dapperdog
Lv.20Dragon Scholar
Comments
Its just [card]arcane shot[/card] in another name most of the time, and some times its a smaller more useful [card]multi-shot[/card].
Why? Because the condition requires you to play a naga, and how many times can anyone keep arcane shot in their hand for an upgrade? Quest hunters will shoot immediately, while face hunters simply wont care about it. Unless …
Its power level is near [card]heistbaron togwaggle[/card], in that the rewards matches the conditions required to make it happen.
The main problem with this card is the conditions itself. 3 spells are not easily played out, especially in slower decks, and you can't even topdeck this into a win con, it has to be in your hand for the …
It'll likely only proct once so no double quest tick shenanigans. In most cases it'll likely just be another arcane shot, because why not? The condition is too restrictive for quest hunter to actually take advantage of the multi targetting UI.
Maybe it'll be in other hunters as well, but that might well depend whether we can insert enough …
Probably one of the strongest card revealed so far, but that's hardly surprising given that this is [card]queen azshara[/card], the literal poster girl for this expansion.
The way I see it it'll always be either ring of tides or tidestone, because the other two are kinda situational. Reminds me heavily of king togwaggle, in that there are 4 treasures …
I used to believe the same for [card]deathwing, mad aspect[/card]. I remember getting upset opening it from a pack too. But it was one of warrior's important cards during its lifetime in standard.
Control warrior currently is playing [card]raid boss onyxia[/card] in their deck. So if a 10 mana card can work, why not this? Worth experimenting if nothing …
Just go hard and get malfurion. You get the coins from beating fallen guardians in felwood. Not really a challenge. Even a simple samuro/Rokara/Xyrella should easily take that boss down. Aim to get level 4 liferoot staff and cenarion surge. The rest of his abilities aren't really worth the bother.
Once you have Malfurion/Guff/Brukan, and perhaps even diablo, there's …
The beauty of this card is its ability to hit face. And therefore it rises from junk to worth instantaneously. But honestly, even if it couldn't, it'll likely be another [card]deathwing, mad aspect[/card], or a one sided board clear, where its survival is secondary, but impossible to ignore if it did.
Ive seen plenty of good cards go down …
Yeah seems like my glasses got fogged up too much. Oh well.
By turn 9 you would have drawn more than a third of your deck naturally anyway. If the card's good enough we might even be running loot hoarders just to make it more consistent.
Warrior seems to be getting lots of good stuff in this expansion it seems. So much that maybe the lack of card draw wouldn't even …
You might want to just finish the first two and get leeroy for free. Its a legendary merc, meaning its 500 coins for not doing it.
Mercifully the first two are fairly trivial.
Its [card]deathwing, mad aspect[/card], but easily slotted into tempo decks as well. To top it all, this card can actually strike face too.
A bit baffling that its an epic and not legendary. Because this card does so much that its hard to justify not playing it. The cost may be its only downfall, being at 9 mana means …
There is a somewhat un-subtle requirement to grind leeroy coins, because even a level 30 leeroy cant take on a boss on its own.
Still waiting for Mida to open up, for that sweet triple packs.
This card is there. That's about the best thing I can say about it. The fact is that it'll likely come out from a discover effect more often than actually be placed into the deck itself.
Yes, it clears both board and reload, but if your opponent lasted that long without killing off priest and then proceed to not …
This card is actually interesting, more so in the mirror, because what it does can sometimes backfire spectacularly.
But whether it'll see play depends heavily on the next meta being less of what is currently and more board focused. Because this is a heavy investment that doesn't save them from deathrattles, and will likely end the turn right there …
The power of this card depends solely on whether there's enough support for pirates that you'd go to all lengths to play this card at all. While there is combo potential (with [card]Mr. Smite[/card]) not to mention that the pirates are stealthed, its still too slow and doesn't protect rogue from dying. Meaning, that if the payoff doesn't kill the …
If those pirates did not have stealth this card would be unimpressive, borderline to useless.
But having stealth means it'll likely be dealing 6 damage the following turn. And if you dredge the sunken ship up then even if your opponent manages to remove those unstealthed 3/3s, he'll be facing another set of stealth pirates the following turn.
…
Just a poor card. AoE thats respectable but too late most of the time, bulk without rush or taunt, and costs 7 for godsake. Can't even topdeck or discover it for a clear, it has to have been in your hand for a good deal of time, because it needs 3 spells to power up.
Unless the meta shifts …
Its funny, because this cards seems to tick plenty of boxes for an amazing 7 drop card, but somehow it still seems weak.
The core of the problem is the cost. An AoE on turn 7 have to clear everything, and 3 damage just isn't going to do much and its too costly to allow anyone but druid to …
If you get even one [card]wildfire[/card], or one [card]rune of the archmage[/card] off this card it's already worth it. Its not about the powerlevel of this card, because it has that in spades. The problem is one of consistency. If you happen to have this card in your mulligan chances are good it'll just give you a coin, and two …
Quote From Yusuke So this dredge card works like joust? If you have the mana you get the effect (draw), otherwise you just see your last card, but don't get it.
Dredge discovers the last three cards from your deck and puts your choice on top of your deck. Deck is not shuffled after this …