dapperdog
Lv.20Dragon Scholar
Comments
I doubt it removes them from the graveyard. The wording permanently is used because otherwise they'd have to write 'destroy the devoured minions', since the term 'remove' itself is confusing seeing that the minions are already 'removed'. But without testing, this is something no one but a dev can confirm.
This card is the exact murloc payoff I would want for a murlock deck.
[card]Bloodscent vilefin[/card] into this is just crazy to consider, especially if the next meta is more board based.
It does have some drawbacks. This card only has 4 health, so its relatively easy to remove it, and therefore securing the board back for yourself …
Just finished it, and I can confirm that there's no gold standard pack waiting should you finish it all.
I would still recommend others to do anyway, because you still get a pack out of each book.
And so that closes the merc storyline. I have to say though, dawngrasp's book in terms of gameplay is …
Its likely to be bad outside of quest warrior. There are better 2 drops available, and this card does nothing the turn its played.
[card]Sightless watcher[/card] hasn't seen play since the start of AoO when dhunter was completely OP in every other way. I fully expect this card to share its fate.
There are some applications for this card, but I doubt its ever going to be a meta definer.
- You can replace your hand in search of a win con
- You can fish for your sunken cards, which may or may not be good. In aggro decks, you can play [card]ambassador faelin[/card] for more value and use …
Its a tech card. And a really nasty one because if you can keep it alive from being traded on board, then your opponent will almost always be forced to play off curve in fear of losing their turn. And this card has an additional evil effect of basically ruining your opponent's combo, assuming they cant remove it.
And …
To be honest, this card will only be good in a hypothetical aggro deck. And this being an indication of more pirates for rogue, there might actually be one.
But we've come to a point where spending 5 mana to destroy a minion is fairly weak, and this needing to combo with something means its realistically coin turn 4 …
This card has the potential to be completely OP. The fact is that if you've played 2 nagas with one of these in your hand, you've basically 4 [card]serpent wig[/card]s to wear at your disposal, effectively meaning you'll always have a serpent wig one way or another in hand. Kinda makes it a psuedo libram of wisdom honestly.
The …
Dont know why, the fish looks so tasty. I know commissioning art isn't exactly cheap, but reusing a token card's art? and its cookie's disposal seafood for god's sake.
But fortunately this minion is good. In fact its great. 3 mana 2/5 divine shield taunt is about as defensive and sticky as it gets. The only way this can …
Its not a bad 2 drop on its own, and its practically a soft taunt of which your opponent will never allow to live. Paladin is facing an existential crisis in the next meta, so there's always a chance that team5 have printed a boatload of good holy spells that'll make this card nuts.
Right now however, Im just …
Maybe there's a really big murloc down the lines because if there isn't this card is bad. And I do mean bad.
Its a turn 4, set your next card to be a murloc that costs health instead of mana. And then we look at the set of murlocs we have and we ask ourselves "why is this card …
Only playable if;
- Colossal minions are completely OP in the way that makes it worth spending 2 turns trying to get them into your hand
- Some nasty control deck would be tier 1 next meta
- Everyone just loves this guy
If none of the above matters, then this card is trash. …
At least it confirms that there would be mechs in the next expansion.
Dredge can easily tutor the [card]sunken sweeper[/card] out, but the question remains: do you even want the sunken sweeper in your hand the next turn?
Because if Im being honest, the answer would be no. Mage has plenty of value with spells like [card]rune of …
Basically its just [card]priestess of fury[/card], except its split into 5 different minions.
Forget about this minion sticking. Its just never going to. Because if for some reason it did then you're already winning or your opponent just won. The only relevant question is asking how to cheat this out, or what you can do with at least 2 …
I'll be honest, this looks unplayable. Not because its a bad card, but because I can't for the life of me understand why druid would even play a card like this. Maybe its because Im too used to druid doing druid things that even solid good cards like these just dont seem to fit in.
The shell has 8 …
Turn out that the reveal schedule is nearly a month long, in deference to what they have been doing for the last few expansions. So there's no reason to shit out the core set when everyone's hyped about the expansion.
Or if we're being cynical, theyve made some card choices which they know very well the community will start …
I was actually confused, because I thought there would be more singing or something at the end. Turns out that there isn't any, and the techno-explore-esque music is really all there is.
Fortunately, its play battlegrounds, not get top 4 in it. Otherwise I can kiss that skin goodbye, because there's no chance Im grinding up battlegrounds after not playing that for somewhere around 1.5 years.
I guess team5 played blood magic for the first time in years and found out "hey, this brawl of which doesn't last more than 1 turn is a bit unfun". And having tied one of the quests to actually playing tavern brawl, guess they pulled the plug on it and gave something thats more back-and-forth.
A good 2 drop. The problem is that it'll never really realistically stick on turn 2, and your opponent will try to deny you value any day.
That said, most paladin would probably still run it, because they need good 2 drops, and a divine shield buff on this thing along with something on board can easily turn the …