dapperdog
LV.20Dragon Scholar
Comments
5,694 totalThe best thing about this card is that it allows you to play spells while having this card essentially dealing with the board. Meaning you'll hit face more often, and taunts are less effective against you.
Too bad that …
The wording seems to imply that it can hit your own minions.
In that respect this card is niche. Very niche in fact. Because it'll only ever function in control or combo, such as quest and fel dhunter, where …
Im giving 5 stars to this one, simply because Im 100% sure everyone, pros casual all alike, will be playing this card in some capacity or another. At some point someone will figure out a broken deck out with this …
I know one angryshukie would be glad to see this one. Seems like hooktusk is just a rogue for life. Now all we need is a portrait.
The card itself? Well, Ive a feeling it'll start more …
Its just [card]arcane shot[/card] in another name most of the time, and some times its a smaller more useful [card]multi-shot[/card].
Why? Because the condition requires you to play a naga, and how many times can anyone keep arcane shot …
Its power level is near [card]heistbaron togwaggle[/card], in that the rewards matches the conditions required to make it happen.
The main problem with this card is the conditions itself. 3 spells are not easily played out, especially in slower …
It'll likely only proct once so no double quest tick shenanigans. In most cases it'll likely just be another arcane shot, because why not? The condition is too restrictive for quest hunter to actually take advantage of the multi targetting …
Probably one of the strongest card revealed so far, but that's hardly surprising given that this is [card]queen azshara[/card], the literal poster girl for this expansion.
The way I see it it'll always be either ring of tides or …
I used to believe the same for [card]deathwing, mad aspect[/card]. I remember getting upset opening it from a pack too. But it was one of warrior's important cards during its lifetime in standard.
Control warrior currently is playing [card]raid …
Just go hard and get malfurion. You get the coins from beating fallen guardians in felwood. Not really a challenge. Even a simple samuro/Rokara/Xyrella should easily take that boss down. Aim to get level 4 liferoot staff and cenarion surge. …
The beauty of this card is its ability to hit face. And therefore it rises from junk to worth instantaneously. But honestly, even if it couldn't, it'll likely be another [card]deathwing, mad aspect[/card], or a one sided board clear, where …
Yeah seems like my glasses got fogged up too much. Oh well.
By turn 9 you would have drawn more than a third of your deck naturally anyway. If the card's good enough we might even be running loot hoarders just to make it more consistent.
Warrior seems to be getting …
You might want to just finish the first two and get leeroy for free. Its a legendary merc, meaning its 500 coins for not doing it.
Mercifully the first two are fairly trivial.
Its [card]deathwing, mad aspect[/card], but easily slotted into tempo decks as well. To top it all, this card can actually strike face too.
A bit baffling that its an epic and not legendary. Because this card does so much …
There is a somewhat un-subtle requirement to grind leeroy coins, because even a level 30 leeroy cant take on a boss on its own.
Still waiting for Mida to open up, for that sweet triple packs.
This card is there. That's about the best thing I can say about it. The fact is that it'll likely come out from a discover effect more often than actually be placed into the deck itself.
Yes, it clears …
This card is actually interesting, more so in the mirror, because what it does can sometimes backfire spectacularly.
But whether it'll see play depends heavily on the next meta being less of what is currently and more board focused. …
The power of this card depends solely on whether there's enough support for pirates that you'd go to all lengths to play this card at all. While there is combo potential (with [card]Mr. Smite[/card]) not to mention that the pirates …
If those pirates did not have stealth this card would be unimpressive, borderline to useless.
But having stealth means it'll likely be dealing 6 damage the following turn. And if you dredge the sunken ship up then even if …