dapperdog
LV.20Dragon Scholar
Comments
5,694 totalProbably a very strong card in pally, but just meh in DK.
Paladin needs early game, and this is suitably sticky and comes with added rush support. DK would only ever contemplate this card for corpses, because [card]crop rotation[/card] …
I like it because it freezes and it heals. And the fact is that it reads damaged by your hero so theres an off chance it actually works with spells as well.
But of course, team5 had to ruin …
Its actually funny to me how a zero mana 5/5 these days can be considered unviable but there it is.
The card is actually very powerful, because of course it is, its practically zero mana in any turn above …
Its gonna see play if only because its a sticky minion that cant be ignored, has taunt, and is almost more annoying dead than alive.
And if somehow this card sticks on board, you can then cast something like …
Generic and almost never gonna be played in competitive.
Cant even recommend as a discover option. The only way this card is ever gonna be relevant is a smaller pool, and in arena. Outside of that, no reason whatsoever …
Ive no idea what build this will inspire but Im almost 90% sure this card would get nerfed.
Mage and priest are the only real classes in hearthstone that can justify having low tempo for the early game so …
Another card thats mostly strong out of a discover option rather than outright inclusion
Its mad to think that [card]animal companion[/card] was once the premier 3 drop card that's played in just about any hunter deck. Nowadays, hunter just …
Its yet more mechs for paladin (yay) I guess that means it might see some play in some capacity assuming that people even still want to play mech pally at all.
The few niches it has outside of a …
Potential to be one of the most disgusting normal cards ever printed in a set.
Imagine gaining anywhere from 6-8 armor and drawing a card for three mana. And for two of the most toxic classes available too.
Its probably not a good card, but this is one of those that needs to be tested.
Because three mana to do 10 damage cant be all that bad. But it is very slow and its random, meaning it …
Only ever relevant to warlock. No priest deck will play this.
Nuff said really. Its not even a good card for warlock as it is.
Edit: seems that Ive mistaken it for a priest card. Oh …
Only good thing here is I dont think this will ever replace [card]nourish[/card] because its just too slow
Bad thing is that if this works it'll be one of the most toxic cards ever conceived by team5 and will …
Broken as hell, and would at some point be nerfed.
Because really, you cant grant mage more freeze effects without it being toxic and granting warlock freeze effects will almost certainly cause a ruckus with so many combo decks …
Decent draw option but perhaps a bit redundant. Because hp on 2 is basically the same net of cards as this card would bring, but you take two extra damage.
Perhaps a little too much, but then again even …
This is where we'd look at team5 and start asking questions because what the fuck is this.
4 mana 6/8 taunt? Is this what hearthstone is today? I guess team5 looked at [card]anubisath defender[/card] and thought this would be …
Want to like a card like this but I cant.
If sunspot dragon didnt get a look, whyd this card would? Id give this respect simply because of lifesteal but not any further than that because I dont think …
Immediately that comes to mind is that this card is not great.
But yet somehow Im concerned because druid has shown time and time again that cards that copy, reduces mana, or in some cases both is and can …
I'll respect it because it has stealth. Apart of that, this card is just the kind of thing you get out of discovers and feel happy for yourself because I cant see any deck including this in it on purpose.
…I cannot for the life of me understand whyd anyone would want to play this card unless its to grind out achievements.
Practically unplayable simply because the pool is massive and the minions arent great. Even as an option …
Look broken until you realise that 90% of the time this is just a 5 mana to remove one minion, which makes it actually worse than [card]assassinate[/card]
So, this card gives you the option to steal a minion off …