Alright, its a hero card so it must be busted as hell. Certainly at 6 mana, remove one minion, and then having a hp that deals 3 damage. What more can you ask for?
Well, having a perfectly reasonable card that doesnt have such a bs rune restriction would be nice.
When will team5 finally notice that the rune restrictions is basically making it so every DK deck is more or less 90% decided by them instead of discovered by the community? So if the decks are useless then this perfectly good card would simply never see play. Reminds me of sindragosa, where the card just gets ignored not because the card is bad but because its trapped in a deck that'll never work.
Id love to play this in blood DK, or just as an option in unholy DK. But no. Its either rainbow, a theoretical unholy/blood midrange deck, or go bust. Wouldnt be the last time we've seen yet another card like these get ignored until team5 inevitably buffs the entire archetype.
Its definitely one of those cards that can only be judged after playtesting. But from my own impression, it really looks like something that simply cannot be relied on.
So your opponent has two big minions + several smaller ones. This thing may well just cast polymorph, hit the wrong target and get you screwed. Or it'll cast flamestrike, killing the smaller dudes while leaving two giants on board. And in any case, since it activates at the end of the turn, it'll always be a coin toss as to whether you can trust it to do the right thing, or dealing with the threats yourself.
My own opinion is that it'll see play, because of course it would. Even having random spells is better than nothing but it'll never be as good as it seem. Even if it does, we can pretty much expect vipers to be everywhere anyway.
Is there no more individual card postings in the forum anymore?
But the card itself? Well, its fine. Im almost certain this card will see play, and in fact it wouldnt surprise me if all mage archetypes play it. As for how good it'll be, likely not very good, because we've all been burned by wisdomball before.
Prob at best the card is good enough to clear board, most of the time. But really, if you're relying on this thing to save your arse you'd prob be left disappointed more often than not.
Sure theres always a chance they trigger brann early but then that's obscuring the fact that most games they dont. And if you face DK then that's usually about it for your chances.
Odyn warrior is by far the superior warrior archetype. And even then its not perfect in any respect. Most of the time youd win just putting up tempo consistently and playing around their removal.
Having preorder provide an exclusive card, even if on a limited timeframe, is just a poor move in my opinion.
The game itself is already going on a downtrend as it is. If ever these limited cards be part of the meta it'll almost certainly piss a large segment of the population off. Whether correct or not, no one likes to see others getting a headstart on new stuff.
Have to say, that a lot of these gifts are just plain bad and its hard for me to imagine them seeing any competitive play outside of highlander.
Nowadays hearthstone tends to be so fast that spending 1 extra mana to do something is usually not very good. Not to mention that these are temporary cards so I'd assume you cant just pick a card and save it for later use, ensuring that the 1 mana premium needs always be paid to use those cards.
Yes, its basically powercreeping so hard that manatide totem would be nothing more than a meme.
However, this card would likely still never see play because why would it? Drawing a card and gaining 2 armor for 2 mana? Why not just play Shield Block instead? Only real niche it has is a shaman card because of synergies and even then i'd still be leering at it from a corner.
The only card from paladin/shaman related to excavate that's good, and that includes the payoff.
Because this card would find itself into any aggro-based deck never mind the excavate effect, which is a neat bonus. You'd probably try to build an excavate aggro/elemental shaman around this card because why not? Unlike Digging Straight Down, at very least this card synergizes with what an excavate shaman/paladin probably would want to do anyway.
Just a terrible card. But in the end, youre probably forced to play it regardless if you aim to play excavate in shaman, not that Im all that optimistic about that prospect outside of highlander, because if I have to be honest the payoff in azerite murloc is not only weak, its probably unplayable.
Ironically in decks where you would want to play excavate to take advantage of the murloc payoff, which is a cheap aggro deck 90% of the time, you probably would be spitting bile at this card's direction because its even more terrible there than it would otherwise be.
Wouldn't be surprised if this gets buffed to 3. Because its unplayable otherwise.
Its gonna see play, but it'll never realistically be a good card that can carry a class the same way cards like Bellowing Flames can
As it stands, even Immolation Aura sees no play in dhunter even when they are good. Not to mention that aggro these days tend to be fairly absurd in terms of reload, and give you little to no time to prepare your AoEs.
In other words, its a decent card that will make highlander lists and control tryhards but in practice would perhaps never justify its inclusion.
Would have been better if it has rush/taunt, would be better if it was discover a bonus effect.
Instead what we have here is a card thats only really playable should you somehow choose to play excavate cards in pally. Outside of that, I cant see it. Playing a 4 mana card that 50% of the time does nothing on board doesnt fill anyone with confidence, let alone in a class that lives and dies by the state of the board.
Its playable in shaman because shaman doesnt really have lots of removal options that basically nuke the opponent's board regardless of conditions. In pally however, its a hit and miss simply because I cant see a world where paladin plays excavate cards nor can I see a world where they need removal as strong as this one.
Still a strong card that needs to be respected, but I feel its not good enough a payoff to start playing excavate in both classes, but allowances would be made to shaman more so than paladin.
Its relevant in the current iteration of spell damage hunter but once all those cards rotate, this card would probably be dead.
On its own its just too weak, almost comparable to On the Hunt. Even Wound Prey is more relevant than this card because you simply dont know what pops out of this card.
Im not even definitely sure its better than Arcane Shot, because most of the time you'll put this in your deck to hit face, and most minions these days have at least 2 health.
Probably a very strong card in pally, but just meh in DK.
Paladin needs early game, and this is suitably sticky and comes with added rush support. DK would only ever contemplate this card for corpses, because Crop Rotation is just better in just about every manner, except for mana cost.
One thing to mention though, this card has no rune restrictions, so it might actually see more play than I perhaps think it would.
I like it because it freezes and it heals. And the fact is that it reads damaged by your hero so theres an off chance it actually works with spells as well.
But of course, team5 had to ruin the fun by making this a rainbow card so there goes all its viability. Yet another good solid card ruined by the rune system. Probably only ever played via discovers because rainbow DK isnt gonna do anything anytime soon.
Its actually funny to me how a zero mana 5/5 these days can be considered unviable but there it is.
The card is actually very powerful, because of course it is, its practically zero mana in any turn above 4, assuming you actually have this in hand by turn 1. Even if its not, you can easily swing board with this card at any time after an AoE.
Problem? Well, its redundant for one thing. Mage doesnt need stats because their win con is sif 9/10 times. And hunter cant ever reliably spend so much spells, and this card is only zero mana if its in your hand while you do it
In other words, its a strong card, maybe like 6 years ago it would have been OP as hell. But we arent in those times anymore.
Its gonna see play if only because its a sticky minion that cant be ignored, has taunt, and is almost more annoying dead than alive.
And if somehow this card sticks on board, you can then cast something like Death Growl to make it even more annoying. I would be shocked if this card doesnt see any competitive play, even outside highlander.
Generic and almost never gonna be played in competitive.
Cant even recommend as a discover option. The only way this card is ever gonna be relevant is a smaller pool, and in arena. Outside of that, no reason whatsoever to play a 3 mana card that doesnt do anything and clogs your hand with two cards you'll probably never play.
Ive no idea what build this will inspire but Im almost 90% sure this card would get nerfed.
Mage and priest are the only real classes in hearthstone that can justify having low tempo for the early game so this is just a magnet for mage to bs the game out of hand, whether its just a big minion, colossal, or titan, this card simply allows too much mana cheating to ever be irrelevant.
Not to mention that as a secret it innately causes disruption all on its own. I simply cannot see why team5 thought this is okay.
One of the weirdest buff patches Ive seen in a while.
Isnt most of those cards that are being buffed rotating away from standard in less than a month? Whats the overall plan here?
Alright, its a hero card so it must be busted as hell. Certainly at 6 mana, remove one minion, and then having a hp that deals 3 damage. What more can you ask for?
Well, having a perfectly reasonable card that doesnt have such a bs rune restriction would be nice.
When will team5 finally notice that the rune restrictions is basically making it so every DK deck is more or less 90% decided by them instead of discovered by the community? So if the decks are useless then this perfectly good card would simply never see play. Reminds me of sindragosa, where the card just gets ignored not because the card is bad but because its trapped in a deck that'll never work.
Id love to play this in blood DK, or just as an option in unholy DK. But no. Its either rainbow, a theoretical unholy/blood midrange deck, or go bust. Wouldnt be the last time we've seen yet another card like these get ignored until team5 inevitably buffs the entire archetype.
Its definitely one of those cards that can only be judged after playtesting. But from my own impression, it really looks like something that simply cannot be relied on.
So your opponent has two big minions + several smaller ones. This thing may well just cast polymorph, hit the wrong target and get you screwed. Or it'll cast flamestrike, killing the smaller dudes while leaving two giants on board. And in any case, since it activates at the end of the turn, it'll always be a coin toss as to whether you can trust it to do the right thing, or dealing with the threats yourself.
My own opinion is that it'll see play, because of course it would. Even having random spells is better than nothing but it'll never be as good as it seem. Even if it does, we can pretty much expect vipers to be everywhere anyway.
Is there no more individual card postings in the forum anymore?
But the card itself? Well, its fine. Im almost certain this card will see play, and in fact it wouldnt surprise me if all mage archetypes play it. As for how good it'll be, likely not very good, because we've all been burned by wisdomball before.
Prob at best the card is good enough to clear board, most of the time. But really, if you're relying on this thing to save your arse you'd prob be left disappointed more often than not.
Because brann warrior is not very good.
Sure theres always a chance they trigger brann early but then that's obscuring the fact that most games they dont. And if you face DK then that's usually about it for your chances.
Odyn warrior is by far the superior warrior archetype. And even then its not perfect in any respect. Most of the time youd win just putting up tempo consistently and playing around their removal.
Having preorder provide an exclusive card, even if on a limited timeframe, is just a poor move in my opinion.
The game itself is already going on a downtrend as it is. If ever these limited cards be part of the meta it'll almost certainly piss a large segment of the population off. Whether correct or not, no one likes to see others getting a headstart on new stuff.
Have to say, that a lot of these gifts are just plain bad and its hard for me to imagine them seeing any competitive play outside of highlander.
Nowadays hearthstone tends to be so fast that spending 1 extra mana to do something is usually not very good. Not to mention that these are temporary cards so I'd assume you cant just pick a card and save it for later use, ensuring that the 1 mana premium needs always be paid to use those cards.
RIP Mana Tide Totem
Yes, its basically powercreeping so hard that manatide totem would be nothing more than a meme.
However, this card would likely still never see play because why would it? Drawing a card and gaining 2 armor for 2 mana? Why not just play Shield Block instead? Only real niche it has is a shaman card because of synergies and even then i'd still be leering at it from a corner.
The only card from paladin/shaman related to excavate that's good, and that includes the payoff.
Because this card would find itself into any aggro-based deck never mind the excavate effect, which is a neat bonus. You'd probably try to build an excavate aggro/elemental shaman around this card because why not? Unlike Digging Straight Down, at very least this card synergizes with what an excavate shaman/paladin probably would want to do anyway.
Just a terrible card. But in the end, youre probably forced to play it regardless if you aim to play excavate in shaman, not that Im all that optimistic about that prospect outside of highlander, because if I have to be honest the payoff in azerite murloc is not only weak, its probably unplayable.
Ironically in decks where you would want to play excavate to take advantage of the murloc payoff, which is a cheap aggro deck 90% of the time, you probably would be spitting bile at this card's direction because its even more terrible there than it would otherwise be.
Wouldn't be surprised if this gets buffed to 3. Because its unplayable otherwise.
Its gonna see play, but it'll never realistically be a good card that can carry a class the same way cards like Bellowing Flames can
As it stands, even Immolation Aura sees no play in dhunter even when they are good. Not to mention that aggro these days tend to be fairly absurd in terms of reload, and give you little to no time to prepare your AoEs.
In other words, its a decent card that will make highlander lists and control tryhards but in practice would perhaps never justify its inclusion.
Would have been better if it has rush/taunt, would be better if it was discover a bonus effect.
Instead what we have here is a card thats only really playable should you somehow choose to play excavate cards in pally. Outside of that, I cant see it. Playing a 4 mana card that 50% of the time does nothing on board doesnt fill anyone with confidence, let alone in a class that lives and dies by the state of the board.
Its playable in shaman because shaman doesnt really have lots of removal options that basically nuke the opponent's board regardless of conditions. In pally however, its a hit and miss simply because I cant see a world where paladin plays excavate cards nor can I see a world where they need removal as strong as this one.
Still a strong card that needs to be respected, but I feel its not good enough a payoff to start playing excavate in both classes, but allowances would be made to shaman more so than paladin.
Its relevant in the current iteration of spell damage hunter but once all those cards rotate, this card would probably be dead.
On its own its just too weak, almost comparable to On the Hunt. Even Wound Prey is more relevant than this card because you simply dont know what pops out of this card.
Im not even definitely sure its better than Arcane Shot, because most of the time you'll put this in your deck to hit face, and most minions these days have at least 2 health.
Probably a very strong card in pally, but just meh in DK.
Paladin needs early game, and this is suitably sticky and comes with added rush support. DK would only ever contemplate this card for corpses, because Crop Rotation is just better in just about every manner, except for mana cost.
One thing to mention though, this card has no rune restrictions, so it might actually see more play than I perhaps think it would.
I like it because it freezes and it heals. And the fact is that it reads damaged by your hero so theres an off chance it actually works with spells as well.
But of course, team5 had to ruin the fun by making this a rainbow card so there goes all its viability. Yet another good solid card ruined by the rune system. Probably only ever played via discovers because rainbow DK isnt gonna do anything anytime soon.
Its actually funny to me how a zero mana 5/5 these days can be considered unviable but there it is.
The card is actually very powerful, because of course it is, its practically zero mana in any turn above 4, assuming you actually have this in hand by turn 1. Even if its not, you can easily swing board with this card at any time after an AoE.
Problem? Well, its redundant for one thing. Mage doesnt need stats because their win con is sif 9/10 times. And hunter cant ever reliably spend so much spells, and this card is only zero mana if its in your hand while you do it
In other words, its a strong card, maybe like 6 years ago it would have been OP as hell. But we arent in those times anymore.
Its gonna see play if only because its a sticky minion that cant be ignored, has taunt, and is almost more annoying dead than alive.
And if somehow this card sticks on board, you can then cast something like Death Growl to make it even more annoying. I would be shocked if this card doesnt see any competitive play, even outside highlander.
Generic and almost never gonna be played in competitive.
Cant even recommend as a discover option. The only way this card is ever gonna be relevant is a smaller pool, and in arena. Outside of that, no reason whatsoever to play a 3 mana card that doesnt do anything and clogs your hand with two cards you'll probably never play.
Ive no idea what build this will inspire but Im almost 90% sure this card would get nerfed.
Mage and priest are the only real classes in hearthstone that can justify having low tempo for the early game so this is just a magnet for mage to bs the game out of hand, whether its just a big minion, colossal, or titan, this card simply allows too much mana cheating to ever be irrelevant.
Not to mention that as a secret it innately causes disruption all on its own. I simply cannot see why team5 thought this is okay.