BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
My opinion on changes:
Switcheroo: Deserved nerf. This isn't a change because of power level, but because of how it feels to play against a deck that abuses this card. In standard it felt bad facing 12/12 Twin-fin Fin Twins on turn 4, and in Wild it was miserable to get OTKd on turn 3-4. Also good thing it got banned in wild, because wild still has plenty of ways to abuse the new version of Switcheroo. (R.I.P. everyone that crafted The Darkness for that deck, but tbh they should have seen it coming.)
Raid the Docks: Might actually make a slight impact in standard. Maybe we can finally get a better chance of Mutanus the Devourer their questline reward? Would be awesome. But this change doesn't "solve" any of the problems with The Juggernaut so i guess this can be compared to the Flesh Giant "nerf", as a nerf that makes almost no difference. In wild, this 100% wont make any difference because 1 more cheap pirate is so easy to complete.
Pufferfist: With 1 less health it will be a lot more susceptable to removal which is a good thing. This minion was absolutely insane, and with it being a 3/3 it will become a bit more balanced. 1 dmg board clear on top of premium stats is just very strong. This change will actually have a big impact on Pirate warrior, Pirate rogue and Token DH.
Miracle Growth: Good change, on one side this makes the turn 7 play less.... varied. But on the other side this simply means you cannot Guff into Miracle Growth. The fact that Guff and Scales remain untouched tells me that they probably dont want to nerf those 2 cards because those 2 keep the ramp druid archetype alive. And i'm guessing they want to keep Ramp druid as a main druid archetype for the rest of the year.
Kazakusan: Amazing change, now you actually can't just slot it in AND now you have to put in some effort in order to get the effect. Also now you can actually run non-dragon minions in your Kazakusan decks and still proc the effect if there is a non-dragon minion in your deck! So this change is a nerf to Kazakusan druid, but also a BUFF to Dragon Priest and control warrior!
Kael'thas Sunstrider: No clue why they unnerfed this card in the first place, thank yogg they fixed their mistake.
All around good changes i.m.o. But i'm still a bit concerned. Mr. Smite dodges another nerf, and i'm kinda scared of DH right now. Token DH is really strong and ALMOST unchanged. But hey maybe with Kazakusan druid getting nerfed maybe some control decks might become a bit more viable, which in turn will counter Token DH. I hope so at least. Also the fact that they don't change The Juggernaut tells me that they REALLY want to keep pirate warrior alive for probably a long time.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Argent Squire but a mech. This seems really good for Handbuff paladin specifically. This curves well into Prismatic Jewel Kit. And it might just see play in other mech decks because of the buff on the battlecry. (Good in Mech paladin if it hits Seafloor Savior.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
To quote myself when Spitelash Siren was revealed: "Let's be on the look-out for any Spell damage Nagas, because then we might see some OTKs pop up". Yeah here it is. Let's be carefull of Spitelash Siren OTKs.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Either it's a new OTK enabler, or it's a trash pack filler. That being said, maybe Defend the Dwarven District might like it because they can cast their own spells onto it, if your opponent tries playing around them by not playing minions.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Insane curve with Security Automaton and it's also good if you have a Mecha-Shark on board. I think this will see play in some mech decks. (Also good curve into Bubblebot)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Acolyte of Pain and Whelp Bonker are often better for drawing cards. The only deck that might consider running this is either a draw starved Control warrior which i dont see happen, or Deathrattle priest because it's a deathrattle but yet again i dont see that happen that easely.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Insta-include in Pirate warrior and Pirate Rogue. On top of all of that, it will also see play in Aggro/Tempo DH decks, because DH also attacks with their hero VERY often.
In wild, yet again Pirate warrior and maybe some pirate or ODD Rogue. ODD DH will probably use this as well.
Can they PLEASE stop printing these insane pirates?!?!?
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Silence and Mill decks will love this. Also let's be careful about Millock, because Tamsin's Phylactery can turn this into a scary combo, which might end up being played way faster than the OWLTK variant, because the main combo card here costs a lot less mana.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Insta-include in any murloc deck in both standard AND wild. Very strong card! This costs 1 more mana than Murloc Tastyfin but has a battlecry AND it draws 1 more murloc. This is soo good.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
I see this getting played maybe in Deathrattle priest because it's a sticky minion and it has a deathrattle. Maybe some other control decks might consider this as well, because it's lifegain and a sticky taunt.
It's just weird that it's not a mech, i hope this a mistake they made when showing the card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Insta-include probaby in BIG spell Mage, just because it's only beneficial to them AND it provides a big taunt to keep them alive. Of course if any other BIG spell decks show up, this might just see play in those decks as well!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
a rush mech with a 2x [Hearthstone Card (Piloted Sky Shredder) Not Found] deathrattle but it only summons mechs? This to me seems like a must-include in a lot of mech decks. Also the random mechs can highroll into Mecha-Shark!.... Or lowroll into Explosive Sheep.... Maybe this is why Explosive Sheep is still in the core set...
I see this getting played in mech mage, which has Seafloor Gateway to reduce its cost. And Mech Paladin might just use it as well, because that deck doesn't mind getting some mech on board from the deathrattle, because of cards like Bubblebot.
In wild i don't see this getting played honestly. If it does, than it's probably on the top end alongside the collosal minions.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Insane card. Must include in Murlock.
In wild this might be a better option in Shudderwock shaman than the iconic Saronite Chain Gang because of it being immediate removal. Also this will be a must-include in Murlock shaman. If Murlock shows up in wild, it will include this as well.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Great 1 drop for a bunch of decks, and any naga decks might just run this. After all, it's a cheap "If you played a naga while holding this" activator. And Spitelash Siren can use this to cheat mana.
Despite playing HS for a long time, i just reached legend for the first time! I did it using Control Dragon/Naga Warrior!
Finally got that Legend card back, and i got Raj Naz'jan as my free legendary.
(Would have liked posting an image, but i dont know how to do it... And dont want to go through the hassle of creating an account on some site tbh.)
My opinion on changes:
Switcheroo: Deserved nerf. This isn't a change because of power level, but because of how it feels to play against a deck that abuses this card. In standard it felt bad facing 12/12 Twin-fin Fin Twins on turn 4, and in Wild it was miserable to get OTKd on turn 3-4. Also good thing it got banned in wild, because wild still has plenty of ways to abuse the new version of Switcheroo. (R.I.P. everyone that crafted The Darkness for that deck, but tbh they should have seen it coming.)
Raid the Docks: Might actually make a slight impact in standard. Maybe we can finally get a better chance of Mutanus the Devourer their questline reward? Would be awesome. But this change doesn't "solve" any of the problems with The Juggernaut so i guess this can be compared to the Flesh Giant "nerf", as a nerf that makes almost no difference. In wild, this 100% wont make any difference because 1 more cheap pirate is so easy to complete.
Pufferfist: With 1 less health it will be a lot more susceptable to removal which is a good thing. This minion was absolutely insane, and with it being a 3/3 it will become a bit more balanced. 1 dmg board clear on top of premium stats is just very strong. This change will actually have a big impact on Pirate warrior, Pirate rogue and Token DH.
Miracle Growth: Good change, on one side this makes the turn 7 play less.... varied. But on the other side this simply means you cannot Guff into Miracle Growth. The fact that Guff and Scales remain untouched tells me that they probably dont want to nerf those 2 cards because those 2 keep the ramp druid archetype alive. And i'm guessing they want to keep Ramp druid as a main druid archetype for the rest of the year.
Kazakusan: Amazing change, now you actually can't just slot it in AND now you have to put in some effort in order to get the effect. Also now you can actually run non-dragon minions in your Kazakusan decks and still proc the effect if there is a non-dragon minion in your deck! So this change is a nerf to Kazakusan druid, but also a BUFF to Dragon Priest and control warrior!
Kael'thas Sunstrider: No clue why they unnerfed this card in the first place, thank yogg they fixed their mistake.
All around good changes i.m.o. But i'm still a bit concerned. Mr. Smite dodges another nerf, and i'm kinda scared of DH right now. Token DH is really strong and ALMOST unchanged. But hey maybe with Kazakusan druid getting nerfed maybe some control decks might become a bit more viable, which in turn will counter Token DH. I hope so at least. Also the fact that they don't change The Juggernaut tells me that they REALLY want to keep pirate warrior alive for probably a long time.
Argent Squire but a mech. This seems really good for Handbuff paladin specifically. This curves well into Prismatic Jewel Kit. And it might just see play in other mech decks because of the buff on the battlecry. (Good in Mech paladin if it hits Seafloor Savior.)
To quote myself when Spitelash Siren was revealed: "Let's be on the look-out for any Spell damage Nagas, because then we might see some OTKs pop up". Yeah here it is. Let's be carefull of Spitelash Siren OTKs.
Here is a card that will be able to either enable many OTK/miracle decks or will just be a solid minion in any spell or nage deck.
Either it's a new OTK enabler, or it's a trash pack filler. That being said, maybe Defend the Dwarven District might like it because they can cast their own spells onto it, if your opponent tries playing around them by not playing minions.
Super good in mech decks, and honestly balanced by the fact that it costs 2 mana. Solid mech.
Insane curve with Security Automaton and it's also good if you have a Mecha-Shark on board. I think this will see play in some mech decks. (Also good curve into Bubblebot)
Acolyte of Pain and Whelp Bonker are often better for drawing cards. The only deck that might consider running this is either a draw starved Control warrior which i dont see happen, or Deathrattle priest because it's a deathrattle but yet again i dont see that happen that easely.
Insta-include in Pirate warrior and Pirate Rogue. On top of all of that, it will also see play in Aggro/Tempo DH decks, because DH also attacks with their hero VERY often.
In wild, yet again Pirate warrior and maybe some pirate or ODD Rogue. ODD DH will probably use this as well.
Can they PLEASE stop printing these insane pirates?!?!?
Hot garbage that will only see play in shaman.
Silence and Mill decks will love this. Also let's be careful about Millock, because Tamsin's Phylactery can turn this into a scary combo, which might end up being played way faster than the OWLTK variant, because the main combo card here costs a lot less mana.
Insta-include in any murloc deck in both standard AND wild. Very strong card! This costs 1 more mana than Murloc Tastyfin but has a battlecry AND it draws 1 more murloc. This is soo good.
I see this getting played maybe in Deathrattle priest because it's a sticky minion and it has a deathrattle. Maybe some other control decks might consider this as well, because it's lifegain and a sticky taunt.
It's just weird that it's not a mech, i hope this a mistake they made when showing the card.
Insta-include probaby in BIG spell Mage, just because it's only beneficial to them AND it provides a big taunt to keep them alive. Of course if any other BIG spell decks show up, this might just see play in those decks as well!
a rush mech with a 2x [Hearthstone Card (Piloted Sky Shredder) Not Found] deathrattle but it only summons mechs? This to me seems like a must-include in a lot of mech decks. Also the random mechs can highroll into Mecha-Shark!.... Or lowroll into Explosive Sheep.... Maybe this is why Explosive Sheep is still in the core set...
I see this getting played in mech mage, which has Seafloor Gateway to reduce its cost. And Mech Paladin might just use it as well, because that deck doesn't mind getting some mech on board from the deathrattle, because of cards like Bubblebot.
In wild i don't see this getting played honestly. If it does, than it's probably on the top end alongside the collosal minions.
Insane card. Must include in Murlock.
In wild this might be a better option in Shudderwock shaman than the iconic Saronite Chain Gang because of it being immediate removal. Also this will be a must-include in Murlock shaman. If Murlock shows up in wild, it will include this as well.
Silence priest, meh.
Great 1 drop for a bunch of decks, and any naga decks might just run this. After all, it's a cheap "If you played a naga while holding this" activator. And Spitelash Siren can use this to cheat mana.
2 mana 2/3 taunt that gives you 3 armor. Yeah, insta-include in every control warrior deck!.. untill a future expansion prints something better.