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CursedParrot

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Joined May 2019 720 posts 4,005 XP 640 achievement pts

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698 total
+4
Game Design Lessons HS could learn from LoR

Huh. I think you’re right. Making HS more complex would kind of defeat the point of it because then HS would just be a worse version of other complex card games, whereas right now it’s the best simple card game. …

5 years, 9 months ago
0
Game Design Lessons HS could learn from LoR

As I said before, Hero Power mana seems better than spell mana. Also, I agree that the swapping can be annoying, which is why I would suggest that spells, Hero Powers, and minion attacks be burst speed (resolve immediately and …

5 years, 9 months ago
0
Game Design Lessons HS could learn from LoR

Well that's why I suggested that unspent mana reduces the cost of your next hero power instead. The Hero Power is usually pretty insignificant so it wouldn't enable many combos and only really affect Inspire cards.

5 years, 9 months ago
0
Game Design Lessons HS could learn from LoR

Hi, I just wanted to make this thread to discuss how HS could potentially learn from the innovations that LoR introduced and make the game better. Of course, HS is very unlikely to change any of its core gameplay even …

5 years, 9 months ago
+1
Get An Extra Vault From Legends of Runeterra This Week

Yeah actually you’re right. It just feels psychologically worse because now I feel like I have to grind more, and if it took 9 days I wouldn’t have to grind at all. At this point I don’t need cards anymore …

5 years, 9 months ago
0
Get An Extra Vault From Legends of Runeterra This Week

What? I assumed that it was a visual bug because they had mentioned so many times that we’d get an extra two days. It’s obviously not what they intended, so it’s weird that they aren’t going to fix it.

5 years, 9 months ago
+3
What is everyone’s opinion on ARAM?

Oh also, there’s a rule that Riot didn’t include in the explanation:

”When a champion dies, shuffle a copy of it into your deck”

5 years, 9 months ago
0
What is everyone’s opinion on ARAM?

How are y’all liking ARAM? I think it’s pretty fun, despite some champions (Zed, Heimer, and Anivia) being a little too good. I’ve also noticed that the card buckets seem very random and include some very bad cards (like Lure …

5 years, 9 months ago
0
Damn but Braum is annoying now.

I think Level 1 Braum should have the text “When I survive damage, create a Mighty Poro in hand” so that he’s worse in non- Poro decks like Anivia Braum and requires self damage or Poro support cards to be …

5 years, 9 months ago
+4
Runeterra Patch 1.5 Brings a Couple of Balance Changes, the Vault Moves to Thursdays, and New Game Mode: Labs

Interesting changes! I feel like both of them were nerfs that needed to happen at one point, Pilfered Goods is just way too good at a baseline level and Solitary monk is too OP when played on turn 3 as …

5 years, 9 months ago
+3
Uncharrrted Waters - Card Design Competition Discussion Thread
Quote From KANSAS

The cards this time around weren't too popular. The only cards to get a score above 3 were the top 8 that made it to the finalists. And there were 4 cards that got a …

5 years, 9 months ago
+5
Director Interview Covers Card Cosmetics, Multiplayer Mode, and Original Champions for Legends of Runeterra

I'm pretty sure that what they mean is that 1.5 will have changes but 1.6, 1.8, etc will all also have card changes. 1.6 will probably have fewer changes to compensate for all the changes in 1.5. The reason they …

5 years, 9 months ago
0
Director Interview Covers Card Cosmetics, Multiplayer Mode, and Original Champions for Legends of Runeterra

I'm also excited to hear that they'll eventually introduce non-LoL champions, since I was scared that they might do something strange like release fewer champions or multiple versions of champions. It'll also be interesting to see how LoL will interpret …

5 years, 9 months ago
0
Uncharrrted Waters - Card Design Competition Discussion Thread

Thanks, I didn't consider that. I think I will just go back to the first version since I wanted Carla to be able to work in a no minions Mage. Is "starts in your opening hand" too strange of a …

5 years, 9 months ago
0
Uncharrrted Waters - Card Design Competition Discussion Thread

Here's my second iteration of Mage Cap'n Carla:

EDIT: I decided to keep the "starts in your opening hand" text because it allows no Spells mage to run her and gives her the downside of taking up a …

5 years, 9 months ago
0
Uncharrrted Waters - Card Design Competition Discussion Thread

The idea of Mage Cap'n Carla would be to run her in either a Spell Mage to allow you to play useless spells as Pirates, or in a Pirate Mage deck to get access to more Pirates. The spells …

5 years, 9 months ago
+3
Uncharrrted Waters - Card Design Competition Discussion Thread

Feedback:

[spoiler]

@Demonxyz95

I like Storm Captain, she seems balanced and provides a nice but not too powerful upside to Overloading. If you want to enable more evolve synergy I'd make her a 3/6 so she's more …

5 years, 9 months ago
0
Uncharrrted Waters - Card Design Competition Discussion Thread

Here are two versions of my idea:

The way Arcane Quartermaster would work is that when you play a Pirate, it triggers "when you cast a Spell" effects and Pirates in your deck don't count as minions, allowing …

5 years, 9 months ago
+3
Jinx level up buff.

What if L2 Jinx were given something like “Last Breath: Draw 2”? That way she would refill your hand after you were forced to dump it, and your opponent can’t totally destroy you by destroying your Jinx when you have …

5 years, 9 months ago
0
Okay, this is getting ridiculous

I always see people talking about how difficult it is to balance a class, but certain cards like Skull of Guldan and Aldrachi Warblades were very clearly too strong in their prenerf versions. 5 Mana draw 3 with a slight …

5 years, 9 months ago