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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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Its more relevant to rogue, since it allows poison rogue to essentially remove minions without sacrificing weapon swings. Plus, with enough durability you might scupper your opponent's plans to viper it, since they now have to get rid of this minion before being able to do so.

Cant think of much else really. Its viability is determined by how …

If youre playing an elemental deck this card is a shoo-in.

If youre not, then this card is trash.

So is viability is stuck to elemental decks. Have to respect it, but I dont think I'll be seeing this guy too much.

2 years, 2 months ago · on New Neutral Minion - Shale Spider

Its great vs aggro assuming you're playing control, but its really never realistically a good AoE choice.

4 mana to deal 2 damage is bad enough. 2 damage really doesnt kill much nowadays. At most this card is a bane to all aggro decks especially the likes of treant druid but I can think of better AoE cards like …

At first I was thinking it might be an epic from a miniset that actually sees play and then I see what team5 did to cap it in its knee (not that it has any)

Being a deathrattle means if you cant immediately kill or trigger it its effectively worthless. Even if you can somehow contrive that to happen …

I dont know what this will do but it'll be broken as fuck at some point and team5 would be forced to nerf and hand out apologies.

Only good thing is that this card is difficult to trigger (so even if randomly gained its not guaranteed to immediately turn games) and its a warrior card, just about the only …

It'll see play because its a highlander payoff.

But its not a very good one. There's just tons of elementals to discover so your range can go from [card]ragnaros the firelord[/card] to [card]bubbler[/card], and if all three are not good then this card just clogs your hand with bs.

So this is it? The long wait for Therazane only for her to end up like this?

Basically a stat monster, similar to [card]lor'themar theron[/card], except this only works with elementals and more crucially, this is a deathrattle. Essentially its worse than lorthemar, unless going full on stat bombs is what you want to do.

Problem? well, the …

2 years, 2 months ago · on New Neutral Minion - Therazane

Perhaps unsurprising. Duels have been in the rut for quite a time now, perhaps since they practically killed the bucket system and every game progressively gets greedier to the point that post 7 wins is almost always a value matchup.

Judging by the queue times, its likely that the mode doesnt really see much attention at all. I pretty …

Here's my own comments on the changes;

- Changes to [card]barrel of sludge[/card] will not truly make a difference to sludgelock. The main problem here is really the fact that the entire archetype relies so much on two cards: [card]disposal assistant[/card] and [card]sludge on wheels[/card]. All else doesnt work without these two being played on curve.

If you …

Just go mill druid on this one.

Typical stuff. [card]Biology project[/card], [card]dew process[/card], and [card]naturalize[/card], [card]jade idol[/card]

[card]Reno, lone ranger[/card]. In case your opponent gets any ideas and plays mechacthun.

 

Funny thing is. Theres so many steamcleaner decks about you might as well not play that card and let your opponent waste 5 mana.

2 years, 3 months ago · on Pick a Hand, Any Hand

Its only a brilliant nerf if the idea is to keep its essential power level but disallowing a naked sharpshooter on 3 turn, which to be fair happens rarely anyway.

I think team5 wants to monitor this a bit more before removing its viability. Its a cool new thing for dhunter and its a new expansion they'd probably want …

Well, we get some nerfs but surprisingly few changes, given that elemental shaman is just dead on arrival.

- There's only two possible changes to [card]blindeye sharpshooter[/card]. Either a mana increase to 4, or it gets the damage dealt reduced to 1. Both would very nearly remove the card as a competitive option, or at very least relegate the …

Its likely to be random. But I can confirm that he cant turn your golden cards gold so to get this achievement you'd need to have a deck of normal cards and lots of luck because he'll likely never survive past the turn hes played.

I got mine in a freak accident. Had a whole deck of gold cards …

2 years, 3 months ago · on Badlands Achievements

I think its sufficiently convoluted and slow enough in wild that it'll never realistically be a problem.

The most intricate nerf would simply to turn this into a spell, making it impossible to bounce.

Unfortunately, if you cant reliably turn this into a win con theres simply no reason to actually want to play excavate warlock. I find hearthstone nowadays has gone to the point where you need to be threatening lethal by turn 7-8 or the …

It'll probably be something like reduce 2-4 damage, or just flat out make it deal damage instead of stealing health.

Whatever it is, Im not optimistic that snakelock would be gone for too long. The point is simply to slow down the snake so other things thats not aggro can actually play the game.

 

The change to [card]stitched giant[/card] is really just an indictment of how that card is moving along. Its never a bad card, but trapped in a rune that doesnt need nor want it.

Well, at least you'll now be able to play this in rainbow DK and feel less dumb about spending loads of corpses.

But really, they …

Its likely something to do with them creating new sets like CoT, all in time when the midset comes round so they can force a few people to pay real money instead of gold to play both twist and standard.

Or perhaps its true enough that twist is simply not doing as well as blizz has targetted and now …

velarok's true form is a 3/6 dragon with charge, and discover a card from another class, it cost 3 less.

Mesadune's battlecry splits the minion into two minions, which means stats, costs etc. So your rag is now two copies of 4 mana 4/4 that deals 8 damage at the end of the turn.

Im not entirely sure how viable this card would be outside of highlander decks.

Firstly, [card]brawl[/card] itself is 2 mana less and has no conditions meaning its always gonna do what its needs to do and thats clearing board bar one minion. At 7 mana, even if you do swing board its kinda expensive against aggro, the usual reasons …