it makes the deck a bit more aggresive. which will allow it to fight better for board.
Priest: Great changes, this is really good for questline priests, and control priests might be decent even without questline. Serpent Wig is interesting, maybe naga priest might work? Not sure though, but the +1 health buff is a very priest-like change. Also with Shadowcloth Needle buff... i'm not sure if it's good. Maybe shadow priest might run it now? Either way it's a lot better than before i guess.
Xhilag of the Abyss: Great change, now Xilag might actually feel good when you play him. After all, right now Xilag feels pretty bad to play just because it's honestly pretty meh. But now it deals double damage it might remove more minions, or it's a 8 mana burst with the upside that it might deal more dmg if not dealth with.
Hunter: Love these changes. This is good for board based hunter decks like BIG Hunter, which is really nice. Would love to see hunter return to board based stuff instead of "hehehe me no play board, me go face"... which felt HORRIBLE to play against.