dapperdog
Lv.20Dragon Scholar
Comments
Prob the same as double brann on board. Literally just trigger twice.
Its not and probably never have been curated lets be honest. The achievements from the very beginning is easily 95% grind, some of them being so egregious that its indefensible. The one that require us to use the locations 150 times is one of the worst I have in memory.
Far as Im concerned, this is 100% a good …
Ive played a variation of BBU, even BBF, before which focuses on handbuff. Its okay, but the reason why it could never be anything more than a niche tier 3 deck is because its either too slow, or you run out of stuff too quickly. Not to mention that against control decks its a nightmare, which is why I gave …
DK has a hero card, so that's the top in terms of power level for this class. Unfortunately, not so much for the other cards.
[card]dr. stitchensew[/card] - How this works is presumably that the 5 cost minion will spawn the 3 cost etc. So essentially this is one extremely sticky minion that will always guarantee something …
The main bit about reno is arcane shots, which practically enables them to play way more cards than they perhaps should be able to. Doesnt even need to be a reno deck, because Ive seen priest draw their entire deck fairly convincingly. It worked with warrior, it would in my opinion work with priest as well.
With hedanis, you'd …
Right, hunter cards. My general opinion is that hunter is not going to have a very fun expansion coming up next. Cute cards though :)
[card]Hemet, foam marksman[/card] - Well well. This is the sort of card thats supposed to be broken as fuck. Basically a card that gives you good reload, at discounted prices, hemet himself …
Shocked and saddened. One of the few Japanese artist whos style is truly unique, almost a perfect cross between anime and western designs.
Hopefully his legacy is respected and finally allow some closure to his work.
So once again we're doing this, mage gets yet another two casino cards that will unironically be viable to make everyone's life a tiny bit more miserable.
[card]the galactic projection orb[/card] - This card is basically [card]magister dawngrasp[/card]. It'll do some token chip damage, raise a few minions for you and may completely shift the board in …
Oh yes, priest getting some seemingly toxic cards, let's see what we can make out;
[card]raza the resealed[/card] - This card is absolutely trash...if it weren't for the fact that reno's arcane bullets exists. Fact of the matter is, being able to refresh hp is just not very useful unless you can cheapen it. And having no …
Oh boy pirates for rogue again, whatever could go wrong. Let's hope they dont become redundant for the next two years.
[card]shoplifter goldbeard[/card] - If you take off the mask you'd quickly realize what this really is. Its [card]mr. smite[/card], except shittier. Designed entirely to take advantage of the meager amount of useful pirates available in this …
CCG has been done dirty in my opinion because it would have been a whole lot better as a battlecry. It'll go into a reno deck because why not. There's simply not that many cards in the next expansion due to rotation so CCG would be an easy pick if nothing else because of the lack of competition.
Will …
Well, the leaked weapon was a fake, and instead we got [card]ci'cigi[/card]. Here's my take on the dhunter cards;
[card]magtheridon, unreleased[/card] - Fine example of a card that's better left dormant than actually awake. Its not gonna be in every dhunter deck ever, because spending 8 mana to deal 3 damage to board is the kind of …
Yes I have and its really toxic as hell. But with the power level of hearthstone nowadays, unless its very specifically fitting to a combo its highly unlikely to cause trouble. We've come to a point where even a big minion for free on turn 5 with charge cannot realistically be enough to win the game.
Skull was only …
[card]Shudderblock[/card] - I like how team5's solution to the toxic nature of shudderwock was to simply to make it impossible to OTK, theorectically. Unfortunately, Im sure there's something to exploit out of this card otherwise it'll just never see play. Im fairly convinced this will remain a contentious card for nerfs within the next two years.
[card]hagatha the fabled[/card] …
Big demons again, well we'll see if it'll work out this time.
[card]Game master nemsy[/card] - Great and all that, assuming you hit a big enough demon. But if I have to be honest, this card may actually end up getting nerfed because its basically [card]skull of the man'ari[/card] all over again. You play this card, and …
Paladin cards are a mismash of stuff, but we can clearly see heavy support for big pally.
[card]pipsi painthoof[/card] - Fits straight into big pally. Basically your opponent would be reluctant to pop this card but its highly unlikely they can escape from it forever. The only thing that really holds this card back is the fact …
Druid cards are fairly inbetween this time. Not obviously toxic, and yet sufficiently strong. We shall have to see whether they can actually survive in a meta without [card]nourish[/card] in it.
[card]owlonius[/card] - Its a win con card but there's no more moonfire nor moonbeam. All you get is [card]sparkling phial[/card] and [card]swipe[/card], which technically is about …
[card]Botface[/card] - Its a value card, intended to provide you with stuff to do while you get to your win con. Because realistically, with odyn being the primary win con for most if not all warriors, you dont need a card like this. Suited for reno decks, or otherwise just plain value. At very least unlike the old [card]rotface[/card], it's …
My review of the reveals, interesting cards only;
[card]li'na, shop manager[/card] - Its clearly a build around card that's likely more relevant to rogue and druid than any other class. But will it be a good, competitive card? Well, I kinda rate this around the same as [card]the scourge[/card]. Its kinda good when it goes off well, but there …
Well, here's my opinion on the more interesting cards.
[card]factory assemblybot[/card] - In my opinion, this card will never see play outside of a big deck and even then Id contend this is not good enough. 10 mana cards need to either win you the game, threaten to win you the game, or easily cheated out. This card does …