dapperdog
Lv.20Dragon Scholar
Comments
Unfortunately, that's what we usually get whenever there's a combo meta...or a druid meta. Perhaps its the same thing, because thus far the only druid deck that actually plays the same way other decks do is taunt aggro druid.
Its not even that difficult to see why. Combo and druid decks tend to die off very easily to hyper …
Very likely one of the most impactful expansion in the last 2 years. Every class has something special, and unusually there's alot of useful neutral cards in this set.
Its actually interesting to see what team5 would do in the next rotation, because cards like [card]cult neophyte[/card] and [card]animated broomstick[/card] have such broad applications that you can't really just …
Quote From Daowen I am strugling with The General in BRM. Watched videos and tried different setups but no luck so far.
Losing mercs before i am even there as well.
I have the idea i need more maxed out mercenaries for this to get it done.
Am i right in this or what do you suggest to …
Compared to a deal 14 damage instantly and death the next turn if you dont heal or kill them now? I'll take it over queldelar any day.
Besides, its still scary to try assembling queldelar, because there's no guarantee you'll get the two pieces too.
Well, it was only inevitable, because even druid mains will easily point out that an 8 mana deal 14 damage that cannot realistically be avoided by most classes, and a chance to do it again the following turn, is a cancerous piece of shit that dwarfs any impact that quel'delar can muster. Hell, even embers of rag can at least …
Its stated above that [card]Kazakusan[/card] will be refundable. Its also stated in the official website:
https://playhearthstone.com/en-us/news/23765274/22-4-3-patch-notes
Smart move in my opinion, because team5 is absolutely looking to lower down the play rate for ramp druid.
Cards I will miss from AoO
- [card]shadowjeweler hanar[/card] - Who doesn't like a secret jamming engine. Too bad the meta has often moved past needing board to win
- [card]hand of gul'dan[/card] - Probably one of the best discard support out there and single handedly made zoolock a thing...in the past anyway
- [card]warmaul challenger[/card] - …
Quote From Tetsuo Even though I'm playing it a lot recently, Mercenaries still feels like a really predatory mode. The economy is terrible, and it basically wants you to sacrifice ALL of your time if you want to max out your mercs. I just so happened to have lots of time recently so I was able to, but man, …
Yulon/sinestra/brightwing is absolutely the best thing that came out of this horrible set of tasks. To be honest I wouldn't even have seen it if it weren't for task 8. Too bad the dps from this team is so low it could never truly be top tier in pve.
Chi-ji being able to slot neatly into fire teams is …
There's two main ways far as I know;
- Use Yulon/brightwing/blink fox and try to focus down lokholar. Once he's dead, the others a really just easy pickings. You need to get a little lucky because Lok has three main moves and only one that attacks (and therefore damages himself).
- Or just use the tried tested and …
Shadow/Holy probably the best ones for this, Natalie/Voljin/Tamsin & Anduin/Velen/Xyrella.
Go with ring for anduin, speed ring with voljin, and equip your shadow party to do maximum damage. As far as passives go, its always helmet or failing that take damage boosters. Dont bother with Xyrella's subjugation, you'll be lucky if she attacks at all. In most cases Xyrella …
So technically you can have a bench of 3 beasts while piloting a non-beast team to victory and it'll still trigger?
Who knows, its might just be another bug, like task 4's buggering requirements.
Maybe try with all six being beasts? It could also be that the game scans the final result and turns out that you need 3 beasts to stay alive on winning for this to trigger.
So I finally complete task 4, and I can confirm that if you;
- Took no boon coins; spirit coins are okay
- and took no potatos. To be frank, I'd skip them altogether, because you want to face the bosses with all mercs having a passive.
You can then complete this task when you finally beat …
Technically you only really need to complete the first two, because that's the only way to get the merc Chi-Ji. The rest are really just coin bonuses for and if you want to complete them.
I havent gone through all of them, but usually team5 would design stuff like that to be completable using rare mercs only. It may …
Done in 30 min. Its perhaps a bit too easy because the words were way too long. The only word that gave me any trouble at all was skeram, for obvious reasons.
Wanna make it more board based? All you need to do is to not print so many mana reduction stuff like [card]siphon mana[/card], don't print infinite damage, bring back [card]loatheb[/card] to standard, and perhaps even [card]unseen saboteur[/card] and [card]dirty rat[/card]
Thereafter you may print as many [card]sorcerer's gambit[/card]s and [card]the demon seed[/card] as you wish.
I dont have …
I still dont understand why so many people get worked up so much about this fatigue issue with questlock, as though as there's some kind of unwritten rule on how an opponent should be beaten. What difference does it make if its fatigue or death from [card]garrote[/card] bleeds or bombs? [card]The demon seed[/card] allows it to happen but its hardly …
Usually I get myself working only on achievements that gives out 500xp and anything else I can get along the way, because the sheer dedication required to actually complete it all is beyond me.
Some of these are just pure annoyances, like attacking with [card]frantic hippogryph[/card] 80 times. Better off skipping these than wasting time I could have spent …
My response and comment. Its related to the storyline. Spoilers at your discretion.
[spoiler]
I'll be honest. It was so ham fisted the way they handled tamsin that the brukan storyline feels emotionally dead to me. It also kinda makes little sense too. For one thing, why is it established that brukan has to die to kill off …