dapperdog
Lv.20Dragon Scholar
Comments
No taunt, no rush, and then it costs 6 - OooErr
Yes it does have lifesteal and divine shield, but played on 6 your opponent can just completely ignore it and go ruin your face. And if they can't ignore it, then its healing you for 8 minimum. Wouldn't you be better served just playing [card]lightshower elemental[/card] instead, for …
Well, here we go.
- [card]Scale of onyxia[/card] would only ever be good out of a discover. On its own, the only reason why this isn't straight up trash is because those whelps have rush and druid lacks removal options. I dont see anyone putting this deliberately in their druid decks.
- [card]drakefire amulet[/card] right now would be …
Can [card]mayor noggenfogger[/card] actually force an attack to a target that it cannot attack? Far as I know it doesn't work this way, the targets are random but within its limitations. But obviously Ive never actually tried the interaction myself.
Glad to know that [card]bracing cold[/card] was changed to what it is at present, which is planets apart from …
On paper it looks absurd, but its likely only going to be played by one class: druid.
In other classes, the restrictions make it either impracticable or impossible, this being an 8 mana card without taunt or rush. And then there's the problem of draws. Like it or not, even with the most powerful treasures available, you're not really …
I like it only because it has tradeable. Without this, this card is just borderline trash, even in a dedicated minion deck.
Granting a 2/1 buff is good, but as we can see with the nerfed [card]hand of a'dal[/card], its hardly ever going to enable value trades. And we're certainly not playing it for the rush, because then you'd …
Avalon's assessment that changing the pool would kill the card is not without merit. Why'd you torpedo your deck without having first drawn your win con? Then this card just sticks in hand, doing nothing until you draw all the cards you need.
A pool of all cards, minions and spells is too inconsistent, while a pool of spells …
Probably its just removal, unless team5 prints something to make this a game ending card
At present its just [card]soulbound ashtongue[/card], which will rotate in 2 months, and then there's also the issue: why play this at all? Shield slam still works and does the job more cleanly than this card, as far as combo is concerned.
But …
Its basically bombs for warlock. Used properly this card is just absurd, dealing 21 damage for 2 mana. Combined with tamsin, its game ending damage.
But [card]garrote[/card] it is not. Your opponent can play around this. Just fill your hand and burn the curses away, or just pretend they don't exist and play your game. Because honestly, even when …
Its a situational card, and as such will likely never really see much play outside of discovers.
The main problem is obvious: its 6 mana, you don't get to choose what it attacks, and then its only ever powerful if your opponent goes wide.
The card may be situational but the upsides are great. Play this against any …
It heals face, and then grants mana cheat for 2 mana. Really, is there anything else as simple, yet powerful?
Hit [card]dunk tank[/card] with this card's effect and suddenly you're golden. Bolner OTK already plays those [card]armor vendor[/card]s, and I'd gladly take it out for this card.
Spell damage is always good in shaman, and here's a sticky minion with that tag.
Probably good in burn shaman, where even one tick of spell damage counts massively. I have high hopes for this card, but deep down I suspect shaman would rather just play a 2 mana spell damage minion than this card.
Its almost a cruel joke. Rogue has all these cool deathrattle support cards and no real deathrattles to take advantage of.
On its own merits, this card is terrible. The cost is too high and if you're playing this you're likely filling your deck with deathrattle cards, most of which aren't very good played on its own. And then …
The only reason why this card is viable at all is because its an SI7 card, of which without it would be the smallest turd floating in the sewers.
Because let's be honest here, you're never really holding this card in your hand for the late game. And the late game for quest rogue (where its most and perhaps …
Currently its not really that good. Or at least I should say it isn't good enough to ram itself into established decks.
Libram pally would be better served just playing those librams in the deck, and if they needed a clear option like [card]equality[/card] etc. it would still be better to just include that into your deck instead of …
Theoretically this looks good, but honestly its never going to ever reach its full potential.
Play this on 3, your opponent damages it, and the turn after you buff it with noble mount? then it has 4 damage with somewhere around 3 health and divine shield. Wouldn't you be better off just playing [card]goody two-shields[/card] instead?
In the …
Its deft support for quest dhunter. You can legit draw your entire deck post reward and just destroy your opponent that way.
But outside of that? Aggro dhunter is about as good as it can get. You can reduce its cost with skull, and have a draw engine for 1 mana. But if you're gonna play skull in your …
Its just good. If you need tokens, well, here's some with naught but 1 mana. Why not? Even at its worst, its still two 1/1s for 1 mana, which is about standard for 1 drops anyway.
Its a decent clear option, and can easily turn aggressive to hand you a 2 mana deal 7 damage. Not too bad honestly.
But it'll likely be more utilized post rotation, after [card]immolation aura[/card] gets the boot. Still, I like the idea of this card being able to deal game winning damage while also being useful as a clear.
This card has potential beyond the obvious quest hunter deck. What this card does is practically allow you to ping for 2 mana without losing any cards in hand, and that is not something that can be ignored for a class that usually plays aggro. Since it also allows you to hit face, its not really a loss in terms …
Its basically a smaller, weaker [card]guardian animals[/card] that comes 3 turns earlier.
And that alone makes it viable. Had it grant rush, this would have been nuts. But it doesn't, so it sits somewhere around viable, but not game winning. But there are some applications that immediately comes to mind: Secret hunter with [card]teacher's pet[/card] and [card]trampling rhino[/card], boar …