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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

The true version is a 3/6 charge minion that gives you a card from another class and cost 3 less.

Honestly, its a good card but obviously can only be played in thief decks. You'll never need a card like this in most rogue decks that arent thief because its realistically not really that great even after it transforms …

It sounds interesting until you consider that youve got to play this specifically on 4 or chances are good it'll never end up doing anything.

Because theres no world where you hold on to excavate just so you can get this beast out earlier than the impossible 8 turns of wait. All I can say is that it'll be …

Probably shit.

Firstly, unless the goal of the game is to specifically draw an elemental and get two copies of it, you'll never play this card. Not to mention that this is a turn 6 card that has neither rush or taunt means you're asking to die 90% of the time.

I'll give it some respect because in …

Probably broken as hell, and I dont mean for highlander, I mean it for all decks thats not aggro.

This card not only removes all minions, its removes uninteractables like portals, meaning you can no longer rely on rheastrasza's nest or sargeras' portals for the late game. And then to add further insult to injury, it also more or …

[card]reno, lone ranger[/card] apparently also removes all immune, and uninteractables like portals etc.

Ive a suspicious feeling like its gonna get reworked at some point, because at present moment Im not really sure its gonna see play exclusively in highlander only. Looks really like you can just play this card in practically all decks, because at the rate of …

So you get one catchup pack that translate up to 50 cards? Is that how it is?

Theorectically then if youre behind on the collection, then its better just to get a catchup pack than ordinary packs from singular expansion.

Wonder what the pricing would be on these packs and whether you can use gold for it.

In the absence of good warrior cards Im knighting this card as a good card that'll see play and be impactful, which is more than I can say for the others revealed alongside this.

Does what warrior wants and excavates. A good card, nothing else to say. You'd be playing this card if you care about excavate.

The only thing I like about it is that it has taunt by default and thus even if youre forced to play it its not gonna end your game.

The buff is nice but warrior is screaming for a taunt generator to make this all work. [card]Armagedillo[/card] is bigger this this, does the exact same thing, and can snowball …

Very nice build around card.

But clearly someone experimented this as a 3/2 weapon and determined that no one wants to play taunt minions just for this to work so they buffed it to a 4/1. However, that presents an even bigger issue, that on curve this card literally cannot be swung unless you really dont care about the …

2 years, 4 months ago · on New Warrior Weapon - Battlepickaxe

Nice handbuff card.

Be a shame if there werent many taunts around. And thats precisely the problem with this card. No taunt generators aside from [card]frightened flunky[/card], so theres always a chance this card does fuck all.

Added insult to injury this is a deathrattle, and thus its not on you to decide if the buff goes out …

Im gonna respect this card purely because of excavate and we've not seen the final prize as yet, there might still be a chance that its completely worth it.

But seriously, this has got to be the worse excavate card Ive seen so far. You dont want to attach a proactive keyword on a reactive card that you cant …

2 years, 4 months ago · on New Warrior Spell - Blast Charge

Its not a good card.

But occasionally it can swing board for you and thus deserves respect. That said, it practically requires, nay, demands that you build around handbuff for this to work in any way thats more than a wet noodle fight.

So we've got to ask whether its possible to play handbuff warrior and at present …

2 years, 4 months ago · on New Warrior Minion - Blast Tortoise

Its [card]minefield[/card] in all but name, but the quickdraw makes it more accurate.

Well, at least Im sure this card will see play. Its just efficient removal for 2 mana. The fact that you can avoid getting hit by it via the quickdraw is irrelevant because if youre playing this card chances are good you wouldnt have a board …

2 years, 4 months ago · on New Warrior Spell - Misfire

So I woke up one morning and then saw that team5 printed some busted card, surely that will be auto include into all warrior decks right?

Well...yes, but no.

Why [card]patchwerk[/card] was so powerful is not merely the fact that its one mana cheaper but also that its instantaneous. This card is 3 times that power but its …

Anything that allows mana cheating is going to see play.

I dont know what this will enable, but Id be surprised if it doesnt do something silly throughout its lifetime.

2 years, 4 months ago · on New Paladin Minion - Holy Cowboy

Again, lifesteal needs to be respected, but I cant help but think its just another [card]elitist snob[/card] thats not necessarily better.

The snob himself saw little to no play. This card however is fortunate in that it exist during a highlander meta which will at least put it up for consideration.

2 years, 4 months ago · on New Paladin Minion - Lawful Longarm

There are two points to this card.

The first would be that it punishes your opponent from spamming board, something that paladin tends to struggle dealing with.

The second, would be that that its highly unlikely that the 2nd copy would be of any use, and against certain matchup its just a dead card. So unlike [card]consecration[/card] which …

2 years, 4 months ago · on New Paladin Spell - Prismatic Beam

Its really hard to judge this one aside from the fact that its very likely to see play because once upon a time [card]subdue[/card] saw play.

The quickdraw effect is kinda unfortunate, because removal cards are reactive, and the quickdraw forces proactivity. Tradeable is nice, but is it good enough for a card that can at times be completely …

Solid and dependable. Theres just no real downside to playing this in every paladin deck.

Not much else to comment on. Pally doesnt lack good 2 drops, but this is as good as they come without being OP.

I feel this card can only be respected because it grants your minions lifesteal. Take that away, and this card is proper shit.

Because in aggro decks you'll never want to trade your minions if possible so this is just straight up 3 damage buff to face. And in control decks you'll never want this card at all.