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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

It looks like a bad card.

Team5 is clever. They know very well the average amount of turns games tend to end so they specifically designed this to only really work versus specific kinds of matchup i.e. control decks. Because really, against any other archetype the game would end way before turn 13 anyway.

Still, Im getting some …

Its a good card, very nearly guarantees that the damage goes to face and being able to essentially board clear while doing it is just amazing.

The main problem though? Well, the battlecry basically means you'll never want to cheat this guy out and isnt that what really made [card]king krush[/card] good in the first place? Played as a …

One of the weirdest buff patches Ive seen in a while.

Isnt most of those cards that are being buffed rotating away from standard in less than a month? Whats the overall plan here?

Alright, its a hero card so it must be busted as hell. Certainly at 6 mana, remove one minion, and then having a hp that deals 3 damage. What more can you ask for?

Well, having a perfectly reasonable card that doesnt have such a bs rune restriction would be nice.

When will team5 finally notice that the rune …

Its definitely one of those cards that can only be judged after playtesting. But from my own impression, it really looks like something that simply cannot be relied on.

So your opponent has two big minions + several smaller ones. This thing may well just cast polymorph, hit the wrong target and get you screwed. Or it'll cast flamestrike, …

Is there no more individual card postings in the forum anymore?

 

But the card itself? Well, its fine. Im almost certain this card will see play, and in fact it wouldnt surprise me if all mage archetypes play it. As for how good it'll be, likely not very good, because we've all been burned by wisdomball before.

Because brann warrior is not very good.

Sure theres always a chance they trigger brann early but then that's obscuring the fact that most games they dont. And if you face DK then that's usually about it for your chances.

Odyn warrior is by far the superior warrior archetype. And even then its not perfect in any respect. …

Having preorder provide an exclusive card, even if on a limited timeframe, is just a poor move in my opinion.

The game itself is already going on a downtrend as it is. If ever these limited cards be part of the meta it'll almost certainly piss a large segment of the population off. Whether correct or not, no one …

Have to say, that a lot of these gifts are just plain bad and its hard for me to imagine them seeing any competitive play outside of highlander.

Nowadays hearthstone tends to be so fast that spending 1 extra mana to do something is usually not very good. Not to mention that these are temporary cards so I'd assume …

RIP [card]mana tide totem[/card]

Yes, its basically powercreeping so hard that manatide totem would be nothing more than a meme.

However, this card would likely still never see play because why would it? Drawing a card and gaining 2 armor for 2 mana? Why not just play [card]shield block[/card] instead? Only real niche it has is a shaman …

The only card from paladin/shaman related to excavate that's good, and that includes the payoff.

Because this card would find itself into any aggro-based deck never mind the excavate effect, which is a neat bonus. You'd probably try to build an excavate aggro/elemental shaman around this card because why not? Unlike [card]digging straight down[/card], at very least this card …

2 years, 1 month ago · on New Paladin Spell - Shroomscavate

Just a terrible card. But in the end, youre probably forced to play it regardless if you aim to play excavate in shaman, not that Im all that optimistic about that prospect outside of highlander, because if I have to be honest the payoff in azerite murloc is not only weak, its probably unplayable.

Ironically in decks where you …

Its gonna see play, but it'll never realistically be a good card that can carry a class the same way cards like [card]bellowing flames[/card] can

As it stands, even [card]immolation aura[/card] sees no play in dhunter even when they are good. Not to mention that aggro these days tend to be fairly absurd in terms of reload, and give …

2 years, 1 month ago · on New Warrior Spell - Aftershocks

Would have been better if it has rush/taunt, would be better if it was discover a bonus effect.

Instead what we have here is a card thats only really playable should you somehow choose to play excavate cards in pally. Outside of that, I cant see it. Playing a 4 mana card that 50% of the time does nothing …

Its playable in shaman because shaman doesnt really have lots of removal options that basically nuke the opponent's board regardless of conditions. In pally however, its a hit and miss simply because I cant see a world where paladin plays excavate cards nor can I see a world where they need removal as strong as this one.

Still a …

Its relevant in the current iteration of spell damage hunter but once all those cards rotate, this card would probably be dead.

On its own its just too weak, almost comparable to [card]on the hunt[/card]. Even [card]wound prey[/card] is more relevant than this card because you simply dont know what pops out of this card.

Im not even …

2 years, 1 month ago · on New Hunter Spell - Shimmer Shot

Probably a very strong card in pally, but just meh in DK.

Paladin needs early game, and this is suitably sticky and comes with added rush support. DK would only ever contemplate this card for corpses, because [card]crop rotation[/card] is just better in just about every manner, except for mana cost.

One thing to mention though, this card …

I like it because it freezes and it heals. And the fact is that it reads damaged by your hero so theres an off chance it actually works with spells as well.

But of course, team5 had to ruin the fun by making this a rainbow card so there goes all its viability. Yet another good solid card ruined …

Its actually funny to me how a zero mana 5/5 these days can be considered unviable but there it is.

The card is actually very powerful, because of course it is, its practically zero mana in any turn above 4, assuming you actually have this in hand by turn 1. Even if its not, you can easily swing board …

2 years, 1 month ago · on New Mage Minion - Mantle Shaper

Its gonna see play if only because its a sticky minion that cant be ignored, has taunt, and is almost more annoying dead than alive.

And if somehow this card sticks on board, you can then cast something like [card]death growl[/card] to make it even more annoying. I would be shocked if this card doesnt see any competitive play, …