dapperdog
LV.20Dragon Scholar
Comments
5,728 totalYou might want to show a screenshot because otherwise we'd only have your word for it.
Far as I know, everything seems to be fine so far. Ive not lost because I got bs by bugs.
On your …
Three 2/6s taunts for 6 is good, but I struggle somewhat to see where this belongs. In deathrattle dhunter, you may not be able to consistently proct the battlecry unless the card has been in your hand from turn 1, …
Agreed. I brought up hobart because its the first card that came to my mind, and also because I think what everyone would focus on would be the upgrade to weapons in hand and deck rather than battlefield.
I really dont remember anyone playing it to be honest. Pirate warrior in means streets has always been small time bucc into free patches, and then curve into fiery war axe. I remember that upgrade! was played, but not this …
[card]hobart grapplehammer[/card] was 2 mana and saw a resounding zero play whatsoever.
This card has one thing going for it, in that it also buffs your current weapon by +1+1. But is that really enough to justify the inclusion …
The card does plenty of things, but as it stands I struggle to see what the win con is with this card. The supposed idea is that a flexible legendary like this will be auto-include into all decks, but is …
This card is bafflingly flexible that it misses the mark on where it counts most. The very epitome of a jack of all trades master of none. The spell damage for fire is great, but so far there's only one …
Those YO packs don't have that 10 pack pity timer on it. I remember that being stated explicitly but I can't remember where I read it from. Either way, this is has been discussed before, and quite honestly I dont …
Its really doing just good enough to be considered for nearly every deck. Remove 8 health from the opponent's board and discover a card from the bottom of your deck. A decent payoff for something that requires no further setup …
Basically what this card does is it allows you to go [card]tracking[/card] for one card down your deck.
The best part about this card is that both sides have divine shield and will do a total of 8 attack …
Being able to draw 5 is nice. But that's near impossible unless your deck is literally 100% mech, and even then I'd still say its all for naught because there's never enough cheap mechs available that you can endlessly flood …
Looks like pally's going mech next expansion. Perhaps teasing the return of magnetic, given than mage is also going mech? Because with this card, it goes without saying that if there's simply not enough mechs in standard then whats the …
Youve got to be more specific, because your description of what dhunter should be more or less covers everything.
As for spell slinging, that's practically what the class has been doing since the start of darkmoon. The old il'gynoth …
Mistake happens. No worries here :) Just have to adjust my wording from half-shit to OP. Guess being able to hit face really elevates anything in hearthstone.
The best thing about this card is that it allows you to play spells while having this card essentially dealing with the board. Meaning you'll hit face more often, and taunts are less effective against you.
Too bad that …
The wording seems to imply that it can hit your own minions.
In that respect this card is niche. Very niche in fact. Because it'll only ever function in control or combo, such as quest and fel dhunter, where …
Im giving 5 stars to this one, simply because Im 100% sure everyone, pros casual all alike, will be playing this card in some capacity or another. At some point someone will figure out a broken deck out with this …
I know one angryshukie would be glad to see this one. Seems like hooktusk is just a rogue for life. Now all we need is a portrait.
The card itself? Well, Ive a feeling it'll start more …
Its just [card]arcane shot[/card] in another name most of the time, and some times its a smaller more useful [card]multi-shot[/card].
Why? Because the condition requires you to play a naga, and how many times can anyone keep arcane shot …
Its power level is near [card]heistbaron togwaggle[/card], in that the rewards matches the conditions required to make it happen.
The main problem with this card is the conditions itself. 3 spells are not easily played out, especially in slower …