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CursedParrot

LV.9
405/720 XP
Joined May 2019 720 posts 4,005 XP 640 achievement pts

Comments

698 total
0
Has Yoink Gone Too Far?

I think Nab would be fine if it was simply underpowered and something you only see occasionally as a meme deck. Playing 1 game out of a hundred where your opponent Nabs something important and wins with it can be …

5 years, 9 months ago
+1
Medarda was actually nerfed

I think that the Medarda change is good, since he needs to be low cost to get any kind of value from him. My one gripe with him is that he still costs too much to really be used in …

5 years, 10 months ago
0
Written In The Cards - Card Design Competition Discussion Thread

More Feedback (I'm skipping those I think already submitted)

[spoiler]

@Demonxyz95

I like the Crystal Phoenix, it synergizes with random effects and the hand mage deck. The only change I would make would be to change the …

5 years, 10 months ago
0
Name That Card! - Card Design Competition Discussion Thread

Feedback for Page 3:

[spoiler]

@Linkblade91

I like Primal Fury, it seems like it'd synergize well with attack druid and big hand druid. If you want to make it a bit more proactive, you could make it …

5 years, 10 months ago
+1
Name That Card! - Card Design Competition Discussion Thread

Based on feedback I changed my "Mistress of Fate" card to this:

Now she also serves the purpose of potentially disrupting your opponent's combos by reshuffling their hand. I made it a Deathrattle so it would synergize better …

5 years, 10 months ago
0
Name That Card! - Card Design Competition Discussion Thread

Mistress of Fate would be intended to be used in a Plot Twist deck to provide more consistency and to fulfill the Supreme Archeology quest faster. 

My other potential card would be "Cause of the Light" which would …

5 years, 10 months ago
0
Written In The Cards - Card Design Competition Discussion Thread

Feedback for 1st page:

[spoiler]

@Linkblade91

I feel like Yriel's Token Spell leads to somewhat unfun games, since it essentially provides infinite damage for the rest of the game. I think if the token Spell were something …

5 years, 10 months ago
+1
Written In The Cards - Card Design Competition Discussion Thread

I decided to make "The Scarecrow" from the Monster Hunt solo content. The idea behind him would be to sacrifice some of your weaker minions to get rid of enemy minions, and then cast "Scythe" to destroy your opponent's …

5 years, 10 months ago
+1
Custom Battlegrounds 'Spells' Mini-Set

I think it'd be far more interesting if Spells were just added to your hand, and then you could decide when to cast them and they'd cast at the start of the next combat. Alternatively, you could do something like …

5 years, 10 months ago
+2
Favorite Faction Runeterra Haikus

LoR is actually free to play, so budget shouldn't be an issue. You're guaranteed to get a free Champion wildcard every week (along with a lot more cards) so you don't have to spend money to get cards. I actually …

5 years, 10 months ago
0
Has Yoink Gone Too Far?

Hmm. If yoink is so powerful that players are purposefully running high-synergy decks to counter it, then it might be a problem. I do think that having to play around all the cards in your deck as well isn't very …

5 years, 10 months ago
0
Has Yoink Gone Too Far?

Well yeah but not every card in your deck is “The Ruination”, and you can apply that same logic to drawing from your own deck. If you mean that yoink has a higher variance in outcomes than drawing from your …

5 years, 10 months ago
+1
Has Yoink Gone Too Far?

On average, a card from your opponent's deck will be worse than a card from your deck, so I think that it doesn't make sense to claim that yoinked cards are better than drawn cards. For every game in which …

5 years, 10 months ago
0
Would you like ranked to allow for side boards?

Maybe instead of Side Boards it'd be something like you can make 3 Versions of a deck (with a Core 30 cards that is the same between all 3) and you choose one of the 3 to play. That way …

5 years, 10 months ago
-1
Muligan system needs work.

Currently, LoR does have random mulligans, since they would definitely have informed players if it wasn't random.

However, why doesn't LoR make opening hands less random? What if LoR implemented a rule change that when you mulligan a card …

5 years, 10 months ago
0
Battlegrounds Anomalies Idea

@KANSAS

Thanks for the feedback! I think you’re right, I didn’t consider how much the different Hero Powers effect how you play the game. I think some of these would probably work as Hero Powers though, something like “Passive …

5 years, 10 months ago
0
Battlegrounds Anomalies Idea

Edit: I changed "The Meek Shall Inherit" and "Time of Plenty" to have less of an effect on the game.

5 years, 10 months ago
0
Battlegrounds Anomalies Idea

I guess it would cause balance issues because the anomaly might make a certain tribe too good, and Blizzard wouldn't be able to correct for it by nerfing cards or changing Tavern Tiers. However, I think that the attack-changing Anomalies …

5 years, 10 months ago
+3
Battlegrounds Anomalies Idea

I had the idea that Battlegrounds could have Anomalies that would change up gameplay, similar to the Dalaran Heist adventure. Each game, 1 random Anomaly would be selected and shown to players before they pick their hero that changes up …

5 years, 10 months ago
0
D-A-M-A-G-E - Card Design Competition Discussion Thread

Feedback for Xarkkal, Ekkeh, and Hordaki
[spoiler]

Xarkkal

I really like the +2 Spell Damage Mana Droplet, it seems like a really interesting card because the opponent can always know whether or not you can get the effect …

5 years, 10 months ago