dapperdog
LV.20Dragon Scholar
Comments
5,728 totalIts only viable in a deck that wants more of a tribe, usually in a deck that features a grand reward for doing so. As such, the only real deck you'll ever see this card exist in is in quest …
Unfortunately, throughout its lifetime that's really all it did - being used by aggro. The only other deck that isn't aggro which included this card was shudderwock shaman.
Because if you need defensive healing you're probably better off just …
Probably going to see play if nothing else because it has the potential to be 0 mana. Fact is that even two of these is enough to do 10 damage out of nowhere, and for paladin this is fairly significant, …
A nice little addition for quest pirate warrior, being a card that generates more pirates is no bad thing. But it does suffer from the fact that you need first a pirate to stick on board.
Most useful to …
I guess we should be fortunate that [card]lady liadrin[/card] is rotating, otherwise this card is absolutely nuts.
However, this card has plenty of proving to do, because Im not yet convinced paladin can come close to spending 10 mana …
Pretty sure WoW lore is big enough to have more than one pirate captain it in so even if warrior gets hooktusk, perhaps rogue will get her kinda evil twin or something. Its likely that rogue would be pirate themed …
If [card]Mr. smite[/card] didn't exist, this card would be hot garbage. But fortunately, it does, so this card is just a decent 7 drop that demands a silence or it'll likely deal more than 10 damage to your face provided …
You cant get pirates from other classes, its a discover effect. So only warrior and neutral pirates.
Before anyone start holding up their torches and pitchforks, this is not quest pirate warrior support. Its far too costly, is a beast, and there's no obvious way warrior can kill the ship themselves so it's wide open for silences, …
Its an instant board swing that comes with tremendous stats on its own, even if it doesn't gain the stats of what is eats. There is a downside in that your opponent can potentially get their minions back if they …
Its obviously compares badly with modresh, but it does have one thing going for it: if you can consistently flood the board with mechs, this is just a finisher that has no other requirement other than drawing and playing it, …
Its going to be played simply because its the only thing druid has for a draw engine so far down the reveals. If there's nothing else, then they really are just clutching at straws, praying that the core set gives …
Its really just a different [card]exotic mountseller[/card], and that's putting it charitably. The problem is that unless you're running massive spells, this card would likely end up giving you 0-2 drops most of the time, and even then it might …
It really costs way too much, but druids may not really have much of a choice, given that most of their draw power are rotating. Which also brings us to another problem, which is that druids' draw power are rotating, …
The question to ask is whether the minions summoned would come down in the order of the spell's cost. If yes, then this card has the potential of being screwed by druid's tons of cheap spells clogging the pool.
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Anything. Anything that pushes that degraded archetype out of standard at least is a major plus in my books.
I'm all in favor of giving mage all the most OP mechs in the world, just as long as they …
Considering that [card]mordresh fire eye[/card] does 10 damage to everything, this card looks fairly weak by comparison. But at very least with two mechs generated from this card, it can deal a decent 2 damage AoE so its not completely …
Its honestly going to be competing for a spot with [card]venomous scorpid[/card] for the generation role, because at very least that card is a soft taunt and comes with no conditions albeit at a higher mana cost of 1.
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I doubt it removes them from the graveyard. The wording permanently is used because otherwise they'd have to write 'destroy the devoured minions', since the term 'remove' itself is confusing seeing that the minions are already 'removed'. But without testing, …
This card is the exact murloc payoff I would want for a murlock deck.
[card]Bloodscent vilefin[/card] into this is just crazy to consider, especially if the next meta is more board based.
It does have some drawbacks. This …