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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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As you say, there is actually not many dragons left, and we're left assuming that the aspects and cards like [card]brightwing[/card] actually stick in core. But since this card also requires said tribe minion to actually be on board, it could be a funny situation whereby you simply can't use this minion on a dragon because they're all so high …

That's true. Im just saying its unfortunate that non-aggro decks usually dont use it, even though its healing, because there's usually more efficient healing cards available.

Its only viable in a deck that wants more of a tribe, usually in a deck that features a grand reward for doing so. As such, the only real deck you'll ever see this card exist in is in quest pirate warrior.

In nearly all other decks, the chances of you getting something good is so small it'll never …

Unfortunately, throughout its lifetime that's really all it did - being used by aggro. The only other deck that isn't aggro which included this card was shudderwock shaman.

Because if you need defensive healing you're probably better off just playing [card]death's head cultist[/card].

Probably going to see play if nothing else because it has the potential to be 0 mana. Fact is that even two of these is enough to do 10 damage out of nowhere, and for paladin this is fairly significant, because traditionally paladin has lots of trouble ending games.

Just jam a deathrattle or stealth minion and there you …

A nice little addition for quest pirate warrior, being a card that generates more pirates is no bad thing. But it does suffer from the fact that you need first a pirate to stick on board.

Most useful to discover from tribes that have small pools like quilboar, and perhaps naga. In most others, the selections are just so …

I guess we should be fortunate that [card]lady liadrin[/card] is rotating, otherwise this card is absolutely nuts.

However, this card has plenty of proving to do, because Im not yet convinced paladin can come close to spending 10 mana on holy spells in a game. Not only are some of the best holy spells rotating (librams, [card]blessing of authority[/card], …

Pretty sure WoW lore is big enough to have more than one pirate captain it in so even if warrior gets hooktusk, perhaps rogue will get her kinda evil twin or something. Its likely that rogue would be pirate themed as well, judging by the sole rogue card reveal so far.

If [card]Mr. smite[/card] didn't exist, this card would be hot garbage. But fortunately, it does, so this card is just a decent 7 drop that demands a silence or it'll likely deal more than 10 damage to your face provided theres no taunts.

Im a bit intrigued, because Ive always thought the quest wasn't good enough even before it …

You cant get pirates from other classes, its a discover effect. So only warrior and neutral pirates.

Before anyone start holding up their torches and pitchforks, this is not quest pirate warrior support. Its far too costly, is a beast, and there's no obvious way warrior can kill the ship themselves so it's wide open for silences, not the mention that this along with the quest reward is just unnecessary overkill.

And then there's the pay …

Its an instant board swing that comes with tremendous stats on its own, even if it doesn't gain the stats of what is eats. There is a downside in that your opponent can potentially get their minions back if they manage to kill it, but they'd have to get past a 4/7 taunt first and then that taunt removes the …

3 years, 11 months ago · on New Warlock Minion - Gigafin

Its obviously compares badly with modresh, but it does have one thing going for it: if you can consistently flood the board with mechs, this is just a finisher that has no other requirement other than drawing and playing it, something modresh doesn't necessarily enjoy.

The card can only get better as more mechs are revealed down the line. …

3 years, 11 months ago · on New Mage Minion - Gaia, the Techtonic

Its going to be played simply because its the only thing druid has for a draw engine so far down the reveals. If there's nothing else, then they really are just clutching at straws, praying that the core set gives them either [card]wrath[/card] or [card]nourish[/card] because the alternative is this card, or a guff on curve.

Its practically like …

3 years, 11 months ago · on New Druid Spell - Miracle Growth

Its really just a different [card]exotic mountseller[/card], and that's putting it charitably. The problem is that unless you're running massive spells, this card would likely end up giving you 0-2 drops most of the time, and even then it might be of sub par quality because there's really not many rush minions on those range of minions. Not to mention …

3 years, 11 months ago · on New Druid Minion - Hedra the Heretic

It really costs way too much, but druids may not really have much of a choice, given that most of their draw power are rotating. Which also brings us to another problem, which is that druids' draw power are rotating, so how big of a taunt are we really expecting?

It kinda reminds me a little of [card]overflow[/card], in …

The question to ask is whether the minions summoned would come down in the order of the spell's cost. If yes, then this card has the potential of being screwed by druid's tons of cheap spells clogging the pool.

And that's about the problem with the card in general; druid simply plays too many cheap spells. So if its …

Anything. Anything that pushes that degraded archetype out of standard at least is a major plus in my books.

I'm all in favor of giving mage all the most OP mechs in the world, just as long as they promise never to print another [card]cram session[/card], [card]incanter's flow[/card], or [card]refreshing spring water[/card] ever again.

Because [card]sorcerer's gambit[/card] is …

Considering that [card]mordresh fire eye[/card] does 10 damage to everything, this card looks fairly weak by comparison. But at very least with two mechs generated from this card, it can deal a decent 2 damage AoE so its not completely garbage.

A good start for a possible mech mage archetype. But I remain unconvinced mage can pull it off. …

Its honestly going to be competing for a spot with [card]venomous scorpid[/card] for the generation role, because at very least that card is a soft taunt and comes with no conditions albeit at a higher mana cost of 1.

I suppose mage would still be playing this because they'd be losing two really good early game generators in [card]wandmaker[/card] …

3 years, 11 months ago · on New Mage Minion - Spellcoiler