An idea i had. I always like the idea of paladins conscripting people that wouldn't normally be in their army, like ogres or giants, trolls, or beasts.
This card turns off its own effect, since it is itself a minion in your deck.
An idea i had. I always like the idea of paladins conscripting people that wouldn't normally be in their army, like ogres or giants, trolls, or beasts.
All hearthstone needs is a way to ban classes. You don't like playing against rez priest or control warrior? You like aggro v aggro matchups? Ban warrior and priest. Don't like face decks? Ban rogue, shaman, and demon hunter. Queue times would be longer but game QUALITY would increase. I HATE playing this game most of the time, usually i don't even want to log in for the dailies. Because i know that in the hour or less time it would take me to accomplish winning 7 times. I will get shit on at least 6 times, by people luckier than me, playing netdecks.
Probably impossible. Not least because classes are designed to have some intrinsic weakness against one another, like how hunter has an intrinsic advantage against most rogue and mage decks. So if your wish comes true, then all I need is to make up some hyper face hunter and ban warrior, paladin, shaman and maybe dhunter. Or ultra late game value rogue deck, with hunter and dhunter bans.
You could argue this would be better for the game, since things could then be nerfed in a vacuum unlike the way its going with scissors being nerfed because rock just got nerfed and because rock is nerfed scissors will be too powerful ala what we just saw with highlander hunter. Just make the classes equals. If you want to print busted cards, do it. Just not in one class.
All hearthstone needs is a way to ban classes. You don't like playing against rez priest or control warrior? You like aggro v aggro matchups? Ban warrior and priest. Don't like face decks? Ban rogue, shaman, and demon hunter. Queue times would be longer but game QUALITY would increase. I HATE playing this game most of the time, usually i don't even want to log in for the dailies. Because i know that in the hour or less time it would take me to accomplish winning 7 times. I will get shit on at least 6 times, by people luckier than me, playing netdecks.
When played it will freeze all minions and heroes on board. The intended thing is it will freeze anything played during those 2 turns(working like regular freeze mechanic to all minions), but when those 2 turns are up everything will thaw. If you turn into a different hero you will be frozen, if you play a charge minion it will be frozen. If you play Lord JaraxxusYou. Will. Be. Frozen. If you attack with minions and then use Frozen Tundra, they will be unable to attack after they "thaw" just like with say Hyldnir Frostrider
The intent of this card is not to freeze the game was a freeze mage but to get instant value out of cards like Moorabi, Ice Cream Peddler(which in theory would proc off itself), and Living Dragonbreath. And honestly freeze shaman needs a card like this to be worth playing.
The only thing more annoying than facing netdecking demon hunters and singleton hunters over and over and over and over and over, is facing netdecking demon hunters and hunters that think they're not a smooth brain because they took out a card from the netdeck and they play c'thun or some other dumb shit.
It reminds me of when i fought a rogue in RoS and they're netdecked lackey shit rogue had face collector in it. haha it's the same deck but it has face collector isn't that wackey. I'm totally original even though the other 29 cards every other person playing my class is using.
If you netdeck just netdeck, don't pretend you're better than that just because you decide to slot a "fun card" into your deck because just playing the deck you got from google would be too unoriginal for you.
I remember there was one interview of sorts that what we see in the RR adventure was sort of the initial idea for RR's core design, especially how the shrine works, but the dev then explained that this wasn't implemented cause' then every game would revolve around shrines. Its kinda a design balance; cards have to be good, but not too good or the next expansion would need to ramp the power levels every time just to keep up.
I heard this rumor too, but i mean what is the difference really between a shine you based a deck around and a quest you base your deck around ala Corrupt the Waters or Making Mummies? And this was before they introduced those quests. I'm not saying that direction would have made the expansion better, i'm just saying that it would have made it more interesting. Make the shrine like a quest where it always starts in your hand. You can play it whenever you want instead of it just being on the board and then you can either save it for a combo turn or fight for board control like you do in rumble run. Or like i said have the rikkar Transfer Student thing. And i think if bloodwash medic was a neutral card, along with war heralder, i think those would be some pretty great control tools for neutral(i wouldn't give it to priest because priest got a ton of control tools this expansion Mass HysteriaSeance). (and obviously tune back how many spells they would give)
I would like to agree with you over the bloodwash medic but its just not feasible for it to be available to all classes. Team5 specifically limits health gain cards for balance reasons (aggro wouldn't exist otherwise), so classes like rogue are limited by their health despite their value potential. I think we've seen enough of Antique Healbots and Zilliaxes to know how much they can carry metas.
If soul fragment demon hunter exists where they can push massive damage and heal themselves at the same time exists then i think neutral healing can exist. Control still gets shafted the same variant of 4 mana 2 damage AOE since the game's inception but aggro gets voracious reader, if any archetype needed the help it's control. And i know the argument, blizzard doesn't like control because people play on their phones and they don't want games that go for more than 1 minute. If that's true then give us a gamemode to queue against control, or ban classes we queue against. I don't get to queue against demon hunter, shaman, or rogue, and you don't get to queue against priest or warrior. Everyone wins.
I remember there was one interview of sorts that what we see in the RR adventure was sort of the initial idea for RR's core design, especially how the shrine works, but the dev then explained that this wasn't implemented cause' then every game would revolve around shrines. Its kinda a design balance; cards have to be good, but not too good or the next expansion would need to ramp the power levels every time just to keep up.
I heard this rumor too, but i mean what is the difference really between a shine you based a deck around and a quest you base your deck around ala Corrupt the Waters or Making Mummies? And this was before they introduced those quests. I'm not saying that direction would have made the expansion better, i'm just saying that it would have made it more interesting. Make the shrine like a quest where it always starts in your hand. You can play it whenever you want instead of it just being on the board and then you can either save it for a combo turn or fight for board control like you do in rumble run. Or like i said have the rikkar Transfer Student thing. And i think if bloodwash medic was a neutral card, along with war heralder, i think those would be some pretty great control tools for neutral(i wouldn't give it to priest because priest got a ton of control tools this expansion Mass HysteriaSeance). (and obviously tune back how many spells they would give)
Rastakhan's Rumble isn't exactly my favorite hearthstone expansion, but it still holds a place in my heart because it's the expansion that got me playing hearthstone again. It's the only expansion i've bought a preoder for. And it's the expansion with, in my opinion, the best trailer theme. Roll it.
This is my favorite hearthstone trailer yet, and i listen to the instrumental version all the time when i'm working because i enjoy it so much. But i feel that this expansion had a lot of potential even though it was such a letdown let's start with the set mechanic Overkill.
Overkill was the set mechanic for Rastakhan's Rumble and if you haven't checked in a while like i hadn't you'd notice there are only 14 cards with the mechanic, compare that to other sets at the time like boomsday project(magnetic-12), or witchwood(echo-13)and you'll notice a trend. There were very few cards with the mechanic back in the day. Which i will explain later as a detriment for the set. But staying on topic. Compare that to recent expansions. Rise of Shadows(Twinspell-8, Lackey-7), Saviors of Uldum(reborn-18), Decent of Dragons(invoke-17, Lackey-2)(galakrond's awakening giving more of old set mechanics(Twinspell-3, Reborn-2, Lackey-2)), Scholo(Spellburst-20), And this trend is not slowing down so far with Madness at the Darkmoon Faire having 27 corrupt cards, and that's not counting the miniset still to come, which i believe will add more corrupt cards to make Y'Shaarj, the Defiler worth using.
And that's my point. There wasn't enough of the mechanic for it to work, and there weren't good enough effect for the mechanic to see play. Some would argue we're running into that second problem with corrupt. And people ask: "Where are the good overkill effects, Why weren't there any that see play at all?" And i lead into the crux of my argument. Rumble. Run.
If you haven't thought about this game mode in a while, i can't blame you, let me give you a refresher.
You play as this guy Rikkar, And whichever path you choose for him, based on a Zandalari deity he changes his style and way of play which i think is really cool.
Show Spoiler
You know what this HEAVILY reminds me of? Transfer Student, This could have been a 2 mana 2/2 "transfer student like" effect or galakrond like effect where the neutral card would change style depending on which class you played it in and have an effect from the rumble run. Either acting as a "Mini-shrine" of sorts or maybe even a mini version of the Rastakhan deity. My personal thoughts for the rikkar effects based on the shrines would have been:
Perhaps a controversial shrine to pick here, but mage had a lot of synergy that was waste with hero power in RR
Djinni of Zephyrs That would actually see play as a 2 mana 2/2 Plus it works with the paladin spirit
All of the priest shrines would be controversial picks here, i would change this to only minions if it were to be added.
Another class with three controversial shrines if added, i feel this is the least controversial pick and it's an effect that can be dealt with easily on a 2/2
Shaman is interesting since 2/3 shrines have already been added as of late with Vessina and Corrupt the Waters
Another class with three degenerate shrines, if added it would be either a one turn effect or a one time effect, Potential otks involved…
An easy pick. And since warriors are basically the Rush class it should be fine
Now to answer the question from earlier "Where are all the good overkill cards?" They were sent to rumble run to spare the main game mode. Rumble Run was not a balanced game mode if you remember right. And all the broken cards were very broken, but some of these i think can be EASILY salvaged into working cards for the main game mode with stat and cost changes, especially with what powercreep we've gotten since.
Show Spoiler
If you're wondering where the good overkill cards went? There they are. Some better than others obviously but can you imagine? Imagine ravenous familiar in discard warlock. Redcrest rocker in dragon warrior which struggled so hard to remain relevant over doctor boom. Showstopping conjurer to fish for luna's pocket galaxy. Direhorn stomper and astral raptor. Even The fan favorite could have been a 10 mana 10/10 pack filler that would have been a GREAT pull off of Oondasta.
When people say this expansion is bad i get a little upset because i know it is bad. But it had so much potential to not be. And i think it was a great inspiration for future sets to come. Thanks for reading if you did, praise gonk.
No other minions
An idea i had. I always like the idea of paladins conscripting people that wouldn't normally be in their army, like ogres or giants, trolls, or beasts.
You could argue this would be better for the game, since things could then be nerfed in a vacuum unlike the way its going with scissors being nerfed because rock just got nerfed and because rock is nerfed scissors will be too powerful ala what we just saw with highlander hunter. Just make the classes equals. If you want to print busted cards, do it. Just not in one class.
This wasn't hard to predict.
All hearthstone needs is a way to ban classes. You don't like playing against rez priest or control warrior? You like aggro v aggro matchups? Ban warrior and priest. Don't like face decks? Ban rogue, shaman, and demon hunter. Queue times would be longer but game QUALITY would increase. I HATE playing this game most of the time, usually i don't even want to log in for the dailies. Because i know that in the hour or less time it would take me to accomplish winning 7 times. I will get shit on at least 6 times, by people luckier than me, playing netdecks.
Have a different rarity
Either people are doing this wrong the whole time or i don't understand the game at all.
Deck of Chaos
a meta card
Happy holidays, I hope you enjoy whatever you are doing in moderation :)
Tickatus
Good stats for the cost
I think i heard that it would be in 2021, somewhere but i can't think of where.
Sure are a lot of the scavenger hunt things this go round. I'm not the best at these kinds of things but i'll try it out.
When played it will freeze all minions and heroes on board. The intended thing is it will freeze anything played during those 2 turns(working like regular freeze mechanic to all minions), but when those 2 turns are up everything will thaw. If you turn into a different hero you will be frozen, if you play a charge minion it will be frozen. If you play Lord Jaraxxus You. Will. Be. Frozen. If you attack with minions and then use Frozen Tundra, they will be unable to attack after they "thaw" just like with say Hyldnir Frostrider
The intent of this card is not to freeze the game was a freeze mage but to get instant value out of cards like Moorabi, Ice Cream Peddler(which in theory would proc off itself), and Living Dragonbreath. And honestly freeze shaman needs a card like this to be worth playing.
If possible i will spend all my snowflakes on snowballs i don't like the profile headers.
The only thing more annoying than facing netdecking demon hunters and singleton hunters over and over and over and over and over, is facing netdecking demon hunters and hunters that think they're not a smooth brain because they took out a card from the netdeck and they play c'thun or some other dumb shit.
It reminds me of when i fought a rogue in RoS and they're netdecked lackey shit rogue had face collector in it. haha it's the same deck but it has face collector isn't that wackey. I'm totally original even though the other 29 cards every other person playing my class is using.
If you netdeck just netdeck, don't pretend you're better than that just because you decide to slot a "fun card" into your deck because just playing the deck you got from google would be too unoriginal for you.
If soul fragment demon hunter exists where they can push massive damage and heal themselves at the same time exists then i think neutral healing can exist. Control still gets shafted the same variant of 4 mana 2 damage AOE since the game's inception but aggro gets voracious reader, if any archetype needed the help it's control. And i know the argument, blizzard doesn't like control because people play on their phones and they don't want games that go for more than 1 minute. If that's true then give us a gamemode to queue against control, or ban classes we queue against. I don't get to queue against demon hunter, shaman, or rogue, and you don't get to queue against priest or warrior. Everyone wins.
I heard this rumor too, but i mean what is the difference really between a shine you based a deck around and a quest you base your deck around ala Corrupt the Waters or Making Mummies? And this was before they introduced those quests. I'm not saying that direction would have made the expansion better, i'm just saying that it would have made it more interesting. Make the shrine like a quest where it always starts in your hand. You can play it whenever you want instead of it just being on the board and then you can either save it for a combo turn or fight for board control like you do in rumble run. Or like i said have the rikkar Transfer Student thing. And i think if bloodwash medic was a neutral card, along with war heralder, i think those would be some pretty great control tools for neutral(i wouldn't give it to priest because priest got a ton of control tools this expansion Mass Hysteria Seance). (and obviously tune back how many spells they would give)
Where you do get the profile headers? Can we suggest some?
tl:dr
Rastakhan's Rumble isn't exactly my favorite hearthstone expansion, but it still holds a place in my heart because it's the expansion that got me playing hearthstone again. It's the only expansion i've bought a preoder for. And it's the expansion with, in my opinion, the best trailer theme. Roll it.