Comments
698 totalI think Nab would be fine if it was simply underpowered and something you only see occasionally as a meme deck. Playing 1 game out of a hundred where your opponent Nabs something important and wins with it can be …
I think that the Medarda change is good, since he needs to be low cost to get any kind of value from him. My one gripe with him is that he still costs too much to really be used in …
More Feedback (I'm skipping those I think already submitted)
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@Demonxyz95
I like the Crystal Phoenix, it synergizes with random effects and the hand mage deck. The only change I would make would be to change the …
Feedback for Page 3:
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@Linkblade91
I like Primal Fury, it seems like it'd synergize well with attack druid and big hand druid. If you want to make it a bit more proactive, you could make it …
Based on feedback I changed my "Mistress of Fate" card to this:

Now she also serves the purpose of potentially disrupting your opponent's combos by reshuffling their hand. I made it a Deathrattle so it would synergize better …


Mistress of Fate would be intended to be used in a Plot Twist deck to provide more consistency and to fulfill the Supreme Archeology quest faster.
My other potential card would be "Cause of the Light" which would …
Feedback for 1st page:
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@Linkblade91
I feel like Yriel's Token Spell leads to somewhat unfun games, since it essentially provides infinite damage for the rest of the game. I think if the token Spell were something …


I decided to make "The Scarecrow" from the Monster Hunt solo content. The idea behind him would be to sacrifice some of your weaker minions to get rid of enemy minions, and then cast "Scythe" to destroy your opponent's …
I think it'd be far more interesting if Spells were just added to your hand, and then you could decide when to cast them and they'd cast at the start of the next combat. Alternatively, you could do something like …
LoR is actually free to play, so budget shouldn't be an issue. You're guaranteed to get a free Champion wildcard every week (along with a lot more cards) so you don't have to spend money to get cards. I actually …
Hmm. If yoink is so powerful that players are purposefully running high-synergy decks to counter it, then it might be a problem. I do think that having to play around all the cards in your deck as well isn't very …
Well yeah but not every card in your deck is “The Ruination”, and you can apply that same logic to drawing from your own deck. If you mean that yoink has a higher variance in outcomes than drawing from your …
On average, a card from your opponent's deck will be worse than a card from your deck, so I think that it doesn't make sense to claim that yoinked cards are better than drawn cards. For every game in which …
Maybe instead of Side Boards it'd be something like you can make 3 Versions of a deck (with a Core 30 cards that is the same between all 3) and you choose one of the 3 to play. That way …
Currently, LoR does have random mulligans, since they would definitely have informed players if it wasn't random.
However, why doesn't LoR make opening hands less random? What if LoR implemented a rule change that when you mulligan a card …
@KANSAS
Thanks for the feedback! I think you’re right, I didn’t consider how much the different Hero Powers effect how you play the game. I think some of these would probably work as Hero Powers though, something like “Passive …
Edit: I changed "The Meek Shall Inherit" and "Time of Plenty" to have less of an effect on the game.
I guess it would cause balance issues because the anomaly might make a certain tribe too good, and Blizzard wouldn't be able to correct for it by nerfing cards or changing Tavern Tiers. However, I think that the attack-changing Anomalies …
I had the idea that Battlegrounds could have Anomalies that would change up gameplay, similar to the Dalaran Heist adventure. Each game, 1 random Anomaly would be selected and shown to players before they pick their hero that changes up …
Feedback for Xarkkal, Ekkeh, and Hordaki
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Xarkkal
I really like the +2 Spell Damage Mana Droplet, it seems like a really interesting card because the opponent can always know whether or not you can get the effect …